Files
frameworks_base/libs/rs/rsContext.cpp
Jason Sams 4d3399337d Convert renderscript from using ACC to LLVM for its compiler.
This will also require application to be updated to support
the new compiler and data passing models.

Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
2010-05-11 14:03:58 -07:00

930 lines
25 KiB
C++

/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsDevice.h"
#include "rsContext.h"
#include "rsThreadIO.h"
#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>
#include <ui/egl/android_natives.h>
#include <sys/types.h>
#include <sys/resource.h>
#include <cutils/properties.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <cutils/sched_policy.h>
using namespace android;
using namespace android::renderscript;
pthread_key_t Context::gThreadTLSKey = 0;
uint32_t Context::gThreadTLSKeyCount = 0;
uint32_t Context::gGLContextCount = 0;
pthread_mutex_t Context::gInitMutex = PTHREAD_MUTEX_INITIALIZER;
static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
if (returnVal != EGL_TRUE) {
fprintf(stderr, "%s() returned %d\n", op, returnVal);
}
for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
= eglGetError()) {
fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
error);
}
}
void Context::initEGL(bool useGL2)
{
mEGL.mNumConfigs = -1;
EGLint configAttribs[128];
EGLint *configAttribsPtr = configAttribs;
EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
memset(configAttribs, 0, sizeof(configAttribs));
configAttribsPtr[0] = EGL_SURFACE_TYPE;
configAttribsPtr[1] = EGL_WINDOW_BIT;
configAttribsPtr += 2;
if (useGL2) {
configAttribsPtr[0] = EGL_RENDERABLE_TYPE;
configAttribsPtr[1] = EGL_OPENGL_ES2_BIT;
configAttribsPtr += 2;
}
if (mUseDepth) {
configAttribsPtr[0] = EGL_DEPTH_SIZE;
configAttribsPtr[1] = 16;
configAttribsPtr += 2;
}
if (mDev->mForceSW) {
configAttribsPtr[0] = EGL_CONFIG_CAVEAT;
configAttribsPtr[1] = EGL_SLOW_CONFIG;
configAttribsPtr += 2;
}
configAttribsPtr[0] = EGL_NONE;
rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint))));
LOGV("initEGL start");
mEGL.mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
checkEglError("eglGetDisplay");
eglInitialize(mEGL.mDisplay, &mEGL.mMajorVersion, &mEGL.mMinorVersion);
checkEglError("eglInitialize");
status_t err = EGLUtils::selectConfigForNativeWindow(mEGL.mDisplay, configAttribs, mWndSurface, &mEGL.mConfig);
if (err) {
LOGE("couldn't find an EGLConfig matching the screen format\n");
}
//eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs);
if (useGL2) {
mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, context_attribs2);
} else {
mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL);
}
checkEglError("eglCreateContext");
if (mEGL.mContext == EGL_NO_CONTEXT) {
LOGE("eglCreateContext returned EGL_NO_CONTEXT");
}
gGLContextCount++;
}
void Context::deinitEGL()
{
LOGV("deinitEGL");
setSurface(0, 0, NULL);
eglDestroyContext(mEGL.mDisplay, mEGL.mContext);
checkEglError("eglDestroyContext");
gGLContextCount--;
if (!gGLContextCount) {
eglTerminate(mEGL.mDisplay);
}
}
uint32_t Context::runScript(Script *s, uint32_t launchID)
{
ObjectBaseRef<ProgramFragment> frag(mFragment);
ObjectBaseRef<ProgramVertex> vtx(mVertex);
ObjectBaseRef<ProgramFragmentStore> store(mFragmentStore);
ObjectBaseRef<ProgramRaster> raster(mRaster);
uint32_t ret = s->run(this, launchID);
mFragment.set(frag);
mVertex.set(vtx);
mFragmentStore.set(store);
mRaster.set(raster);
return ret;
}
void Context::checkError(const char *msg) const
{
GLenum err = glGetError();
if (err != GL_NO_ERROR) {
LOGE("GL Error, 0x%x, from %s", err, msg);
}
}
uint32_t Context::runRootScript()
{
timerSet(RS_TIMER_CLEAR_SWAP);
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
glViewport(0, 0, mEGL.mWidth, mEGL.mHeight);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(mRootScript->mEnviroment.mClearColor[0],
mRootScript->mEnviroment.mClearColor[1],
mRootScript->mEnviroment.mClearColor[2],
mRootScript->mEnviroment.mClearColor[3]);
if (mUseDepth) {
glDepthMask(GL_TRUE);
glClearDepthf(mRootScript->mEnviroment.mClearDepth);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} else {
glClear(GL_COLOR_BUFFER_BIT);
}
timerSet(RS_TIMER_SCRIPT);
mStateFragmentStore.mLast.clear();
uint32_t ret = runScript(mRootScript.get(), 0);
checkError("runRootScript");
if (mError != RS_ERROR_NONE) {
// If we have an error condition we stop rendering until
// somthing changes that might fix it.
