Files
frameworks_base/cmds/bootanimation/iot/iotbootanimation_main.cpp
Ed Coyne 7464ac9bd7 Allow IO During boot process, BootActions.
NOTE: this is only compiled into products with PRODUCT_IOT=true.

Introduce BootActions that a developer can provide to manipulate IO
before the android framework comes up on boot.

We will look for a configuration file at /oem/app/etc/boot_action.conf and
expect it to tell us the name of a shared library. We will then fetch
this library from /oem/app/lib/${arch}/ and load it. We expect it to export
boot_action_init(), boot_action_shutdown(), and optionally
boot_action_start_part(int partNumber, int playNumber).

We will then call boot_action_init() during boot after PeripheralManager
is up and call boot_action_shutdown() when the android framework is up
and we are going to start loading APKs.

We will also call boot_action_start_part(*) when each part of the boot
animation is started, use this if you want to synchronize the boot
action and the boot animation.

Boot actions run in a restricted environment and in general can only
make calls to PeripheralManager.

Bug: 37992717
Test: Pushed to local imx7d to test boot actions, pushed to bullhead test that animation+sound still works.
Change-Id: I9e53a17567f8028ea84486d637e1d231ee1125e1
2017-06-19 17:27:08 -07:00

94 lines
2.6 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "IotBootAnimation"
#include <android-base/file.h>
#include <binder/IPCThreadState.h>
#include <binder/IServiceManager.h>
#include <binder/ProcessState.h>
#include <cutils/properties.h>
#include <sys/resource.h>
#include <utils/Log.h>
#include <utils/threads.h>
#include <BootAnimation.h>
#include "BootAction.h"
#include "BootAnimationUtil.h"
using namespace android;
using android::base::ReadFileToString;
// Create a typedef for readability.
typedef android::BootAnimation::Animation Animation;
namespace {
class BootActionAnimationCallbacks : public android::BootAnimation::Callbacks {public:
void init(const Vector<Animation::Part>&) override {
// Create and initialize BootActions if we have a boot_action.conf.
std::string bootActionConf;
if (ReadFileToString("/oem/app/etc/boot_action.conf", &bootActionConf)) {
mBootAction = new BootAction();
if (!mBootAction->init("/oem/app/lib", bootActionConf)) {
mBootAction = NULL;
}
} else {
ALOGI("No boot actions specified");
}
};
void playPart(int partNumber, const Animation::Part&, int playNumber) override {
if (mBootAction != nullptr) {
mBootAction->startPart(partNumber, playNumber);
}
};
void shutdown() override {
if (mBootAction != nullptr) {
mBootAction->shutdown();
// Give it two seconds to shut down.
sleep(2);
mBootAction = nullptr;
}
};
private:
sp<BootAction> mBootAction = nullptr;
};
} // namespace
int main() {
setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY);
if (bootAnimationDisabled()) {
ALOGI("boot animation disabled");
return 0;
}
waitForSurfaceFlinger();
sp<ProcessState> proc(ProcessState::self());
ProcessState::self()->startThreadPool();
sp<BootAnimation> boot = new BootAnimation(new BootActionAnimationCallbacks());
IPCThreadState::self()->joinThreadPool();
return 0;
}