We only need support ambient mode on specified devices but we currently enable this attribute on all devices, that means we need redraw every time when ambient mode changes. However, we can just show / hide wallpaper window on the devices which not support ambient transition. In addition, always use portrait dimension as scissor area since we only do transition in portrait. Bug: 138021396 Bug: 137962047 Test: Manually test on F2, C1, B4, S4 and walleye. Test: Set an image wallpaper, switch between home, aod and lockscreen. Test: Also use finger print to unlock from aod to home directly. Test: Rotate to landscape, set a new image wallpaper. Test: Switch between home, aod and lockscreen. Change-Id: I36dd49363e81df5a260b10695d90aa9d8c70a45a
334 lines
13 KiB
Java
334 lines
13 KiB
Java
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.graphics.Rect;
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import android.os.HandlerThread;
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import android.service.wallpaper.WallpaperService;
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import android.util.Log;
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import android.util.Size;
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import android.view.SurfaceHolder;
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import com.android.internal.annotations.VisibleForTesting;
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import com.android.systemui.glwallpaper.EglHelper;
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import com.android.systemui.glwallpaper.GLWallpaperRenderer;
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import com.android.systemui.glwallpaper.ImageWallpaperRenderer;
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import com.android.systemui.plugins.statusbar.StatusBarStateController;
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import com.android.systemui.plugins.statusbar.StatusBarStateController.StateListener;
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import com.android.systemui.statusbar.StatusBarState;
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import com.android.systemui.statusbar.phone.DozeParameters;
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import java.io.FileDescriptor;
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import java.io.PrintWriter;
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/**
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* Default built-in wallpaper that simply shows a static image.
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*/
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@SuppressWarnings({"UnusedDeclaration"})
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public class ImageWallpaper extends WallpaperService {
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private static final String TAG = ImageWallpaper.class.getSimpleName();
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// We delayed destroy render context that subsequent render requests have chance to cancel it.
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// This is to avoid destroying then recreating render context in a very short time.
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private static final int DELAY_FINISH_RENDERING = 1000;
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private static final int INTERVAL_WAIT_FOR_RENDERING = 100;
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private static final int PATIENCE_WAIT_FOR_RENDERING = 10;
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private HandlerThread mWorker;
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@Override
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public void onCreate() {
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super.onCreate();
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mWorker = new HandlerThread(TAG);
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mWorker.start();
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}
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@Override
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public Engine onCreateEngine() {
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return new GLEngine(this);
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}
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@Override
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public void onDestroy() {
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super.onDestroy();
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mWorker.quitSafely();
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mWorker = null;
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}
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class GLEngine extends Engine implements GLWallpaperRenderer.SurfaceProxy, StateListener {
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// Surface is rejected if size below a threshold on some devices (ie. 8px on elfin)
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// set min to 64 px (CTS covers this), please refer to ag/4867989 for detail.
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@VisibleForTesting
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static final int MIN_SURFACE_WIDTH = 64;
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@VisibleForTesting
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static final int MIN_SURFACE_HEIGHT = 64;
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private GLWallpaperRenderer mRenderer;
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private EglHelper mEglHelper;
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private StatusBarStateController mController;
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private final Runnable mFinishRenderingTask = this::finishRendering;
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private final boolean mNeedTransition;
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private final Object mMonitor = new Object();
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private boolean mNeedRedraw;
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// This variable can only be accessed in synchronized block.
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private boolean mWaitingForRendering;
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GLEngine(Context context) {
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mNeedTransition = ActivityManager.isHighEndGfx()
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&& !DozeParameters.getInstance(context).getDisplayNeedsBlanking();
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// We will preserve EGL context when we are in lock screen or aod
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// to avoid janking in following transition, we need to release when back to home.
