Files
frameworks_base/services/java/com/android/server/wm/WindowState.java
Svetoslav Ganov 1cf70bbf96 Screen magnification - feature - framework.
This change is the initial check in of the screen magnification
feature. This feature enables magnification of the screen via
global gestures (assuming it has been enabled from settings)
to allow a low vision user to efficiently use an Android device.

Interaction model:

1. Triple tap toggles permanent screen magnification which is magnifying
   the area around the location of the triple tap. One can think of the
   location of the triple tap as the center of the magnified viewport.
   For example, a triple tap when not magnified would magnify the screen
   and leave it in a magnified state. A triple tapping when magnified would
   clear magnification and leave the screen in a not magnified state.

2. Triple tap and hold would magnify the screen if not magnified and enable
   viewport dragging mode until the finger goes up. One can think of this
   mode as a way to move the magnified viewport since the area around the
   moving finger will be magnified to fit the screen. For example, if the
   screen was not magnified and the user triple taps and holds the screen
   would magnify and the viewport will follow the user's finger. When the
   finger goes up the screen will clear zoom out. If the same user interaction
   is performed when the screen is magnified, the viewport movement will
   be the same but when the finger goes up the screen will stay magnified.
   In other words, the initial magnified state is sticky.

3. Pinching with any number of additional fingers when viewport dragging
   is enabled, i.e. the user triple tapped and holds, would adjust the
   magnification scale which will become the current default magnification
   scale. The next time the user magnifies the same magnification scale
   would be used.

4. When in a permanent magnified state the user can use two or more fingers
   to pan the viewport. Note that in this mode the content is panned as
   opposed to the viewport dragging mode in which the viewport is moved.

5. When in a permanent magnified state the user can use three or more
   fingers to change the magnification scale which will become the current
   default magnification scale. The next time the user magnifies the same
   magnification scale would be used.

6. The magnification scale will be persisted in settings and in the cloud.

Note: Since two fingers are used to pan the content in a permanently magnified
   state no other two finger gestures in touch exploration or applications
   will work unless the uses zooms out to normal state where all gestures
   works as expected. This is an intentional tradeoff to allow efficient
   panning since in a permanently magnified state this would be the dominant
   action to be performed.

Design:

1. The window manager exposes APIs for setting accessibility transformation
   which is a scale and offsets for X and Y axis. The window manager queries
   the window policy for which windows will not be magnified. For example,
   the IME windows and the navigation bar are not magnified including windows
   that are attached to them.

2. The accessibility features such a screen magnification and touch
   exploration are now impemented as a sequence of transformations on the
   event stream. The accessibility manager service may request each
   of these features or both. The behavior of the features is not changed
   based on the fact that another one is enabled.

3. The screen magnifier keeps a viewport of the content that is magnified
   which is surrounded by a glow in a magnified state. Interactions outside
   of the viewport are delegated directly to the application without
   interpretation. For example, a triple tap on the letter 'a' of the IME
   would type three letters instead of toggling magnified state. The viewport
   is updated on screen rotation and on window transitions. For example,
   when the IME pops up the viewport shrinks.

4. The glow around the viewport is implemented as a special type of window
   that does not take input focus, cannot be touched, is laid out in the
   screen coordiates with width and height matching these of the screen.
   When the magnified region changes the root view of the window draws the
   hightlight but the size of the window does not change - unless a rotation
   happens. All changes in the viewport size or showing or hiding it are
   animated.

5. The viewport is encapsulated in a class that knows how to show,
   hide, and resize the viewport - potentially animating that.
   This class uses the new animation framework for animations.

6. The magnification is handled by a magnification controller that
   keeps track of the current trnasformation to be applied to the screen
   content and the desired such. If these two are not the same it is
   responsibility of the magnification controller to reconcile them by
   potentially animating the transition from one to the other.

7. A dipslay content observer wathces for winodw transitions, screen
   rotations, and when a rectange on the screen has been reqeusted. This
   class is responsible for handling interesting state changes such
   as changing the viewport bounds on IME pop up or screen rotation,
   panning the content to make a requested rectangle visible on the
   screen, etc.

8. To implement viewport updates the window manger was updated with APIs
   to watch for window transitions and when a rectangle has been requested
   on the screen. These APIs are protected by a signature level permission.
   Also a parcelable and poolable window info class has been added with
   APIs for getting the window info given the window token. This enables
   getting some useful information about a window. There APIs are also
   signature protected.

