Files
frameworks_base/media/java/android/media/AudioFormat.java
Mikhail Naganov e1f9659e5d Enhance channel masks conversion between AIDL and SDK
Provide conversion for layouts not listed in
AudioChannelLayout::LAYOUT_* constants. In this case
the conversion is performed on bit-by-bit correspondence
between AudioChannelLayout::CHANNEL_* constants and
SDK channel bits from AudioFormat.

Added missing input channel bits to AudioFormat to match
native. Currently hidden, since we would need to update
docs if we reveal these bits and masks to apps.

Bug: 198812639
Bug: 204362366
Test: atest AidlConversionUnitTests
Change-Id: I7cb80fef2bfe9513f16dc632b22ef81b1e0f0526
2021-11-02 20:48:33 +00:00

1498 lines
68 KiB
Java

/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.media;
import android.annotation.IntDef;
import android.annotation.IntRange;
import android.annotation.NonNull;
import android.annotation.TestApi;
import android.compat.annotation.UnsupportedAppUsage;
import android.os.Build;
import android.os.Parcel;
import android.os.Parcelable;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Arrays;
import java.util.Objects;
/**
* The {@link AudioFormat} class is used to access a number of audio format and
* channel configuration constants. They are for instance used
* in {@link AudioTrack} and {@link AudioRecord}, as valid values in individual parameters of
* constructors like {@link AudioTrack#AudioTrack(int, int, int, int, int, int)}, where the fourth
* parameter is one of the <code>AudioFormat.ENCODING_*</code> constants.
* The <code>AudioFormat</code> constants are also used in {@link MediaFormat} to specify
* audio related values commonly used in media, such as for {@link MediaFormat#KEY_CHANNEL_MASK}.
* <p>The {@link AudioFormat.Builder} class can be used to create instances of
* the <code>AudioFormat</code> format class.
* Refer to
* {@link AudioFormat.Builder} for documentation on the mechanics of the configuration and building
* of such instances. Here we describe the main concepts that the <code>AudioFormat</code> class
* allow you to convey in each instance, they are:
* <ol>
* <li><a href="#sampleRate">sample rate</a>
* <li><a href="#encoding">encoding</a>
* <li><a href="#channelMask">channel masks</a>
* </ol>
* <p>Closely associated with the <code>AudioFormat</code> is the notion of an
* <a href="#audioFrame">audio frame</a>, which is used throughout the documentation
* to represent the minimum size complete unit of audio data.
*
* <h4 id="sampleRate">Sample rate</h4>
* <p>Expressed in Hz, the sample rate in an <code>AudioFormat</code> instance expresses the number
* of audio samples for each channel per second in the content you are playing or recording. It is
* not the sample rate
* at which content is rendered or produced. For instance a sound at a media sample rate of 8000Hz
* can be played on a device operating at a sample rate of 48000Hz; the sample rate conversion is
* automatically handled by the platform, it will not play at 6x speed.
*
* <p>As of API {@link android.os.Build.VERSION_CODES#M},
* sample rates up to 192kHz are supported
* for <code>AudioRecord</code> and <code>AudioTrack</code>, with sample rate conversion
* performed as needed.
* To improve efficiency and avoid lossy conversions, it is recommended to match the sample rate
* for <code>AudioRecord</code> and <code>AudioTrack</code> to the endpoint device
* sample rate, and limit the sample rate to no more than 48kHz unless there are special
* device capabilities that warrant a higher rate.
*
* <h4 id="encoding">Encoding</h4>
* <p>Audio encoding is used to describe the bit representation of audio data, which can be
* either linear PCM or compressed audio, such as AC3 or DTS.
* <p>For linear PCM, the audio encoding describes the sample size, 8 bits, 16 bits, or 32 bits,
* and the sample representation, integer or float.
* <ul>
* <li> {@link #ENCODING_PCM_8BIT}: The audio sample is a 8 bit unsigned integer in the
* range [0, 255], with a 128 offset for zero. This is typically stored as a Java byte in a
* byte array or ByteBuffer. Since the Java byte is <em>signed</em>,
* be careful with math operations and conversions as the most significant bit is inverted.