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mController = Dependency.get(StatusBarStateController.class);
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if (mController != null) {
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mController.addCallback(this /* StateListener */);
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}
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mEglHelper = new EglHelper();
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mRenderer = new ImageWallpaperRenderer(context, this /* SurfaceProxy */);
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}
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@Override
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public void onCreate(SurfaceHolder surfaceHolder) {
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setFixedSizeAllowed(true);
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setOffsetNotificationsEnabled(true);
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updateSurfaceSize();
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}
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private void updateSurfaceSize() {
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SurfaceHolder holder = getSurfaceHolder();
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Size frameSize = mRenderer.reportSurfaceSize();
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int width = Math.max(MIN_SURFACE_WIDTH, frameSize.getWidth());
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int height = Math.max(MIN_SURFACE_HEIGHT, frameSize.getHeight());
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holder.setFixedSize(width, height);
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}
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@Override
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public void onOffsetsChanged(float xOffset, float yOffset, float xOffsetStep,
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float yOffsetStep, int xPixelOffset, int yPixelOffset) {
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mWorker.getThreadHandler().post(() -> mRenderer.updateOffsets(xOffset, yOffset));
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}
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@Override
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public void onAmbientModeChanged(boolean inAmbientMode, long animationDuration) {
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if (!mNeedTransition) return;
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mWorker.getThreadHandler().post(
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() -> mRenderer.updateAmbientMode(inAmbientMode, animationDuration));
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if (inAmbientMode && animationDuration == 0) {
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// This means that we are transiting from home to aod, to avoid
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// race condition between window visibility and transition,
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// we don't return until the transition is finished. See b/136643341.
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waitForBackgroundRendering();
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}
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}
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private void waitForBackgroundRendering() {
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synchronized (mMonitor) {
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try {
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mWaitingForRendering = true;
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for (int patience = 1; mWaitingForRendering; patience++) {
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mMonitor.wait(INTERVAL_WAIT_FOR_RENDERING);
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mWaitingForRendering &= patience < PATIENCE_WAIT_FOR_RENDERING;
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}
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} catch (InterruptedException ex) {
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} finally {
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mWaitingForRendering = false;
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}
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}
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}
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@Override
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public void onDestroy() {
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if (mController != null) {
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mController.removeCallback(this /* StateListener */);
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}
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mController = null;
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mWorker.getThreadHandler().post(() -> {
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mRenderer.finish();
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mRenderer = null;
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mEglHelper.finish();
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mEglHelper = null;
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getSurfaceHolder().getSurface().hwuiDestroy();
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});
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}
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@Override
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public void onSurfaceCreated(SurfaceHolder holder) {
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mWorker.getThreadHandler().post(() -> {
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mEglHelper.init(holder);
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mRenderer.onSurfaceCreated();
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});
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}
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@Override
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public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
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mWorker.getThreadHandler().post(() -> {
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mRenderer.onSurfaceChanged(width, height);
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mNeedRedraw = true;
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});
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}
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@Override
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public void onSurfaceRedrawNeeded(SurfaceHolder holder) {
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mWorker.getThreadHandler().post(() -> {
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if (mNeedRedraw) {
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preRender();
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requestRender();
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postRender();
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mNeedRedraw = false;
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}
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});
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}
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@Override
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public void onStatePostChange() {
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// When back to home, we try to release EGL, which is preserved in lock screen or aod.
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if (mController.getState() == StatusBarState.SHADE) {
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mWorker.getThreadHandler().post(this::scheduleFinishRendering);
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}
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}
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@Override
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public void preRender() {
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// This method should only be invoked from worker thread.
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preRenderInternal();
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}
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private void preRenderInternal() {
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boolean contextRecreated = false;
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Rect frame = getSurfaceHolder().getSurfaceFrame();
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cancelFinishRenderingTask();
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// Check if we need to recreate egl context.
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if (!mEglHelper.hasEglContext()) {
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mEglHelper.destroyEglSurface();
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if (!mEglHelper.createEglContext()) {
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Log.w(TAG, "recreate egl context failed!");
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} else {
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contextRecreated = true;
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}
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}
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// Check if we need to recreate egl surface.
