Files
frameworks_base/docs/html/training/volley/requestqueue.jd
Andrew Solovay d32f3baf2b docs: Removing reference to Apache HTTP client
With Android M, the Apache HTTP client is no longer supported.
Removing references to that client and the clients that depend
on it (DefaultHttpClient and AndroidHttpClient). Replacing, when
appropriate, with references to HttpURLConnection.

Also removing references to the 2011 blog post "Android's HTTP
Clients" (https://goto.google.com/cusll) since that post is largely
about the ex-clients.

Fixed a couple of other small errors while I had the files open
(for example, changed a sample URL in a code snippet to the safe
www.example.com).

bug: 19696844
Change-Id: Iabf780140c37d5fc95c0d45542c425a945c69337
2015-09-28 17:25:27 -07:00

183 lines
6.3 KiB
Plaintext

page.title=Setting Up a RequestQueue
trainingnavtop=true
@jd:body
<div id="tb-wrapper">
<div id="tb">
<!-- table of contents -->
<h2>This lesson teaches you to</h2>
<ol>
<li><a href="#network">Set Up a Network and Cache</a></li>
<li><a href="#singleton">Use a Singleton Pattern</a></li>
</ol>
</div>
</div>
<a class="notice-developers-video wide" href="https://developers.google.com/events/io/sessions/325304728">
<div>
<h3>Video</h3>
<p>Volley: Easy, Fast Networking for Android</p>
</div>
</a>
<p>The previous lesson showed you how to use the convenience method
<code>Volley.newRequestQueue</code> to set up a {@code RequestQueue}, taking advantage of
Volley's default behaviors. This lesson walks you through the explicit steps of creating a
{@code RequestQueue}, to allow you to supply your own custom behavior.</p>
<p>This lesson also describes the recommended practice of creating a {@code RequestQueue}
as a singleton, which makes the {@code RequestQueue} last the lifetime of your app.</p>
<h2 id="network">Set Up a Network and Cache</h2>
<p>A {@code RequestQueue} needs two things to do its job: a network to perform transport
of the requests, and a cache to handle caching. There are standard implementations of these
available in the Volley toolbox: {@code DiskBasedCache} provides a one-file-per-response
cache with an in-memory index, and {@code BasicNetwork} provides a network transport based
on your preferred HTTP client.</p>
<p>{@code BasicNetwork} is Volley's default network implementation. A {@code BasicNetwork}
must be initialized with the HTTP client your app is using to connect to the network.
Typically this is an {@link java.net.HttpURLConnection}.</p>
<p>This snippet shows you the steps involved in setting up a
{@code RequestQueue}:</p>
<pre>
RequestQueue mRequestQueue;
// Instantiate the cache
Cache cache = new DiskBasedCache(getCacheDir(), 1024 * 1024); // 1MB cap
// Set up the network to use HttpURLConnection as the HTTP client.
Network network = new BasicNetwork(new HurlStack());
// Instantiate the RequestQueue with the cache and network.
mRequestQueue = new RequestQueue(cache, network);
// Start the queue
mRequestQueue.start();
String url ="http://www.example.com";
// Formulate the request and handle the response.
StringRequest stringRequest = new StringRequest(Request.Method.GET, url,
new Response.Listener&lt;String&gt;() {
&#64;Override
public void onResponse(String response) {
// Do something with the response
}
},
new Response.ErrorListener() {
&#64;Override
public void onErrorResponse(VolleyError error) {
// Handle error
}
});
// Add the request to the RequestQueue.
mRequestQueue.add(stringRequest);
// ...
</pre>
<p>If you just need to make a one-time request and don't want to leave the thread pool
around, you can create the {@code RequestQueue} wherever you need it and call {@code stop()} on the
{@code RequestQueue} once your response or error has come back, using the
{@code Volley.newRequestQueue()} method described in <a href="simple.html">Sending a Simple
Request</a>. But the more common use case is to create the {@code RequestQueue} as a
singleton to keep it running for the lifetime of your app, as described in the next section.</p>
<h2 id="singleton">Use a Singleton Pattern</h2>
<p>If your application makes constant use of the network, it's probably most efficient to
set up a single instance of {@code RequestQueue} that will last the lifetime of your app.
You can achieve this in various ways. The recommended approach is to implement a singleton
class that encapsulates {@code RequestQueue} and other Volley
functionality. Another approach is to subclass {@link android.app.Application} and set up the
{@code RequestQueue} in {@link android.app.Application#onCreate Application.onCreate()}.
But this approach is <a href="{@docRoot}reference/android/app/Application.html">
discouraged</a>; a static singleton can provide the same functionality in a more modular
way. </p>
<p>A key concept is that the {@code RequestQueue} must be instantiated with the
{@link android.app.Application} context, not an {@link android.app.Activity} context. This
ensures that the {@code RequestQueue} will last for the lifetime of your app, instead of
being recreated every time the activity is recreated (for example, when the user
rotates the device).
<p>Here is an example of a singleton class that provides {@code RequestQueue} and
{@code ImageLoader} functionality:</p>
<pre>public class MySingleton {
private static MySingleton mInstance;
private RequestQueue mRequestQueue;
private ImageLoader mImageLoader;
private static Context mCtx;
private MySingleton(Context context) {
mCtx = context;
mRequestQueue = getRequestQueue();
mImageLoader = new ImageLoader(mRequestQueue,
new ImageLoader.ImageCache() {
private final LruCache&lt;String, Bitmap&gt;
cache = new LruCache&lt;String, Bitmap&gt;(20);
&#64;Override
public Bitmap getBitmap(String url) {
return cache.get(url);
}
&#64;Override
public void putBitmap(String url, Bitmap bitmap) {
cache.put(url, bitmap);
}
});
}
public static synchronized MySingleton getInstance(Context context) {
if (mInstance == null) {
mInstance = new MySingleton(context);
}
return mInstance;
}
public RequestQueue getRequestQueue() {
if (mRequestQueue == null) {
// getApplicationContext() is key, it keeps you from leaking the
// Activity or BroadcastReceiver if someone passes one in.
mRequestQueue = Volley.newRequestQueue(mCtx.getApplicationContext());
}
return mRequestQueue;
}
public &lt;T&gt; void addToRequestQueue(Request&lt;T&gt; req) {
getRequestQueue().add(req);
}
public ImageLoader getImageLoader() {
return mImageLoader;
}
}</pre>
<p>Here are some examples of performing {@code RequestQueue} operations using the singleton
class:</p>
<pre>
// Get a RequestQueue
RequestQueue queue = MySingleton.getInstance(this.getApplicationContext()).
getRequestQueue();
// ...
// Add a request (in this example, called stringRequest) to your RequestQueue.
MySingleton.getInstance(this).addToRequestQueue(stringRequest);
</pre>