Files
frameworks_base/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java
Doris Liu fc8e3cb768 Get animation update timing for AVD
The goal for this change is to get the timing for animation update. Since
AnimatorSet does not support update listeners, we have to go with the a different
approach, which sets up a value animator that runs between the start and end of
the AnimatorSet. We can then get the animation update timing from the ValueAnimator.

Bug: 26329675
Change-Id: Ibe7fce81eb6da5e05c87a732c1d3bc904b4e5e6f
(cherry picked from commit I378a0964da8f7090f65f6b56275a302e30668835)
2016-01-12 00:22:53 +00:00

771 lines
28 KiB
Java

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package android.graphics.drawable;
import android.animation.Animator;
import android.animation.AnimatorInflater;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.Animator.AnimatorListener;
import android.animation.ValueAnimator;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.content.res.ColorStateList;
import android.content.res.Resources;
import android.content.res.Resources.Theme;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Insets;
import android.graphics.Outline;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.util.ArrayMap;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import com.android.internal.R;
import org.xmlpull.v1.XmlPullParser;
import org.xmlpull.v1.XmlPullParserException;
import java.io.IOException;
import java.util.ArrayList;
/**
* This class uses {@link android.animation.ObjectAnimator} and
* {@link android.animation.AnimatorSet} to animate the properties of a
* {@link android.graphics.drawable.VectorDrawable} to create an animated drawable.
* <p>
* AnimatedVectorDrawable are normally defined as 3 separate XML files.
* </p>
* <p>
* First is the XML file for {@link android.graphics.drawable.VectorDrawable}.
* Note that we allow the animation to happen on the group's attributes and path's
* attributes, which requires they are uniquely named in this XML file. Groups
* and paths without animations do not need names.
* </p>
* <li>Here is a simple VectorDrawable in this vectordrawable.xml file.
* <pre>
* &lt;vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;
* android:height=&quot;64dp&quot;
* android:width=&quot;64dp&quot;
* android:viewportHeight=&quot;600&quot;
* android:viewportWidth=&quot;600&quot; &gt;
* &lt;group
* android:name=&quot;rotationGroup&quot;
* android:pivotX=&quot;300.0&quot;
* android:pivotY=&quot;300.0&quot;
* android:rotation=&quot;45.0&quot; &gt;
* &lt;path
* android:name=&quot;v&quot;
* android:fillColor=&quot;#000000&quot;
* android:pathData=&quot;M300,70 l 0,-70 70,70 0,0 -70,70z&quot; /&gt;
* &lt;/group&gt;
* &lt;/vector&gt;
* </pre></li>
* <p>
* Second is the AnimatedVectorDrawable's XML file, which defines the target
* VectorDrawable, the target paths and groups to animate, the properties of the
* path and group to animate and the animations defined as the ObjectAnimators
* or AnimatorSets.
* </p>
* <li>Here is a simple AnimatedVectorDrawable defined in this avd.xml file.
* Note how we use the names to refer to the groups and paths in the vectordrawable.xml.
* <pre>
* &lt;animated-vector xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;
* android:drawable=&quot;@drawable/vectordrawable&quot; &gt;
* &lt;target
* android:name=&quot;rotationGroup&quot;
* android:animation=&quot;@anim/rotation&quot; /&gt;
* &lt;target
* android:name=&quot;v&quot;
* android:animation=&quot;@anim/path_morph&quot; /&gt;
* &lt;/animated-vector&gt;
* </pre></li>
* <p>
* Last is the Animator XML file, which is the same as a normal ObjectAnimator
* or AnimatorSet.
* To complete this example, here are the 2 animator files used in avd.xml:
* rotation.xml and path_morph.xml.
* </p>
* <li>Here is the rotation.xml, which will rotate the target group for 360 degrees.