ret = 0;
}
return ret;
}
uint64_t Context::getTime() const
{
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
}
void Context::timerReset()
{
for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) {
mTimers[ct] = 0;
}
}
void Context::timerInit()
{
mTimeLast = getTime();
mTimeFrame = mTimeLast;
mTimeLastFrame = mTimeLast;
mTimerActive = RS_TIMER_INTERNAL;
timerReset();
}
void Context::timerFrame()
{
mTimeLastFrame = mTimeFrame;
mTimeFrame = getTime();
}
void Context::timerSet(Timers tm)
{
uint64_t last = mTimeLast;
mTimeLast = getTime();
mTimers[mTimerActive] += mTimeLast - last;
mTimerActive = tm;
}
void Context::timerPrint()
{
double total = 0;
for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) {
total += mTimers[ct];
}
uint64_t frame = mTimeFrame - mTimeLastFrame;
mTimeMSLastFrame = frame / 1000000;
mTimeMSLastScript = mTimers[RS_TIMER_SCRIPT] / 1000000;
mTimeMSLastSwap = mTimers[RS_TIMER_CLEAR_SWAP] / 1000000;
if (props.mLogTimes) {
LOGV("RS: Frame (%i), Script %2.1f (%i), Clear & Swap %2.1f (%i), Idle %2.1f (%lli), Internal %2.1f (%lli)",
mTimeMSLastFrame,
100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimeMSLastScript,
100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimeMSLastSwap,
100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000);
}
}
bool Context::setupCheck()
{
if (checkVersion2_0()) {
if (!mShaderCache.lookup(this, mVertex.get(), mFragment.get())) {
LOGE("Context::setupCheck() 1 fail");
return false;
}
mFragmentStore->setupGL2(this, &mStateFragmentStore);
mFragment->setupGL2(this, &mStateFragment, &mShaderCache);
mRaster->setupGL2(this, &mStateRaster);
mVertex->setupGL2(this, &mStateVertex, &mShaderCache);
} else {
mFragmentStore->setupGL(this, &mStateFragmentStore);
mFragment->setupGL(this, &mStateFragment);
mRaster->setupGL(this, &mStateRaster);
mVertex->setupGL(this, &mStateVertex);
}
return true;
}
static bool getProp(const char *str)
{
char buf[PROPERTY_VALUE_MAX];
property_get(str, buf, "0");
return 0 != strcmp(buf, "0");
}
void * Context::threadProc(void *vrsc)
{
Context *rsc = static_cast<Context *>(vrsc);
rsc->mNativeThreadId = gettid();
setpriority(PRIO_PROCESS, rsc->mNativeThreadId, ANDROID_PRIORITY_DISPLAY);
rsc->mThreadPriority = ANDROID_PRIORITY_DISPLAY;
rsc->props.mLogTimes = getProp("debug.rs.profile");
rsc->props.mLogScripts = getProp("debug.rs.script");
rsc->props.mLogObjects = getProp("debug.rs.object");
rsc->props.mLogShaders = getProp("debug.rs.shader");
ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
if (!tlsStruct) {
LOGE("Error allocating tls storage");
return NULL;
}
tlsStruct->mContext = rsc;
tlsStruct->mScript = NULL;
int status = pthread_setspecific(rsc->gThreadTLSKey, tlsStruct);
if (status) {
LOGE("pthread_setspecific %i", status);
}
if (rsc->mIsGraphicsContext) {
rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
rsc->setRaster(NULL);
rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
rsc->setVertex(NULL);
rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
rsc->setFragment(NULL);
rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
rsc->setFragmentStore(NULL);
rsc->mStateVertexArray.init(rsc);