* </li>
* <li> {@link #ENCODING_PCM_16BIT}: The audio sample is a 16 bit signed integer
* typically stored as a Java short in a short array, but when the short
* is stored in a ByteBuffer, it is native endian (as compared to the default Java big endian).
* The short has full range from [-32768, 32767],
* and is sometimes interpreted as fixed point Q.15 data.
* </li>
* <li> {@link #ENCODING_PCM_FLOAT}: Introduced in
* API {@link android.os.Build.VERSION_CODES#LOLLIPOP}, this encoding specifies that
* the audio sample is a 32 bit IEEE single precision float. The sample can be
* manipulated as a Java float in a float array, though within a ByteBuffer
* it is stored in native endian byte order.
* The nominal range of <code>ENCODING_PCM_FLOAT</code> audio data is [-1.0, 1.0].
* It is implementation dependent whether the positive maximum of 1.0 is included
* in the interval. Values outside of the nominal range are clamped before
* sending to the endpoint device. Beware that
* the handling of NaN is undefined; subnormals may be treated as zero; and
* infinities are generally clamped just like other values for <code>AudioTrack</code>
* &ndash; try to avoid infinities because they can easily generate a NaN.
* <br>
* To achieve higher audio bit depth than a signed 16 bit integer short,
* it is recommended to use <code>ENCODING_PCM_FLOAT</code> for audio capture, processing,
* and playback.
* Floats are efficiently manipulated by modern CPUs,
* have greater precision than 24 bit signed integers,
* and have greater dynamic range than 32 bit signed integers.
* <code>AudioRecord</code> as of API {@link android.os.Build.VERSION_CODES#M} and
* <code>AudioTrack</code> as of API {@link android.os.Build.VERSION_CODES#LOLLIPOP}
* support <code>ENCODING_PCM_FLOAT</code>.
* </li>
* <li> {@link #ENCODING_PCM_24BIT_PACKED}: Introduced in
* API {@link android.os.Build.VERSION_CODES#S},
* this encoding specifies the audio sample is an
* extended precision 24 bit signed integer
* stored as a 3 Java bytes in a {@code ByteBuffer} or byte array in native endian
* (see {@link java.nio.ByteOrder#nativeOrder()}).
* Each sample has full range from [-8388608, 8388607],
* and can be interpreted as fixed point Q.23 data.
* </li>
* <li> {@link #ENCODING_PCM_32BIT}: Introduced in
* API {@link android.os.Build.VERSION_CODES#S},
* this encoding specifies the audio sample is an
* extended precision 32 bit signed integer
* stored as a 4 Java bytes in a {@code ByteBuffer} or byte array in native endian
* (see {@link java.nio.ByteOrder#nativeOrder()}).
* Each sample has full range from [-2147483648, 2147483647],
* and can be interpreted as fixed point Q.31 data.
* </li>
* </ul>
* <p>For compressed audio, the encoding specifies the method of compression,
* for example {@link #ENCODING_AC3} and {@link #ENCODING_DTS}. The compressed
* audio data is typically stored as bytes in
* a byte array or ByteBuffer. When a compressed audio encoding is specified
* for an <code>AudioTrack</code>, it creates a direct (non-mixed) track
* for output to an endpoint (such as HDMI) capable of decoding the compressed audio.
* For (most) other endpoints, which are not capable of decoding such compressed audio,
* you will need to decode the data first, typically by creating a {@link MediaCodec}.
* Alternatively, one may use {@link MediaPlayer} for playback of compressed
* audio files or streams.
* <p>When compressed audio is sent out through a direct <code>AudioTrack</code>,
* it need not be written in exact multiples of the audio access unit;
* this differs from <code>MediaCodec</code> input buffers.
*
* <h4 id="channelMask">Channel mask</h4>
* <p>Channel masks are used in <code>AudioTrack</code> and <code>AudioRecord</code> to describe
* the samples and their arrangement in the audio frame. They are also used in the endpoint (e.g.
* a USB audio interface, a DAC connected to headphones) to specify allowable configurations of a
* particular device.
* <br>As of API {@link android.os.Build.VERSION_CODES#M}, there are two types of channel masks:
* channel position masks and channel index masks.
