b/15856895 Nine patches now have outline round rect metadata stored as optional png tags. aapt generates these automatically by inspecting the bitmap pixels to estimate outline bounds and round rect radius, based on opacity. Change-Id: I226e328a97873010d9e1adb797ac48f93a31183c
279 lines
9.6 KiB
Java
279 lines
9.6 KiB
Java
/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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/**
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* The NinePatch class permits drawing a bitmap in nine or more sections.
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* Essentially, it allows the creation of custom graphics that will scale the
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* way that you define, when content added within the image exceeds the normal
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* bounds of the graphic. For a thorough explanation of a NinePatch image,
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* read the discussion in the
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* <a href="{@docRoot}guide/topics/graphics/2d-graphics.html#nine-patch">2D
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* Graphics</a> document.
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* <p>
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* The <a href="{@docRoot}guide/developing/tools/draw9patch.html">Draw 9-Patch</a>
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* tool offers an extremely handy way to create your NinePatch images,
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* using a WYSIWYG graphics editor.
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* </p>
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*/
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public class NinePatch {
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/**
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* Struct of inset information attached to a 9 patch bitmap.
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*
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* Present on a 9 patch bitmap if it optical insets were manually included,
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* or if outline insets were automatically included by aapt.
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*
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* @hide
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*/
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public static class InsetStruct {
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@SuppressWarnings({"UnusedDeclaration"}) // called from JNI
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InsetStruct(int opticalLeft, int opticalTop, int opticalRight, int opticalBottom,
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int outlineLeft, int outlineTop, int outlineRight, int outlineBottom,
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float outlineRadius, boolean outlineFilled, float decodeScale) {
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opticalRect = new Rect(opticalLeft, opticalTop, opticalRight, opticalBottom);
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outlineRect = new Rect(outlineLeft, outlineTop, outlineRight, outlineBottom);
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if (decodeScale != 1.0f) {
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// if bitmap was scaled when decoded, scale the insets from the metadata values
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opticalRect.scale(decodeScale);
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// round inward while scaling outline, as the outline should always be conservative
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outlineRect.scaleRoundIn(decodeScale);
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}
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this.outlineRadius = outlineRadius * decodeScale;
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this.outlineFilled = outlineFilled;
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}
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public final Rect opticalRect;
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public final Rect outlineRect;
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public final float outlineRadius;
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public final boolean outlineFilled;
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}
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private final Bitmap mBitmap;
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/**
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* Used by native code. This pointer is an instance of Res_png_9patch*.
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*
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* @hide
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*/
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public final long mNativeChunk;
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private Paint mPaint;
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private String mSrcName;
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/**
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* Create a drawable projection from a bitmap to nine patches.
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*
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* @param bitmap The bitmap describing the patches.
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* @param chunk The 9-patch data chunk describing how the underlying bitmap
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* is split apart and drawn.
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*/
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public NinePatch(Bitmap bitmap, byte[] chunk) {
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this(bitmap, chunk, null);
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}
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/**
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* Create a drawable projection from a bitmap to nine patches.
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*
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* @param bitmap The bitmap describing the patches.
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* @param chunk The 9-patch data chunk describing how the underlying
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* bitmap is split apart and drawn.
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* @param srcName The name of the source for the bitmap. Might be null.
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*/
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public NinePatch(Bitmap bitmap, byte[] chunk, String srcName) {
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mBitmap = bitmap;
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mSrcName = srcName;
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mNativeChunk = validateNinePatchChunk(mBitmap.ni(), chunk);
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}
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/**
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* @hide
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*/
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public NinePatch(NinePatch patch) {
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mBitmap = patch.mBitmap;
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mSrcName = patch.mSrcName;
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if (patch.mPaint != null) {
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mPaint = new Paint(patch.mPaint);
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}
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// No need to validate the 9patch chunk again, it was done by
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// the instance we're copying from
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mNativeChunk = patch.mNativeChunk;
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}
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@Override
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protected void finalize() throws Throwable {
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try {
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nativeFinalize(mNativeChunk);
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} finally {
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super.finalize();
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}
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}
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/**
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* Returns the name of this NinePatch object if one was specified
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* when calling the constructor.
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*/
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public String getName() {
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return mSrcName;
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}
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/**
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* Returns the paint used to draw this NinePatch. The paint can be null.
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*
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* @see #setPaint(Paint)
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* @see #draw(Canvas, Rect)
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* @see #draw(Canvas, RectF)
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*/
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public Paint getPaint() {
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return mPaint;
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}
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/**
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* Sets the paint to use when drawing the NinePatch.
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*
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* @param p The paint that will be used to draw this NinePatch.