* <pre>
* &lt;objectAnimator
* android:duration=&quot;6000&quot;
* android:propertyName=&quot;rotation&quot;
* android:valueFrom=&quot;0&quot;
* android:valueTo=&quot;360&quot; /&gt;
* </pre></li>
* <li>Here is the path_morph.xml, which will morph the path from one shape to
* the other. Note that the paths must be compatible for morphing.
* In more details, the paths should have exact same length of commands , and
* exact same length of parameters for each commands.
* Note that the path strings are better stored in strings.xml for reusing.
* <pre>
* &lt;set xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;&gt;
* &lt;objectAnimator
* android:duration=&quot;3000&quot;
* android:propertyName=&quot;pathData&quot;
* android:valueFrom=&quot;M300,70 l 0,-70 70,70 0,0 -70,70z&quot;
* android:valueTo=&quot;M300,70 l 0,-70 70,0 0,140 -70,0 z&quot;
* android:valueType=&quot;pathType&quot;/&gt;
* &lt;/set&gt;
* </pre></li>
*
* @attr ref android.R.styleable#AnimatedVectorDrawable_drawable
* @attr ref android.R.styleable#AnimatedVectorDrawableTarget_name
* @attr ref android.R.styleable#AnimatedVectorDrawableTarget_animation
*/
public class AnimatedVectorDrawable extends Drawable implements Animatable2 {
private static final String LOGTAG = "AnimatedVectorDrawable";
private static final String ANIMATED_VECTOR = "animated-vector";
private static final String TARGET = "target";
private static final boolean DBG_ANIMATION_VECTOR_DRAWABLE = false;
/** Local, mutable animator set. */
private final AnimatorSet mAnimatorSet = new AnimatorSet();
// Setup a value animator to get animation update callbacks.
private final ValueAnimator mUpdateAnim = ValueAnimator.ofFloat(0f, 1f);
private final ValueAnimator.AnimatorUpdateListener mUpdateListener =
new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
invalidateSelf();
}
};
/**
* The resources against which this drawable was created. Used to attempt
* to inflate animators if applyTheme() doesn't get called.
*/
private Resources mRes;
private AnimatedVectorDrawableState mAnimatedVectorState;
/** Whether the animator set has been prepared. */
private boolean mHasAnimatorSet;
private boolean mMutated;
/** Use a internal AnimatorListener to support callbacks during animation events. */
private ArrayList<Animatable2.AnimationCallback> mAnimationCallbacks = null;
private AnimatorListener mAnimatorListener = null;
public AnimatedVectorDrawable() {
this(null, null);
}
private AnimatedVectorDrawable(AnimatedVectorDrawableState state, Resources res) {
mAnimatedVectorState = new AnimatedVectorDrawableState(state, mCallback, res);
mRes = res;
}
@Override
public Drawable mutate() {
if (!mMutated && super.mutate() == this) {
mAnimatedVectorState = new AnimatedVectorDrawableState(
mAnimatedVectorState, mCallback, mRes);
mMutated = true;
}
return this;
}
/**
* @hide
*/
public void clearMutated() {
super.clearMutated();
if (mAnimatedVectorState.mVectorDrawable != null) {
mAnimatedVectorState.mVectorDrawable.clearMutated();
}
mMutated = false;
}
@Override
public ConstantState getConstantState() {
mAnimatedVectorState.mChangingConfigurations = getChangingConfigurations();
return mAnimatedVectorState;
}
@Override
public int getChangingConfigurations() {
return super.getChangingConfigurations() | mAnimatedVectorState.getChangingConfigurations();
}
@Override
public void draw(Canvas canvas) {
mAnimatedVectorState.mVectorDrawable.draw(canvas);
if (isStarted()) {
invalidateSelf();
}
}
@Override
protected void onBoundsChange(Rect bounds) {
mAnimatedVectorState.mVectorDrawable.setBounds(bounds);
}
@Override
protected boolean onStateChange(int[] state) {
return mAnimatedVectorState.mVectorDrawable.setState(state);
