* commit '6652ef463dd7976f522dac7fca5be06e11188cd4': update storage doc for secondary external storage in KK and add some new sample code and remove documentation for APIs below level 8 and add information about permission changes in KK bug: 11907502
523 lines
22 KiB
Plaintext
523 lines
22 KiB
Plaintext
page.title=Storage Options
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page.tags=database,sharedpreferences,sdcard
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>Storage quickview</h2>
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<ul>
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<li>Use Shared Preferences for primitive data</li>
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<li>Use internal device storage for private data</li>
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<li>Use external storage for large data sets that are not private</li>
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<li>Use SQLite databases for structured storage</li>
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</ul>
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<h2>In this document</h2>
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<ol>
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<li><a href="#pref">Using Shared Preferences</a></li>
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<li><a href="#filesInternal">Using the Internal Storage</a></li>
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<li><a href="#filesExternal">Using the External Storage</a></li>
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<li><a href="#db">Using Databases</a></li>
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<li><a href="#netw">Using a Network Connection</a></li>
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</ol>
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<h2>See also</h2>
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<ol>
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<li><a href="#pref">Content Providers and Content Resolvers</a></li>
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</ol>
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</div>
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</div>
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<p>Android provides several options for you to save persistent application data. The solution you
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choose depends on your specific needs, such as whether the data should be private to your
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application or accessible to other applications (and the user) and how much space your data
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requires.
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</p>
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<p>Your data storage options are the following:</p>
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<dl>
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<dt><a href="#pref">Shared Preferences</a></dt>
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<dd>Store private primitive data in key-value pairs.</dd>
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<dt><a href="#filesInternal">Internal Storage</a></dt>
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<dd>Store private data on the device memory.</dd>
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<dt><a href="#filesExternal">External Storage</a></dt>
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<dd>Store public data on the shared external storage.</dd>
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<dt><a href="#db">SQLite Databases</a></dt>
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<dd>Store structured data in a private database.</dd>
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<dt><a href="#netw">Network Connection</a></dt>
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<dd>Store data on the web with your own network server.</dd>
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</dl>
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<p>Android provides a way for you to expose even your private data to other applications
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— with a <a href="{@docRoot}guide/topics/providers/content-providers.html">content
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provider</a>. A content provider is an optional component that exposes read/write access to
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your application data, subject to whatever restrictions you want to impose. For more information
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about using content providers, see the
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<a href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>
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documentation.
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</p>
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<h2 id="pref">Using Shared Preferences</h2>
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<p>The {@link android.content.SharedPreferences} class provides a general framework that allows you
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to save and retrieve persistent key-value pairs of primitive data types. You can use {@link
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android.content.SharedPreferences} to save any primitive data: booleans, floats, ints, longs, and
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strings. This data will persist across user sessions (even if your application is killed).</p>
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<div class="sidebox-wrapper">
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<div class="sidebox">
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<h3>User Preferences</h3>
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<p>Shared preferences are not strictly for saving "user preferences," such as what ringtone a
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user has chosen. If you're interested in creating user preferences for your application, see {@link
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android.preference.PreferenceActivity}, which provides an Activity framework for you to create
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user preferences, which will be automatically persisted (using shared preferences).</p>
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</div>
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</div>
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<p>To get a {@link android.content.SharedPreferences} object for your application, use one of
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two methods:</p>
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<ul>
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<li>{@link android.content.Context#getSharedPreferences(String,int)
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getSharedPreferences()} - Use this if you need multiple preferences files identified by name,
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which you specify with the first parameter.</li>
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<li>{@link android.app.Activity#getPreferences(int) getPreferences()} - Use this if you need
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only one preferences file for your Activity. Because this will be the only preferences file
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for your Activity, you don't supply a name.</li>
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</ul>
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<p>To write values:</p>
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<ol>
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<li>Call {@link android.content.SharedPreferences#edit()} to get a {@link
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android.content.SharedPreferences.Editor}.</li>
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<li>Add values with methods such as {@link
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android.content.SharedPreferences.Editor#putBoolean(String,boolean) putBoolean()} and {@link
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android.content.SharedPreferences.Editor#putString(String,String) putString()}.</li>
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<li>Commit the new values with {@link android.content.SharedPreferences.Editor#commit()}</li>
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</ol>
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<p>To read values, use {@link android.content.SharedPreferences} methods such as {@link
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android.content.SharedPreferences#getBoolean(String,boolean) getBoolean()} and {@link
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android.content.SharedPreferences#getString(String,String) getString()}.</p>
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<p>
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Here is an example that saves a preference for silent keypress mode in a
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calculator:
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</p>
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<pre>
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public class Calc extends Activity {
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public static final String PREFS_NAME = "MyPrefsFile";
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@Override
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protected void onCreate(Bundle state){
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super.onCreate(state);
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. . .
