Committer: Jason Sams <rjsams@android.com> On branch droid Changes to be committed: (use "git reset HEAD <file>..." to unstage) modified: libs/rs/rsAllocation.cpp modified: libs/rs/rsAllocation.h modified: libs/rs/rsContext.cpp modified: libs/rs/rsContext.h modified: libs/rs/rsProgram.cpp modified: libs/rs/rsProgram.h Delete the old rollo sample which is obsolete. Fix film init Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. Fix film Beging GL2 user shaders. Switch master to using GL2 by default. Implement RS tracked defered texture and buffer object uploads. Committer: Jason Sams <rjsams@android.com> On branch droid Changes to be committed: (use "git reset HEAD <file>..." to unstage) modified: libs/rs/rsAllocation.cpp modified: libs/rs/rsAllocation.h modified: libs/rs/rsContext.h modified: libs/rs/rsProgramFragment.cpp modified: libs/rs/rsSimpleMesh.cpp Remove check for surface valid that is no longer valid. Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. Continue es2 shader dev Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java Place shader logging behind prop to declutter logs. Fix emulated glColor in es2 mode. Fix live wallpaper many. Z coordinate was being ignored for draw quad call. Add argument checking to sampler builder to disallow illegal modes. Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them. Disable excessive RS logging. Add RS support for generic attribs as input to vertex programs. More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. Support npot on es 2.0 HW. Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots. Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor. Implement type generation for user uniforms in vertex shader. Remove excessive logging, fix error in GLSL uniform generation. Fix RS mipmap generation for 8 bit alpha textures. Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. Fix some minor bugs with GL state setup that were exposed by Droids driver. Implement drawSpriteCropped on es2.0
578 lines
15 KiB
C++
578 lines
15 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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using namespace android;
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using namespace android::renderscript;
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Allocation::Allocation(Context *rsc, const Type *type) : ObjectBase(rsc)
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{
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mAllocFile = __FILE__;
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mAllocLine = __LINE__;
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mPtr = NULL;
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mCpuWrite = false;
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mCpuRead = false;
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mGpuWrite = false;
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mGpuRead = false;
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mReadWriteRatio = 0;
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mUpdateSize = 0;
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mIsTexture = false;
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mTextureID = 0;
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mIsVertexBuffer = false;
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mBufferID = 0;
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mUploadDefered = false;
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mType.set(type);
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rsAssert(type);
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mPtr = malloc(mType->getSizeBytes());
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if (!mPtr) {
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LOGE("Allocation::Allocation, alloc failure");
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}
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}
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Allocation::~Allocation()
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{
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free(mPtr);
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mPtr = NULL;
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if (mBufferID) {
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// Causes a SW crash....
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//LOGV(" mBufferID %i", mBufferID);
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//glDeleteBuffers(1, &mBufferID);
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//mBufferID = 0;
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}
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if (mTextureID) {
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glDeleteTextures(1, &mTextureID);
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mTextureID = 0;
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}
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}
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void Allocation::setCpuWritable(bool)
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{
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}
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void Allocation::setGpuWritable(bool)
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{
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}
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void Allocation::setCpuReadable(bool)
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{
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}
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void Allocation::setGpuReadable(bool)
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{
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}
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bool Allocation::fixAllocation()
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{
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return false;
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}
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void Allocation::deferedUploadToTexture(const Context *rsc, uint32_t lodOffset)
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{
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rsAssert(lodOffset < mType->getLODCount());
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mIsTexture = true;
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mTextureLOD = lodOffset;
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mUploadDefered = true;
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}
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void Allocation::uploadToTexture(const Context *rsc)
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{
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//rsAssert(!mTextureId);
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mIsTexture = true;
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if (!rsc->checkDriver()) {
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mUploadDefered = true;
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return;
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}
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GLenum type = mType->getElement()->getComponent().getGLType();
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GLenum format = mType->getElement()->getComponent().getGLFormat();
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if (!type || !format) {
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return;
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}
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if (!mTextureID) {
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glGenTextures(1, &mTextureID);
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if (!mTextureID) {
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// This should not happen, however, its likely the cause of the
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// white sqare bug.
