Committer: Jason Sams <rjsams@android.com> On branch droid Changes to be committed: (use "git reset HEAD <file>..." to unstage) modified: libs/rs/rsAllocation.cpp modified: libs/rs/rsAllocation.h modified: libs/rs/rsContext.cpp modified: libs/rs/rsContext.h modified: libs/rs/rsProgram.cpp modified: libs/rs/rsProgram.h Delete the old rollo sample which is obsolete. Fix film init Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. Fix film Beging GL2 user shaders. Switch master to using GL2 by default. Implement RS tracked defered texture and buffer object uploads. Committer: Jason Sams <rjsams@android.com> On branch droid Changes to be committed: (use "git reset HEAD <file>..." to unstage) modified: libs/rs/rsAllocation.cpp modified: libs/rs/rsAllocation.h modified: libs/rs/rsContext.h modified: libs/rs/rsProgramFragment.cpp modified: libs/rs/rsSimpleMesh.cpp Remove check for surface valid that is no longer valid. Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. Continue es2 shader dev Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java Place shader logging behind prop to declutter logs. Fix emulated glColor in es2 mode. Fix live wallpaper many. Z coordinate was being ignored for draw quad call. Add argument checking to sampler builder to disallow illegal modes. Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them. Disable excessive RS logging. Add RS support for generic attribs as input to vertex programs. More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. Support npot on es 2.0 HW. Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor. Implement type generation for user uniforms in vertex shader. Remove excessive logging, fix error in GLSL uniform generation. Fix RS mipmap generation for 8 bit alpha textures. Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. Fix some minor bugs with GL state setup that were exposed by Droids driver. Implement drawSpriteCropped on es2.0
900 lines
25 KiB
C++
900 lines
25 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsDevice.h"
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#include "rsContext.h"
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#include "rsThreadIO.h"
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/EGLUtils.h>
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#include <sys/types.h>
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#include <sys/resource.h>
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#include <cutils/properties.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <cutils/sched_policy.h>
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using namespace android;
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using namespace android::renderscript;
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pthread_key_t Context::gThreadTLSKey = 0;
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uint32_t Context::gThreadTLSKeyCount = 0;
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uint32_t Context::gGLContextCount = 0;
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pthread_mutex_t Context::gInitMutex = PTHREAD_MUTEX_INITIALIZER;
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static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
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if (returnVal != EGL_TRUE) {
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fprintf(stderr, "%s() returned %d\n", op, returnVal);
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}
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for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
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= eglGetError()) {
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fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
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error);
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}
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}
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void Context::initEGL(bool useGL2)
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{
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mEGL.mNumConfigs = -1;
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EGLint configAttribs[128];
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EGLint *configAttribsPtr = configAttribs;
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EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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memset(configAttribs, 0, sizeof(configAttribs));
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configAttribsPtr[0] = EGL_SURFACE_TYPE;
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configAttribsPtr[1] = EGL_WINDOW_BIT;
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configAttribsPtr += 2;
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if (useGL2) {
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configAttribsPtr[0] = EGL_RENDERABLE_TYPE;
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configAttribsPtr[1] = EGL_OPENGL_ES2_BIT;
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configAttribsPtr += 2;
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}
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if (mUseDepth) {
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configAttribsPtr[0] = EGL_DEPTH_SIZE;
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configAttribsPtr[1] = 16;
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configAttribsPtr += 2;
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}
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if (mDev->mForceSW) {
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configAttribsPtr[0] = EGL_CONFIG_CAVEAT;
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configAttribsPtr[1] = EGL_SLOW_CONFIG;
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configAttribsPtr += 2;
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}
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configAttribsPtr[0] = EGL_NONE;
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rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint))));
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LOGV("initEGL start");
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mEGL.mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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checkEglError("eglGetDisplay");
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eglInitialize(mEGL.mDisplay, &mEGL.mMajorVersion, &mEGL.mMinorVersion);
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checkEglError("eglInitialize");
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status_t err = EGLUtils::selectConfigForNativeWindow(mEGL.mDisplay, configAttribs, mWndSurface, &mEGL.mConfig);
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if (err) {
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LOGE("couldn't find an EGLConfig matching the screen format\n");
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}
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//eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs);
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if (useGL2) {
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mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, context_attribs2);
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} else {
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mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL);
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}
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checkEglError("eglCreateContext");
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if (mEGL.mContext == EGL_NO_CONTEXT) {
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LOGE("eglCreateContext returned EGL_NO_CONTEXT");
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}
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gGLContextCount++;
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}
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void Context::deinitEGL()
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{
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LOGV("deinitEGL");
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setSurface(0, 0, NULL);