bug:6795382

Change-Id: Iec93da8bf6376beebbd4f5167ab7723dc7d9bd00
2012-09-06 18:56:17 -07:00

1211 lines
46 KiB
Java

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm;
import static android.view.WindowManager.LayoutParams.FIRST_SUB_WINDOW;
import static android.view.WindowManager.LayoutParams.FLAG_COMPATIBLE_WINDOW;
import static android.view.WindowManager.LayoutParams.LAST_SUB_WINDOW;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD;
import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD_DIALOG;
import static android.view.WindowManager.LayoutParams.TYPE_WALLPAPER;
import static android.view.WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
import static android.view.WindowManager.LayoutParams.LAST_APPLICATION_WINDOW;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_STARTING;
import com.android.server.input.InputWindowHandle;
import android.content.Context;
import android.content.res.Configuration;
import android.graphics.Matrix;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Region;
import android.os.IBinder;
import android.os.Process;
import android.os.RemoteException;
import android.os.UserHandle;
import android.util.Slog;
import android.view.DisplayInfo;
import android.view.Gravity;
import android.view.IApplicationToken;
import android.view.IWindow;
import android.view.InputChannel;
import android.view.View;
import android.view.ViewTreeObserver;
import android.view.WindowManager;
import android.view.WindowManagerPolicy;
import java.io.PrintWriter;
import java.util.ArrayList;
class WindowList extends ArrayList<WindowState> {
}
/**
* A window in the window manager.
*/
final class WindowState implements WindowManagerPolicy.WindowState {
static final String TAG = "WindowState";
static final boolean DEBUG_VISIBILITY = WindowManagerService.DEBUG_VISIBILITY;
static final boolean SHOW_TRANSACTIONS = WindowManagerService.SHOW_TRANSACTIONS;
static final boolean SHOW_LIGHT_TRANSACTIONS = WindowManagerService.SHOW_LIGHT_TRANSACTIONS;
static final boolean SHOW_SURFACE_ALLOC = WindowManagerService.SHOW_SURFACE_ALLOC;
final WindowManagerService mService;
final WindowManagerPolicy mPolicy;
final Context mContext;
final Session mSession;
final IWindow mClient;
WindowToken mToken;
WindowToken mRootToken;
AppWindowToken mAppToken;
AppWindowToken mTargetAppToken;
// mAttrs.flags is tested in animation without being locked. If the bits tested are ever
// modified they will need to be locked.
final WindowManager.LayoutParams mAttrs = new WindowManager.LayoutParams();
final DeathRecipient mDeathRecipient;
final WindowState mAttachedWindow;
final ArrayList<WindowState> mChildWindows = new ArrayList<WindowState>();
final int mBaseLayer;
final int mSubLayer;
final boolean mLayoutAttached;
final boolean mIsImWindow;
final boolean mIsWallpaper;
final boolean mIsFloatingLayer;
int mSeq;
boolean mEnforceSizeCompat;
int mViewVisibility;
int mSystemUiVisibility;
boolean mPolicyVisibility = true;
boolean mPolicyVisibilityAfterAnim = true;
boolean mAppFreezing;
boolean mAttachedHidden; // is our parent window hidden?
boolean mWallpaperVisible; // for wallpaper, what was last vis report?
/**
* The window size that was requested by the application. These are in
* the application's coordinate space (without compatibility scale applied).
*/
int mRequestedWidth;
int mRequestedHeight;
int mLastRequestedWidth;
int mLastRequestedHeight;
int mLayer;
boolean mHaveFrame;
boolean mObscured;
boolean mTurnOnScreen;
int mLayoutSeq = -1;
Configuration mConfiguration = null;
/**
* Actual frame shown on-screen (may be modified by animation). These
* are in the screen's coordinate space (WITH the compatibility scale
* applied).
*/
final RectF mShownFrame = new RectF();
/**
* Insets that determine the actually visible area. These are in the application's
* coordinate space (without compatibility scale applied).
*/
final Rect mVisibleInsets = new Rect();
final Rect mLastVisibleInsets = new Rect();
boolean mVisibleInsetsChanged;
/**
* Insets that are covered by system windows (such as the status bar) and
* transient docking windows (such as the IME). These are in the application's
* coordinate space (without compatibility scale applied).
*/
final Rect mContentInsets = new Rect();
final Rect mLastContentInsets = new Rect();
boolean mContentInsetsChanged;
/**
* Set to true if we are waiting for this window to receive its
* given internal insets before laying out other windows based on it.
*/
boolean mGivenInsetsPending;
/**
* These are the content insets that were given during layout for
* this window, to be applied to windows behind it.
*/
final Rect mGivenContentInsets = new Rect();
/**
* These are the visible insets that were given during layout for
* this window, to be applied to windows behind it.
*/
final Rect mGivenVisibleInsets = new Rect();
/**
* This is the given touchable area relative to the window frame, or null if none.
*/
final Region mGivenTouchableRegion = new Region();
/**
* Flag indicating whether the touchable region should be adjusted by
* the visible insets; if false the area outside the visible insets is
* NOT touchable, so we must use those to adjust the frame during hit
* tests.
*/
int mTouchableInsets = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME;
/**