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// Force a crash to 1: restart the app, 2: make sure we get a bugreport.
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LOGE("Upload to texture failed to gen mTextureID");
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rsc->dumpDebug();
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mUploadDefered = true;
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return;
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}
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}
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glBindTexture(GL_TEXTURE_2D, mTextureID);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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Adapter2D adapt(getContext(), this);
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for(uint32_t lod = 0; (lod + mTextureLOD) < mType->getLODCount(); lod++) {
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adapt.setLOD(lod+mTextureLOD);
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uint16_t * ptr = static_cast<uint16_t *>(adapt.getElement(0,0));
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glTexImage2D(GL_TEXTURE_2D, lod, format,
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adapt.getDimX(), adapt.getDimY(),
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0, format, type, ptr);
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}
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}
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void Allocation::deferedUploadToBufferObject(const Context *rsc)
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{
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mIsVertexBuffer = true;
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mUploadDefered = true;
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}
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void Allocation::uploadToBufferObject(const Context *rsc)
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{
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rsAssert(!mType->getDimY());
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rsAssert(!mType->getDimZ());
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mIsVertexBuffer = true;
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if (!rsc->checkDriver()) {
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mUploadDefered = true;
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return;
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}
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if (!mBufferID) {
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glGenBuffers(1, &mBufferID);
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}
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if (!mBufferID) {
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LOGE("Upload to buffer object failed");
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mUploadDefered = true;
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return;
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}
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glBindBuffer(GL_ARRAY_BUFFER, mBufferID);
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glBufferData(GL_ARRAY_BUFFER, mType->getSizeBytes(), getPtr(), GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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void Allocation::uploadCheck(const Context *rsc)
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{
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if (mUploadDefered) {
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mUploadDefered = false;
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if (mIsVertexBuffer) {
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uploadToBufferObject(rsc);
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}
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if (mIsTexture) {
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uploadToTexture(rsc);
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}
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}
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}
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void Allocation::data(const void *data, uint32_t sizeBytes)
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{
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uint32_t size = mType->getSizeBytes();
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if (size != sizeBytes) {
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LOGE("Allocation::data called with mismatched size expected %i, got %i", size, sizeBytes);
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return;
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}
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memcpy(mPtr, data, size);
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sendDirty();
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mUploadDefered = true;
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}
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void Allocation::read(void *data)
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{
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memcpy(data, mPtr, mType->getSizeBytes());
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}
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void Allocation::subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes)
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{
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uint32_t eSize = mType->getElementSizeBytes();
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uint8_t * ptr = static_cast<uint8_t *>(mPtr);
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ptr += eSize * xoff;
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uint32_t size = count * eSize;
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if (size != sizeBytes) {
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LOGE("Allocation::subData called with mismatched size expected %i, got %i", size, sizeBytes);
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mType->dumpLOGV("type info");
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return;
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}
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memcpy(ptr, data, size);
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sendDirty();
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mUploadDefered = true;
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}
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void Allocation::subData(uint32_t xoff, uint32_t yoff,
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uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes)
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{
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uint32_t eSize = mType->getElementSizeBytes();
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uint32_t lineSize = eSize * w;
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uint32_t destW = mType->getDimX();
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const uint8_t *src = static_cast<const uint8_t *>(data);
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uint8_t *dst = static_cast<uint8_t *>(mPtr);
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dst += eSize * (xoff + yoff * destW);
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if ((lineSize * eSize * h) != sizeBytes) {
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rsAssert(!"Allocation::subData called with mismatched size");
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return;
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}
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for (uint32_t line=yoff; line < (yoff+h); line++) {
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uint8_t * ptr = static_cast<uint8_t *>(mPtr);
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memcpy(dst, src, lineSize);
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src += lineSize;