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eglDestroyContext(mEGL.mDisplay, mEGL.mContext);
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checkEglError("eglDestroyContext");
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gGLContextCount--;
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if (!gGLContextCount) {
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eglTerminate(mEGL.mDisplay);
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}
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}
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uint32_t Context::runScript(Script *s, uint32_t launchID)
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{
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ObjectBaseRef<ProgramFragment> frag(mFragment);
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ObjectBaseRef<ProgramVertex> vtx(mVertex);
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ObjectBaseRef<ProgramFragmentStore> store(mFragmentStore);
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ObjectBaseRef<ProgramRaster> raster(mRaster);
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uint32_t ret = s->run(this, launchID);
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mFragment.set(frag);
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mVertex.set(vtx);
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mFragmentStore.set(store);
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mRaster.set(raster);
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return ret;
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}
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void Context::checkError(const char *msg) const
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{
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GLenum err = glGetError();
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if (err != GL_NO_ERROR) {
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LOGE("GL Error, 0x%x, from %s", err, msg);
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}
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}
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uint32_t Context::runRootScript()
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{
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timerSet(RS_TIMER_CLEAR_SWAP);
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rsAssert(mRootScript->mEnviroment.mIsRoot);
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eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
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eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
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glViewport(0, 0, mEGL.mWidth, mEGL.mHeight);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(mRootScript->mEnviroment.mClearColor[0],
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mRootScript->mEnviroment.mClearColor[1],
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mRootScript->mEnviroment.mClearColor[2],
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mRootScript->mEnviroment.mClearColor[3]);
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if (mUseDepth) {
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glDepthMask(GL_TRUE);
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glClearDepthf(mRootScript->mEnviroment.mClearDepth);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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} else {
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glClear(GL_COLOR_BUFFER_BIT);
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}
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timerSet(RS_TIMER_SCRIPT);
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mStateFragmentStore.mLast.clear();
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uint32_t ret = runScript(mRootScript.get(), 0);
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checkError("runRootScript");
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return ret;
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}
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uint64_t Context::getTime() const
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{
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struct timespec t;
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clock_gettime(CLOCK_MONOTONIC, &t);
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return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
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}
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void Context::timerReset()
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{
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for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) {
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mTimers[ct] = 0;
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}
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}
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void Context::timerInit()
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{
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mTimeLast = getTime();
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mTimeFrame = mTimeLast;
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mTimeLastFrame = mTimeLast;
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mTimerActive = RS_TIMER_INTERNAL;
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timerReset();
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}
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void Context::timerFrame()
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{
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mTimeLastFrame = mTimeFrame;
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mTimeFrame = getTime();
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}
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void Context::timerSet(Timers tm)
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{
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uint64_t last = mTimeLast;
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mTimeLast = getTime();
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mTimers[mTimerActive] += mTimeLast - last;
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mTimerActive = tm;
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}
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void Context::timerPrint()
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{
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double total = 0;
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for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) {
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total += mTimers[ct];
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}
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uint64_t frame = mTimeFrame - mTimeLastFrame;
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mTimeMSLastFrame = frame / 1000000;
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mTimeMSLastScript = mTimers[RS_TIMER_SCRIPT] / 1000000;
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mTimeMSLastSwap = mTimers[RS_TIMER_CLEAR_SWAP] / 1000000;
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if (props.mLogTimes) {
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LOGV("RS: Frame (%i), Script %2.1f (%i), Clear & Swap %2.1f (%i), Idle %2.1f (%lli), Internal %2.1f (%lli)",
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mTimeMSLastFrame,
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100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimeMSLastScript,
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100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimeMSLastSwap,
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100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
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100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000);
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}
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}
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void Context::setupCheck()
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{