* This is rectangle of the window's surface that is not covered by
* system decorations.
*/
final Rect mSystemDecorRect = new Rect();
final Rect mLastSystemDecorRect = new Rect();
// Current transformation being applied.
float mGlobalScale=1;
float mInvGlobalScale=1;
float mHScale=1, mVScale=1;
float mLastHScale=1, mLastVScale=1;
final Matrix mTmpMatrix = new Matrix();
// "Real" frame that the application sees, in display coordinate space.
final Rect mFrame = new Rect();
final Rect mLastFrame = new Rect();
// Frame that is scaled to the application's coordinate space when in
// screen size compatibility mode.
final Rect mCompatFrame = new Rect();
final Rect mContainingFrame = new Rect();
final Rect mDisplayFrame = new Rect();
final Rect mContentFrame = new Rect();
final Rect mParentFrame = new Rect();
final Rect mVisibleFrame = new Rect();
boolean mContentChanged;
// If a window showing a wallpaper: the requested offset for the
// wallpaper; if a wallpaper window: the currently applied offset.
float mWallpaperX = -1;
float mWallpaperY = -1;
// If a window showing a wallpaper: what fraction of the offset
// range corresponds to a full virtual screen.
float mWallpaperXStep = -1;
float mWallpaperYStep = -1;
// Wallpaper windows: pixels offset based on above variables.
int mXOffset;
int mYOffset;
// This is set after IWindowSession.relayout() has been called at
// least once for the window. It allows us to detect the situation
// where we don't yet have a surface, but should have one soon, so
// we can give the window focus before waiting for the relayout.
boolean mRelayoutCalled;
// If the application has called relayout() with changes that can
// impact its window's size, we need to perform a layout pass on it
// even if it is not currently visible for layout. This is set
// when in that case until the layout is done.
boolean mLayoutNeeded;
// Currently running an exit animation?
boolean mExiting;
// Currently on the mDestroySurface list?
boolean mDestroying;
// Completely remove from window manager after exit animation?
boolean mRemoveOnExit;
// Set when the orientation is changing and this window has not yet
// been updated for the new orientation.
boolean mOrientationChanging;
// Is this window now (or just being) removed?
boolean mRemoved;
// Temp for keeping track of windows that have been removed when
// rebuilding window list.
boolean mRebuilding;
// Input channel and input window handle used by the input dispatcher.
final InputWindowHandle mInputWindowHandle;
InputChannel mInputChannel;
// Used to improve performance of toString()
String mStringNameCache;
CharSequence mLastTitle;
boolean mWasPaused;
final WindowStateAnimator mWinAnimator;
boolean mHasSurface = false;
DisplayContent mDisplayContent;
// UserId and appId of the owner. Don't display windows of non-current user.
final int mOwnerUid;
WindowState(WindowManagerService service, Session s, IWindow c, WindowToken token,
WindowState attachedWindow, int seq, WindowManager.LayoutParams a,
int viewVisibility, final DisplayContent displayContent) {
mService = service;
mSession = s;
mClient = c;
mToken = token;
mOwnerUid = s.mUid;
mAttrs.copyFrom(a);
mViewVisibility = viewVisibility;
mDisplayContent = displayContent;
mPolicy = mService.mPolicy;
mContext = mService.mContext;
DeathRecipient deathRecipient = new DeathRecipient();
mSeq = seq;
mEnforceSizeCompat = (mAttrs.flags & FLAG_COMPATIBLE_WINDOW) != 0;
if (WindowManagerService.localLOGV) Slog.v(
TAG, "Window " + this + " client=" + c.asBinder()
+ " token=" + token + " (" + mAttrs.token + ")");
try {
c.asBinder().linkToDeath(deathRecipient, 0);
} catch (RemoteException e) {
mDeathRecipient = null;
mAttachedWindow = null;
mLayoutAttached = false;
mIsImWindow = false;
mIsWallpaper = false;
mIsFloatingLayer = false;
mBaseLayer = 0;
mSubLayer = 0;
mInputWindowHandle = null;
mWinAnimator = null;
return;
}
mDeathRecipient = deathRecipient;
if ((mAttrs.type >= FIRST_SUB_WINDOW &&
mAttrs.type <= LAST_SUB_WINDOW)) {
// The multiplier here is to reserve space for multiple
// windows in the same type layer.
mBaseLayer = mPolicy.windowTypeToLayerLw(
attachedWindow.mAttrs.type) * WindowManagerService.TYPE_LAYER_MULTIPLIER
+ WindowManagerService.TYPE_LAYER_OFFSET;
mSubLayer = mPolicy.subWindowTypeToLayerLw(a.type);
mAttachedWindow = attachedWindow;
if (WindowManagerService.DEBUG_ADD_REMOVE) Slog.v(TAG, "Adding " + this + " to " + mAttachedWindow);
mAttachedWindow.mChildWindows.add(this);
mLayoutAttached = mAttrs.type !=
WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG;
mIsImWindow = attachedWindow.mAttrs.type == TYPE_INPUT_METHOD
|| attachedWindow.mAttrs.type == TYPE_INPUT_METHOD_DIALOG;
mIsWallpaper = attachedWindow.mAttrs.type == TYPE_WALLPAPER;
mIsFloatingLayer = mIsImWindow || mIsWallpaper;
} else {
// The multiplier here is to reserve space for multiple
// windows in the same type layer.
mBaseLayer = mPolicy.windowTypeToLayerLw(a.type)
* WindowManagerService.TYPE_LAYER_MULTIPLIER
+ WindowManagerService.TYPE_LAYER_OFFSET;
mSubLayer = 0;
mAttachedWindow = null;
mLayoutAttached = false;
mIsImWindow = mAttrs.type == TYPE_INPUT_METHOD
|| mAttrs.type == TYPE_INPUT_METHOD_DIALOG;
mIsWallpaper = mAttrs.type == TYPE_WALLPAPER;
mIsFloatingLayer = mIsImWindow || mIsWallpaper;
}
WindowState appWin = this;
while (appWin.mAttachedWindow != null) {
