Add support for the following drawing functions: - drawBitmap(int[]...) - drawPaint() Optimizes shader state changes by enabling/disabling attribute arrays only when needed. Adds quick rejects when drawing trivial shapes to avoid unnecessary OpenGL operations. Change-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9
56 lines
1.7 KiB
Java
56 lines
1.7 KiB
Java
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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/**
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* Shader used to draw a bitmap as a texture. The bitmap can be repeated or
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* mirrored by setting the tiling mode.
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*/
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public class BitmapShader extends Shader {
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/**
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* We hold on just for the GC, since our native counterpart is using it.
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*
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* @hide
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*/
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public Bitmap mBitmap;
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/**
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* @hide
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*/
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public int mTileX;
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/**
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* @hide
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*/
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public int mTileY;
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/**
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* Call this to create a new shader that will draw with a bitmap.
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*
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* @param bitmap The bitmap to use inside the shader
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* @param tileX The tiling mode for x to draw the bitmap in.
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* @param tileY The tiling mode for y to draw the bitmap in.
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*/
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public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
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mBitmap = bitmap;
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mTileX = tileX.nativeInt;
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mTileY = tileY.nativeInt;
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native_instance = nativeCreate(bitmap.ni(), mTileX, mTileY);
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}
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private static native int nativeCreate(int native_bitmap, int shaderTileModeX,
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int shaderTileModeY);
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}
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