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// Restore preferences
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SharedPreferences settings = getSharedPreferences(PREFS_NAME, 0);
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boolean silent = settings.getBoolean("silentMode", false);
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setSilent(silent);
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}
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@Override
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protected void onStop(){
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super.onStop();
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// We need an Editor object to make preference changes.
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// All objects are from android.context.Context
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SharedPreferences settings = getSharedPreferences(PREFS_NAME, 0);
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SharedPreferences.Editor editor = settings.edit();
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editor.putBoolean("silentMode", mSilentMode);
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// Commit the edits!
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editor.commit();
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}
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}
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</pre>
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<a name="files"></a>
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<h2 id="filesInternal">Using the Internal Storage</h2>
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<p>You can save files directly on the device's internal storage. By default, files saved
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to the internal storage are private to your application and other applications cannot access
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them (nor can the user). When the user uninstalls your application, these files are removed.</p>
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<p>To create and write a private file to the internal storage:</p>
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<ol>
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<li>Call {@link android.content.Context#openFileOutput(String,int) openFileOutput()} with the
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name of the file and the operating mode. This returns a {@link java.io.FileOutputStream}.</li>
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<li>Write to the file with {@link java.io.FileOutputStream#write(byte[]) write()}.</li>
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<li>Close the stream with {@link java.io.FileOutputStream#close()}.</li>
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</ol>
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<p>For example:</p>
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<pre>
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String FILENAME = "hello_file";
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String string = "hello world!";
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FileOutputStream fos = openFileOutput(FILENAME, Context.MODE_PRIVATE);
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fos.write(string.getBytes());
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fos.close();
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</pre>
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<p>{@link android.content.Context#MODE_PRIVATE} will create the file (or replace a file of
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the same name) and make it private to your application. Other modes available are: {@link
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android.content.Context#MODE_APPEND}, {@link
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android.content.Context#MODE_WORLD_READABLE}, and {@link
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android.content.Context#MODE_WORLD_WRITEABLE}.</p>
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<p>To read a file from internal storage:</p>
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<ol>
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<li>Call {@link android.content.Context#openFileInput openFileInput()} and pass it the
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name of the file to read. This returns a {@link java.io.FileInputStream}.</li>
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<li>Read bytes from the file with {@link java.io.FileInputStream#read(byte[],int,int)
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read()}.</li>
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<li>Then close the stream with {@link java.io.FileInputStream#close()}.</li>
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</ol>
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<p class="note"><strong>Tip:</strong> If you want to save a static file in your application at
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compile time, save the file in your project <code>res/raw/</code> directory. You can open it with
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{@link android.content.res.Resources#openRawResource(int) openRawResource()}, passing the {@code
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R.raw.<em><filename></em>} resource ID. This method returns an {@link java.io.InputStream}
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that you can use to read the file (but you cannot write to the original file).
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</p>
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<h3 id="InternalCache">Saving cache files</h3>
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<p>If you'd like to cache some data, rather than store it persistently, you should use {@link
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android.content.Context#getCacheDir()} to open a {@link
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java.io.File} that represents the internal directory where your application should save
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temporary cache files.</p>
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<p>When the device is
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low on internal storage space, Android may delete these cache files to recover space. However, you
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should not rely on the system to clean up these files for you. You should always maintain the cache
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files yourself and stay within a reasonable limit of space consumed, such as 1MB. When the user
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uninstalls your application, these files are removed.</p>
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<h3 id="InternalMethods">Other useful methods</h3>
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<dl>
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<dt>{@link android.content.Context#getFilesDir()}</dt>
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<dd>Gets the absolute path to the filesystem directory where your internal files are saved.</dd>
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<dt>{@link android.content.Context#getDir(String,int) getDir()}</dt>
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<dd>Creates (or opens an existing) directory within your internal storage space.</dd>
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<dt>{@link android.content.Context#deleteFile(String) deleteFile()}</dt>
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<dd>Deletes a file saved on the internal storage.</dd>
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<dt>{@link android.content.Context#fileList()}</dt>
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<dd>Returns an array of files currently saved by your application.</dd>
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</dl>
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<h2 id="filesExternal">Using the External Storage</h2>
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<p>Every Android-compatible device supports a shared "external storage" that you can use to
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save files. This can be a removable storage media (such as an SD card) or an internal
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(non-removable) storage. Files saved to the external storage are world-readable and can
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be modified by the user when they enable USB mass storage to transfer files on a computer.</p>
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<p class="caution"><strong>Caution:</strong> External storage can become unavailable if the user mounts the
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external storage on a computer or removes the media, and there's no security enforced upon files you
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save to the external storage. All applications can read and write files placed on the external
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storage and the user can remove them.</p>
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<h3 id="ExternalPermissions">Getting access to external storage</h3>
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<p>In order to read or write files on the external storage, your app must acquire the
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{@link android.Manifest.permission#READ_EXTERNAL_STORAGE}
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or {@link android.Manifest.permission#WRITE_EXTERNAL_STORAGE} system
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permissions. For example:</p>
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<pre>
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<manifest ...>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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...