appWin = appWin.mAttachedWindow;
}
WindowToken appToken = appWin.mToken;
while (appToken.appWindowToken == null) {
WindowToken parent = mService.mTokenMap.get(appToken.token);
if (parent == null || appToken == parent) {
break;
}
appToken = parent;
}
mRootToken = appToken;
mAppToken = appToken.appWindowToken;
mWinAnimator = new WindowStateAnimator(this);
mWinAnimator.mAlpha = a.alpha;
mRequestedWidth = 0;
mRequestedHeight = 0;
mLastRequestedWidth = 0;
mLastRequestedHeight = 0;
mXOffset = 0;
mYOffset = 0;
mLayer = 0;
mInputWindowHandle = new InputWindowHandle(
mAppToken != null ? mAppToken.mInputApplicationHandle : null, this,
displayContent.getDisplayId());
}
void attach() {
if (WindowManagerService.localLOGV) Slog.v(
TAG, "Attaching " + this + " token=" + mToken
+ ", list=" + mToken.windows);
mSession.windowAddedLocked();
}
@Override
public void computeFrameLw(Rect pf, Rect df, Rect cf, Rect vf) {
mHaveFrame = true;
final Rect container = mContainingFrame;
container.set(pf);
final Rect display = mDisplayFrame;
display.set(df);
final int pw = container.right - container.left;
final int ph = container.bottom - container.top;
int w,h;
if ((mAttrs.flags & WindowManager.LayoutParams.FLAG_SCALED) != 0) {
if (mAttrs.width < 0) {
w = pw;
} else if (mEnforceSizeCompat) {
w = (int)(mAttrs.width * mGlobalScale + .5f);
} else {
w = mAttrs.width;
}
if (mAttrs.height < 0) {
h = ph;
} else if (mEnforceSizeCompat) {
h = (int)(mAttrs.height * mGlobalScale + .5f);
} else {
h = mAttrs.height;
}
} else {
if (mAttrs.width == WindowManager.LayoutParams.MATCH_PARENT) {
w = pw;
} else if (mEnforceSizeCompat) {
w = (int)(mRequestedWidth * mGlobalScale + .5f);
} else {
w = mRequestedWidth;
}
if (mAttrs.height == WindowManager.LayoutParams.MATCH_PARENT) {
h = ph;
} else if (mEnforceSizeCompat) {
h = (int)(mRequestedHeight * mGlobalScale + .5f);
} else {
h = mRequestedHeight;
}
}
if (!mParentFrame.equals(pf)) {
//Slog.i(TAG, "Window " + this + " content frame from " + mParentFrame
// + " to " + pf);
mParentFrame.set(pf);
mContentChanged = true;
}
if (mRequestedWidth != mLastRequestedWidth || mRequestedHeight != mLastRequestedHeight) {
mLastRequestedWidth = mRequestedWidth;
mLastRequestedHeight = mRequestedHeight;
mContentChanged = true;
}
final Rect content = mContentFrame;
content.set(cf);
final Rect visible = mVisibleFrame;
visible.set(vf);
final Rect frame = mFrame;
final int fw = frame.width();
final int fh = frame.height();
//System.out.println("In: w=" + w + " h=" + h + " container=" +
// container + " x=" + mAttrs.x + " y=" + mAttrs.y);
float x, y;
if (mEnforceSizeCompat) {
x = mAttrs.x * mGlobalScale;
y = mAttrs.y * mGlobalScale;
} else {
x = mAttrs.x;
y = mAttrs.y;
}
Gravity.apply(mAttrs.gravity, w, h, container,
(int) (x + mAttrs.horizontalMargin * pw),
(int) (y + mAttrs.verticalMargin * ph), frame);
//System.out.println("Out: " + mFrame);
// Now make sure the window fits in the overall display.
Gravity.applyDisplay(mAttrs.gravity, df, frame);
// Make sure the system, content and visible frames are inside of the
// final window frame.
if (content.left < frame.left) content.left = frame.left;
if (content.top < frame.top) content.top = frame.top;
if (content.right > frame.right) content.right = frame.right;
if (content.bottom > frame.bottom) content.bottom = frame.bottom;
if (visible.left < frame.left) visible.left = frame.left;
if (visible.top < frame.top) visible.top = frame.top;
if (visible.right > frame.right) visible.right = frame.right;
if (visible.bottom > frame.bottom) visible.bottom = frame.bottom;
final Rect contentInsets = mContentInsets;
contentInsets.left = content.left-frame.left;
contentInsets.top = content.top-frame.top;
contentInsets.right = frame.right-content.right;
contentInsets.bottom = frame.bottom-content.bottom;
final Rect visibleInsets = mVisibleInsets;
visibleInsets.left = visible.left-frame.left;
visibleInsets.top = visible.top-frame.top;
visibleInsets.right = frame.right-visible.right;
visibleInsets.bottom = frame.bottom-visible.bottom;
mCompatFrame.set(frame);
if (mEnforceSizeCompat) {
// If there is a size compatibility scale being applied to the
// window, we need to apply this to its insets so that they are
// reported to the app in its coordinate space.
contentInsets.scale(mInvGlobalScale);
visibleInsets.scale(mInvGlobalScale);
// Also the scaled frame that we report to the app needs to be
// adjusted to be in its coordinate space.
mCompatFrame.scale(mInvGlobalScale);
}
if (mIsWallpaper && (fw != frame.width() || fh != frame.height())) {
final DisplayInfo displayInfo = mDisplayContent.getDisplayInfo();
mService.updateWallpaperOffsetLocked(this, displayInfo.appWidth, displayInfo.appHeight,
false);
}
if (WindowManagerService.localLOGV) {
//if ("com.google.android.youtube".equals(mAttrs.packageName)
// && mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_PANEL) {
Slog.v(TAG, "Resolving (mRequestedWidth="
+ mRequestedWidth + ", mRequestedheight="
+ mRequestedHeight + ") to" + " (pw=" + pw + ", ph=" + ph
+ "): frame=" + mFrame.toShortString()
+ " ci=" + contentInsets.toShortString()
+ " vi=" + visibleInsets.toShortString());
//}
}
}
MagnificationSpec getWindowMagnificationSpecLocked() {
MagnificationSpec spec = mDisplayContent.mMagnificationSpec;