*
* <h5 id="channelPositionMask">Channel position masks</h5>
* Channel position masks are the original Android channel masks, and are used since API
* {@link android.os.Build.VERSION_CODES#BASE}.
* For input and output, they imply a positional nature - the location of a speaker or a microphone
* for recording or playback.
* <br>For a channel position mask, each allowed channel position corresponds to a bit in the
* channel mask. If that channel position is present in the audio frame, that bit is set,
* otherwise it is zero. The order of the bits (from lsb to msb) corresponds to the order of that
* position's sample in the audio frame.
* <br>The canonical channel position masks by channel count are as follows:
* <br><table>
* <tr><td>channel count</td><td>channel position mask</td></tr>
* <tr><td>1</td><td>{@link #CHANNEL_OUT_MONO}</td></tr>
* <tr><td>2</td><td>{@link #CHANNEL_OUT_STEREO}</td></tr>
* <tr><td>3</td><td>{@link #CHANNEL_OUT_STEREO} | {@link #CHANNEL_OUT_FRONT_CENTER}</td></tr>
* <tr><td>4</td><td>{@link #CHANNEL_OUT_QUAD}</td></tr>
* <tr><td>5</td><td>{@link #CHANNEL_OUT_QUAD} | {@link #CHANNEL_OUT_FRONT_CENTER}</td></tr>
* <tr><td>6</td><td>{@link #CHANNEL_OUT_5POINT1}</td></tr>
* <tr><td>7</td><td>{@link #CHANNEL_OUT_5POINT1} | {@link #CHANNEL_OUT_BACK_CENTER}</td></tr>
* <tr><td>8</td><td>{@link #CHANNEL_OUT_7POINT1_SURROUND}</td></tr>
* </table>
* <br>These masks are an ORed composite of individual channel masks. For example
* {@link #CHANNEL_OUT_STEREO} is composed of {@link #CHANNEL_OUT_FRONT_LEFT} and
* {@link #CHANNEL_OUT_FRONT_RIGHT}.
* <p>
* The following diagram represents the layout of the output channels, as seen from above
* the listener (in the center at the "lis" position, facing the front-center channel).
* <pre>
* TFL ----- TFC ----- TFR T is Top
* | \ | / |
* | FL --- FC --- FR | F is Front
* | |\ | /| |
* | | BFL-BFC-BFR | | BF is Bottom Front
* | | | |
* | FWL lis FWR | W is Wide
* | | | |
* TSL SL TC SR TSR S is Side
* | | | |
* | BL --- BC -- BR | B is Back
* | / \ |
* TBL ----- TBC ----- TBR C is Center, L/R is Left/Right
* </pre>
* All "T" (top) channels are above the listener, all "BF" (bottom-front) channels are below the
* listener, all others are in the listener's horizontal plane. When used in conjunction, LFE1 and
* LFE2 are below the listener, when used alone, LFE plane is undefined.
* See the channel definitions for the abbreviations
*
* <h5 id="channelIndexMask">Channel index masks</h5>
* Channel index masks are introduced in API {@link android.os.Build.VERSION_CODES#M}. They allow
* the selection of a particular channel from the source or sink endpoint by number, i.e. the first
* channel, the second channel, and so forth. This avoids problems with artificially assigning
* positions to channels of an endpoint, or figuring what the i<sup>th</sup> position bit is within
* an endpoint's channel position mask etc.
* <br>Here's an example where channel index masks address this confusion: dealing with a 4 channel
* USB device. Using a position mask, and based on the channel count, this would be a
* {@link #CHANNEL_OUT_QUAD} device, but really one is only interested in channel 0
* through channel 3. The USB device would then have the following individual bit channel masks:
* {@link #CHANNEL_OUT_FRONT_LEFT},
* {@link #CHANNEL_OUT_FRONT_RIGHT}, {@link #CHANNEL_OUT_BACK_LEFT}
* and {@link #CHANNEL_OUT_BACK_RIGHT}. But which is channel 0 and which is
* channel 3?
