Region clipping, using Canvas.clipPath or Canvas.clipRegion, requires a stencil buffer to be always present. In addition, extra wiring is required in JNI and display lists. This change only adds the necessary JNI/C++ APIs and some extra plumbing to start the real work on properly supporting region clipping. A new debug define called DEBUG_CLIP_REGIONS can be used to draw the current clip region. It is off by default, as is region clipping. The default implementation of clipPath() and clipRegion(), now in native, mimics the previous Dalvik implementation to prevent regressions. Change-Id: I7903e7cfd7412b9b9b622566d4dbfce7bdcec00c
221 lines
6.0 KiB
C++
221 lines
6.0 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Snapshot.h"
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#include <SkCanvas.h>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors
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///////////////////////////////////////////////////////////////////////////////
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Snapshot::Snapshot(): flags(0), previous(NULL), layer(NULL), fbo(0),
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invisible(false), empty(false), alpha(1.0f) {
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transform = &mTransformRoot;
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clipRect = &mClipRectRoot;
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region = NULL;
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clipRegion = NULL;
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}
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/**
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* Copies the specified snapshot/ The specified snapshot is stored as
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* the previous snapshot.
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*/
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Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags):
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flags(0), previous(s), layer(NULL), fbo(s->fbo),
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invisible(s->invisible), empty(false),
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viewport(s->viewport), height(s->height), alpha(s->alpha) {
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clipRegion = NULL;
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if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
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mTransformRoot.load(*s->transform);
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transform = &mTransformRoot;
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} else {
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transform = s->transform;
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}
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if (saveFlags & SkCanvas::kClip_SaveFlag) {
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mClipRectRoot.set(*s->clipRect);
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clipRect = &mClipRectRoot;
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#if STENCIL_BUFFER_SIZE
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if (s->clipRegion) {
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mClipRegionRoot.op(*s->clipRegion, SkRegion::kUnion_Op);
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clipRegion = &mClipRegionRoot;
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}
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#endif
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} else {
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clipRect = s->clipRect;
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#if STENCIL_BUFFER_SIZE
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clipRegion = s->clipRegion;
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#endif
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}
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if (s->flags & Snapshot::kFlagFboTarget) {
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flags |= Snapshot::kFlagFboTarget;
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region = s->region;
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} else {
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region = NULL;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Clipping
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::ensureClipRegion() {
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#if STENCIL_BUFFER_SIZE
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if (!clipRegion) {
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clipRegion = &mClipRegionRoot;
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clipRegion->setRect(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
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}
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#endif
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}
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void Snapshot::copyClipRectFromRegion() {
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#if STENCIL_BUFFER_SIZE
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if (!clipRegion->isEmpty()) {
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const SkIRect& bounds = clipRegion->getBounds();
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clipRect->set(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
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if (clipRegion->isRect()) {
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clipRegion->setEmpty();
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clipRegion = NULL;
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}
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} else {
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clipRect->setEmpty();
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clipRegion = NULL;
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}
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#endif
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}
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bool Snapshot::clipRegionOp(float left, float top, float right, float bottom, SkRegion::Op op) {
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#if STENCIL_BUFFER_SIZE
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SkIRect tmp;
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tmp.set(left, top, right, bottom);
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clipRegion->op(tmp, op);
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copyClipRectFromRegion();
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return true;
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#else
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return false;
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#endif
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}
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bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) {
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Rect r(left, top, right, bottom);
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transform->mapRect(r);
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return clipTransformed(r, op);
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}
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bool Snapshot::clipTransformed(const Rect& r, SkRegion::Op op) {
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bool clipped = false;
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switch (op) {
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case SkRegion::kIntersect_Op: {
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if (CC_UNLIKELY(clipRegion)) {
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ensureClipRegion();
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clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, SkRegion::kIntersect_Op);
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} else {
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clipped = clipRect->intersect(r);
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if (!clipped) {
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clipRect->setEmpty();
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clipped = true;
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}
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}
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break;
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}
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case SkRegion::kUnion_Op: {
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if (CC_UNLIKELY(clipRegion)) {
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ensureClipRegion();
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clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, SkRegion::kUnion_Op);
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} else {
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clipped = clipRect->unionWith(r);
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}
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break;
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}
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case SkRegion::kReplace_Op: {
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setClip(r.left, r.top, r.right, r.bottom);
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clipped = true;
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break;
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}
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default: {
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ensureClipRegion();
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clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, op);
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break;
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}
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}
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if (clipped) {
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flags |= Snapshot::kFlagClipSet;
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}
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return clipped;
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}
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void Snapshot::setClip(float left, float top, float right, float bottom) {
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clipRect->set(left, top, right, bottom);
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#if STENCIL_BUFFER_SIZE
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if (clipRegion) {
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clipRegion->setEmpty();
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clipRegion = NULL;
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}
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#endif
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flags |= Snapshot::kFlagClipSet;
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}
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bool Snapshot::hasPerspectiveTransform() const {
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return transform->isPerspective();
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}
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const Rect& Snapshot::getLocalClip() {
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mat4 inverse;
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inverse.loadInverse(*transform);
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mLocalClip.set(*clipRect);
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inverse.mapRect(mLocalClip);
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return mLocalClip;
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}
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void Snapshot::resetClip(float left, float top, float right, float bottom) {
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clipRect = &mClipRectRoot;
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setClip(left, top, right, bottom);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Transforms
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::resetTransform(float x, float y, float z) {
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transform = &mTransformRoot;
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transform->loadTranslate(x, y, z);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Queries
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///////////////////////////////////////////////////////////////////////////////
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bool Snapshot::isIgnored() const {
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return invisible || empty;
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}
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}; // namespace uirenderer
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}; // namespace android
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