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dst += destW * eSize;
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}
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sendDirty();
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mUploadDefered = true;
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}
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void Allocation::subData(uint32_t xoff, uint32_t yoff, uint32_t zoff,
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uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes)
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{
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}
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void Allocation::dumpLOGV(const char *prefix) const
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{
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ObjectBase::dumpLOGV(prefix);
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String8 s(prefix);
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s.append(" type ");
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if (mType.get()) {
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mType->dumpLOGV(s.string());
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}
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LOGV("%s allocation ptr=%p mCpuWrite=%i, mCpuRead=%i, mGpuWrite=%i, mGpuRead=%i",
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prefix, mPtr, mCpuWrite, mCpuRead, mGpuWrite, mGpuRead);
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LOGV("%s allocation mIsTexture=%i mTextureID=%i, mIsVertexBuffer=%i, mBufferID=%i",
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prefix, mIsTexture, mTextureID, mIsVertexBuffer, mBufferID);
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}
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void Allocation::addProgramToDirty(const Program *p)
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{
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mToDirtyList.add(p);
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}
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void Allocation::removeProgramToDirty(const Program *p)
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{
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for (size_t ct=0; ct < mToDirtyList.size(); ct++) {
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if (mToDirtyList[ct] == p) {
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mToDirtyList.removeAt(ct);
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return;
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}
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}
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rsAssert(0);
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}
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void Allocation::sendDirty() const
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{
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for (size_t ct=0; ct < mToDirtyList.size(); ct++) {
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mToDirtyList[ct]->forceDirty();
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}
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}
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/////////////////
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//
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namespace android {
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namespace renderscript {
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RsAllocation rsi_AllocationCreateTyped(Context *rsc, RsType vtype)
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{
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const Type * type = static_cast<const Type *>(vtype);
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Allocation * alloc = new Allocation(rsc, type);
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alloc->incUserRef();
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return alloc;
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}
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RsAllocation rsi_AllocationCreateSized(Context *rsc, RsElement e, size_t count)
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{
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Type * type = new Type(rsc);
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type->setDimX(count);
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type->setElement(static_cast<Element *>(e));
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type->compute();
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return rsi_AllocationCreateTyped(rsc, type);
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}
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void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, uint32_t baseMipLevel)
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{
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Allocation *alloc = static_cast<Allocation *>(va);
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alloc->deferedUploadToTexture(rsc, baseMipLevel);
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}
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void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va)
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{
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Allocation *alloc = static_cast<Allocation *>(va);
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alloc->deferedUploadToBufferObject(rsc);
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}
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static void mip565(const Adapter2D &out, const Adapter2D &in)
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{
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uint32_t w = out.getDimX();
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uint32_t h = out.getDimY();
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for (uint32_t y=0; y < h; y++) {
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uint16_t *oPtr = static_cast<uint16_t *>(out.getElement(0, y));
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const uint16_t *i1 = static_cast<uint16_t *>(in.getElement(0, y*2));
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const uint16_t *i2 = static_cast<uint16_t *>(in.getElement(0, y*2+1));
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for (uint32_t x=0; x < w; x++) {
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*oPtr = rsBoxFilter565(i1[0], i1[1], i2[0], i2[1]);
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oPtr ++;
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i1 += 2;
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i2 += 2;
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}
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}
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}
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static void mip8888(const Adapter2D &out, const Adapter2D &in)
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{
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uint32_t w = out.getDimX();
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uint32_t h = out.getDimY();
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for (uint32_t y=0; y < h; y++) {
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uint32_t *oPtr = static_cast<uint32_t *>(out.getElement(0, y));
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const uint32_t *i1 = static_cast<uint32_t *>(in.getElement(0, y*2));
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const uint32_t *i2 = static_cast<uint32_t *>(in.getElement(0, y*2+1));
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for (uint32_t x=0; x < w; x++) {
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*oPtr = rsBoxFilter8888(i1[0], i1[1], i2[0], i2[1]);
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oPtr ++;
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i1 += 2;
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i2 += 2;