}
@Override
protected boolean onLevelChange(int level) {
return mAnimatedVectorState.mVectorDrawable.setLevel(level);
}
@Override
public boolean onLayoutDirectionChanged(@View.ResolvedLayoutDir int layoutDirection) {
return mAnimatedVectorState.mVectorDrawable.setLayoutDirection(layoutDirection);
}
@Override
public int getAlpha() {
return mAnimatedVectorState.mVectorDrawable.getAlpha();
}
@Override
public void setAlpha(int alpha) {
mAnimatedVectorState.mVectorDrawable.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter colorFilter) {
mAnimatedVectorState.mVectorDrawable.setColorFilter(colorFilter);
}
@Override
public void setTintList(ColorStateList tint) {
mAnimatedVectorState.mVectorDrawable.setTintList(tint);
}
@Override
public void setHotspot(float x, float y) {
mAnimatedVectorState.mVectorDrawable.setHotspot(x, y);
}
@Override
public void setHotspotBounds(int left, int top, int right, int bottom) {
mAnimatedVectorState.mVectorDrawable.setHotspotBounds(left, top, right, bottom);
}
@Override
public void setTintMode(PorterDuff.Mode tintMode) {
mAnimatedVectorState.mVectorDrawable.setTintMode(tintMode);
}
@Override
public boolean setVisible(boolean visible, boolean restart) {
mAnimatedVectorState.mVectorDrawable.setVisible(visible, restart);
return super.setVisible(visible, restart);
}
@Override
public boolean isStateful() {
return mAnimatedVectorState.mVectorDrawable.isStateful();
}
@Override
public int getOpacity() {
return mAnimatedVectorState.mVectorDrawable.getOpacity();
}
@Override
public int getIntrinsicWidth() {
return mAnimatedVectorState.mVectorDrawable.getIntrinsicWidth();
}
@Override
public int getIntrinsicHeight() {
return mAnimatedVectorState.mVectorDrawable.getIntrinsicHeight();
}
@Override
public void getOutline(@NonNull Outline outline) {
mAnimatedVectorState.mVectorDrawable.getOutline(outline);
}
/** @hide */
@Override
public Insets getOpticalInsets() {
return mAnimatedVectorState.mVectorDrawable.getOpticalInsets();
}
@Override
public void inflate(Resources res, XmlPullParser parser, AttributeSet attrs, Theme theme)
throws XmlPullParserException, IOException {
final AnimatedVectorDrawableState state = mAnimatedVectorState;
int eventType = parser.getEventType();
float pathErrorScale = 1;
while (eventType != XmlPullParser.END_DOCUMENT) {
if (eventType == XmlPullParser.START_TAG) {
final String tagName = parser.getName();
if (ANIMATED_VECTOR.equals(tagName)) {
final TypedArray a = obtainAttributes(res, theme, attrs,
R.styleable.AnimatedVectorDrawable);
int drawableRes = a.getResourceId(
R.styleable.AnimatedVectorDrawable_drawable, 0);
if (drawableRes != 0) {
VectorDrawable vectorDrawable = (VectorDrawable) res.getDrawable(
drawableRes, theme).mutate();
vectorDrawable.setAllowCaching(false);
vectorDrawable.setCallback(mCallback);
pathErrorScale = vectorDrawable.getPixelSize();
if (state.mVectorDrawable != null) {
state.mVectorDrawable.setCallback(null);
}
state.mVectorDrawable = vectorDrawable;
}
a.recycle();
} else if (TARGET.equals(tagName)) {
final TypedArray a = obtainAttributes(res, theme, attrs,
R.styleable.AnimatedVectorDrawableTarget);
final String target = a.getString(
R.styleable.AnimatedVectorDrawableTarget_name);
final int animResId = a.getResourceId(
R.styleable.AnimatedVectorDrawableTarget_animation, 0);
if (animResId != 0) {
if (theme != null) {
final Animator objectAnimator = AnimatorInflater.loadAnimator(
res, theme, animResId, pathErrorScale);
state.addTargetAnimator(target, objectAnimator);
} else {
// The animation may be theme-dependent. As a
// workaround until Animator has full support for
// applyTheme(), postpone loading the animator
// until we have a theme in applyTheme().