* <br>For a channel index mask, each channel number is represented as a bit in the mask, from the
* lsb (channel 0) upwards to the msb, numerically this bit value is
* <code>1 << channelNumber</code>.
* A set bit indicates that channel is present in the audio frame, otherwise it is cleared.
* The order of the bits also correspond to that channel number's sample order in the audio frame.
* <br>For the previous 4 channel USB device example, the device would have a channel index mask
* <code>0xF</code>. Suppose we wanted to select only the first and the third channels; this would
* correspond to a channel index mask <code>0x5</code> (the first and third bits set). If an
* <code>AudioTrack</code> uses this channel index mask, the audio frame would consist of two
* samples, the first sample of each frame routed to channel 0, and the second sample of each frame
* routed to channel 2.
* The canonical channel index masks by channel count are given by the formula
* <code>(1 << channelCount) - 1</code>.
*
* <h5>Use cases</h5>
* <ul>
* <li><i>Channel position mask for an endpoint:</i> <code>CHANNEL_OUT_FRONT_LEFT</code>,
* <code>CHANNEL_OUT_FRONT_CENTER</code>, etc. for HDMI home theater purposes.
* <li><i>Channel position mask for an audio stream:</i> Creating an <code>AudioTrack</code>
* to output movie content, where 5.1 multichannel output is to be written.
* <li><i>Channel index mask for an endpoint:</i> USB devices for which input and output do not
* correspond to left or right speaker or microphone.
* <li><i>Channel index mask for an audio stream:</i> An <code>AudioRecord</code> may only want the
* third and fourth audio channels of the endpoint (i.e. the second channel pair), and not care the
* about position it corresponds to, in which case the channel index mask is <code>0xC</code>.
* Multichannel <code>AudioRecord</code> sessions should use channel index masks.
* </ul>
* <h4 id="audioFrame">Audio Frame</h4>
* <p>For linear PCM, an audio frame consists of a set of samples captured at the same time,
* whose count and
* channel association are given by the <a href="#channelMask">channel mask</a>,
* and whose sample contents are specified by the <a href="#encoding">encoding</a>.
* For example, a stereo 16 bit PCM frame consists of
* two 16 bit linear PCM samples, with a frame size of 4 bytes.
* For compressed audio, an audio frame may alternately
* refer to an access unit of compressed data bytes that is logically grouped together for
* decoding and bitstream access (e.g. {@link MediaCodec}),
* or a single byte of compressed data (e.g. {@link AudioTrack#getBufferSizeInFrames()
* AudioTrack.getBufferSizeInFrames()}),
* or the linear PCM frame result from decoding the compressed data
* (e.g.{@link AudioTrack#getPlaybackHeadPosition()
* AudioTrack.getPlaybackHeadPosition()}),
* depending on the context where audio frame is used.
* For the purposes of {@link AudioFormat#getFrameSizeInBytes()}, a compressed data format
* returns a frame size of 1 byte.
*/
public final class AudioFormat implements Parcelable {
//---------------------------------------------------------
// Constants
//--------------------
/** Invalid audio data format */
public static final int ENCODING_INVALID = 0;
/** Default audio data format */
public static final int ENCODING_DEFAULT = 1;
// These values must be kept in sync with core/jni/android_media_AudioFormat.h
// Also sync av/services/audiopolicy/managerdefault/ConfigParsingUtils.h
/** Audio data format: PCM 16 bit per sample. Guaranteed to be supported by devices. */
public static final int ENCODING_PCM_16BIT = 2;
/** Audio data format: PCM 8 bit per sample. Not guaranteed to be supported by devices. */
public static final int ENCODING_PCM_8BIT = 3;
/** Audio data format: single-precision floating-point per sample */
public static final int ENCODING_PCM_FLOAT = 4;
/** Audio data format: AC-3 compressed, also known as Dolby Digital */
public static final int ENCODING_AC3 = 5;
/** Audio data format: E-AC-3 compressed, also known as Dolby Digital Plus or DD+ */
public static final int ENCODING_E_AC3 = 6;
/** Audio data format: DTS compressed */
public static final int ENCODING_DTS = 7;
/** Audio data format: DTS HD compressed */
public static final int ENCODING_DTS_HD = 8;
/** Audio data format: MP3 compressed */
public static final int ENCODING_MP3 = 9;
/** Audio data format: AAC LC compressed */
public static final int ENCODING_AAC_LC = 10;
/** Audio data format: AAC HE V1 compressed */
public static final int ENCODING_AAC_HE_V1 = 11;
/** Audio data format: AAC HE V2 compressed */
public static final int ENCODING_AAC_HE_V2 = 12;
/** Audio data format: compressed audio wrapped in PCM for HDMI
* or S/PDIF passthrough.