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}
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}
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}
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static void mip8(const Adapter2D &out, const Adapter2D &in)
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{
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uint32_t w = out.getDimX();
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uint32_t h = out.getDimY();
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for (uint32_t y=0; y < h; y++) {
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uint8_t *oPtr = static_cast<uint8_t *>(out.getElement(0, y));
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const uint8_t *i1 = static_cast<uint8_t *>(in.getElement(0, y*2));
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const uint8_t *i2 = static_cast<uint8_t *>(in.getElement(0, y*2+1));
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for (uint32_t x=0; x < w; x++) {
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*oPtr = (uint8_t)(((uint32_t)i1[0] + i1[1] + i2[0] + i2[1]) * 0.25f);
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oPtr ++;
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i1 += 2;
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i2 += 2;
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}
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}
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}
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static void mip(const Adapter2D &out, const Adapter2D &in)
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{
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switch(out.getBaseType()->getElement()->getSizeBits()) {
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case 32:
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mip8888(out, in);
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break;
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case 16:
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mip565(out, in);
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break;
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case 8:
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mip8(out, in);
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break;
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}
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}
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typedef void (*ElementConverter_t)(void *dst, const void *src, uint32_t count);
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static void elementConverter_cpy_16(void *dst, const void *src, uint32_t count)
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{
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memcpy(dst, src, count * 2);
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}
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static void elementConverter_cpy_8(void *dst, const void *src, uint32_t count)
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{
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memcpy(dst, src, count);
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}
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static void elementConverter_cpy_32(void *dst, const void *src, uint32_t count)
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{
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memcpy(dst, src, count * 4);
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}
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static void elementConverter_888_to_565(void *dst, const void *src, uint32_t count)
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{
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uint16_t *d = static_cast<uint16_t *>(dst);
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const uint8_t *s = static_cast<const uint8_t *>(src);
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while(count--) {
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*d = rs888to565(s[0], s[1], s[2]);
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d++;
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s+= 3;
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}
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}
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static void elementConverter_8888_to_565(void *dst, const void *src, uint32_t count)
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{
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uint16_t *d = static_cast<uint16_t *>(dst);
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const uint8_t *s = static_cast<const uint8_t *>(src);
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while(count--) {
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*d = rs888to565(s[0], s[1], s[2]);
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d++;
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s+= 4;
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}
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}
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static ElementConverter_t pickConverter(const Element *dst, const Element *src)
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{
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GLenum srcGLType = src->getComponent().getGLType();
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GLenum srcGLFmt = src->getComponent().getGLFormat();
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GLenum dstGLType = dst->getComponent().getGLType();
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GLenum dstGLFmt = dst->getComponent().getGLFormat();
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if (srcGLFmt == dstGLFmt && srcGLType == dstGLType) {
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switch(dst->getSizeBytes()) {
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case 4:
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return elementConverter_cpy_32;
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case 2:
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return elementConverter_cpy_16;
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case 1:
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return elementConverter_cpy_8;
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}
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}
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if (srcGLType == GL_UNSIGNED_BYTE &&
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srcGLFmt == GL_RGB &&
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dstGLType == GL_UNSIGNED_SHORT_5_6_5 &&
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dstGLType == GL_RGB) {
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return elementConverter_888_to_565;
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}
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if (srcGLType == GL_UNSIGNED_BYTE &&
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srcGLFmt == GL_RGBA &&
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dstGLType == GL_UNSIGNED_SHORT_5_6_5 &&
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dstGLType == GL_RGB) {
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return elementConverter_8888_to_565;
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}
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LOGE("pickConverter, unsuported combo, src %p, dst %p", src, dst);
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return 0;
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}
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RsAllocation rsi_AllocationCreateFromBitmap(Context *rsc, uint32_t w, uint32_t h, RsElement _dst, RsElement _src, bool genMips, const void *data)
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{
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const Element *src = static_cast<const Element *>(_src);
|
|
const Element *dst = static_cast<const Element *>(_dst);
|
|
|
|
// Check for pow2 on pre es 2.0 versions.
