153 lines
4.0 KiB
Plaintext
153 lines
4.0 KiB
Plaintext
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*! \mainpage notitle
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*
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* Renderscript is a high-performance runtime that provides graphics rendering and
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* compute operations at the native level. Renderscript code is compiled on devices
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* at runtime to allow platform-independence as well.
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* This reference documentation describes the Renderscript runtime APIs, which you
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* can utilize to write Renderscript code in C99. The Renderscript header
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* files are automatically included for you, except for the rs_graphics.rsh header. If
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* you are doing graphics rendering, include the graphics header file like this:
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*
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* <code>#include "rs_graphics.rsh"</code>
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*
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* To use Renderscript, you need to utilize the Renderscript runtime APIs documented here
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* as well as the Android framework APIs for Renderscript.
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* For documentation on the Android framework APIs, see the <a target="_parent" href=
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* "http://developer.android.com/reference/android/renderscript/package-summary.html">
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* android.renderscript</a> package reference.
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* For more information on how to develop with Renderscript and how the runtime and
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* Android framework APIs interact, see the <a target="_parent" href=
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* "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript
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* developer guide</a> and the <a target="_parent" href=
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* "http://developer.android.com/resources/samples/RenderScript/index.html">
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* Renderscript samples</a>.
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*/
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/** @file rs_program.rsh
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* \brief Program object routines
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*
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*
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*/
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#ifndef __RS_PROGRAM_RSH__
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#define __RS_PROGRAM_RSH__
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/**
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* @hide
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* Get program store depth function
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*
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* @param ps
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*/
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extern rs_depth_func __attribute__((overloadable))
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rsProgramStoreGetDepthFunc(rs_program_store ps);
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/**
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* @hide
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* Get program store depth mask
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsProgramStoreGetDepthMask(rs_program_store ps);
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/**
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* @hide
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* Get program store red component color mask
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsProgramStoreGetColorMaskR(rs_program_store ps);
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/**
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* @hide
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* Get program store green component color mask
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsProgramStoreGetColorMaskG(rs_program_store ps);
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/**
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* @hide
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* Get program store blur component color mask
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsProgramStoreGetColorMaskB(rs_program_store ps);
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/**
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* @hide
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* Get program store alpha component color mask
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsProgramStoreGetColorMaskA(rs_program_store ps);
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/**
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* @hide
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* Get program store blend source function
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*
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* @param ps
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*/
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extern rs_blend_src_func __attribute__((overloadable))
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rsProgramStoreGetBlendSrcFunc(rs_program_store ps);
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/**
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* @hide
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* Get program store blend destination function
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*
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* @param ps
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*/
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extern rs_blend_dst_func __attribute__((overloadable))
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rsProgramStoreGetBlendDstFunc(rs_program_store ps);
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/**
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* @hide
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* Get program store dither state
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*
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* @param ps
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*/
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extern bool __attribute__((overloadable))
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rsProgramStoreGetDitherEnabled(rs_program_store ps);
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/**
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* @hide
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* Get program raster point sprite state
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*
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* @param pr
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*/
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extern bool __attribute__((overloadable))
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rsProgramRasterGetPointSpriteEnabled(rs_program_raster pr);
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/**
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* @hide
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* Get program raster cull mode
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*
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* @param pr
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*/
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extern rs_cull_mode __attribute__((overloadable))
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rsProgramRasterGetCullMode(rs_program_raster pr);
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#endif // __RS_PROGRAM_RSH__
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