}
rsc->mRunning = true;
bool mDraw = true;
while (!rsc->mExit) {
mDraw |= rsc->mIO.playCoreCommands(rsc, !mDraw);
mDraw &= (rsc->mRootScript.get() != NULL);
mDraw &= (rsc->mWndSurface != NULL);
uint32_t targetTime = 0;
if (mDraw && rsc->mIsGraphicsContext) {
targetTime = rsc->runRootScript();
mDraw = targetTime && !rsc->mPaused;
rsc->timerSet(RS_TIMER_CLEAR_SWAP);
eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface);
rsc->timerFrame();
rsc->timerSet(RS_TIMER_INTERNAL);
rsc->timerPrint();
rsc->timerReset();
}
if (rsc->mObjDestroy.mNeedToEmpty) {
rsc->objDestroyOOBRun();
}
if (rsc->mThreadPriority > 0 && targetTime) {
int32_t t = (targetTime - (int32_t)(rsc->mTimeMSLastScript + rsc->mTimeMSLastSwap)) * 1000;
if (t > 0) {
usleep(t);
}
}
}
LOGV("RS Thread exiting");
if (rsc->mIsGraphicsContext) {
rsc->mRaster.clear();
rsc->mFragment.clear();
rsc->mVertex.clear();
rsc->mFragmentStore.clear();
rsc->mRootScript.clear();
rsc->mStateRaster.deinit(rsc);
rsc->mStateVertex.deinit(rsc);
rsc->mStateFragment.deinit(rsc);
rsc->mStateFragmentStore.deinit(rsc);
}
ObjectBase::zeroAllUserRef(rsc);
rsc->mObjDestroy.mNeedToEmpty = true;
rsc->objDestroyOOBRun();
if (rsc->mIsGraphicsContext) {
pthread_mutex_lock(&gInitMutex);
rsc->deinitEGL();
pthread_mutex_unlock(&gInitMutex);
}
LOGV("RS Thread exited");
return NULL;
}
void Context::setPriority(int32_t p)
{
// Note: If we put this in the proper "background" policy
// the wallpapers can become completly unresponsive at times.
// This is probably not what we want for something the user is actively
// looking at.
mThreadPriority = p;
#if 0
SchedPolicy pol = SP_FOREGROUND;
if (p > 0) {
pol = SP_BACKGROUND;
}
if (!set_sched_policy(mNativeThreadId, pol)) {
// success; reset the priority as well
}
#else
setpriority(PRIO_PROCESS, mNativeThreadId, p);
#endif
}
Context::Context(Device *dev, bool isGraphics, bool useDepth)
{
pthread_mutex_lock(&gInitMutex);
dev->addContext(this);
mDev = dev;
mRunning = false;
mExit = false;
mUseDepth = useDepth;
mPaused = false;
mObjHead = NULL;
mError = RS_ERROR_NONE;
mErrorMsg = NULL;
memset(&mEGL, 0, sizeof(mEGL));
memset(&mGL, 0, sizeof(mGL));
mIsGraphicsContext = isGraphics;
int status;
pthread_attr_t threadAttr;
if (!gThreadTLSKeyCount) {
status = pthread_key_create(&gThreadTLSKey, NULL);
if (status) {
LOGE("Failed to init thread tls key.");
pthread_mutex_unlock(&gInitMutex);
return;
}
}
gThreadTLSKeyCount++;
pthread_mutex_unlock(&gInitMutex);
// Global init done at this point.
status = pthread_attr_init(&threadAttr);
if (status) {
LOGE("Failed to init thread attribute.");
return;
}
mWndSurface = NULL;
objDestroyOOBInit();
timerInit();
timerSet(RS_TIMER_INTERNAL);
LOGV("RS Launching thread");
status = pthread_create(&mThreadId, &threadAttr, threadProc, this);
if (status) {
LOGE("Failed to start rs context thread.");
}
while(!mRunning) {
usleep(100);
}
pthread_attr_destroy(&threadAttr);
}
Context::~Context()
{
LOGV("Context::~Context");
mExit = true;
mPaused = false;
void *res;
mIO.shutdown();
int status = pthread_join(mThreadId, &res);
mObjDestroy.mNeedToEmpty = true;
objDestroyOOBRun();
// Global structure cleanup.