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if (checkVersion2_0()) {
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mShaderCache.lookup(this, mVertex.get(), mFragment.get());
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mFragmentStore->setupGL2(this, &mStateFragmentStore);
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mFragment->setupGL2(this, &mStateFragment, &mShaderCache);
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mRaster->setupGL2(this, &mStateRaster);
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mVertex->setupGL2(this, &mStateVertex, &mShaderCache);
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} else {
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mFragmentStore->setupGL(this, &mStateFragmentStore);
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mFragment->setupGL(this, &mStateFragment);
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mRaster->setupGL(this, &mStateRaster);
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mVertex->setupGL(this, &mStateVertex);
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}
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}
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static bool getProp(const char *str)
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{
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char buf[PROPERTY_VALUE_MAX];
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property_get(str, buf, "0");
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return 0 != strcmp(buf, "0");
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}
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void * Context::threadProc(void *vrsc)
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{
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Context *rsc = static_cast<Context *>(vrsc);
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rsc->mNativeThreadId = gettid();
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setpriority(PRIO_PROCESS, rsc->mNativeThreadId, ANDROID_PRIORITY_DISPLAY);
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rsc->mThreadPriority = ANDROID_PRIORITY_DISPLAY;
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rsc->props.mLogTimes = getProp("debug.rs.profile");
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rsc->props.mLogScripts = getProp("debug.rs.script");
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rsc->props.mLogObjects = getProp("debug.rs.object");
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rsc->props.mLogShaders = getProp("debug.rs.shader");
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ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
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if (!tlsStruct) {
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LOGE("Error allocating tls storage");
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return NULL;
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}
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tlsStruct->mContext = rsc;
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tlsStruct->mScript = NULL;
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int status = pthread_setspecific(rsc->gThreadTLSKey, tlsStruct);
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if (status) {
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LOGE("pthread_setspecific %i", status);
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}
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rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setRaster(NULL);
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rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setVertex(NULL);
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rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setFragment(NULL);
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rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setFragmentStore(NULL);
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rsc->mStateVertexArray.init(rsc);
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rsc->mRunning = true;
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bool mDraw = true;
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while (!rsc->mExit) {
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mDraw |= rsc->mIO.playCoreCommands(rsc, !mDraw);
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mDraw &= (rsc->mRootScript.get() != NULL);
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mDraw &= (rsc->mWndSurface != NULL);
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uint32_t targetTime = 0;
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if (mDraw) {
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targetTime = rsc->runRootScript();
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mDraw = targetTime && !rsc->mPaused;
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rsc->timerSet(RS_TIMER_CLEAR_SWAP);
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eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface);
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rsc->timerFrame();
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rsc->timerSet(RS_TIMER_INTERNAL);
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rsc->timerPrint();
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rsc->timerReset();
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}
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if (rsc->mObjDestroy.mNeedToEmpty) {
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rsc->objDestroyOOBRun();
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}
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if (rsc->mThreadPriority > 0 && targetTime) {
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int32_t t = (targetTime - (int32_t)(rsc->mTimeMSLastScript + rsc->mTimeMSLastSwap)) * 1000;
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if (t > 0) {
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usleep(t);
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}
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}
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}
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LOGV("RS Thread exiting");
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rsc->mRaster.clear();
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rsc->mFragment.clear();
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rsc->mVertex.clear();
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rsc->mFragmentStore.clear();
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rsc->mRootScript.clear();
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rsc->mStateRaster.deinit(rsc);
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rsc->mStateVertex.deinit(rsc);
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rsc->mStateFragment.deinit(rsc);
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rsc->mStateFragmentStore.deinit(rsc);
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ObjectBase::zeroAllUserRef(rsc);
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rsc->mObjDestroy.mNeedToEmpty = true;
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rsc->objDestroyOOBRun();
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pthread_mutex_lock(&gInitMutex);
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rsc->deinitEGL();
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pthread_mutex_unlock(&gInitMutex);
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LOGV("RS Thread exited");
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return NULL;
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}
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void Context::setPriority(int32_t p)
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{
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// Note: If we put this in the proper "background" policy
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// the wallpapers can become completly unresponsive at times.
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// This is probably not what we want for something the user is actively
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// looking at.