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if (mEglHelper.hasEglContext() && !mEglHelper.hasEglSurface()) {
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if (!mEglHelper.createEglSurface(getSurfaceHolder())) {
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Log.w(TAG, "recreate egl surface failed!");
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}
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}
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// If we recreate egl context, notify renderer to setup again.
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if (mEglHelper.hasEglContext() && mEglHelper.hasEglSurface() && contextRecreated) {
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mRenderer.onSurfaceCreated();
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mRenderer.onSurfaceChanged(frame.width(), frame.height());
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}
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}
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@Override
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public void requestRender() {
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// This method should only be invoked from worker thread.
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requestRenderInternal();
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}
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private void requestRenderInternal() {
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Rect frame = getSurfaceHolder().getSurfaceFrame();
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boolean readyToRender = mEglHelper.hasEglContext() && mEglHelper.hasEglSurface()
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&& frame.width() > 0 && frame.height() > 0;
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if (readyToRender) {
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mRenderer.onDrawFrame();
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if (!mEglHelper.swapBuffer()) {
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Log.e(TAG, "drawFrame failed!");
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}
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} else {
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Log.e(TAG, "requestRender: not ready, has context=" + mEglHelper.hasEglContext()
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+ ", has surface=" + mEglHelper.hasEglSurface()
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+ ", frame=" + frame);
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}
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}
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@Override
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public void postRender() {
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// This method should only be invoked from worker thread.
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notifyWaitingThread();
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scheduleFinishRendering();
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}
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private void notifyWaitingThread() {
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synchronized (mMonitor) {
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if (mWaitingForRendering) {
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try {
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mWaitingForRendering = false;
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mMonitor.notify();
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} catch (IllegalMonitorStateException ex) {
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}
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}
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}
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}
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private void cancelFinishRenderingTask() {
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mWorker.getThreadHandler().removeCallbacks(mFinishRenderingTask);
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}
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private void scheduleFinishRendering() {
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cancelFinishRenderingTask();
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mWorker.getThreadHandler().postDelayed(mFinishRenderingTask, DELAY_FINISH_RENDERING);
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}
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private void finishRendering() {
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if (mEglHelper != null) {
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mEglHelper.destroyEglSurface();
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if (!needPreserveEglContext()) {
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mEglHelper.destroyEglContext();
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}
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}
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}
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private boolean needPreserveEglContext() {
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return mNeedTransition && mController != null
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&& mController.getState() == StatusBarState.KEYGUARD;
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}
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@Override
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protected void dump(String prefix, FileDescriptor fd, PrintWriter out, String[] args) {
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super.dump(prefix, fd, out, args);
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out.print(prefix); out.print("Engine="); out.println(this);
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boolean isHighEndGfx = ActivityManager.isHighEndGfx();
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out.print(prefix); out.print("isHighEndGfx="); out.println(isHighEndGfx);
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DozeParameters dozeParameters = DozeParameters.getInstance(getApplicationContext());
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out.print(prefix); out.print("displayNeedsBlanking=");
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out.println(dozeParameters != null ? dozeParameters.getDisplayNeedsBlanking() : "null");
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out.print(prefix); out.print("mNeedTransition="); out.println(mNeedTransition);
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out.print(prefix); out.print("StatusBarState=");
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out.println(mController != null ? mController.getState() : "null");
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out.print(prefix); out.print("valid surface=");
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out.println(getSurfaceHolder() != null && getSurfaceHolder().getSurface() != null
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? getSurfaceHolder().getSurface().isValid()
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: "null");
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out.print(prefix); out.print("surface frame=");
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out.println(getSurfaceHolder() != null ? getSurfaceHolder().getSurfaceFrame() : "null");
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mEglHelper.dump(prefix, fd, out, args);
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mRenderer.dump(prefix, fd, out, args);
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}
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}
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}
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