|
|
rsAssert(rsc->checkVersion2_0() || (!(w & (w-1)) && !(h & (h-1))));
|
|
|
|
//LOGE("rsi_AllocationCreateFromBitmap %i %i %i %i %i", w, h, dstFmt, srcFmt, genMips);
|
|
rsi_TypeBegin(rsc, _dst);
|
|
rsi_TypeAdd(rsc, RS_DIMENSION_X, w);
|
|
rsi_TypeAdd(rsc, RS_DIMENSION_Y, h);
|
|
if (genMips) {
|
|
rsi_TypeAdd(rsc, RS_DIMENSION_LOD, 1);
|
|
}
|
|
RsType type = rsi_TypeCreate(rsc);
|
|
|
|
RsAllocation vTexAlloc = rsi_AllocationCreateTyped(rsc, type);
|
|
Allocation *texAlloc = static_cast<Allocation *>(vTexAlloc);
|
|
if (texAlloc == NULL) {
|
|
LOGE("Memory allocation failure");
|
|
return NULL;
|
|
}
|
|
|
|
ElementConverter_t cvt = pickConverter(dst, src);
|
|
cvt(texAlloc->getPtr(), data, w * h);
|
|
|
|
if (genMips) {
|
|
Adapter2D adapt(rsc, texAlloc);
|
|
Adapter2D adapt2(rsc, texAlloc);
|
|
for(uint32_t lod=0; lod < (texAlloc->getType()->getLODCount() -1); lod++) {
|
|
adapt.setLOD(lod);
|
|
adapt2.setLOD(lod + 1);
|
|
mip(adapt2, adapt);
|
|
}
|
|
}
|
|
|
|
return texAlloc;
|
|
}
|
|
|
|
RsAllocation rsi_AllocationCreateFromBitmapBoxed(Context *rsc, uint32_t w, uint32_t h, RsElement _dst, RsElement _src, bool genMips, const void *data)
|
|
{
|
|
const Element *srcE = static_cast<const Element *>(_src);
|
|
const Element *dstE = static_cast<const Element *>(_dst);
|
|
uint32_t w2 = rsHigherPow2(w);
|
|
uint32_t h2 = rsHigherPow2(h);
|
|
|
|
if ((w2 == w) && (h2 == h)) {
|
|
return rsi_AllocationCreateFromBitmap(rsc, w, h, _dst, _src, genMips, data);
|
|
}
|
|
|
|
uint32_t bpp = srcE->getSizeBytes();
|
|
size_t size = w2 * h2 * bpp;
|
|
uint8_t *tmp = static_cast<uint8_t *>(malloc(size));
|
|
memset(tmp, 0, size);
|
|
|
|
const uint8_t * src = static_cast<const uint8_t *>(data);
|
|
for (uint32_t y = 0; y < h; y++) {
|
|
uint8_t * ydst = &tmp[(y + ((h2 - h) >> 1)) * w2 * bpp];
|
|
memcpy(&ydst[((w2 - w) >> 1) * bpp], src, w * bpp);
|
|
src += w * bpp;
|
|
}
|
|
|
|
RsAllocation ret = rsi_AllocationCreateFromBitmap(rsc, w2, h2, _dst, _src, genMips, tmp);
|
|
free(tmp);
|
|
return ret;
|
|
}
|
|
|
|
void rsi_AllocationData(Context *rsc, RsAllocation va, const void *data, uint32_t sizeBytes)
|
|
{
|
|
Allocation *a = static_cast<Allocation *>(va);
|
|
a->data(data, sizeBytes);
|
|
}
|
|
|
|
void rsi_Allocation1DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes)
|
|
{
|
|
Allocation *a = static_cast<Allocation *>(va);
|
|
a->subData(xoff, count, data, sizeBytes);
|
|
}
|
|
|
|
void rsi_Allocation2DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes)
|
|
{
|
|
Allocation *a = static_cast<Allocation *>(va);
|
|
a->subData(xoff, yoff, w, h, data, sizeBytes);
|
|
}
|
|
|
|
void rsi_AllocationRead(Context *rsc, RsAllocation va, void *data)
|
|
{
|
|
Allocation *a = static_cast<Allocation *>(va);
|
|
a->read(data);
|
|
}
|
|
|
|
|
|
}
|
|
}
|