* For devices whose SDK version is less than {@link android.os.Build.VERSION_CODES#S}, the
* channel mask of IEC61937 track must be {@link #CHANNEL_OUT_STEREO}.
* Data should be written to the stream in a short[] array.
* If the data is written in a byte[] array then there may be endian problems
* on some platforms when converting to short internally.
*/
public static final int ENCODING_IEC61937 = 13;
/** Audio data format: DOLBY TRUEHD compressed
**/
public static final int ENCODING_DOLBY_TRUEHD = 14;
/** Audio data format: AAC ELD compressed */
public static final int ENCODING_AAC_ELD = 15;
/** Audio data format: AAC xHE compressed */
public static final int ENCODING_AAC_XHE = 16;
/** Audio data format: AC-4 sync frame transport format */
public static final int ENCODING_AC4 = 17;
/** Audio data format: E-AC-3-JOC compressed
* E-AC-3-JOC streams can be decoded by downstream devices supporting {@link #ENCODING_E_AC3}.
* Use {@link #ENCODING_E_AC3} as the AudioTrack encoding when the downstream device
* supports {@link #ENCODING_E_AC3} but not {@link #ENCODING_E_AC3_JOC}.
**/
public static final int ENCODING_E_AC3_JOC = 18;
/** Audio data format: Dolby MAT (Metadata-enhanced Audio Transmission)
* Dolby MAT bitstreams are used to transmit Dolby TrueHD, channel-based PCM, or PCM with
* metadata (object audio) over HDMI (e.g. Dolby Atmos content).
**/
public static final int ENCODING_DOLBY_MAT = 19;
/** Audio data format: OPUS compressed. */
public static final int ENCODING_OPUS = 20;
/** @hide
* We do not permit legacy short array reads or writes for encodings
* introduced after this threshold.
*/
public static final int ENCODING_LEGACY_SHORT_ARRAY_THRESHOLD = ENCODING_OPUS;
/** Audio data format: PCM 24 bit per sample packed as 3 bytes.
*
* The bytes are in little-endian order, so the least significant byte
* comes first in the byte array.
*
* Not guaranteed to be supported by devices, may be emulated if not supported. */
public static final int ENCODING_PCM_24BIT_PACKED = 21;
/** Audio data format: PCM 32 bit per sample.
* Not guaranteed to be supported by devices, may be emulated if not supported. */
public static final int ENCODING_PCM_32BIT = 22;
/** Audio data format: MPEG-H baseline profile, level 3 */
public static final int ENCODING_MPEGH_BL_L3 = 23;
/** Audio data format: MPEG-H baseline profile, level 4 */
public static final int ENCODING_MPEGH_BL_L4 = 24;
/** Audio data format: MPEG-H low complexity profile, level 3 */
public static final int ENCODING_MPEGH_LC_L3 = 25;
/** Audio data format: MPEG-H low complexity profile, level 4 */
public static final int ENCODING_MPEGH_LC_L4 = 26;
/** Audio data format: DTS UHD compressed */
public static final int ENCODING_DTS_UHD = 27;
/** Audio data format: DRA compressed */
public static final int ENCODING_DRA = 28;
/** @hide */
public static String toLogFriendlyEncoding(int enc) {
switch(enc) {
case ENCODING_INVALID:
return "ENCODING_INVALID";
case ENCODING_PCM_16BIT:
return "ENCODING_PCM_16BIT";
case ENCODING_PCM_8BIT:
return "ENCODING_PCM_8BIT";