state.addPendingAnimator(animResId, pathErrorScale, target);
}
}
a.recycle();
}
}
eventType = parser.next();
}
// If we don't have any pending animations, we don't need to hold a
// reference to the resources.
mRes = state.mPendingAnims == null ? null : res;
}
@Override
public boolean canApplyTheme() {
return (mAnimatedVectorState != null && mAnimatedVectorState.canApplyTheme())
|| super.canApplyTheme();
}
@Override
public void applyTheme(Theme t) {
super.applyTheme(t);
final VectorDrawable vectorDrawable = mAnimatedVectorState.mVectorDrawable;
if (vectorDrawable != null && vectorDrawable.canApplyTheme()) {
vectorDrawable.applyTheme(t);
}
if (t != null) {
mAnimatedVectorState.inflatePendingAnimators(t.getResources(), t);
}
// If we don't have any pending animations, we don't need to hold a
// reference to the resources.
if (mAnimatedVectorState.mPendingAnims == null) {
mRes = null;
}
}
private static class AnimatedVectorDrawableState extends ConstantState {
int mChangingConfigurations;
VectorDrawable mVectorDrawable;
/** Animators that require a theme before inflation. */
ArrayList<PendingAnimator> mPendingAnims;
/** Fully inflated animators awaiting cloning into an AnimatorSet. */
ArrayList<Animator> mAnimators;
/** Map of animators to their target object names */
ArrayMap<Animator, String> mTargetNameMap;
public AnimatedVectorDrawableState(AnimatedVectorDrawableState copy,
Callback owner, Resources res) {
if (copy != null) {
mChangingConfigurations = copy.mChangingConfigurations;
if (copy.mVectorDrawable != null) {
final ConstantState cs = copy.mVectorDrawable.getConstantState();
if (res != null) {
mVectorDrawable = (VectorDrawable) cs.newDrawable(res);
} else {
mVectorDrawable = (VectorDrawable) cs.newDrawable();
}
mVectorDrawable = (VectorDrawable) mVectorDrawable.mutate();
mVectorDrawable.setCallback(owner);
mVectorDrawable.setLayoutDirection(copy.mVectorDrawable.getLayoutDirection());
mVectorDrawable.setBounds(copy.mVectorDrawable.getBounds());
mVectorDrawable.setAllowCaching(false);
}
if (copy.mAnimators != null) {
mAnimators = new ArrayList<>(copy.mAnimators);
}
if (copy.mTargetNameMap != null) {
mTargetNameMap = new ArrayMap<>(copy.mTargetNameMap);
}
if (copy.mPendingAnims != null) {
mPendingAnims = new ArrayList<>(copy.mPendingAnims);
}
} else {
mVectorDrawable = new VectorDrawable();
}
}
@Override
public boolean canApplyTheme() {
return (mVectorDrawable != null && mVectorDrawable.canApplyTheme())
|| mPendingAnims != null || super.canApplyTheme();
}
@Override
public Drawable newDrawable() {
return new AnimatedVectorDrawable(this, null);
}
@Override
public Drawable newDrawable(Resources res) {
return new AnimatedVectorDrawable(this, res);
}
@Override
public int getChangingConfigurations() {
return mChangingConfigurations;
}
public void addPendingAnimator(int resId, float pathErrorScale, String target) {
if (mPendingAnims == null) {
mPendingAnims = new ArrayList<>(1);
}
mPendingAnims.add(new PendingAnimator(resId, pathErrorScale, target));
}
public void addTargetAnimator(String targetName, Animator animator) {
if (mAnimators == null) {
mAnimators = new ArrayList<>(1);
mTargetNameMap = new ArrayMap<>(1);
}
mAnimators.add(animator);
mTargetNameMap.put(animator, targetName);
if (DBG_ANIMATION_VECTOR_DRAWABLE) {
Log.v(LOGTAG, "add animator for target " + targetName + " " + animator);
}
}
/**
* Prepares a local set of mutable animators based on the constant
* state.