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*
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* @see #getPaint()
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* @see #draw(Canvas, Rect)
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* @see #draw(Canvas, RectF)
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*/
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public void setPaint(Paint p) {
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mPaint = p;
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}
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/**
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* Returns the bitmap used to draw this NinePatch.
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*/
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public Bitmap getBitmap() {
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return mBitmap;
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}
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/**
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* Draws the NinePatch. This method will use the paint returned by {@link #getPaint()}.
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*
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* @param canvas A container for the current matrix and clip used to draw the NinePatch.
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* @param location Where to draw the NinePatch.
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*/
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public void draw(Canvas canvas, RectF location) {
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canvas.drawPatch(this, location, mPaint);
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}
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/**
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* Draws the NinePatch. This method will use the paint returned by {@link #getPaint()}.
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*
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* @param canvas A container for the current matrix and clip used to draw the NinePatch.
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* @param location Where to draw the NinePatch.
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*/
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public void draw(Canvas canvas, Rect location) {
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canvas.drawPatch(this, location, mPaint);
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}
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/**
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* Draws the NinePatch. This method will ignore the paint returned
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* by {@link #getPaint()} and use the specified paint instead.
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*
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* @param canvas A container for the current matrix and clip used to draw the NinePatch.
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* @param location Where to draw the NinePatch.
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* @param paint The Paint to draw through.
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*/
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public void draw(Canvas canvas, Rect location, Paint paint) {
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canvas.drawPatch(this, location, paint);
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}
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void drawSoftware(Canvas canvas, RectF location, Paint paint) {
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nativeDraw(canvas.getNativeCanvasWrapper(), location, mBitmap.ni(), mNativeChunk,
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paint != null ? paint.mNativePaint : 0, canvas.mDensity, mBitmap.mDensity);
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}
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void drawSoftware(Canvas canvas, Rect location, Paint paint) {
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nativeDraw(canvas.getNativeCanvasWrapper(), location, mBitmap.ni(), mNativeChunk,
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paint != null ? paint.mNativePaint : 0, canvas.mDensity, mBitmap.mDensity);
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}
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/**
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* Return the underlying bitmap's density, as per
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* {@link Bitmap#getDensity() Bitmap.getDensity()}.
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*/
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public int getDensity() {
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return mBitmap.mDensity;
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}
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/**
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* Returns the intrinsic width, in pixels, of this NinePatch. This is equivalent
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* to querying the width of the underlying bitmap returned by {@link #getBitmap()}.
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*/
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public int getWidth() {
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return mBitmap.getWidth();
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}
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/**
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* Returns the intrinsic height, in pixels, of this NinePatch. This is equivalent
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* to querying the height of the underlying bitmap returned by {@link #getBitmap()}.
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*/
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public int getHeight() {
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return mBitmap.getHeight();
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}
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/**
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* Indicates whether this NinePatch contains transparent or translucent pixels.
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* This is equivalent to calling <code>getBitmap().hasAlpha()</code> on this
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* NinePatch.
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*/
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public final boolean hasAlpha() {
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return mBitmap.hasAlpha();
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}
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/**
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* Returns a {@link Region} representing the parts of the NinePatch that are
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* completely transparent.
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*
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* @param bounds The location and size of the NinePatch.
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*
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* @return null if the NinePatch has no transparent region to
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* report, else a {@link Region} holding the parts of the specified bounds
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* that are transparent.
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*/
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public final Region getTransparentRegion(Rect bounds) {
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long r = nativeGetTransparentRegion(mBitmap.ni(), mNativeChunk, bounds);
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return r != 0 ? new Region(r) : null;
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}
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/**
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* Verifies that the specified byte array is a valid 9-patch data chunk.
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*
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* @param chunk A byte array representing a 9-patch data chunk.
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*
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* @return True if the specified byte array represents a 9-patch data chunk,
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* false otherwise.
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*/
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public native static boolean isNinePatchChunk(byte[] chunk);
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/**
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* Validates the 9-patch chunk and throws an exception if the chunk is invalid.
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* If validation is successful, this method returns a native Res_png_9patch*
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* object used by the renderers.
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*/
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private static native long validateNinePatchChunk(long bitmap, byte[] chunk);
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private static native void nativeFinalize(long chunk);
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private static native void nativeDraw(long canvas_instance, RectF loc, long bitmap_instance,
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long c, long paint_instance_or_null, int destDensity, int srcDensity);
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private static native void nativeDraw(long canvas_instance, Rect loc, long bitmap_instance,
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long c, long paint_instance_or_null, int destDensity, int srcDensity);
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private static native long nativeGetTransparentRegion(long bitmap, long chunk, Rect location);
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}
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