pthread_mutex_lock(&gInitMutex);
if (mDev) {
mDev->removeContext(this);
--gThreadTLSKeyCount;
if (!gThreadTLSKeyCount) {
pthread_key_delete(gThreadTLSKey);
}
mDev = NULL;
}
pthread_mutex_unlock(&gInitMutex);
objDestroyOOBDestroy();
}
void Context::setSurface(uint32_t w, uint32_t h, android_native_window_t *sur)
{
rsAssert(mIsGraphicsContext);
EGLBoolean ret;
if (mEGL.mSurface != NULL) {
ret = eglMakeCurrent(mEGL.mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
checkEglError("eglMakeCurrent", ret);
ret = eglDestroySurface(mEGL.mDisplay, mEGL.mSurface);
checkEglError("eglDestroySurface", ret);
mEGL.mSurface = NULL;
mEGL.mWidth = 0;
mEGL.mHeight = 0;
mWidth = 0;
mHeight = 0;
}
mWndSurface = sur;
if (mWndSurface != NULL) {
bool first = false;
if (!mEGL.mContext) {
first = true;
pthread_mutex_lock(&gInitMutex);
initEGL(true);
pthread_mutex_unlock(&gInitMutex);
}
mEGL.mSurface = eglCreateWindowSurface(mEGL.mDisplay, mEGL.mConfig, mWndSurface, NULL);
checkEglError("eglCreateWindowSurface");
if (mEGL.mSurface == EGL_NO_SURFACE) {
LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE");
}
ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurface, mEGL.mSurface, mEGL.mContext);
checkEglError("eglMakeCurrent", ret);
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
mWidth = w;
mHeight = h;
mStateVertex.updateSize(this, w, h);
if ((int)mWidth != mEGL.mWidth || (int)mHeight != mEGL.mHeight) {
LOGE("EGL/Surface mismatch EGL (%i x %i) SF (%i x %i)", mEGL.mWidth, mEGL.mHeight, mWidth, mHeight);
}
if (first) {
mGL.mVersion = glGetString(GL_VERSION);
mGL.mVendor = glGetString(GL_VENDOR);
mGL.mRenderer = glGetString(GL_RENDERER);
mGL.mExtensions = glGetString(GL_EXTENSIONS);
//LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
LOGV("GL Version %s", mGL.mVersion);
//LOGV("GL Vendor %s", mGL.mVendor);
LOGV("GL Renderer %s", mGL.mRenderer);
//LOGV("GL Extensions %s", mGL.mExtensions);
const char *verptr = NULL;
if (strlen((const char *)mGL.mVersion) > 9) {
if (!memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) {
verptr = (const char *)mGL.mVersion + 12;
}
if (!memcmp(mGL.mVersion, "OpenGL ES ", 10)) {
verptr = (const char *)mGL.mVersion + 9;
}
}
if (!verptr) {
LOGE("Error, OpenGL ES Lite not supported");
} else {
sscanf(verptr, " %i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion);
}
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mGL.mMaxVertexAttribs);
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &mGL.mMaxVertexUniformVectors);
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGL.mMaxVertexTextureUnits);
glGetIntegerv(GL_MAX_VARYING_VECTORS, &mGL.mMaxVaryingVectors);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGL.mMaxTextureImageUnits);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors);
mGL.OES_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_OES_texture_npot");
}
}
}
void Context::pause()
{
rsAssert(mIsGraphicsContext);
mPaused = true;
}
void Context::resume()
{
rsAssert(mIsGraphicsContext);
mPaused = false;
}
void Context::setRootScript(Script *s)
{
rsAssert(mIsGraphicsContext);
mRootScript.set(s);
}
void Context::setFragmentStore(ProgramFragmentStore *pfs)
{
rsAssert(mIsGraphicsContext);
if (pfs == NULL) {
mFragmentStore.set(mStateFragmentStore.mDefault);
} else {
mFragmentStore.set(pfs);
}
}
void Context::setFragment(ProgramFragment *pf)
{
rsAssert(mIsGraphicsContext);
if (pf == NULL) {
mFragment.set(mStateFragment.mDefault);
} else {
mFragment.set(pf);
}
}
void Context::setRaster(ProgramRaster *pr)
{
rsAssert(mIsGraphicsContext);