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mThreadPriority = p;
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#if 0
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SchedPolicy pol = SP_FOREGROUND;
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if (p > 0) {
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pol = SP_BACKGROUND;
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}
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if (!set_sched_policy(mNativeThreadId, pol)) {
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// success; reset the priority as well
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}
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#else
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setpriority(PRIO_PROCESS, mNativeThreadId, p);
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#endif
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}
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Context::Context(Device *dev, bool useDepth)
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{
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pthread_mutex_lock(&gInitMutex);
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dev->addContext(this);
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mDev = dev;
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mRunning = false;
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mExit = false;
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mUseDepth = useDepth;
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mPaused = false;
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mObjHead = NULL;
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memset(&mEGL, 0, sizeof(mEGL));
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int status;
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pthread_attr_t threadAttr;
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if (!gThreadTLSKeyCount) {
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status = pthread_key_create(&gThreadTLSKey, NULL);
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if (status) {
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LOGE("Failed to init thread tls key.");
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pthread_mutex_unlock(&gInitMutex);
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return;
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}
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}
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gThreadTLSKeyCount++;
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pthread_mutex_unlock(&gInitMutex);
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// Global init done at this point.
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status = pthread_attr_init(&threadAttr);
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if (status) {
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LOGE("Failed to init thread attribute.");
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return;
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}
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mWndSurface = NULL;
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objDestroyOOBInit();
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timerInit();
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timerSet(RS_TIMER_INTERNAL);
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LOGV("RS Launching thread");
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status = pthread_create(&mThreadId, &threadAttr, threadProc, this);
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if (status) {
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LOGE("Failed to start rs context thread.");
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}
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while(!mRunning) {
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usleep(100);
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}
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pthread_attr_destroy(&threadAttr);
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}
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Context::~Context()
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{
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LOGV("Context::~Context");
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mExit = true;