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</manifest>
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</pre>
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<p>If you need to both read and write files, then you need to request only the
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{@link android.Manifest.permission#WRITE_EXTERNAL_STORAGE} permission, because it
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implicitly requires read access as well.</p>
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<p class="note"><strong>Note:</strong> Beginning with Android 4.4, these permissions are not
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required if you're reading or writing only files that are private to your app. For more
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information, see the section below about
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<a href="#AccessingExtFiles">saving files that are app-private</a>.</p>
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<h3 id="MediaAvail">Checking media availability</h3>
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<p>Before you do any work with the external storage, you should always call {@link
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android.os.Environment#getExternalStorageState()} to check whether the media is available. The
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media might be mounted to a computer, missing, read-only, or in some other state. For example,
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here are a couple methods you can use to check the availability:</p>
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<pre>
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/* Checks if external storage is available for read and write */
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public boolean isExternalStorageWritable() {
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String state = Environment.getExternalStorageState();
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if (Environment.MEDIA_MOUNTED.equals(state)) {
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return true;
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}
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return false;
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}
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/* Checks if external storage is available to at least read */
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public boolean isExternalStorageReadable() {
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String state = Environment.getExternalStorageState();
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if (Environment.MEDIA_MOUNTED.equals(state) ||
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Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) {
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return true;
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}
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return false;
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}
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</pre>
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<p>The {@link android.os.Environment#getExternalStorageState()} method returns other states that you
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might want to check, such as whether the media is being shared (connected to a computer), is missing
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entirely, has been removed badly, etc. You can use these to notify the user with more information
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when your application needs to access the media.</p>
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<h3 id="SavingSharedFiles">Saving files that can be shared with other apps</h3>
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<div class="sidebox-wrapper" >
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<div class="sidebox">
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<h4>Hiding your files from the Media Scanner</h4>
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<p>Include an empty file named {@code .nomedia} in your external files directory (note the dot
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prefix in the filename). This prevents media scanner from reading your media
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files and providing them to other apps through the {@link android.provider.MediaStore}
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content provider. However, if your files are truly private to your app, you should
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<a href="#AccessingExtFiles">save them in an app-private directory</a>.</p>
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</div>
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</div>
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<p>Generally, new files that the user may acquire through your app should be saved to a "public"
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location on the device where other apps can access them and the user can easily copy them from the
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device. When doing so, you should use to one of the shared public directories, such as {@code
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Music/}, {@code Pictures/}, and {@code Ringtones/}.</p>
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<p>To get a {@link java.io.File} representing the appropriate public directory, call {@link
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android.os.Environment#getExternalStoragePublicDirectory(String)
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getExternalStoragePublicDirectory()}, passing it the type of directory you want, such as
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{@link android.os.Environment#DIRECTORY_MUSIC}, {@link android.os.Environment#DIRECTORY_PICTURES},
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{@link android.os.Environment#DIRECTORY_RINGTONES}, or others. By saving your files to the
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corresponding media-type directory,
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the system's media scanner can properly categorize your files in the system (for
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instance, ringtones appear in system settings as ringtones, not as music).</p>
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<p>For example, here's a method that creates a directory for a new photo album in
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the public pictures directory:</p>
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<pre>
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public File getAlbumStorageDir(String albumName) {
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// Get the directory for the user's public pictures directory.