if (pr == NULL) {
mRaster.set(mStateRaster.mDefault);
} else {
mRaster.set(pr);
}
}
void Context::setVertex(ProgramVertex *pv)
{
rsAssert(mIsGraphicsContext);
if (pv == NULL) {
mVertex.set(mStateVertex.mDefault);
} else {
mVertex.set(pv);
}
}
void Context::assignName(ObjectBase *obj, const char *name, uint32_t len)
{
rsAssert(!obj->getName());
obj->setName(name, len);
mNames.add(obj);
}
void Context::removeName(ObjectBase *obj)
{
for(size_t ct=0; ct < mNames.size(); ct++) {
if (obj == mNames[ct]) {
mNames.removeAt(ct);
return;
}
}
}
bool Context::objDestroyOOBInit()
{
if (!mObjDestroy.mMutex.init()) {
LOGE("Context::ObjDestroyOOBInit mutex init failure");
return false;
}
return true;
}
void Context::objDestroyOOBRun()
{
if (mObjDestroy.mNeedToEmpty) {
if (!mObjDestroy.mMutex.lock()) {
LOGE("Context::ObjDestroyOOBRun: error locking for OOBRun.");
return;
}
for (size_t ct = 0; ct < mObjDestroy.mDestroyList.size(); ct++) {
mObjDestroy.mDestroyList[ct]->decUserRef();
}
mObjDestroy.mDestroyList.clear();
mObjDestroy.mNeedToEmpty = false;
mObjDestroy.mMutex.unlock();
}
}
void Context::objDestroyOOBDestroy()
{
rsAssert(!mObjDestroy.mNeedToEmpty);
}
void Context::objDestroyAdd(ObjectBase *obj)
{
if (!mObjDestroy.mMutex.lock()) {
LOGE("Context::ObjDestroyOOBRun: error locking for OOBRun.");
return;
}
mObjDestroy.mNeedToEmpty = true;
mObjDestroy.mDestroyList.add(obj);
mObjDestroy.mMutex.unlock();
}
uint32_t Context::getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait)
{
//LOGE("getMessageToClient %i %i", bufferLen, wait);
if (!wait) {
if (mIO.mToClient.isEmpty()) {
// No message to get and not going to wait for one.
receiveLen = 0;
return 0;
}
}
//LOGE("getMessageToClient 2 con=%p", this);
uint32_t bytesData = 0;
uint32_t commandID = 0;
const void *d = mIO.mToClient.get(&commandID, &bytesData);
//LOGE("getMessageToClient 3 %i %i", commandID, bytesData);
*receiveLen = bytesData;
if (bufferLen >= bytesData) {
memcpy(data, d, bytesData);
mIO.mToClient.next();
return commandID;
}
return 0;
}
bool Context::sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace)
{
//LOGE("sendMessageToClient %i %i %i", cmdID, len, waitForSpace);
if (cmdID == 0) {
LOGE("Attempting to send invalid command 0 to client.");
return false;
}
if (!waitForSpace) {
if (mIO.mToClient.getFreeSpace() < len) {
// Not enough room, and not waiting.
return false;
}
}
//LOGE("sendMessageToClient 2");
void *p = mIO.mToClient.reserve(len);
memcpy(p, data, len);
mIO.mToClient.commit(cmdID, len);
//LOGE("sendMessageToClient 3");
return true;
}
void Context::initToClient()
{
while(!mRunning) {
usleep(100);
}
}
void Context::deinitToClient()
{
mIO.mToClient.shutdown();
}
const char * Context::getError(RsError *err)
{
*err = mError;
mError = RS_ERROR_NONE;
if (*err != RS_ERROR_NONE) {
return mErrorMsg;
}
return NULL;
}
void Context::setError(RsError e, const char *msg)
{
mError = e;
mErrorMsg = msg;
}
void Context::dumpDebug() const
{
LOGE("RS Context debug %p", this);
LOGE("RS Context debug");
LOGE(" EGL ver %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
LOGE(" EGL context %p surface %p, w=%i h=%i Display=%p", mEGL.mContext,
mEGL.mSurface, mEGL.mWidth, mEGL.mHeight, mEGL.mDisplay);
LOGE(" GL vendor: %s", mGL.mVendor);
LOGE(" GL renderer: %s", mGL.mRenderer);
LOGE(" GL Version: %s", mGL.mVersion);
LOGE(" GL Extensions: %s", mGL.mExtensions);
LOGE(" GL int Versions %i %i", mGL.mMajorVersion, mGL.mMinorVersion);
LOGE(" RS width %i, height %i", mWidth, mHeight);