case ENCODING_PCM_FLOAT:
return "ENCODING_PCM_FLOAT";
case ENCODING_AC3:
return "ENCODING_AC3";
case ENCODING_E_AC3:
return "ENCODING_E_AC3";
case ENCODING_DTS:
return "ENCODING_DTS";
case ENCODING_DTS_HD:
return "ENCODING_DTS_HD";
case ENCODING_MP3:
return "ENCODING_MP3";
case ENCODING_AAC_LC:
return "ENCODING_AAC_LC";
case ENCODING_AAC_HE_V1:
return "ENCODING_AAC_HE_V1";
case ENCODING_AAC_HE_V2:
return "ENCODING_AAC_HE_V2";
case ENCODING_IEC61937:
return "ENCODING_IEC61937";
case ENCODING_DOLBY_TRUEHD:
return "ENCODING_DOLBY_TRUEHD";
case ENCODING_AAC_ELD:
return "ENCODING_AAC_ELD";
case ENCODING_AAC_XHE:
return "ENCODING_AAC_XHE";
case ENCODING_AC4:
return "ENCODING_AC4";
case ENCODING_E_AC3_JOC:
return "ENCODING_E_AC3_JOC";
case ENCODING_DOLBY_MAT:
return "ENCODING_DOLBY_MAT";
case ENCODING_OPUS:
return "ENCODING_OPUS";
case ENCODING_PCM_24BIT_PACKED:
return "ENCODING_PCM_24BIT_PACKED";
case ENCODING_PCM_32BIT:
return "ENCODING_PCM_32BIT";
case ENCODING_MPEGH_BL_L3:
return "ENCODING_MPEGH_BL_L3";
case ENCODING_MPEGH_BL_L4:
return "ENCODING_MPEGH_BL_L4";
case ENCODING_MPEGH_LC_L3:
return "ENCODING_MPEGH_LC_L3";
case ENCODING_MPEGH_LC_L4:
return "ENCODING_MPEGH_LC_L4";
case ENCODING_DTS_UHD:
return "ENCODING_DTS_UHD";
case ENCODING_DRA:
return "ENCODING_DRA";
default :
return "invalid encoding " + enc;
}
}
/** Invalid audio channel configuration */
/** @deprecated Use {@link #CHANNEL_INVALID} instead. */
@Deprecated public static final int CHANNEL_CONFIGURATION_INVALID = 0;
/** Default audio channel configuration */
/** @deprecated Use {@link #CHANNEL_OUT_DEFAULT} or {@link #CHANNEL_IN_DEFAULT} instead. */
@Deprecated public static final int CHANNEL_CONFIGURATION_DEFAULT = 1;
/** Mono audio configuration */
/** @deprecated Use {@link #CHANNEL_OUT_MONO} or {@link #CHANNEL_IN_MONO} instead. */
@Deprecated public static final int CHANNEL_CONFIGURATION_MONO = 2;
/** Stereo (2 channel) audio configuration */
/** @deprecated Use {@link #CHANNEL_OUT_STEREO} or {@link #CHANNEL_IN_STEREO} instead. */
@Deprecated public static final int CHANNEL_CONFIGURATION_STEREO = 3;
/** Invalid audio channel mask */
public static final int CHANNEL_INVALID = 0;
/** Default audio channel mask */
public static final int CHANNEL_OUT_DEFAULT = 1;
// Output channel mask definitions below are translated to the native values defined in
// in /system/media/audio/include/system/audio.h in the JNI code of AudioTrack
/** Front left output channel (see FL in channel diagram) */
public static final int CHANNEL_OUT_FRONT_LEFT = 0x4;
/** Front right output channel (see FR in channel diagram) */
public static final int CHANNEL_OUT_FRONT_RIGHT = 0x8;
/** Front center output channel (see FC in channel diagram) */
public static final int CHANNEL_OUT_FRONT_CENTER = 0x10;
/** LFE "low frequency effect" channel
* When used in conjunction with {@link #CHANNEL_OUT_LOW_FREQUENCY_2}, it is intended
* to contain the left low-frequency effect signal, also referred to as "LFE1"
* in ITU-R BS.2159-8 */
public static final int CHANNEL_OUT_LOW_FREQUENCY = 0x20;