if (spec != null && !spec.isNop()) {
if (mAttachedWindow != null) {
if (!mPolicy.canMagnifyWindow(mAttachedWindow.mAttrs)) {
return null;
}
}
if (!mPolicy.canMagnifyWindow(mAttrs)) {
return null;
}
}
return spec;
}
@Override
public Rect getFrameLw() {
return mFrame;
}
@Override
public RectF getShownFrameLw() {
return mShownFrame;
}
@Override
public Rect getDisplayFrameLw() {
return mDisplayFrame;
}
@Override
public Rect getContentFrameLw() {
return mContentFrame;
}
@Override
public Rect getVisibleFrameLw() {
return mVisibleFrame;
}
@Override
public boolean getGivenInsetsPendingLw() {
return mGivenInsetsPending;
}
@Override
public Rect getGivenContentInsetsLw() {
return mGivenContentInsets;
}
@Override
public Rect getGivenVisibleInsetsLw() {
return mGivenVisibleInsets;
}
@Override
public WindowManager.LayoutParams getAttrs() {
return mAttrs;
}
public boolean getNeedsMenuLw(WindowManagerPolicy.WindowState bottom) {
int index = -1;
WindowState ws = this;
WindowList windows = getWindowList();
while (true) {
if ((ws.mAttrs.privateFlags
& WindowManager.LayoutParams.PRIVATE_FLAG_SET_NEEDS_MENU_KEY) != 0) {
return (ws.mAttrs.flags & WindowManager.LayoutParams.FLAG_NEEDS_MENU_KEY) != 0;
}
// If we reached the bottom of the range of windows we are considering,
// assume no menu is needed.
if (ws == bottom) {
return false;
}
// The current window hasn't specified whether menu key is needed;
// look behind it.
// First, we may need to determine the starting position.
if (index < 0) {
index = windows.indexOf(ws);
}
index--;
if (index < 0) {
return false;
}
ws = windows.get(index);
}
}
@Override
public int getSystemUiVisibility() {
return mSystemUiVisibility;
}
@Override
public int getSurfaceLayer() {
return mLayer;
}
public IApplicationToken getAppToken() {
return mAppToken != null ? mAppToken.appToken : null;
}
public int getDisplayId() {
return mDisplayContent.getDisplayId();
}
public long getInputDispatchingTimeoutNanos() {
return mAppToken != null
? mAppToken.inputDispatchingTimeoutNanos
: WindowManagerService.DEFAULT_INPUT_DISPATCHING_TIMEOUT_NANOS;
}
public boolean hasAppShownWindows() {
return mAppToken != null && (mAppToken.firstWindowDrawn || mAppToken.startingDisplayed);
}
boolean isIdentityMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
if (dsdx < .99999f || dsdx > 1.00001f) return false;
if (dtdy < .99999f || dtdy > 1.00001f) return false;
if (dtdx < -.000001f || dtdx > .000001f) return false;
if (dsdy < -.000001f || dsdy > .000001f) return false;
return true;
}
void prelayout() {
if (mEnforceSizeCompat) {
mGlobalScale = mService.mCompatibleScreenScale;
mInvGlobalScale = 1/mGlobalScale;
} else {
mGlobalScale = mInvGlobalScale = 1;
}
}
/**
* Is this window visible? It is not visible if there is no
* surface, or we are in the process of running an exit animation
* that will remove the surface, or its app token has been hidden.
*/
public boolean isVisibleLw() {
final AppWindowToken atoken = mAppToken;
return mHasSurface && mPolicyVisibility && !mAttachedHidden
&& (atoken == null || !atoken.hiddenRequested)
&& !mExiting && !mDestroying;
}
/**
* Like {@link #isVisibleLw}, but also counts a window that is currently
* "hidden" behind the keyguard as visible. This allows us to apply
* things like window flags that impact the keyguard.
* XXX I am starting to think we need to have ANOTHER visibility flag
* for this "hidden behind keyguard" state rather than overloading
* mPolicyVisibility. Ungh.
*/
public boolean isVisibleOrBehindKeyguardLw() {
if (mRootToken.waitingToShow &&
mService.mNextAppTransition != WindowManagerPolicy.TRANSIT_UNSET) {
return false;
}
final AppWindowToken atoken = mAppToken;
final boolean animating = atoken != null
? (atoken.mAppAnimator.animation != null) : false;
return mHasSurface && !mDestroying && !mExiting
&& (atoken == null ? mPolicyVisibility : !atoken.hiddenRequested)
&& ((!mAttachedHidden && mViewVisibility == View.VISIBLE
&& !mRootToken.hidden)
|| mWinAnimator.mAnimation != null || animating);
}
/**
* Is this window visible, ignoring its app token? It is not visible
* if there is no surface, or we are in the process of running an exit animation
* that will remove the surface.
*/
public boolean isWinVisibleLw() {
final AppWindowToken atoken = mAppToken;
return mHasSurface && mPolicyVisibility && !mAttachedHidden
&& (atoken == null || !atoken.hiddenRequested || atoken.mAppAnimator.animating)
&& !mExiting && !mDestroying;
}
/**
* The same as isVisible(), but follows the current hidden state of
* the associated app token, not the pending requested hidden state.
*/
boolean isVisibleNow() {
return mHasSurface && mPolicyVisibility && !mAttachedHidden
&& !mRootToken.hidden && !mExiting && !mDestroying;
}
/**
* Can this window possibly be a drag/drop target? The test here is
* a combination of the above "visible now" with the check that the
* Input Manager uses when discarding windows from input consideration.
*/
boolean isPotentialDragTarget() {
return isVisibleNow() && !mRemoved
&& mInputChannel != null && mInputWindowHandle != null;
}
/**
* Same as isVisible(), but we also count it as visible between the
* call to IWindowSession.add() and the first relayout().
*/
boolean isVisibleOrAdding() {
final AppWindowToken atoken = mAppToken;
return (mHasSurface || (!mRelayoutCalled && mViewVisibility == View.VISIBLE))