LOGE(" RS running %i, exit %i, useDepth %i, paused %i", mRunning, mExit, mUseDepth, mPaused);
LOGE(" RS pThreadID %li, nativeThreadID %i", mThreadId, mNativeThreadId);
LOGV("MAX Textures %i, %i %i", mGL.mMaxVertexTextureUnits, mGL.mMaxFragmentTextureImageUnits, mGL.mMaxTextureImageUnits);
LOGV("MAX Attribs %i", mGL.mMaxVertexAttribs);
LOGV("MAX Uniforms %i, %i", mGL.mMaxVertexUniformVectors, mGL.mMaxFragmentUniformVectors);
LOGV("MAX Varyings %i", mGL.mMaxVaryingVectors);
}
///////////////////////////////////////////////////////////////////////////////////////////
//
namespace android {
namespace renderscript {
void rsi_ContextBindRootScript(Context *rsc, RsScript vs)
{
Script *s = static_cast<Script *>(vs);
rsc->setRootScript(s);
}
void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs)
{
Sampler *s = static_cast<Sampler *>(vs);
if (slot > RS_MAX_SAMPLER_SLOT) {
LOGE("Invalid sampler slot");
return;
}
s->bindToContext(&rsc->mStateSampler, slot);
}
void rsi_ContextBindProgramFragmentStore(Context *rsc, RsProgramFragmentStore vpfs)
{
ProgramFragmentStore *pfs = static_cast<ProgramFragmentStore *>(vpfs);
rsc->setFragmentStore(pfs);
}
void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf)
{
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
rsc->setFragment(pf);
}
void rsi_ContextBindProgramRaster(Context *rsc, RsProgramRaster vpr)
{
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
rsc->setRaster(pr);
}
void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv)
{
ProgramVertex *pv = static_cast<ProgramVertex *>(vpv);
rsc->setVertex(pv);
}
void rsi_AssignName(Context *rsc, void * obj, const char *name, uint32_t len)
{
ObjectBase *ob = static_cast<ObjectBase *>(obj);
rsc->assignName(ob, name, len);
}
void rsi_ObjDestroy(Context *rsc, void *obj)
{
ObjectBase *ob = static_cast<ObjectBase *>(obj);
rsc->removeName(ob);
ob->decUserRef();
}
void rsi_ContextPause(Context *rsc)
{
rsc->pause();
}
void rsi_ContextResume(Context *rsc)
{
rsc->resume();
}
void rsi_ContextSetSurface(Context *rsc, uint32_t w, uint32_t h, android_native_window_t *sur)
{
rsc->setSurface(w, h, sur);
}
void rsi_ContextSetPriority(Context *rsc, int32_t p)
{
rsc->setPriority(p);
}
void rsi_ContextDump(Context *rsc, int32_t bits)
{
ObjectBase::dumpAll(rsc);
}
const char * rsi_ContextGetError(Context *rsc, RsError *e)
{
const char *msg = rsc->getError(e);
if (*e != RS_ERROR_NONE) {
LOGE("RS Error %i %s", *e, msg);
}
return msg;
}
}
}
RsContext rsContextCreate(RsDevice vdev, uint32_t version)
{
LOGV("rsContextCreate %p", vdev);
Device * dev = static_cast<Device *>(vdev);
Context *rsc = new Context(dev, false, false);
return rsc;
}
RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, bool useDepth)
{
LOGV("rsContextCreateGL %p, %i", vdev, useDepth);
Device * dev = static_cast<Device *>(vdev);
Context *rsc = new Context(dev, true, useDepth);
return rsc;
}
void rsContextDestroy(RsContext vrsc)
{
Context * rsc = static_cast<Context *>(vrsc);
delete rsc;
}
void rsObjDestroyOOB(RsContext vrsc, void *obj)
{
Context * rsc = static_cast<Context *>(vrsc);
rsc->objDestroyAdd(static_cast<ObjectBase *>(obj));
}
uint32_t rsContextGetMessage(RsContext vrsc, void *data, size_t *receiveLen, size_t bufferLen, bool wait)
{
Context * rsc = static_cast<Context *>(vrsc);
return rsc->getMessageToClient(data, receiveLen, bufferLen, wait);
}
void rsContextInitToClient(RsContext vrsc)
{
Context * rsc = static_cast<Context *>(vrsc);
rsc->initToClient();
}
void rsContextDeinitToClient(RsContext vrsc)
{
Context * rsc = static_cast<Context *>(vrsc);
rsc->deinitToClient();
}