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mPaused = false;
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void *res;
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mIO.shutdown();
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int status = pthread_join(mThreadId, &res);
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mObjDestroy.mNeedToEmpty = true;
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objDestroyOOBRun();
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// Global structure cleanup.
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pthread_mutex_lock(&gInitMutex);
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if (mDev) {
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mDev->removeContext(this);
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--gThreadTLSKeyCount;
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if (!gThreadTLSKeyCount) {
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pthread_key_delete(gThreadTLSKey);
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}
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mDev = NULL;
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}
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pthread_mutex_unlock(&gInitMutex);
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objDestroyOOBDestroy();
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}
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void Context::setSurface(uint32_t w, uint32_t h, Surface *sur)
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|
{
|
|
LOGV("setSurface %i %i %p", w, h, sur);
|
|
|
|
EGLBoolean ret;
|
|
if (mEGL.mSurface != NULL) {
|
|
ret = eglMakeCurrent(mEGL.mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
checkEglError("eglMakeCurrent", ret);
|
|
|
|
ret = eglDestroySurface(mEGL.mDisplay, mEGL.mSurface);
|
|
checkEglError("eglDestroySurface", ret);
|
|
|
|
mEGL.mSurface = NULL;
|
|
mEGL.mWidth = 0;
|
|
mEGL.mHeight = 0;
|
|
mWidth = 0;
|
|
mHeight = 0;
|
|
}
|
|
|
|
mWndSurface = sur;
|
|
if (mWndSurface != NULL) {
|
|
bool first = false;
|
|
if (!mEGL.mContext) {
|
|
first = true;
|
|
pthread_mutex_lock(&gInitMutex);
|
|
initEGL(true);
|
|
pthread_mutex_unlock(&gInitMutex);
|
|
}
|
|
|
|
mEGL.mSurface = eglCreateWindowSurface(mEGL.mDisplay, mEGL.mConfig, mWndSurface, NULL);
|
|
checkEglError("eglCreateWindowSurface");
|
|
if (mEGL.mSurface == EGL_NO_SURFACE) {
|
|
LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE");
|
|
}
|
|
|
|
ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurface, mEGL.mSurface, mEGL.mContext);
|
|
checkEglError("eglMakeCurrent", ret);
|
|
|
|
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
|
|
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
|
|
mWidth = w;
|
|
mHeight = h;
|
|
mStateVertex.updateSize(this, w, h);
|
|
|
|
if ((int)mWidth != mEGL.mWidth || (int)mHeight != mEGL.mHeight) {
|
|
LOGE("EGL/Surface mismatch EGL (%i x %i) SF (%i x %i)", mEGL.mWidth, mEGL.mHeight, mWidth, mHeight);
|
|
}
|
|
|
|
if (first) {
|
|
mGL.mVersion = glGetString(GL_VERSION);
|
|
mGL.mVendor = glGetString(GL_VENDOR);
|
|
mGL.mRenderer = glGetString(GL_RENDERER);
|
|
mGL.mExtensions = glGetString(GL_EXTENSIONS);
|
|
|
|
//LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
|
|
LOGV("GL Version %s", mGL.mVersion);
|
|
//LOGV("GL Vendor %s", mGL.mVendor);
|
|
LOGV("GL Renderer %s", mGL.mRenderer);
|
|
//LOGV("GL Extensions %s", mGL.mExtensions);
|
|
|
|
const char *verptr = NULL;
|
|
if (strlen((const char *)mGL.mVersion) > 9) {
|
|
if (!memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) {
|
|
verptr = (const char *)mGL.mVersion + 12;
|
|
}
|
|
if (!memcmp(mGL.mVersion, "OpenGL ES ", 10)) {
|
|
verptr = (const char *)mGL.mVersion + 9;
|
|
}
|
|
}
|
|
|
|
if (!verptr) {
|
|
LOGE("Error, OpenGL ES Lite not supported");
|
|
} else {
|
|
sscanf(verptr, " %i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion);
|
|
}
|
|
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mGL.mMaxVertexAttribs);
|
|
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &mGL.mMaxVertexUniformVectors);
|
|
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGL.mMaxVertexTextureUnits);
|
|
|
|
glGetIntegerv(GL_MAX_VARYING_VECTORS, &mGL.mMaxVaryingVectors);
|
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGL.mMaxTextureImageUnits);
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits);
|
|
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void Context::pause()