/** Back left output channel (see BL in channel diagram) */
public static final int CHANNEL_OUT_BACK_LEFT = 0x40;
/** Back right output channel (see BR in channel diagram) */
public static final int CHANNEL_OUT_BACK_RIGHT = 0x80;
public static final int CHANNEL_OUT_FRONT_LEFT_OF_CENTER = 0x100;
public static final int CHANNEL_OUT_FRONT_RIGHT_OF_CENTER = 0x200;
/** Back center output channel (see BC in channel diagram) */
public static final int CHANNEL_OUT_BACK_CENTER = 0x400;
/** Side left output channel (see SL in channel diagram) */
public static final int CHANNEL_OUT_SIDE_LEFT = 0x800;
/** Side right output channel (see SR in channel diagram) */
public static final int CHANNEL_OUT_SIDE_RIGHT = 0x1000;
/** Top center (above listener) output channel (see TC in channel diagram) */
public static final int CHANNEL_OUT_TOP_CENTER = 0x2000;
/** Top front left output channel (see TFL in channel diagram above FL) */
public static final int CHANNEL_OUT_TOP_FRONT_LEFT = 0x4000;
/** Top front center output channel (see TFC in channel diagram above FC) */
public static final int CHANNEL_OUT_TOP_FRONT_CENTER = 0x8000;
/** Top front right output channel (see TFR in channel diagram above FR) */
public static final int CHANNEL_OUT_TOP_FRONT_RIGHT = 0x10000;
/** Top back left output channel (see TBL in channel diagram above BL) */
public static final int CHANNEL_OUT_TOP_BACK_LEFT = 0x20000;
/** Top back center output channel (see TBC in channel diagram above BC) */
public static final int CHANNEL_OUT_TOP_BACK_CENTER = 0x40000;
/** Top back right output channel (see TBR in channel diagram above BR) */
public static final int CHANNEL_OUT_TOP_BACK_RIGHT = 0x80000;
/** Top side left output channel (see TSL in channel diagram above SL) */
public static final int CHANNEL_OUT_TOP_SIDE_LEFT = 0x100000;
/** Top side right output channel (see TSR in channel diagram above SR) */
public static final int CHANNEL_OUT_TOP_SIDE_RIGHT = 0x200000;
/** Bottom front left output channel (see BFL in channel diagram below FL) */
public static final int CHANNEL_OUT_BOTTOM_FRONT_LEFT = 0x400000;
/** Bottom front center output channel (see BFC in channel diagram below FC) */
public static final int CHANNEL_OUT_BOTTOM_FRONT_CENTER = 0x800000;
/** Bottom front right output channel (see BFR in channel diagram below FR) */
public static final int CHANNEL_OUT_BOTTOM_FRONT_RIGHT = 0x1000000;
/** The second LFE channel
* When used in conjunction with {@link #CHANNEL_OUT_LOW_FREQUENCY}, it is intended
* to contain the right low-frequency effect signal, also referred to as "LFE2"
* in ITU-R BS.2159-8 */
public static final int CHANNEL_OUT_LOW_FREQUENCY_2 = 0x2000000;
/** Front wide left output channel (see FWL in channel diagram) */
public static final int CHANNEL_OUT_FRONT_WIDE_LEFT = 0x4000000;
/** Front wide right output channel (see FWR in channel diagram) */
public static final int CHANNEL_OUT_FRONT_WIDE_RIGHT = 0x8000000;
/** @hide
* Haptic channels can be used by internal framework code. Use the same values as in native.
