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frameworks_base/libs/rs/java/Samples/res/raw/shaderarrayf.glsl
Alex Sakhartchouk 9d71e21800 Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.

Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
2010-11-08 15:10:52 -08:00

17 lines
530 B
GLSL

varying lowp float light0_Diffuse;
varying lowp float light0_Specular;
varying lowp float light1_Diffuse;
varying lowp float light1_Specular;
varying vec2 varTex0;
void main() {
vec2 t0 = varTex0.xy;
lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
col.xyz = col.xyz * (light0_Diffuse * UNI_light_DiffuseColor[0].xyz + light1_Diffuse * UNI_light_DiffuseColor[1].xyz);
col.xyz += light0_Specular * UNI_light_SpecularColor[0].xyz;
col.xyz += light1_Specular * UNI_light_SpecularColor[1].xyz;
gl_FragColor = col;
}