Romain Guy
e392499273
Refactor HardwareRenderer to allow the use of OpenGL ES 2.0.
...
The current OpenGL ES 2.0 HardwareRenderer will fail and does not
even attempt to create a Canvas. The next step will be to create
a new native-backed Canvas that relies on OpenGL ES 2.0 and bypasses
the current OpenGL ES 1.0 implementation done in Skia.
Change-Id: I7a8e9f87f316e9137ef191bb5609213e160eaa4c
2010-06-10 18:51:21 -07:00
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