&& mPolicyVisibility && !mAttachedHidden
&& (atoken == null || !atoken.hiddenRequested)
&& !mExiting && !mDestroying;
}
/**
* Is this window currently on-screen? It is on-screen either if it
* is visible or it is currently running an animation before no longer
* being visible.
*/
boolean isOnScreen() {
if (!mHasSurface || !mPolicyVisibility || mDestroying) {
return false;
}
final AppWindowToken atoken = mAppToken;
if (atoken != null) {
return ((!mAttachedHidden && !atoken.hiddenRequested)
|| mWinAnimator.mAnimation != null || atoken.mAppAnimator.animation != null);
}
return !mAttachedHidden || mWinAnimator.mAnimation != null;
}
/**
* Like isOnScreen(), but we don't return true if the window is part
* of a transition that has not yet been started.
*/
boolean isReadyForDisplay() {
if (mRootToken.waitingToShow &&
mService.mNextAppTransition != WindowManagerPolicy.TRANSIT_UNSET) {
return false;
}
return mHasSurface && mPolicyVisibility && !mDestroying
&& ((!mAttachedHidden && mViewVisibility == View.VISIBLE
&& !mRootToken.hidden)
|| mWinAnimator.mAnimation != null
|| ((mAppToken != null) && (mAppToken.mAppAnimator.animation != null)));
}
/**
* Like isReadyForDisplay(), but ignores any force hiding of the window due
* to the keyguard.
*/
boolean isReadyForDisplayIgnoringKeyguard() {
if (mRootToken.waitingToShow &&
mService.mNextAppTransition != WindowManagerPolicy.TRANSIT_UNSET) {
return false;
}
final AppWindowToken atoken = mAppToken;
if (atoken == null && !mPolicyVisibility) {
// If this is not an app window, and the policy has asked to force
// hide, then we really do want to hide.
return false;
}
return mHasSurface && !mDestroying
&& ((!mAttachedHidden && mViewVisibility == View.VISIBLE
&& !mRootToken.hidden)
|| mWinAnimator.mAnimation != null
|| ((atoken != null) && (atoken.mAppAnimator.animation != null)
&& !mWinAnimator.isDummyAnimation()));
}
/**
* Like isOnScreen, but returns false if the surface hasn't yet
* been drawn.
*/
public boolean isDisplayedLw() {
final AppWindowToken atoken = mAppToken;
return isDrawnLw() && mPolicyVisibility
&& ((!mAttachedHidden &&
(atoken == null || !atoken.hiddenRequested))
|| mWinAnimator.mAnimating);
}
/**
* Return true if this window (or a window it is attached to, but not
* considering its app token) is currently animating.
*/
public boolean isAnimatingLw() {
return mWinAnimator.mAnimation != null;
}
public boolean isGoneForLayoutLw() {
final AppWindowToken atoken = mAppToken;
return mViewVisibility == View.GONE
|| !mRelayoutCalled
|| (atoken == null && mRootToken.hidden)
|| (atoken != null && (atoken.hiddenRequested || atoken.hidden))
|| mAttachedHidden
|| mExiting || mDestroying;
}
/**
* Returns true if the window has a surface that it has drawn a
* complete UI in to.
*/
public boolean isDrawnLw() {
return mHasSurface && !mDestroying &&
(mWinAnimator.mDrawState == WindowStateAnimator.READY_TO_SHOW
|| mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN);
}
/**
* Return true if the window is opaque and fully drawn. This indicates
* it may obscure windows behind it.
*/
boolean isOpaqueDrawn() {
return (mAttrs.format == PixelFormat.OPAQUE
|| mAttrs.type == TYPE_WALLPAPER)
&& isDrawnLw() && mWinAnimator.mAnimation == null
&& (mAppToken == null || mAppToken.mAppAnimator.animation == null);
}
/**
* Return whether this window is wanting to have a translation
* animation applied to it for an in-progress move. (Only makes
* sense to call from performLayoutAndPlaceSurfacesLockedInner().)
*/
boolean shouldAnimateMove() {
return mContentChanged && !mExiting && !mWinAnimator.mLastHidden && mService.okToDisplay()
&& (mFrame.top != mLastFrame.top
|| mFrame.left != mLastFrame.left)
&& (mAttachedWindow == null || !mAttachedWindow.shouldAnimateMove());
}
boolean isFullscreen(int screenWidth, int screenHeight) {
return mFrame.left <= 0 && mFrame.top <= 0 &&
mFrame.right >= screenWidth && mFrame.bottom >= screenHeight;
}
void removeLocked() {
disposeInputChannel();
if (mAttachedWindow != null) {
if (WindowManagerService.DEBUG_ADD_REMOVE) Slog.v(TAG, "Removing " + this + " from " + mAttachedWindow);
mAttachedWindow.mChildWindows.remove(this);
}
mWinAnimator.destroyDeferredSurfaceLocked();
mWinAnimator.destroySurfaceLocked();
mSession.windowRemovedLocked();
try {
mClient.asBinder().unlinkToDeath(mDeathRecipient, 0);
} catch (RuntimeException e) {
// Ignore if it has already been removed (usually because
// we are doing this as part of processing a death note.)
}
}
void setInputChannel(InputChannel inputChannel) {
if (mInputChannel != null) {
throw new IllegalStateException("Window already has an input channel.");
}
mInputChannel = inputChannel;
mInputWindowHandle.inputChannel = inputChannel;
}
void disposeInputChannel() {
if (mInputChannel != null) {
mService.mInputManager.unregisterInputChannel(mInputChannel);
mInputChannel.dispose();
mInputChannel = null;
}
mInputWindowHandle.inputChannel = null;
}
private class DeathRecipient implements IBinder.DeathRecipient {
public void binderDied() {
try {
synchronized(mService.mWindowMap) {
WindowState win = mService.windowForClientLocked(mSession, mClient, false);
Slog.i(TAG, "WIN DEATH: " + win);
if (win != null) {
mService.removeWindowLocked(mSession, win);
}
}
} catch (IllegalArgumentException ex) {