* <p>
* If there are any pending uninflated animators, attempts to inflate
* them immediately against the provided resources object.
*
* @param animatorSet the animator set to which the animators should
* be added
* @param res the resources against which to inflate any pending
* animators, or {@code null} if not available
*/
public void prepareLocalAnimators(@NonNull AnimatorSet animatorSet,
@Nullable Resources res) {
// Check for uninflated animators. We can remove this after we add
// support for Animator.applyTheme(). See comments in inflate().
if (mPendingAnims != null) {
// Attempt to load animators without applying a theme.
if (res != null) {
inflatePendingAnimators(res, null);
} else {
Log.e(LOGTAG, "Failed to load animators. Either the AnimatedVectorDrawable"
+ " must be created using a Resources object or applyTheme() must be"
+ " called with a non-null Theme object.");
}
mPendingAnims = null;
}
// Perform a deep copy of the constant state's animators.
final int count = mAnimators == null ? 0 : mAnimators.size();
if (count > 0) {
final Animator firstAnim = prepareLocalAnimator(0);
final AnimatorSet.Builder builder = animatorSet.play(firstAnim);
for (int i = 1; i < count; ++i) {
final Animator nextAnim = prepareLocalAnimator(i);
builder.with(nextAnim);
}
}
}
/**
* Prepares a local animator for the given index within the constant
* state's list of animators.
*
* @param index the index of the animator within the constant state
*/
private Animator prepareLocalAnimator(int index) {
final Animator animator = mAnimators.get(index);
final Animator localAnimator = animator.clone();
final String targetName = mTargetNameMap.get(animator);
final Object target = mVectorDrawable.getTargetByName(targetName);
localAnimator.setTarget(target);
return localAnimator;
}
/**
* Inflates pending animators, if any, against a theme. Clears the list of
* pending animators.
*
* @param t the theme against which to inflate the animators
*/
public void inflatePendingAnimators(@NonNull Resources res, @Nullable Theme t) {
final ArrayList<PendingAnimator> pendingAnims = mPendingAnims;
if (pendingAnims != null) {
mPendingAnims = null;
for (int i = 0, count = pendingAnims.size(); i < count; i++) {
final PendingAnimator pendingAnimator = pendingAnims.get(i);
final Animator objectAnimator = pendingAnimator.newInstance(res, t);
addTargetAnimator(pendingAnimator.target, objectAnimator);
}
}
}
/**
* Basically a constant state for Animators until we actually implement
* constant states for Animators.
*/
private static class PendingAnimator {
public final int animResId;
public final float pathErrorScale;
public final String target;
public PendingAnimator(int animResId, float pathErrorScale, String target) {
this.animResId = animResId;
this.pathErrorScale = pathErrorScale;
this.target = target;
}
public Animator newInstance(Resources res, Theme theme) {
return AnimatorInflater.loadAnimator(res, theme, animResId, pathErrorScale);
}
}
}
@Override
public boolean isRunning() {
return mAnimatorSet.isRunning();
}
private boolean isStarted() {
return mAnimatorSet.isStarted();
}
/**
* Resets the AnimatedVectorDrawable to the start state as specified in the animators.
*/
public void reset() {
// TODO: Use reverse or seek to implement reset, when AnimatorSet supports them.
start();
mAnimatorSet.cancel();
}
@Override
public void start() {
ensureAnimatorSet();
// If any one of the animator has not ended, do nothing.
if (isStarted()) {
return;
}
mAnimatorSet.start();
invalidateSelf();
}
@NonNull
private void ensureAnimatorSet() {
if (!mHasAnimatorSet) {
mAnimatedVectorState.prepareLocalAnimators(mAnimatorSet, mRes);
mHasAnimatorSet = true;
// Setup an infinitely running ValueAnimator, start it when AnimatorSet starts and
// end it when AnimatorSet ends, so we get the animation update timing for
// invalidating the drawable. Ideally, we would set an update listener on AnimatorSet,
// but since AnimatorSet doesn't support that yet, this is the alternative to achieve
// the same goal.
mUpdateAnim.setRepeatCount(ValueAnimator.INFINITE);
mUpdateAnim.addUpdateListener(mUpdateListener);
mAnimatorSet.addListener(new AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
mUpdateAnim.start();
}
@Override
public void onAnimationEnd(Animator animation) {
mUpdateAnim.end();
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
mRes = null;
}
}
@Override
public void stop() {
mAnimatorSet.end();
}
/**
* Reverses ongoing animations or starts pending animations in reverse.
* <p>
* NOTE: Only works if all animations support reverse. Otherwise, this will
* do nothing.
* @hide
*/
public void reverse() {
ensureAnimatorSet();
// Only reverse when all the animators can be reversed.
if (!canReverse()) {
Log.w(LOGTAG, "AnimatedVectorDrawable can't reverse()");
return;
}
mAnimatorSet.reverse();
invalidateSelf();
}
/**
* @hide
*/
public boolean canReverse() {
return mAnimatorSet.canReverse();
}
private final Callback mCallback = new Callback() {
@Override
public void invalidateDrawable(Drawable who) {
invalidateSelf();
}
@Override
public void scheduleDrawable(Drawable who, Runnable what, long when) {
scheduleSelf(what, when);
}
@Override
public void unscheduleDrawable(Drawable who, Runnable what) {
unscheduleSelf(what);
}
};
@Override
public void registerAnimationCallback(@NonNull AnimationCallback callback) {
if (callback == null) {
return;
}
// Add listener accordingly.
if (mAnimationCallbacks == null) {
mAnimationCallbacks = new ArrayList<>();
}
mAnimationCallbacks.add(callback);
if (mAnimatorListener == null) {
// Create a animator listener and trigger the callback events when listener is
// triggered.
mAnimatorListener = new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
ArrayList<AnimationCallback> tmpCallbacks = new ArrayList<>(mAnimationCallbacks);
int size = tmpCallbacks.size();
for (int i = 0; i < size; i ++) {
tmpCallbacks.get(i).onAnimationStart(AnimatedVectorDrawable.this);
}
}
@Override
public void onAnimationEnd(Animator animation) {
ArrayList<AnimationCallback> tmpCallbacks = new ArrayList<>(mAnimationCallbacks);
int size = tmpCallbacks.size();
for (int i = 0; i < size; i ++) {
tmpCallbacks.get(i).onAnimationEnd(AnimatedVectorDrawable.this);
}
}
};
}
mAnimatorSet.addListener(mAnimatorListener);
}
// A helper function to clean up the animator listener in the mAnimatorSet.
private void removeAnimatorSetListener() {
if (mAnimatorListener != null) {
mAnimatorSet.removeListener(mAnimatorListener);
mAnimatorListener = null;
}
}
@Override
public boolean unregisterAnimationCallback(@NonNull AnimationCallback callback) {
if (mAnimationCallbacks == null || callback == null) {
// Nothing to be removed.
return false;
}
boolean removed = mAnimationCallbacks.remove(callback);
// When the last call back unregistered, remove the listener accordingly.
if (mAnimationCallbacks.size() == 0) {
removeAnimatorSetListener();
}
return removed;
}
@Override
public void clearAnimationCallbacks() {
removeAnimatorSetListener();
if (mAnimationCallbacks == null) {
return;
}
mAnimationCallbacks.clear();
}
}