Files
frameworks_base/libs/hwui/renderthread/CacheManager.cpp
Greg Daniel 1d857f03f7 Make sure to sync GPU after deleting memory in trimMemory.
On GL some devices may not delete gpu memory immediately after calling
delete and instead will just queue it up. We must call glFinish to
make sure the memory is deleted when we want it.

More importantly Vulkan memory will not be freed until the GPU is done
with all the work. Thus we require an additional flush to make sure the
previous gpu work we submitted has finished and we can delete the
memory.

Test: manual testing on device
Bug: b/130440975
Change-Id: I2a9202dd7d15d97b365120a8caf9e10b4100efc3
2019-04-22 13:43:06 +00:00

211 lines
8.1 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "CacheManager.h"
#include "Layer.h"
#include "Properties.h"
#include "RenderThread.h"
#include "pipeline/skia/ShaderCache.h"
#include "pipeline/skia/SkiaMemoryTracer.h"
#include "renderstate/RenderState.h"
#include "thread/CommonPool.h"
#include <GrContextOptions.h>
#include <SkExecutor.h>
#include <SkGraphics.h>
#include <SkMathPriv.h>
#include <gui/Surface.h>
#include <math.h>
#include <set>
namespace android {
namespace uirenderer {
namespace renderthread {
// This multiplier was selected based on historical review of cache sizes relative
// to the screen resolution. This is meant to be a conservative default based on
// that analysis. The 4.0f is used because the default pixel format is assumed to
// be ARGB_8888.
#define SURFACE_SIZE_MULTIPLIER (12.0f * 4.0f)
#define BACKGROUND_RETENTION_PERCENTAGE (0.5f)
CacheManager::CacheManager(const DisplayInfo& display)
: mMaxSurfaceArea(display.w * display.h)
, mMaxResourceBytes(mMaxSurfaceArea * SURFACE_SIZE_MULTIPLIER)
, mBackgroundResourceBytes(mMaxResourceBytes * BACKGROUND_RETENTION_PERCENTAGE)
// This sets the maximum size for a single texture atlas in the GPU font cache. If
// necessary, the cache can allocate additional textures that are counted against the
// total cache limits provided to Skia.
, mMaxGpuFontAtlasBytes(GrNextSizePow2(mMaxSurfaceArea))
// This sets the maximum size of the CPU font cache to be at least the same size as the
// total number of GPU font caches (i.e. 4 separate GPU atlases).
, mMaxCpuFontCacheBytes(std::max(mMaxGpuFontAtlasBytes*4, SkGraphics::GetFontCacheLimit()))
, mBackgroundCpuFontCacheBytes(mMaxCpuFontCacheBytes * BACKGROUND_RETENTION_PERCENTAGE) {
SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes);
mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas(
mMaxSurfaceArea / 2,
skiapipeline::VectorDrawableAtlas::StorageMode::disallowSharedSurface);
}
void CacheManager::reset(sk_sp<GrContext> context) {
if (context != mGrContext) {
destroy();
}
if (context) {
mGrContext = std::move(context);
mGrContext->getResourceCacheLimits(&mMaxResources, nullptr);
mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes);
}
}
void CacheManager::destroy() {
// cleanup any caches here as the GrContext is about to go away...
mGrContext.reset(nullptr);
mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas(
mMaxSurfaceArea / 2,
skiapipeline::VectorDrawableAtlas::StorageMode::disallowSharedSurface);
}
class CommonPoolExecutor : public SkExecutor {
public:
virtual void add(std::function<void(void)> func) override { CommonPool::post(std::move(func)); }
};
static CommonPoolExecutor sDefaultExecutor;
void CacheManager::configureContext(GrContextOptions* contextOptions, const void* identity,
ssize_t size) {
contextOptions->fAllowPathMaskCaching = true;
contextOptions->fGlyphCacheTextureMaximumBytes = mMaxGpuFontAtlasBytes;
contextOptions->fExecutor = &sDefaultExecutor;
auto& cache = skiapipeline::ShaderCache::get();
cache.initShaderDiskCache(identity, size);
contextOptions->fPersistentCache = &cache;
contextOptions->fGpuPathRenderers &= ~GpuPathRenderers::kCoverageCounting;
}
void CacheManager::trimMemory(TrimMemoryMode mode) {
if (!mGrContext) {
return;
}
mGrContext->flush();
switch (mode) {
case TrimMemoryMode::Complete:
mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas(mMaxSurfaceArea / 2);
mGrContext->freeGpuResources();
SkGraphics::PurgeAllCaches();
break;
case TrimMemoryMode::UiHidden:
// Here we purge all the unlocked scratch resources and then toggle the resources cache
// limits between the background and max amounts. This causes the unlocked resources
// that have persistent data to be purged in LRU order.
mGrContext->purgeUnlockedResources(true);
mGrContext->setResourceCacheLimits(mMaxResources, mBackgroundResourceBytes);
mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes);
SkGraphics::SetFontCacheLimit(mBackgroundCpuFontCacheBytes);
SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes);
break;
}
// We must sync the cpu to make sure deletions of resources still queued up on the GPU actually
// happen.
mGrContext->flush(kSyncCpu_GrFlushFlag, 0, nullptr);
}
void CacheManager::trimStaleResources() {
if (!mGrContext) {
return;
}
mGrContext->flush();
mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(30));
}
sp<skiapipeline::VectorDrawableAtlas> CacheManager::acquireVectorDrawableAtlas() {
LOG_ALWAYS_FATAL_IF(mVectorDrawableAtlas.get() == nullptr);
LOG_ALWAYS_FATAL_IF(mGrContext == nullptr);
/**
* TODO: define memory conditions where we clear the cache (e.g. surface->reset())
*/
return mVectorDrawableAtlas;
}
void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) {
if (!mGrContext) {
log.appendFormat("No valid cache instance.\n");
return;
}
log.appendFormat("Font Cache (CPU):\n");
log.appendFormat(" Size: %.2f kB \n", SkGraphics::GetFontCacheUsed() / 1024.0f);
log.appendFormat(" Glyph Count: %d \n", SkGraphics::GetFontCacheCountUsed());
log.appendFormat("CPU Caches:\n");
std::vector<skiapipeline::ResourcePair> cpuResourceMap = {
{"skia/sk_resource_cache/bitmap_", "Bitmaps"},
{"skia/sk_resource_cache/rrect-blur_", "Masks"},
{"skia/sk_resource_cache/rects-blur_", "Masks"},
{"skia/sk_resource_cache/tessellated", "Shadows"},
};
skiapipeline::SkiaMemoryTracer cpuTracer(cpuResourceMap, false);
SkGraphics::DumpMemoryStatistics(&cpuTracer);
cpuTracer.logOutput(log);
log.appendFormat("GPU Caches:\n");
skiapipeline::SkiaMemoryTracer gpuTracer("category", true);
mGrContext->dumpMemoryStatistics(&gpuTracer);
gpuTracer.logOutput(log);
log.appendFormat("Other Caches:\n");
log.appendFormat(" Current / Maximum\n");
log.appendFormat(" VectorDrawableAtlas %6.2f kB / %6.2f KB (entries = %zu)\n", 0.0f, 0.0f,
(size_t)0);
if (renderState) {
if (renderState->mActiveLayers.size() > 0) {
log.appendFormat(" Layer Info:\n");
}
const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL
? "GlLayer"
: "VkLayer";
size_t layerMemoryTotal = 0;
for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin();
it != renderState->mActiveLayers.end(); it++) {
const Layer* layer = *it;
log.appendFormat(" %s size %dx%d\n", layerType, layer->getWidth(),
layer->getHeight());
layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4;
}
log.appendFormat(" Layers Total %6.2f KB (numLayers = %zu)\n",
layerMemoryTotal / 1024.0f, renderState->mActiveLayers.size());
}
log.appendFormat("Total GPU memory usage:\n");
gpuTracer.logTotals(log);
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */