Files
frameworks_base/services/java/com/android/server/wm/ScreenRotationAnimation.java
Dianne Hackborn 4dcece8e50 Fix issue where screen rotations would stop animating.
If we went through the update loop multiple times, and had finished
animating the first time, we would blow away that information the
second time and never kill the animation.

Also moved killing the animation back up to the animation step --
this involves destroying surfaces and such, and so really should
be done as part of the surface transaction.  We can also consider
the screen rotation animation object to be owned by the animation,
so it can destroy it when done.

Change-Id: If24356c509c66d046f2ddfd9ad5bfe12504d7716
2012-02-13 10:37:08 -08:00

623 lines
27 KiB
Java

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm;
import java.io.PrintWriter;
import android.content.Context;
import android.graphics.Matrix;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.util.Slog;
import android.view.Surface;
import android.view.SurfaceSession;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.animation.Transformation;
class ScreenRotationAnimation {
static final String TAG = "ScreenRotationAnimation";
static final boolean DEBUG_STATE = false;
static final boolean DEBUG_TRANSFORMS = false;
static final int FREEZE_LAYER = WindowManagerService.TYPE_LAYER_MULTIPLIER * 200;
final Context mContext;
Surface mSurface;
BlackFrame mBlackFrame;
int mWidth, mHeight;
int mSnapshotRotation;
int mSnapshotDeltaRotation;
int mOriginalRotation;
int mOriginalWidth, mOriginalHeight;
int mCurRotation;
// For all animations, "exit" is for the UI elements that are going
// away (that is the snapshot of the old screen), and "enter" is for
// the new UI elements that are appearing (that is the active windows
// in their final orientation).
// The starting animation for the exiting and entering elements. This
// animation applies a transformation while the rotation is in progress.
// It is started immediately, before the new entering UI is ready.
Animation mStartExitAnimation;
final Transformation mStartExitTransformation = new Transformation();
Animation mStartEnterAnimation;
final Transformation mStartEnterTransformation = new Transformation();
// The finishing animation for the exiting and entering elements. This
// animation needs to undo the transformation of the starting animation.
// It starts running once the new rotation UI elements are ready to be
// displayed.
Animation mFinishExitAnimation;
final Transformation mFinishExitTransformation = new Transformation();
Animation mFinishEnterAnimation;
final Transformation mFinishEnterTransformation = new Transformation();
// The current active animation to move from the old to the new rotated
// state. Which animation is run here will depend on the old and new
// rotations.
Animation mRotateExitAnimation;
final Transformation mRotateExitTransformation = new Transformation();
Animation mRotateEnterAnimation;
final Transformation mRotateEnterTransformation = new Transformation();
// A previously running rotate animation. This will be used if we need
// to switch to a new rotation before finishing the previous one.
Animation mLastRotateExitAnimation;
final Transformation mLastRotateExitTransformation = new Transformation();
Animation mLastRotateEnterAnimation;
final Transformation mLastRotateEnterTransformation = new Transformation();
// Complete transformations being applied.
final Transformation mExitTransformation = new Transformation();
final Transformation mEnterTransformation = new Transformation();
boolean mStarted;
boolean mAnimRunning;
boolean mFinishAnimReady;
long mFinishAnimStartTime;
final Matrix mSnapshotInitialMatrix = new Matrix();
final Matrix mSnapshotFinalMatrix = new Matrix();
final Matrix mTmpMatrix = new Matrix();
final float[] mTmpFloats = new float[9];
public void printTo(String prefix, PrintWriter pw) {
pw.print(prefix); pw.print("mSurface="); pw.print(mSurface);
pw.print(" mWidth="); pw.print(mWidth);
pw.print(" mHeight="); pw.println(mHeight);
pw.print(prefix); pw.print("mBlackFrame="); pw.println(mBlackFrame);
pw.print(prefix); pw.print("mSnapshotRotation="); pw.print(mSnapshotRotation);
pw.print(" mSnapshotDeltaRotation="); pw.print(mSnapshotDeltaRotation);
pw.print(" mCurRotation="); pw.println(mCurRotation);
pw.print(prefix); pw.print("mOriginalRotation="); pw.print(mOriginalRotation);
pw.print(" mOriginalWidth="); pw.print(mOriginalWidth);
pw.print(" mOriginalHeight="); pw.println(mOriginalHeight);
pw.print(prefix); pw.print("mStarted="); pw.print(mStarted);
pw.print(" mAnimRunning="); pw.print(mAnimRunning);
pw.print(" mFinishAnimReady="); pw.print(mFinishAnimReady);
pw.print(" mFinishAnimStartTime="); pw.println(mFinishAnimStartTime);
pw.print(prefix); pw.print("mStartExitAnimation="); pw.print(mStartExitAnimation);
pw.print(" "); mStartExitTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mStartEnterAnimation="); pw.print(mStartEnterAnimation);
pw.print(" "); mStartEnterTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mFinishExitAnimation="); pw.print(mFinishExitAnimation);
pw.print(" "); mFinishExitTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mFinishEnterAnimation="); pw.print(mFinishEnterAnimation);
pw.print(" "); mFinishEnterTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mRotateExitAnimation="); pw.print(mRotateExitAnimation);
pw.print(" "); mRotateExitTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mRotateEnterAnimation="); pw.print(mRotateEnterAnimation);
pw.print(" "); mRotateEnterTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mLastRotateExitAnimation=");
pw.print(mLastRotateExitAnimation);
pw.print(" "); mLastRotateExitTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mExitTransformation=");
mExitTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mEnterTransformation=");
mEnterTransformation.printShortString(pw); pw.println();
pw.print(prefix); pw.print("mSnapshotInitialMatrix=");
mSnapshotInitialMatrix.printShortString(pw);
pw.print(" mSnapshotFinalMatrix="); mSnapshotFinalMatrix.printShortString(pw);
pw.println();
}
public ScreenRotationAnimation(Context context, SurfaceSession session,
boolean inTransaction, int originalWidth, int originalHeight, int originalRotation) {
mContext = context;
// Screenshot does NOT include rotation!
mSnapshotRotation = 0;
if (originalRotation == Surface.ROTATION_90
|| originalRotation == Surface.ROTATION_270) {
mWidth = originalHeight;
mHeight = originalWidth;
} else {
mWidth = originalWidth;
mHeight = originalHeight;
}
mOriginalRotation = originalRotation;
mOriginalWidth = originalWidth;
mOriginalHeight = originalHeight;
if (!inTransaction) {
if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
">>> OPEN TRANSACTION ScreenRotationAnimation");
Surface.openTransaction();
}
try {
try {
mSurface = new Surface(session, 0, "FreezeSurface",
-1, mWidth, mHeight, PixelFormat.OPAQUE, Surface.FX_SURFACE_SCREENSHOT | Surface.HIDDEN);
if (mSurface == null || !mSurface.isValid()) {
// Screenshot failed, punt.
mSurface = null;
return;
}
mSurface.setLayer(FREEZE_LAYER + 1);
mSurface.show();
} catch (Surface.OutOfResourcesException e) {
Slog.w(TAG, "Unable to allocate freeze surface", e);
}
if (WindowManagerService.SHOW_TRANSACTIONS ||
WindowManagerService.SHOW_SURFACE_ALLOC) Slog.i(WindowManagerService.TAG,
" FREEZE " + mSurface + ": CREATE");
setRotation(originalRotation);
} finally {
if (!inTransaction) {
Surface.closeTransaction();
if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
"<<< CLOSE TRANSACTION ScreenRotationAnimation");
}
}
}
boolean hasScreenshot() {
return mSurface != null;
}
static int deltaRotation(int oldRotation, int newRotation) {
int delta = newRotation - oldRotation;
if (delta < 0) delta += 4;
return delta;
}
void setSnapshotTransform(Matrix matrix, float alpha) {
if (mSurface != null) {
matrix.getValues(mTmpFloats);
mSurface.setPosition(mTmpFloats[Matrix.MTRANS_X],
mTmpFloats[Matrix.MTRANS_Y]);
mSurface.setMatrix(
mTmpFloats[Matrix.MSCALE_X], mTmpFloats[Matrix.MSKEW_Y],
mTmpFloats[Matrix.MSKEW_X], mTmpFloats[Matrix.MSCALE_Y]);
mSurface.setAlpha(alpha);
if (DEBUG_TRANSFORMS) {
float[] srcPnts = new float[] { 0, 0, mWidth, mHeight };
float[] dstPnts = new float[4];
matrix.mapPoints(dstPnts, srcPnts);
Slog.i(TAG, "Original : (" + srcPnts[0] + "," + srcPnts[1]
+ ")-(" + srcPnts[2] + "," + srcPnts[3] + ")");
Slog.i(TAG, "Transformed: (" + dstPnts[0] + "," + dstPnts[1]
+ ")-(" + dstPnts[2] + "," + dstPnts[3] + ")");
}
}
}
public static void createRotationMatrix(int rotation, int width, int height,
Matrix outMatrix) {
switch (rotation) {
case Surface.ROTATION_0:
outMatrix.reset();
break;
case Surface.ROTATION_90:
outMatrix.setRotate(90, 0, 0);
outMatrix.postTranslate(height, 0);
break;
case Surface.ROTATION_180:
outMatrix.setRotate(180, 0, 0);
outMatrix.postTranslate(width, height);
break;
case Surface.ROTATION_270:
outMatrix.setRotate(270, 0, 0);
outMatrix.postTranslate(0, width);
break;
}
}
// Must be called while in a transaction.
private void setRotation(int rotation) {
mCurRotation = rotation;
// Compute the transformation matrix that must be applied
// to the snapshot to make it stay in the same original position
// with the current screen rotation.
int delta = deltaRotation(rotation, mSnapshotRotation);
createRotationMatrix(delta, mWidth, mHeight, mSnapshotInitialMatrix);
if (DEBUG_STATE) Slog.v(TAG, "**** ROTATION: " + delta);
setSnapshotTransform(mSnapshotInitialMatrix, 1.0f);
}
// Must be called while in a transaction.
public boolean setRotation(int rotation, SurfaceSession session,
long maxAnimationDuration, float animationScale, int finalWidth, int finalHeight) {
setRotation(rotation);
return startAnimation(session, maxAnimationDuration, animationScale,
finalWidth, finalHeight, false);
}
/**
* Returns true if animating.
*/
private boolean startAnimation(SurfaceSession session, long maxAnimationDuration,
float animationScale, int finalWidth, int finalHeight, boolean dismissing) {
if (mSurface == null) {
// Can't do animation.
return false;
}
if (mStarted) {
return true;
}
mStarted = true;
boolean firstStart = false;
// Figure out how the screen has moved from the original rotation.
int delta = deltaRotation(mCurRotation, mOriginalRotation);
if (mFinishExitAnimation == null && (!dismissing || delta != Surface.ROTATION_0)) {
if (DEBUG_STATE) Slog.v(TAG, "Creating start and finish animations");
firstStart = true;
mStartExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_start_exit);
mStartEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_start_enter);
mFinishExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_finish_exit);
mFinishEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_finish_enter);
}
if (DEBUG_STATE) Slog.v(TAG, "Rotation delta: " + delta + " finalWidth="
+ finalWidth + " finalHeight=" + finalHeight
+ " origWidth=" + mOriginalWidth + " origHeight=" + mOriginalHeight);
switch (delta) {
case Surface.ROTATION_0:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_0_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_0_enter);
break;
case Surface.ROTATION_90:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_plus_90_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_plus_90_enter);
break;
case Surface.ROTATION_180:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_180_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_180_enter);
break;
case Surface.ROTATION_270:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_minus_90_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
com.android.internal.R.anim.screen_rotate_minus_90_enter);
break;
}
// Initialize the animations. This is a hack, redefining what "parent"
// means to allow supplying the last and next size. In this definition
// "%p" is the original (let's call it "previous") size, and "%" is the
// screen's current/new size.
if (firstStart) {
if (DEBUG_STATE) Slog.v(TAG, "Initializing start and finish animations");
mStartEnterAnimation.initialize(finalWidth, finalHeight,
mOriginalWidth, mOriginalHeight);
mStartExitAnimation.initialize(finalWidth, finalHeight,
mOriginalWidth, mOriginalHeight);
mFinishEnterAnimation.initialize(finalWidth, finalHeight,
mOriginalWidth, mOriginalHeight);
mFinishExitAnimation.initialize(finalWidth, finalHeight,
mOriginalWidth, mOriginalHeight);
}
mRotateEnterAnimation.initialize(finalWidth, finalHeight, mOriginalWidth, mOriginalHeight);
mRotateExitAnimation.initialize(finalWidth, finalHeight, mOriginalWidth, mOriginalHeight);
mAnimRunning = false;
mFinishAnimReady = false;
mFinishAnimStartTime = -1;
if (firstStart) {
mStartExitAnimation.restrictDuration(maxAnimationDuration);
mStartExitAnimation.scaleCurrentDuration(animationScale);
mStartEnterAnimation.restrictDuration(maxAnimationDuration);
mStartEnterAnimation.scaleCurrentDuration(animationScale);
mFinishExitAnimation.restrictDuration(maxAnimationDuration);
mFinishExitAnimation.scaleCurrentDuration(animationScale);
mFinishEnterAnimation.restrictDuration(maxAnimationDuration);
mFinishEnterAnimation.scaleCurrentDuration(animationScale);
}
mRotateExitAnimation.restrictDuration(maxAnimationDuration);
mRotateExitAnimation.scaleCurrentDuration(animationScale);
mRotateEnterAnimation.restrictDuration(maxAnimationDuration);
mRotateEnterAnimation.scaleCurrentDuration(animationScale);
if (mBlackFrame == null) {
if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i(
WindowManagerService.TAG,
">>> OPEN TRANSACTION ScreenRotationAnimation.startAnimation");
Surface.openTransaction();
try {
Rect outer = new Rect(-finalWidth*1, -finalHeight*1, finalWidth*2, finalHeight*2);
Rect inner = new Rect(0, 0, finalWidth, finalHeight);
mBlackFrame = new BlackFrame(session, outer, inner, FREEZE_LAYER);
} catch (Surface.OutOfResourcesException e) {
Slog.w(TAG, "Unable to allocate black surface", e);
} finally {
Surface.closeTransaction();
if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i(
WindowManagerService.TAG,
"<<< CLOSE TRANSACTION ScreenRotationAnimation.startAnimation");
}
}
return true;
}
/**
* Returns true if animating.
*/
public boolean dismiss(SurfaceSession session, long maxAnimationDuration,
float animationScale, int finalWidth, int finalHeight) {
if (DEBUG_STATE) Slog.v(TAG, "Dismiss!");
if (mSurface == null) {
// Can't do animation.
return false;
}
if (!mStarted) {
startAnimation(session, maxAnimationDuration, animationScale, finalWidth, finalHeight,
true);
}
if (!mStarted) {
return false;
}
if (DEBUG_STATE) Slog.v(TAG, "Setting mFinishAnimReady = true");
mFinishAnimReady = true;
return true;
}
public void kill() {
if (DEBUG_STATE) Slog.v(TAG, "Kill!");
if (mSurface != null) {
if (WindowManagerService.SHOW_TRANSACTIONS ||
WindowManagerService.SHOW_SURFACE_ALLOC) Slog.i(WindowManagerService.TAG,
" FREEZE " + mSurface + ": DESTROY");
mSurface.destroy();
mSurface = null;
}
if (mBlackFrame != null) {
mBlackFrame.kill();
mBlackFrame = null;
}
if (mStartExitAnimation != null) {
mStartExitAnimation.cancel();
mStartExitAnimation = null;
}
if (mStartEnterAnimation != null) {
mStartEnterAnimation.cancel();
mStartEnterAnimation = null;
}
if (mFinishExitAnimation != null) {
mFinishExitAnimation.cancel();
mFinishExitAnimation = null;
}
if (mStartEnterAnimation != null) {
mStartEnterAnimation.cancel();
mStartEnterAnimation = null;
}
if (mRotateExitAnimation != null) {
mRotateExitAnimation.cancel();
mRotateExitAnimation = null;
}
if (mRotateEnterAnimation != null) {
mRotateEnterAnimation.cancel();
mRotateEnterAnimation = null;
}
}
public boolean isAnimating() {
return mStartEnterAnimation != null || mStartExitAnimation != null
&& mFinishEnterAnimation != null || mFinishExitAnimation != null
&& mRotateEnterAnimation != null || mRotateExitAnimation != null;
}
public boolean stepAnimation(long now) {
if (!isAnimating()) {
if (DEBUG_STATE) Slog.v(TAG, "Step: no animations running");
return false;
}
if (!mAnimRunning) {
if (DEBUG_STATE) Slog.v(TAG, "Step: starting start, finish, rotate");
if (mStartEnterAnimation != null) {
mStartEnterAnimation.setStartTime(now);
}
if (mStartExitAnimation != null) {
mStartExitAnimation.setStartTime(now);
}
if (mFinishEnterAnimation != null) {
mFinishEnterAnimation.setStartTime(0);
}
if (mFinishExitAnimation != null) {
mFinishExitAnimation.setStartTime(0);
}
if (mRotateEnterAnimation != null) {
mRotateEnterAnimation.setStartTime(now);
}
if (mRotateExitAnimation != null) {
mRotateExitAnimation.setStartTime(now);
}
mAnimRunning = true;
}
if (mFinishAnimReady && mFinishAnimStartTime < 0) {
if (DEBUG_STATE) Slog.v(TAG, "Step: finish anim now ready");
mFinishAnimStartTime = now;
}
// If the start animation is no longer running, we want to keep its
// transformation intact until the finish animation also completes.
boolean moreStartExit = false;
if (mStartExitAnimation != null) {
mStartExitTransformation.clear();
moreStartExit = mStartExitAnimation.getTransformation(now, mStartExitTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped start exit: " + mStartExitTransformation);
if (!moreStartExit) {
if (DEBUG_STATE) Slog.v(TAG, "Start exit animation done!");
mStartExitAnimation.cancel();
mStartExitAnimation = null;
}
}
boolean moreStartEnter = false;
if (mStartEnterAnimation != null) {
mStartEnterTransformation.clear();
moreStartEnter = mStartEnterAnimation.getTransformation(now, mStartEnterTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped start enter: " + mStartEnterTransformation);
if (!moreStartEnter) {
if (DEBUG_STATE) Slog.v(TAG, "Start enter animation done!");
mStartEnterAnimation.cancel();
mStartEnterAnimation = null;
}
}
long finishNow = mFinishAnimReady ? (now - mFinishAnimStartTime) : 0;
if (DEBUG_STATE) Slog.v(TAG, "Step: finishNow=" + finishNow);
mFinishExitTransformation.clear();
boolean moreFinishExit = false;
if (mFinishExitAnimation != null) {
moreFinishExit = mFinishExitAnimation.getTransformation(finishNow, mFinishExitTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped finish exit: " + mFinishExitTransformation);
if (!moreStartExit && !moreFinishExit) {
if (DEBUG_STATE) Slog.v(TAG, "Finish exit animation done, clearing start/finish anims!");
mStartExitTransformation.clear();
mFinishExitAnimation.cancel();
mFinishExitAnimation = null;
mFinishExitTransformation.clear();
}
}
mFinishEnterTransformation.clear();
boolean moreFinishEnter = false;
if (mFinishEnterAnimation != null) {
moreFinishEnter = mFinishEnterAnimation.getTransformation(finishNow, mFinishEnterTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped finish enter: " + mFinishEnterTransformation);
if (!moreStartEnter && !moreFinishEnter) {
if (DEBUG_STATE) Slog.v(TAG, "Finish enter animation done, clearing start/finish anims!");
mStartEnterTransformation.clear();
mFinishEnterAnimation.cancel();
mFinishEnterAnimation = null;
mFinishEnterTransformation.clear();
}
}
mRotateExitTransformation.clear();
boolean moreRotateExit = false;
if (mRotateExitAnimation != null) {
moreRotateExit = mRotateExitAnimation.getTransformation(now, mRotateExitTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped rotate exit: " + mRotateExitTransformation);
}
if (!moreFinishExit && !moreRotateExit) {
if (DEBUG_STATE) Slog.v(TAG, "Rotate exit animation done!");
mRotateExitAnimation.cancel();
mRotateExitAnimation = null;
mRotateExitTransformation.clear();
}
mRotateEnterTransformation.clear();
boolean moreRotateEnter = false;
if (mRotateEnterAnimation != null) {
moreRotateEnter = mRotateEnterAnimation.getTransformation(now, mRotateEnterTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Stepped rotate enter: " + mRotateEnterTransformation);
}
if (!moreFinishEnter && !moreRotateEnter) {
if (DEBUG_STATE) Slog.v(TAG, "Rotate enter animation done!");
mRotateEnterAnimation.cancel();
mRotateEnterAnimation = null;
mRotateEnterTransformation.clear();
}
mExitTransformation.set(mRotateExitTransformation);
mExitTransformation.compose(mStartExitTransformation);
mExitTransformation.compose(mFinishExitTransformation);
mEnterTransformation.set(mRotateEnterTransformation);
mEnterTransformation.compose(mStartEnterTransformation);
mEnterTransformation.compose(mFinishEnterTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Final exit: " + mExitTransformation);
if (DEBUG_TRANSFORMS) Slog.v(TAG, "Final enter: " + mEnterTransformation);
if (!moreStartExit && !moreFinishExit && !moreRotateExit) {
if (mSurface != null) {
if (DEBUG_STATE) Slog.v(TAG, "Exit animations done, hiding screenshot surface");
mSurface.hide();
}
}
if (!moreStartEnter && !moreFinishEnter && !moreRotateEnter) {
if (mBlackFrame != null) {
if (DEBUG_STATE) Slog.v(TAG, "Enter animations done, hiding black frame");
mBlackFrame.hide();
}
} else {
if (mBlackFrame != null) {
mBlackFrame.setMatrix(mEnterTransformation.getMatrix());
}
}
mSnapshotFinalMatrix.setConcat(mExitTransformation.getMatrix(), mSnapshotInitialMatrix);
setSnapshotTransform(mSnapshotFinalMatrix, mExitTransformation.getAlpha());
final boolean more = moreStartEnter || moreStartExit || moreFinishEnter || moreFinishExit
|| moreRotateEnter || moreRotateExit || !mFinishAnimReady;
if (DEBUG_STATE) Slog.v(TAG, "Step: more=" + more);
return more;
}
public Transformation getEnterTransformation() {
return mEnterTransformation;
}
}