Files
frameworks_base/libs/hwui/renderthread/CacheManager.cpp
Greg Daniel 41ef566268 Change CacheManager to not flush and submit at end of trimMemory.
The flush and submit at the start of trim memory now syncs the
cpu so that all work is done on the gpu and the max possible
amount of resources can be freed

This fixes CacheManager unit test since the submit at the end
trim memory was causing new resources to be available to be
purged.

Test: locally ran unit tests
Bug: 178978639
Change-Id: I8b57b042dd146fc6c1083540715295e93fd113d3
(cherry picked from commit 846644a46e)
2021-02-09 13:04:50 +00:00

201 lines
7.4 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "CacheManager.h"
#include "DeviceInfo.h"
#include "Layer.h"
#include "Properties.h"
#include "RenderThread.h"
#include "pipeline/skia/ATraceMemoryDump.h"
#include "pipeline/skia/ShaderCache.h"
#include "pipeline/skia/SkiaMemoryTracer.h"
#include "renderstate/RenderState.h"
#include "thread/CommonPool.h"
#include <utils/Trace.h>
#include <GrContextOptions.h>
#include <SkExecutor.h>
#include <SkGraphics.h>
#include <SkMathPriv.h>
#include <math.h>
#include <set>
namespace android {
namespace uirenderer {
namespace renderthread {
// This multiplier was selected based on historical review of cache sizes relative
// to the screen resolution. This is meant to be a conservative default based on
// that analysis. The 4.0f is used because the default pixel format is assumed to
// be ARGB_8888.
#define SURFACE_SIZE_MULTIPLIER (12.0f * 4.0f)
#define BACKGROUND_RETENTION_PERCENTAGE (0.5f)
CacheManager::CacheManager()
: mMaxSurfaceArea(DeviceInfo::getWidth() * DeviceInfo::getHeight())
, mMaxResourceBytes(mMaxSurfaceArea * SURFACE_SIZE_MULTIPLIER)
, mBackgroundResourceBytes(mMaxResourceBytes * BACKGROUND_RETENTION_PERCENTAGE)
// This sets the maximum size for a single texture atlas in the GPU font cache. If
// necessary, the cache can allocate additional textures that are counted against the
// total cache limits provided to Skia.
, mMaxGpuFontAtlasBytes(GrNextSizePow2(mMaxSurfaceArea))
// This sets the maximum size of the CPU font cache to be at least the same size as the
// total number of GPU font caches (i.e. 4 separate GPU atlases).
, mMaxCpuFontCacheBytes(
std::max(mMaxGpuFontAtlasBytes * 4, SkGraphics::GetFontCacheLimit()))
, mBackgroundCpuFontCacheBytes(mMaxCpuFontCacheBytes * BACKGROUND_RETENTION_PERCENTAGE) {
SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes);
}
void CacheManager::reset(sk_sp<GrDirectContext> context) {
if (context != mGrContext) {
destroy();
}
if (context) {
mGrContext = std::move(context);
mGrContext->setResourceCacheLimit(mMaxResourceBytes);
}
}
void CacheManager::destroy() {
// cleanup any caches here as the GrContext is about to go away...
mGrContext.reset(nullptr);
}
class CommonPoolExecutor : public SkExecutor {
public:
virtual void add(std::function<void(void)> func) override { CommonPool::post(std::move(func)); }
};
static CommonPoolExecutor sDefaultExecutor;
void CacheManager::configureContext(GrContextOptions* contextOptions, const void* identity,
ssize_t size) {
contextOptions->fAllowPathMaskCaching = true;
contextOptions->fGlyphCacheTextureMaximumBytes = mMaxGpuFontAtlasBytes;
contextOptions->fExecutor = &sDefaultExecutor;
auto& cache = skiapipeline::ShaderCache::get();
cache.initShaderDiskCache(identity, size);
contextOptions->fPersistentCache = &cache;
contextOptions->fGpuPathRenderers &= ~GpuPathRenderers::kCoverageCounting;
}
void CacheManager::trimMemory(TrimMemoryMode mode) {
if (!mGrContext) {
return;
}
// flush and submit all work to the gpu and wait for it to finish
mGrContext->flushAndSubmit(/*syncCpu=*/true);
switch (mode) {
case TrimMemoryMode::Complete:
mGrContext->freeGpuResources();
SkGraphics::PurgeAllCaches();
break;
case TrimMemoryMode::UiHidden:
// Here we purge all the unlocked scratch resources and then toggle the resources cache
// limits between the background and max amounts. This causes the unlocked resources
// that have persistent data to be purged in LRU order.
mGrContext->purgeUnlockedResources(true);
mGrContext->setResourceCacheLimit(mBackgroundResourceBytes);
mGrContext->setResourceCacheLimit(mMaxResourceBytes);
SkGraphics::SetFontCacheLimit(mBackgroundCpuFontCacheBytes);
SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes);
break;
}
}
void CacheManager::trimStaleResources() {
if (!mGrContext) {
return;
}
mGrContext->flushAndSubmit();
mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(30));
}
void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) {
if (!mGrContext) {
log.appendFormat("No valid cache instance.\n");
return;
}
log.appendFormat("Font Cache (CPU):\n");
log.appendFormat(" Size: %.2f kB \n", SkGraphics::GetFontCacheUsed() / 1024.0f);
log.appendFormat(" Glyph Count: %d \n", SkGraphics::GetFontCacheCountUsed());
log.appendFormat("CPU Caches:\n");
std::vector<skiapipeline::ResourcePair> cpuResourceMap = {
{"skia/sk_resource_cache/bitmap_", "Bitmaps"},
{"skia/sk_resource_cache/rrect-blur_", "Masks"},
{"skia/sk_resource_cache/rects-blur_", "Masks"},
{"skia/sk_resource_cache/tessellated", "Shadows"},
};
skiapipeline::SkiaMemoryTracer cpuTracer(cpuResourceMap, false);
SkGraphics::DumpMemoryStatistics(&cpuTracer);
cpuTracer.logOutput(log);
log.appendFormat("GPU Caches:\n");
skiapipeline::SkiaMemoryTracer gpuTracer("category", true);
mGrContext->dumpMemoryStatistics(&gpuTracer);
gpuTracer.logOutput(log);
log.appendFormat("Other Caches:\n");
log.appendFormat(" Current / Maximum\n");
if (renderState) {
if (renderState->mActiveLayers.size() > 0) {
log.appendFormat(" Layer Info:\n");
}
const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL
? "GlLayer"
: "VkLayer";
size_t layerMemoryTotal = 0;
for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin();
it != renderState->mActiveLayers.end(); it++) {
const Layer* layer = *it;
log.appendFormat(" %s size %dx%d\n", layerType, layer->getWidth(),
layer->getHeight());
layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4;
}
log.appendFormat(" Layers Total %6.2f KB (numLayers = %zu)\n",
layerMemoryTotal / 1024.0f, renderState->mActiveLayers.size());
}
log.appendFormat("Total GPU memory usage:\n");
gpuTracer.logTotals(log);
}
void CacheManager::onFrameCompleted() {
if (ATRACE_ENABLED()) {
static skiapipeline::ATraceMemoryDump tracer;
tracer.startFrame();
SkGraphics::DumpMemoryStatistics(&tracer);
if (mGrContext) {
mGrContext->dumpMemoryStatistics(&tracer);
}
tracer.logTraces();
}
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */