Files
frameworks_base/libs/hwui/Matrix.h
Romain Guy f6a11b8a9e Add support for transformations.
This change adds partial support for the following transforms:
- scale()
- translate()
- rotate()
- setMatrix()
- getMatrix()

The transform is stored in a snapshot and saved/restored as needed.
The transform is currently not applied to the clip rect and is not
mapped to the vertex shader.

Change-Id: Id48993453311200804149917d0c126a4d0471226
2010-06-23 17:47:49 -07:00

109 lines
2.4 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_MATRIX_H
#define ANDROID_MATRIX_H
#include <SkMatrix.h>
namespace android {
///////////////////////////////////////////////////////////////////////////////
// Classes
///////////////////////////////////////////////////////////////////////////////
class Matrix4 {
public:
Matrix4() {
loadIdentity();
}
Matrix4(const float* v) {
load(v);
}
Matrix4(const Matrix4& v) {
load(v);
}
Matrix4(const SkMatrix& v) {
load(v);
}
void loadIdentity();
void load(const float* v);
void load(const Matrix4& v);
void load(const SkMatrix& v);
void loadTranslate(float x, float y, float z);
void loadScale(float sx, float sy, float sz);
void loadRotate(float angle, float x, float y, float z);
void loadMultiply(const Matrix4& u, const Matrix4& v);
void loadOrtho(float left, float right, float bottom, float top, float near, float far);
void multiply(const Matrix4& v) {
Matrix4 u;
u.loadMultiply(*this, v);
load(u);
}
void translate(float x, float y, float z) {
Matrix4 u;
u.loadTranslate(x, y, z);
multiply(u);
}
void scale(float sx, float sy, float sz) {
Matrix4 u;
u.loadScale(sx, sy, sz);
multiply(u);
}
void rotate(float angle, float x, float y, float z) {
Matrix4 u;
u.loadRotate(angle, x, y, z);
multiply(u);
}
void copyTo(float* v) const;
void copyTo(SkMatrix& v) const;
void dump() const;
private:
inline float get(int i, int j) const {
return mMat[i * 4 + j];
}
inline void set(int i, int j, float v) {
mMat[i * 4 + j] = v;
}
float mMat[16];
}; // class Matrix4
///////////////////////////////////////////////////////////////////////////////
// Types
///////////////////////////////////////////////////////////////////////////////
typedef Matrix4 mat4;
}; // namespace android
#endif // ANDROID_MATRIX_H