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File file = new File(Environment.getExternalStoragePublicDirectory(
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Environment.DIRECTORY_PICTURES), albumName);
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if (!file.mkdirs()) {
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Log.e(LOG_TAG, "Directory not created");
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}
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return file;
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}
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</pre>
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<h3 id="AccessingExtFiles">Saving files that are app-private</h3>
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<p>If you are handling files that are not intended for other apps to use
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(such as graphic textures or sound effects used by only your app), you should use
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a private storage directory on the external storage by calling {@link
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android.content.Context#getExternalFilesDir(String) getExternalFilesDir()}.
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This method also takes a <code>type</code> argument to specify the type of subdirectory
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(such as {@link android.os.Environment#DIRECTORY_MOVIES}). If you don't need a specific
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media directory, pass <code>null</code> to receive
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the root directory of your app's private directory.</p>
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<p>Beginning with Android 4.4, reading or writing files in your app's private
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directories does not require the {@link android.Manifest.permission#READ_EXTERNAL_STORAGE}
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or {@link android.Manifest.permission#WRITE_EXTERNAL_STORAGE}
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permissions. So you can declare the permission should be requested only on the lower versions
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of Android by adding the <a
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href="{@docRoot}guide/topics/manifest/uses-permission-element.html#maxSdk">{@code maxSdkVersion}</a>
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attribute:</p>
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<pre>
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<manifest ...>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
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android:maxSdkVersion="18" />
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...
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</manifest>
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</pre>
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<p class="note"><strong>Note:</strong>
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When the user uninstalls your application, this directory and all its contents are deleted.
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Also, the system media scanner does not read files in these directories, so they are not accessible
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from the {@link android.provider.MediaStore} content provider. As such, you <b>should not
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use these directories</b> for media that ultimately belongs to the user, such as photos
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captured or edited with your app, or music the user has purchased with your app—those
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files should be <a href="#SavingSharedFiles">saved in the public directories</a>.</p>
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<p>Sometimes, a device that has allocated a partition of the
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internal memory for use as the external storage may also offer an SD card slot.
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When such a device is running Android 4.3 and lower, the {@link
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android.content.Context#getExternalFilesDir(String) getExternalFilesDir()} method provides
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access to only the internal partition and your app cannot read or write to the SD card.
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Beginning with Android 4.4, however, you can access both locations by calling
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{@link android.content.Context#getExternalFilesDirs getExternalFilesDirs()},
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which returns a {@link
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java.io.File} array with entries each location. The first entry in the array is considered
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the primary external storage and you should use that location unless it's full or
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unavailable. If you'd like to access both possible locations while also supporting Android
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4.3 and lower, use the <a href="{@docRoot}tools/support-library/index.html">support library's</a>
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static method, {@link android.support.v4.content.ContextCompat#getExternalFilesDirs
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ContextCompat.getExternalFilesDirs()}. This also returns a {@link
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java.io.File} array, but always includes only one entry on Android 4.3 and lower.</p>
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<p class="caution"><strong>Caution</strong> Although the directories provided by {@link
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android.content.Context#getExternalFilesDir(String) getExternalFilesDir()} and {@link
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android.content.Context#getExternalFilesDirs getExternalFilesDirs()} are not accessible by the
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{@link android.provider.MediaStore} content provider, other apps with the {@link
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android.Manifest.permission#READ_EXTERNAL_STORAGE} permission can access all files on the external
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storage, including these. If you need to completely restrict access for your files, you should
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instead write your files to the <a href="#filesInternal">internal storage</a>.</p>
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<h3 id="ExternalCache">Saving cache files</h3>
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<p>To open a {@link java.io.File} that represents the
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external storage directory where you should save cache files, call {@link
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android.content.Context#getExternalCacheDir()}. If the user uninstalls your
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application, these files will be automatically deleted.</p>
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<p>Similar to {@link android.support.v4.content.ContextCompat#getExternalFilesDirs
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ContextCompat.getExternalFilesDirs()}, mentioned above, you can also access a cache directory on
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a secondary external storage (if available) by calling
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{@link android.support.v4.content.ContextCompat#getExternalCacheDirs
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ContextCompat.getExternalCacheDirs()}.</p>
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<p class="note"><strong>Tip:</strong>
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To preserve file space and maintain your app's performance,
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it's important that you carefully manage your cache files and remove those that aren't
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needed anymore throughout your app's lifecycle.</p>
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<h2 id="db">Using Databases</h2>
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<p>Android provides full support for <a href="http://www.sqlite.org/">SQLite</a> databases.