|
|
{
|
|
mPaused = true;
|
|
}
|
|
|
|
void Context::resume()
|
|
{
|
|
mPaused = false;
|
|
}
|
|
|
|
void Context::setRootScript(Script *s)
|
|
{
|
|
mRootScript.set(s);
|
|
}
|
|
|
|
void Context::setFragmentStore(ProgramFragmentStore *pfs)
|
|
{
|
|
if (pfs == NULL) {
|
|
mFragmentStore.set(mStateFragmentStore.mDefault);
|
|
} else {
|
|
mFragmentStore.set(pfs);
|
|
}
|
|
}
|
|
|
|
void Context::setFragment(ProgramFragment *pf)
|
|
{
|
|
if (pf == NULL) {
|
|
mFragment.set(mStateFragment.mDefault);
|
|
} else {
|
|
mFragment.set(pf);
|
|
}
|
|
}
|
|
|
|
void Context::setRaster(ProgramRaster *pr)
|
|
{
|
|
if (pr == NULL) {
|
|
mRaster.set(mStateRaster.mDefault);
|
|
} else {
|
|
mRaster.set(pr);
|
|
}
|
|
}
|
|
|
|
void Context::setVertex(ProgramVertex *pv)
|
|
{
|
|
if (pv == NULL) {
|
|
mVertex.set(mStateVertex.mDefault);
|
|
} else {
|
|
mVertex.set(pv);
|
|
}
|
|
}
|
|
|
|
void Context::assignName(ObjectBase *obj, const char *name, uint32_t len)
|
|
{
|
|
rsAssert(!obj->getName());
|
|
obj->setName(name, len);
|
|
mNames.add(obj);
|
|
}
|
|
|
|
void Context::removeName(ObjectBase *obj)
|
|
{
|
|
for(size_t ct=0; ct < mNames.size(); ct++) {
|
|
if (obj == mNames[ct]) {
|
|
mNames.removeAt(ct);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
ObjectBase * Context::lookupName(const char *name) const
|
|
{
|
|
for(size_t ct=0; ct < mNames.size(); ct++) {
|
|
if (!strcmp(name, mNames[ct]->getName())) {
|
|
return mNames[ct];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Context::appendNameDefines(String8 *str) const
|
|
{
|
|
char buf[256];
|
|
for (size_t ct=0; ct < mNames.size(); ct++) {
|
|
str->append("#define NAMED_");
|
|
str->append(mNames[ct]->getName());
|
|
str->append(" ");
|
|
sprintf(buf, "%i\n", (int)mNames[ct]);
|
|
str->append(buf);
|
|
}
|
|
}
|
|
|
|
bool Context::objDestroyOOBInit()
|
|
{
|
|
int status = pthread_mutex_init(&mObjDestroy.mMutex, NULL);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBInit mutex init failure");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Context::objDestroyOOBRun()
|
|
{
|
|
if (mObjDestroy.mNeedToEmpty) {
|
|
int status = pthread_mutex_lock(&mObjDestroy.mMutex);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status);
|
|
return;
|
|
}
|
|
|
|
for (size_t ct = 0; ct < mObjDestroy.mDestroyList.size(); ct++) {
|
|
mObjDestroy.mDestroyList[ct]->decUserRef();
|
|
}
|
|
mObjDestroy.mDestroyList.clear();
|
|
mObjDestroy.mNeedToEmpty = false;
|
|
|
|
status = pthread_mutex_unlock(&mObjDestroy.mMutex);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Context::objDestroyOOBDestroy()
|
|
{
|
|
rsAssert(!mObjDestroy.mNeedToEmpty);
|
|
pthread_mutex_destroy(&mObjDestroy.mMutex);
|
|
}
|
|
|
|
void Context::objDestroyAdd(ObjectBase *obj)
|
|
{
|
|
int status = pthread_mutex_lock(&mObjDestroy.mMutex);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status);
|
|
return;
|
|
}
|
|
|
|
mObjDestroy.mNeedToEmpty = true;
|
|
mObjDestroy.mDestroyList.add(obj);
|
|
|
|
status = pthread_mutex_unlock(&mObjDestroy.mMutex);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status);
|
|
}
|
|
}
|
|
|
|
uint32_t Context::getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait)
|
|
{
|
|
//LOGE("getMessageToClient %i %i", bufferLen, wait);
|
|
if (!wait) {
|
|
if (mIO.mToClient.isEmpty()) {
|
|
// No message to get and not going to wait for one.
|
|
receiveLen = 0;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//LOGE("getMessageToClient 2 con=%p", this);
|
|
uint32_t bytesData = 0;
|
|
uint32_t commandID = 0;
|
|
const void *d = mIO.mToClient.get(&commandID, &bytesData);
|
|
//LOGE("getMessageToClient 3 %i %i", commandID, bytesData);
|
|
|
|
*receiveLen = bytesData;
|
|
if (bufferLen >= bytesData) {
|
|
memcpy(data, d, bytesData);
|
|
mIO.mToClient.next();
|
|
return commandID;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool Context::sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace)
|
|
{
|
|
//LOGE("sendMessageToClient %i %i %i", cmdID, len, waitForSpace);
|
|
if (cmdID == 0) {
|
|
LOGE("Attempting to send invalid command 0 to client.");
|
|
return false;
|
|
}
|
|
if (!waitForSpace) {
|
|
if (mIO.mToClient.getFreeSpace() < len) {
|
|
// Not enough room, and not waiting.
|
|
return false;
|
|
}
|
|
}
|
|
//LOGE("sendMessageToClient 2");
|
|
void *p = mIO.mToClient.reserve(len);
|
|
memcpy(p, data, len);
|
|
mIO.mToClient.commit(cmdID, len);
|
|
//LOGE("sendMessageToClient 3");
|
|
return true;
|
|
}
|
|
|
|
void Context::initToClient()
|
|
{
|
|
while(!mRunning) {
|
|
usleep(100);
|
|
}
|
|
}
|
|
|
|
void Context::deinitToClient()
|
|
{
|
|
mIO.mToClient.shutdown();
|
|
}
|
|
|
|
void Context::dumpDebug() const
|
|
{
|
|
LOGE("RS Context debug %p", this);
|
|
LOGE("RS Context debug");
|
|
|
|
LOGE(" EGL ver %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
|
|
LOGE(" EGL context %p surface %p, w=%i h=%i Display=%p", mEGL.mContext,
|
|
mEGL.mSurface, mEGL.mWidth, mEGL.mHeight, mEGL.mDisplay);
|
|
LOGE(" GL vendor: %s", mGL.mVendor);
|
|
LOGE(" GL renderer: %s", mGL.mRenderer);
|
|
LOGE(" GL Version: %s", mGL.mVersion);
|
|
LOGE(" GL Extensions: %s", mGL.mExtensions);
|
|
LOGE(" GL int Versions %i %i", mGL.mMajorVersion, mGL.mMinorVersion);
|
|
LOGE(" RS width %i, height %i", mWidth, mHeight);
|
|
LOGE(" RS running %i, exit %i, useDepth %i, paused %i", mRunning, mExit, mUseDepth, mPaused);
|
|
LOGE(" RS pThreadID %li, nativeThreadID %i", mThreadId, mNativeThreadId);
|
|
|
|
LOGV("MAX Textures %i, %i %i", mGL.mMaxVertexTextureUnits, mGL.mMaxFragmentTextureImageUnits, mGL.mMaxTextureImageUnits);
|
|
LOGV("MAX Attribs %i", mGL.mMaxVertexAttribs);
|
|
LOGV("MAX Uniforms %i, %i", mGL.mMaxVertexUniformVectors, mGL.mMaxFragmentUniformVectors);
|
|
LOGV("MAX Varyings %i", mGL.mMaxVaryingVectors);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
|
|
namespace android {
|
|
namespace renderscript {
|
|
|
|
|
|
void rsi_ContextBindRootScript(Context *rsc, RsScript vs)
|
|
{
|
|
Script *s = static_cast<Script *>(vs);
|
|
rsc->setRootScript(s);
|
|
}
|
|
|
|
void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs)
|
|
{
|
|
Sampler *s = static_cast<Sampler *>(vs);
|
|
|
|
if (slot > RS_MAX_SAMPLER_SLOT) {
|
|
LOGE("Invalid sampler slot");
|
|
return;
|
|
}
|
|
|
|
s->bindToContext(&rsc->mStateSampler, slot);
|
|
}
|
|
|
|
void rsi_ContextBindProgramFragmentStore(Context *rsc, RsProgramFragmentStore vpfs)
|
|
{
|
|
ProgramFragmentStore *pfs = static_cast<ProgramFragmentStore *>(vpfs);
|
|
rsc->setFragmentStore(pfs);
|
|
}
|
|
|
|
void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf)
|
|
{
|
|
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
|
|
rsc->setFragment(pf);
|
|
}
|
|
|
|
void rsi_ContextBindProgramRaster(Context *rsc, RsProgramRaster vpr)
|
|
{
|
|
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
|
|
rsc->setRaster(pr);
|
|
}
|
|
|
|
void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv)
|
|
{
|
|
ProgramVertex *pv = static_cast<ProgramVertex *>(vpv);
|
|
rsc->setVertex(pv);
|
|
}
|
|
|
|
void rsi_AssignName(Context *rsc, void * obj, const char *name, uint32_t len)
|
|
{
|
|
ObjectBase *ob = static_cast<ObjectBase *>(obj);
|
|
rsc->assignName(ob, name, len);
|
|
}
|
|
|
|
void rsi_ObjDestroy(Context *rsc, void *obj)
|
|
{
|
|
ObjectBase *ob = static_cast<ObjectBase *>(obj);
|
|
rsc->removeName(ob);
|
|
ob->decUserRef();
|
|
}
|
|
|
|
void rsi_ContextPause(Context *rsc)
|
|
{
|
|
rsc->pause();
|
|
}
|
|
|
|
void rsi_ContextResume(Context *rsc)
|
|
{
|
|
rsc->resume();
|
|
}
|
|
|
|
void rsi_ContextSetSurface(Context *rsc, uint32_t w, uint32_t h, void *sur)
|
|
{
|
|
rsc->setSurface(w, h, (Surface *)sur);
|
|
}
|
|
|
|
void rsi_ContextSetPriority(Context *rsc, int32_t p)
|
|
{
|
|
rsc->setPriority(p);
|
|
}
|
|
|
|
void rsi_ContextDump(Context *rsc, int32_t bits)
|
|
{
|
|
ObjectBase::dumpAll(rsc);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
RsContext rsContextCreate(RsDevice vdev, uint32_t version, bool useDepth)
|
|
{
|
|
Device * dev = static_cast<Device *>(vdev);
|
|
Context *rsc = new Context(dev, useDepth);
|
|
return rsc;
|
|
}
|
|
|
|
void rsContextDestroy(RsContext vrsc)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
delete rsc;
|
|
}
|
|
|
|
void rsObjDestroyOOB(RsContext vrsc, void *obj)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
rsc->objDestroyAdd(static_cast<ObjectBase *>(obj));
|
|
}
|
|
|
|
uint32_t rsContextGetMessage(RsContext vrsc, void *data, size_t *receiveLen, size_t bufferLen, bool wait)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
return rsc->getMessageToClient(data, receiveLen, bufferLen, wait);
|
|
}
|
|
|
|
void rsContextInitToClient(RsContext vrsc)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
rsc->initToClient();
|
|
}
|
|
|
|
void rsContextDeinitToClient(RsContext vrsc)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
rsc->deinitToClient();
|
|
}
|
|
|