Test: make This is a hidden, protected API that is not called anywhere on the system. Remove it. Change-Id: I6d908945826be6f0cf19278d3d3d8d653faf8ebe
161 lines
6.9 KiB
Java
161 lines
6.9 KiB
Java
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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import android.annotation.ColorInt;
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import android.annotation.ColorLong;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.annotation.UnsupportedAppUsage;
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public class RadialGradient extends Shader {
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@UnsupportedAppUsage
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private float mX;
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@UnsupportedAppUsage
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private float mY;
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@UnsupportedAppUsage
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private float mRadius;
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@UnsupportedAppUsage
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private float[] mPositions;
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@UnsupportedAppUsage
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private TileMode mTileMode;
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// @ColorInts are replaced by @ColorLongs, but these remain due to @UnsupportedAppUsage.
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@UnsupportedAppUsage
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@ColorInt
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private int[] mColors;
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@UnsupportedAppUsage
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@ColorInt
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private int mCenterColor;
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@UnsupportedAppUsage
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@ColorInt
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private int mEdgeColor;
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@ColorLong
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private final long[] mColorLongs;
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/**
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* Create a shader that draws a radial gradient given the center and radius.
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*
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* @param centerX The x-coordinate of the center of the radius
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* @param centerY The y-coordinate of the center of the radius
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* @param radius Must be positive. The radius of the circle for this gradient.
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* @param colors The sRGB colors to be distributed between the center and edge of the circle
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* @param stops May be <code>null</code>. Valid values are between <code>0.0f</code> and
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* <code>1.0f</code>. The relative position of each corresponding color in
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* the colors array. If <code>null</code>, colors are distributed evenly
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* between the center and edge of the circle.
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* @param tileMode The Shader tiling mode
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*/
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public RadialGradient(float centerX, float centerY, float radius,
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@NonNull @ColorInt int[] colors, @Nullable float[] stops,
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@NonNull TileMode tileMode) {
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this(centerX, centerY, radius, convertColors(colors), stops, tileMode,
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ColorSpace.get(ColorSpace.Named.SRGB));
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}
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/**
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* Create a shader that draws a radial gradient given the center and radius.
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*
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* @param centerX The x-coordinate of the center of the radius
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* @param centerY The y-coordinate of the center of the radius
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* @param radius Must be positive. The radius of the circle for this gradient.
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* @param colors The colors to be distributed between the center and edge of the circle
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* @param stops May be <code>null</code>. Valid values are between <code>0.0f</code> and
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* <code>1.0f</code>. The relative position of each corresponding color in
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* the colors array. If <code>null</code>, colors are distributed evenly
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* between the center and edge of the circle.
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* @param tileMode The Shader tiling mode
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*
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* @throws IllegalArgumentException if there are less than two colors, the colors do
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* not share the same {@link ColorSpace} or do not use a valid one, or {@code stops}
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* is not {@code null} and has a different length from {@code colors}.
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*/
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public RadialGradient(float centerX, float centerY, float radius,
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@NonNull @ColorLong long[] colors, @Nullable float[] stops,
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@NonNull TileMode tileMode) {
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this(centerX, centerY, radius, colors.clone(), stops, tileMode, detectColorSpace(colors));
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}
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/**
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* Base constructor. Assumes @param colors is a copy that this object can hold onto,
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* and all colors share @param colorSpace.
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*/
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private RadialGradient(float centerX, float centerY, float radius,
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@NonNull @ColorLong long[] colors, @Nullable float[] stops,
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@NonNull TileMode tileMode, ColorSpace colorSpace) {
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super(colorSpace);
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if (radius <= 0) {
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throw new IllegalArgumentException("radius must be > 0");
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}
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if (stops != null && colors.length != stops.length) {
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throw new IllegalArgumentException("color and position arrays must be of equal length");
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}
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mX = centerX;
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mY = centerY;
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mRadius = radius;
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mColorLongs = colors;
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mPositions = stops != null ? stops.clone() : null;
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mTileMode = tileMode;
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}
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/**
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* Create a shader that draws a radial gradient given the center and radius.
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*
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* @param centerX The x-coordinate of the center of the radius
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* @param centerY The y-coordinate of the center of the radius
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* @param radius Must be positive. The radius of the circle for this gradient
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* @param centerColor The sRGB color at the center of the circle.
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* @param edgeColor The sRGB color at the edge of the circle.
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* @param tileMode The Shader tiling mode
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*/
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public RadialGradient(float centerX, float centerY, float radius,
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@ColorInt int centerColor, @ColorInt int edgeColor, @NonNull TileMode tileMode) {
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this(centerX, centerY, radius, Color.pack(centerColor), Color.pack(edgeColor), tileMode);
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}
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/**
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* Create a shader that draws a radial gradient given the center and radius.
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*
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* @param centerX The x-coordinate of the center of the radius
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* @param centerY The y-coordinate of the center of the radius
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* @param radius Must be positive. The radius of the circle for this gradient
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* @param centerColor The color at the center of the circle.
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* @param edgeColor The color at the edge of the circle.
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* @param tileMode The Shader tiling mode
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*
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* @throws IllegalArgumentException if the colors do
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* not share the same {@link ColorSpace} or do not use a valid one.
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*/
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public RadialGradient(float centerX, float centerY, float radius,
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@ColorLong long centerColor, @ColorLong long edgeColor, @NonNull TileMode tileMode) {
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this(centerX, centerY, radius, new long[] {centerColor, edgeColor}, null, tileMode);
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}
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@Override
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long createNativeInstance(long nativeMatrix) {
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return nativeCreate(nativeMatrix, mX, mY, mRadius,
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mColorLongs, mPositions, mTileMode.nativeInt,
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colorSpace().getNativeInstance());
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}
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private static native long nativeCreate(long matrix, float x, float y, float radius,
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@ColorLong long[] colors, float[] positions, int tileMode, long colorSpaceHandle);
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}
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