// This will happen if the window has already been
// removed.
}
}
}
/** Returns true if this window desires key events.
* TODO(cmautner): Is this the same as {@link WindowManagerService#canBeImeTarget}
*/
public final boolean canReceiveKeys() {
return isVisibleOrAdding()
&& (mViewVisibility == View.VISIBLE)
&& ((mAttrs.flags & WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE) == 0);
}
@Override
public boolean hasDrawnLw() {
return mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN;
}
@Override
public boolean showLw(boolean doAnimation) {
return showLw(doAnimation, true);
}
boolean showLw(boolean doAnimation, boolean requestAnim) {
if (isOtherUsersAppWindow()) {
Slog.w(TAG, "Current user " + mService.mCurrentUserId + " trying to display "
+ this + ", type " + mAttrs.type + ", belonging to " + mOwnerUid);
return false;
}
if (mPolicyVisibility && mPolicyVisibilityAfterAnim) {
// Already showing.
return false;
}
if (DEBUG_VISIBILITY) Slog.v(TAG, "Policy visibility true: " + this);
if (doAnimation) {
if (DEBUG_VISIBILITY) Slog.v(TAG, "doAnimation: mPolicyVisibility="
+ mPolicyVisibility + " mAnimation=" + mWinAnimator.mAnimation);
if (!mService.okToDisplay()) {
doAnimation = false;
} else if (mPolicyVisibility && mWinAnimator.mAnimation == null) {
// Check for the case where we are currently visible and
// not animating; we do not want to do animation at such a
// point to become visible when we already are.
doAnimation = false;
}
}
mPolicyVisibility = true;
mPolicyVisibilityAfterAnim = true;
if (doAnimation) {
mWinAnimator.applyAnimationLocked(WindowManagerPolicy.TRANSIT_ENTER, true);
}
if (requestAnim) {
mService.updateLayoutToAnimationLocked();
}
return true;
}
@Override
public boolean hideLw(boolean doAnimation) {
return hideLw(doAnimation, true);
}
boolean hideLw(boolean doAnimation, boolean requestAnim) {
if (doAnimation) {
if (!mService.okToDisplay()) {
doAnimation = false;
}
}
boolean current = doAnimation ? mPolicyVisibilityAfterAnim
: mPolicyVisibility;
if (!current) {
// Already hiding.
return false;
}
if (doAnimation) {
mWinAnimator.applyAnimationLocked(WindowManagerPolicy.TRANSIT_EXIT, false);
if (mWinAnimator.mAnimation == null) {
doAnimation = false;
}
}
if (doAnimation) {
mPolicyVisibilityAfterAnim = false;
} else {
if (DEBUG_VISIBILITY) Slog.v(TAG, "Policy visibility false: " + this);
mPolicyVisibilityAfterAnim = false;
mPolicyVisibility = false;
// Window is no longer visible -- make sure if we were waiting
// for it to be displayed before enabling the display, that
// we allow the display to be enabled now.
mService.enableScreenIfNeededLocked();
if (mService.mCurrentFocus == this) {
mService.mFocusMayChange = true;
}
}
if (requestAnim) {
mService.updateLayoutToAnimationLocked();
}
return true;
}
@Override
public boolean isAlive() {
return mClient.asBinder().isBinderAlive();
}
@Override
public boolean isDefaultDisplay() {
return mDisplayContent.isDefaultDisplay;
}
boolean isOtherUsersAppWindow() {
final int type = mAttrs.type;
if ((UserHandle.getUserId(mOwnerUid) != mService.mCurrentUserId)
&& (mOwnerUid != Process.SYSTEM_UID)
&& (type >= TYPE_BASE_APPLICATION) && (type <= LAST_APPLICATION_WINDOW)
&& (type != TYPE_APPLICATION_STARTING)) {
return true;
}
return false;
}
private static void applyInsets(Region outRegion, Rect frame, Rect inset) {
outRegion.set(
frame.left + inset.left, frame.top + inset.top,
frame.right - inset.right, frame.bottom - inset.bottom);
}
public void getTouchableRegion(Region outRegion) {
final Rect frame = mFrame;
switch (mTouchableInsets) {
default:
case ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME:
outRegion.set(frame);
break;
case ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_CONTENT:
applyInsets(outRegion, frame, mGivenContentInsets);
break;
case ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_VISIBLE:
applyInsets(outRegion, frame, mGivenVisibleInsets);
break;
case ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_REGION: {
final Region givenTouchableRegion = mGivenTouchableRegion;
outRegion.set(givenTouchableRegion);
outRegion.translate(frame.left, frame.top);
break;
}
}
}
WindowList getWindowList() {
return mDisplayContent.getWindowList();
}
void dump(PrintWriter pw, String prefix, boolean dumpAll) {
pw.print(prefix); pw.print("mDisplayId="); pw.print(mDisplayContent.getDisplayId());
pw.print(" mSession="); pw.print(mSession);
pw.print(" mClient="); pw.println(mClient.asBinder());
pw.print(prefix); pw.print("mAttrs="); pw.println(mAttrs);
pw.print(prefix); pw.print("Requested w="); pw.print(mRequestedWidth);
pw.print(" h="); pw.print(mRequestedHeight);
pw.print(" mLayoutSeq="); pw.println(mLayoutSeq);
if (mRequestedWidth != mLastRequestedWidth || mRequestedHeight != mLastRequestedHeight) {
pw.print(prefix); pw.print("LastRequested w="); pw.print(mLastRequestedWidth);
pw.print(" h="); pw.println(mLastRequestedHeight);
}
if (mAttachedWindow != null || mLayoutAttached) {
pw.print(prefix); pw.print("mAttachedWindow="); pw.print(mAttachedWindow);
pw.print(" mLayoutAttached="); pw.println(mLayoutAttached);
}
if (mIsImWindow || mIsWallpaper || mIsFloatingLayer) {
pw.print(prefix); pw.print("mIsImWindow="); pw.print(mIsImWindow);
pw.print(" mIsWallpaper="); pw.print(mIsWallpaper);
pw.print(" mIsFloatingLayer="); pw.print(mIsFloatingLayer);