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Any databases you create will be accessible by name to any
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class in the application, but not outside the application.</p>
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<p>The recommended method to create a new SQLite database is to create a subclass of {@link
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android.database.sqlite.SQLiteOpenHelper} and override the {@link
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android.database.sqlite.SQLiteOpenHelper#onCreate(SQLiteDatabase) onCreate()} method, in which you
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can execute a SQLite command to create tables in the database. For example:</p>
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<pre>
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public class DictionaryOpenHelper extends SQLiteOpenHelper {
|
|
|
|
private static final int DATABASE_VERSION = 2;
|
|
private static final String DICTIONARY_TABLE_NAME = "dictionary";
|
|
private static final String DICTIONARY_TABLE_CREATE =
|
|
"CREATE TABLE " + DICTIONARY_TABLE_NAME + " (" +
|
|
KEY_WORD + " TEXT, " +
|
|
KEY_DEFINITION + " TEXT);";
|
|
|
|
DictionaryOpenHelper(Context context) {
|
|
super(context, DATABASE_NAME, null, DATABASE_VERSION);
|
|
}
|
|
|
|
@Override
|
|
public void onCreate(SQLiteDatabase db) {
|
|
db.execSQL(DICTIONARY_TABLE_CREATE);
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>You can then get an instance of your {@link android.database.sqlite.SQLiteOpenHelper}
|
|
implementation using the constructor you've defined. To write to and read from the database, call
|
|
{@link android.database.sqlite.SQLiteOpenHelper#getWritableDatabase()} and {@link
|
|
android.database.sqlite.SQLiteOpenHelper#getReadableDatabase()}, respectively. These both return a
|
|
{@link android.database.sqlite.SQLiteDatabase} object that represents the database and
|
|
provides methods for SQLite operations.</p>
|
|
|
|
<div class="sidebox-wrapper">
|
|
<div class="sidebox">
|
|
<p>Android does not impose any limitations beyond the standard SQLite concepts. We do recommend
|
|
including an autoincrement value key field that can be used as a unique ID to
|
|
quickly find a record. This is not required for private data, but if you
|
|
implement a <a href="{@docRoot}guide/topics/providers/content-providers.html">content provider</a>,
|
|
you must include a unique ID using the {@link android.provider.BaseColumns#_ID BaseColumns._ID}
|
|
constant.
|
|
</p>
|
|
</div>
|
|
</div>
|
|
|
|
<p>You can execute SQLite queries using the {@link android.database.sqlite.SQLiteDatabase}
|
|
{@link
|
|
android.database.sqlite.SQLiteDatabase#query(boolean,String,String[],String,String[],String,String,String,String)
|
|
query()} methods, which accept various query parameters, such as the table to query,
|
|
the projection, selection, columns, grouping, and others. For complex queries, such as
|
|
those that require column aliases, you should use
|
|
{@link android.database.sqlite.SQLiteQueryBuilder}, which provides
|
|
several convienent methods for building queries.</p>
|
|
|
|
<p>Every SQLite query will return a {@link android.database.Cursor} that points to all the rows
|
|
found by the query. The {@link android.database.Cursor} is always the mechanism with which
|
|
you can navigate results from a database query and read rows and columns.</p>
|
|
|
|
<p>For sample apps that demonstrate how to use SQLite databases in Android, see the
|
|
<a href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> and
|
|
<a href="{@docRoot}resources/samples/SearchableDictionary/index.html">Searchable Dictionary</a>
|
|
applications.</p>
|
|
|
|
|
|
<h3 id="dbDebugging">Database debugging</h3>
|
|
|
|
<p>The Android SDK includes a {@code sqlite3} database tool that allows you to browse
|
|
table contents, run SQL commands, and perform other useful functions on SQLite
|
|
databases. See <a href="{@docRoot}tools/help/adb.html#sqlite">Examining sqlite3
|
|
databases from a remote shell</a> to learn how to run this tool.
|
|
</p>
|
|
|
|
|
|
|
|
|
|
|
|
<h2 id="netw">Using a Network Connection</h2>
|
|
|
|
<!-- TODO MAKE THIS USEFUL!! -->
|
|
|
|
<p>You can use the network (when it's available) to store and retrieve data on your own web-based
|
|
services. To do network operations, use classes in the following packages:</p>
|
|
|
|
<ul class="no-style">
|
|
<li><code>{@link java.net java.net.*}</code></li>
|
|
<li><code>{@link android.net android.net.*}</code></li>
|
|
</ul>
|