pw.print(" mWallpaperVisible="); pw.println(mWallpaperVisible);
}
if (dumpAll) {
pw.print(prefix); pw.print("mBaseLayer="); pw.print(mBaseLayer);
pw.print(" mSubLayer="); pw.print(mSubLayer);
pw.print(" mAnimLayer="); pw.print(mLayer); pw.print("+");
pw.print((mTargetAppToken != null ?
mTargetAppToken.mAppAnimator.animLayerAdjustment
: (mAppToken != null ? mAppToken.mAppAnimator.animLayerAdjustment : 0)));
pw.print("="); pw.print(mWinAnimator.mAnimLayer);
pw.print(" mLastLayer="); pw.println(mWinAnimator.mLastLayer);
}
if (dumpAll) {
pw.print(prefix); pw.print("mToken="); pw.println(mToken);
pw.print(prefix); pw.print("mRootToken="); pw.println(mRootToken);
if (mAppToken != null) {
pw.print(prefix); pw.print("mAppToken="); pw.println(mAppToken);
}
if (mTargetAppToken != null) {
pw.print(prefix); pw.print("mTargetAppToken="); pw.println(mTargetAppToken);
}
pw.print(prefix); pw.print("mViewVisibility=0x");
pw.print(Integer.toHexString(mViewVisibility));
pw.print(" mHaveFrame="); pw.print(mHaveFrame);
pw.print(" mObscured="); pw.println(mObscured);
pw.print(prefix); pw.print("mSeq="); pw.print(mSeq);
pw.print(" mSystemUiVisibility=0x");
pw.println(Integer.toHexString(mSystemUiVisibility));
}
if (!mPolicyVisibility || !mPolicyVisibilityAfterAnim || mAttachedHidden) {
pw.print(prefix); pw.print("mPolicyVisibility=");
pw.print(mPolicyVisibility);
pw.print(" mPolicyVisibilityAfterAnim=");
pw.print(mPolicyVisibilityAfterAnim);
pw.print(" mAttachedHidden="); pw.println(mAttachedHidden);
}
if (!mRelayoutCalled || mLayoutNeeded) {
pw.print(prefix); pw.print("mRelayoutCalled="); pw.print(mRelayoutCalled);
pw.print(" mLayoutNeeded="); pw.println(mLayoutNeeded);
}
if (mXOffset != 0 || mYOffset != 0) {
pw.print(prefix); pw.print("Offsets x="); pw.print(mXOffset);
pw.print(" y="); pw.println(mYOffset);
}
if (dumpAll) {
pw.print(prefix); pw.print("mGivenContentInsets=");
mGivenContentInsets.printShortString(pw);
pw.print(" mGivenVisibleInsets=");
mGivenVisibleInsets.printShortString(pw);
pw.println();
if (mTouchableInsets != 0 || mGivenInsetsPending) {
pw.print(prefix); pw.print("mTouchableInsets="); pw.print(mTouchableInsets);
pw.print(" mGivenInsetsPending="); pw.println(mGivenInsetsPending);
Region region = new Region();
getTouchableRegion(region);
pw.print(prefix); pw.print("touchable region="); pw.println(region);
}
pw.print(prefix); pw.print("mConfiguration="); pw.println(mConfiguration);
}
pw.print(prefix); pw.print("mHasSurface="); pw.print(mHasSurface);
pw.print(" mShownFrame="); mShownFrame.printShortString(pw); pw.println();
if (dumpAll) {
pw.print(prefix); pw.print("mFrame="); mFrame.printShortString(pw);
pw.print(" last="); mLastFrame.printShortString(pw);
pw.println();
pw.print(prefix); pw.print("mSystemDecorRect="); mSystemDecorRect.printShortString(pw);
pw.print(" last="); mLastSystemDecorRect.printShortString(pw);
pw.println();
}
if (mEnforceSizeCompat) {
pw.print(prefix); pw.print("mCompatFrame="); mCompatFrame.printShortString(pw);
pw.println();
}
if (dumpAll) {
pw.print(prefix); pw.print("Frames: containing=");
mContainingFrame.printShortString(pw);
pw.print(" parent="); mParentFrame.printShortString(pw);
pw.print(" display="); mDisplayFrame.printShortString(pw);
pw.println();
pw.print(prefix); pw.print(" content="); mContentFrame.printShortString(pw);
pw.print(" visible="); mVisibleFrame.printShortString(pw);
pw.println();
pw.print(prefix); pw.print("Cur insets: content=");
mContentInsets.printShortString(pw);
pw.print(" visible="); mVisibleInsets.printShortString(pw);
pw.println();
pw.print(prefix); pw.print("Lst insets: content=");
mLastContentInsets.printShortString(pw);
pw.print(" visible="); mLastVisibleInsets.printShortString(pw);
pw.println();
}
mWinAnimator.dump(pw, prefix, dumpAll);
if (mExiting || mRemoveOnExit || mDestroying || mRemoved) {
pw.print(prefix); pw.print("mExiting="); pw.print(mExiting);
pw.print(" mRemoveOnExit="); pw.print(mRemoveOnExit);
pw.print(" mDestroying="); pw.print(mDestroying);
pw.print(" mRemoved="); pw.println(mRemoved);
}
if (mOrientationChanging || mAppFreezing || mTurnOnScreen) {
pw.print(prefix); pw.print("mOrientationChanging=");
pw.print(mOrientationChanging);
pw.print(" mAppFreezing="); pw.print(mAppFreezing);
pw.print(" mTurnOnScreen="); pw.println(mTurnOnScreen);
}
if (mHScale != 1 || mVScale != 1) {
pw.print(prefix); pw.print("mHScale="); pw.print(mHScale);
pw.print(" mVScale="); pw.println(mVScale);
}
if (mWallpaperX != -1 || mWallpaperY != -1) {
pw.print(prefix); pw.print("mWallpaperX="); pw.print(mWallpaperX);
pw.print(" mWallpaperY="); pw.println(mWallpaperY);
}
if (mWallpaperXStep != -1 || mWallpaperYStep != -1) {
pw.print(prefix); pw.print("mWallpaperXStep="); pw.print(mWallpaperXStep);
pw.print(" mWallpaperYStep="); pw.println(mWallpaperYStep);
}
}
String makeInputChannelName() {
return Integer.toHexString(System.identityHashCode(this))
+ " " + mAttrs.getTitle();
}
@Override
public String toString() {
if (mStringNameCache == null || mLastTitle != mAttrs.getTitle()
|| mWasPaused != mToken.paused) {
mLastTitle = mAttrs.getTitle();
mWasPaused = mToken.paused;
mStringNameCache = "Window{" + Integer.toHexString(System.identityHashCode(this))
+ " " + mLastTitle + " paused=" + mWasPaused + "}";
}
return mStringNameCache;
}
}