*/
public static final int CHANNEL_OUT_HAPTIC_B = 0x10000000;
/** @hide */
public static final int CHANNEL_OUT_HAPTIC_A = 0x20000000;
public static final int CHANNEL_OUT_MONO = CHANNEL_OUT_FRONT_LEFT;
public static final int CHANNEL_OUT_STEREO = (CHANNEL_OUT_FRONT_LEFT | CHANNEL_OUT_FRONT_RIGHT);
// aka QUAD_BACK
public static final int CHANNEL_OUT_QUAD = (CHANNEL_OUT_FRONT_LEFT | CHANNEL_OUT_FRONT_RIGHT |
CHANNEL_OUT_BACK_LEFT | CHANNEL_OUT_BACK_RIGHT);
/** @hide */
public static final int CHANNEL_OUT_QUAD_SIDE = (CHANNEL_OUT_FRONT_LEFT | CHANNEL_OUT_FRONT_RIGHT |
CHANNEL_OUT_SIDE_LEFT | CHANNEL_OUT_SIDE_RIGHT);
public static final int CHANNEL_OUT_SURROUND = (CHANNEL_OUT_FRONT_LEFT | CHANNEL_OUT_FRONT_RIGHT |
CHANNEL_OUT_FRONT_CENTER | CHANNEL_OUT_BACK_CENTER);
// aka 5POINT1_BACK
/** Output channel mask for 5.1 */
public static final int CHANNEL_OUT_5POINT1 = (CHANNEL_OUT_FRONT_LEFT | CHANNEL_OUT_FRONT_RIGHT |
CHANNEL_OUT_FRONT_CENTER | CHANNEL_OUT_LOW_FREQUENCY | CHANNEL_OUT_BACK_LEFT | CHANNEL_OUT_BACK_RIGHT);
/** @hide */
public static final int CHANNEL_OUT_5POINT1_SIDE = (CHANNEL_OUT_FRONT_LEFT | CHANNEL_OUT_FRONT_RIGHT |
CHANNEL_OUT_FRONT_CENTER | CHANNEL_OUT_LOW_FREQUENCY |
CHANNEL_OUT_SIDE_LEFT | CHANNEL_OUT_SIDE_RIGHT);
// different from AUDIO_CHANNEL_OUT_7POINT1 used internally, and not accepted by AudioRecord.
/** @deprecated Not the typical 7.1 surround configuration. Use {@link #CHANNEL_OUT_7POINT1_SURROUND} instead. */
@Deprecated public static final int CHANNEL_OUT_7POINT1 = (CHANNEL_OUT_FRONT_LEFT | CHANNEL_OUT_FRONT_RIGHT |
CHANNEL_OUT_FRONT_CENTER | CHANNEL_OUT_LOW_FREQUENCY | CHANNEL_OUT_BACK_LEFT | CHANNEL_OUT_BACK_RIGHT |
CHANNEL_OUT_FRONT_LEFT_OF_CENTER | CHANNEL_OUT_FRONT_RIGHT_OF_CENTER);
/** Output channel mask for 7.1 */
// matches AUDIO_CHANNEL_OUT_7POINT1
public static final int CHANNEL_OUT_7POINT1_SURROUND = (
CHANNEL_OUT_FRONT_LEFT | CHANNEL_OUT_FRONT_CENTER | CHANNEL_OUT_FRONT_RIGHT |
CHANNEL_OUT_SIDE_LEFT | CHANNEL_OUT_SIDE_RIGHT |
CHANNEL_OUT_BACK_LEFT | CHANNEL_OUT_BACK_RIGHT |
CHANNEL_OUT_LOW_FREQUENCY);
/** Output channel mask for 5.1.2
* Same as 5.1 with the addition of left and right top channels */
public static final int CHANNEL_OUT_5POINT1POINT2 = (CHANNEL_OUT_5POINT1 |
CHANNEL_OUT_TOP_SIDE_LEFT | CHANNEL_OUT_TOP_SIDE_RIGHT);
/** Output channel mask for 5.1.4
* Same as 5.1 with the addition of four top channels */
public static final int CHANNEL_OUT_5POINT1POINT4 = (CHANNEL_OUT_5POINT1 |
CHANNEL_OUT_TOP_FRONT_LEFT | CHANNEL_OUT_TOP_FRONT_RIGHT |
CHANNEL_OUT_TOP_BACK_LEFT | CHANNEL_OUT_TOP_BACK_RIGHT);
/** Output channel mask for 7.1.2
* Same as 7.1 with the addition of left and right top channels*/
public static final int CHANNEL_OUT_7POINT1POINT2 = (CHANNEL_OUT_7POINT1_SURROUND |
CHANNEL_OUT_TOP_SIDE_LEFT | CHANNEL_OUT_TOP_SIDE_RIGHT);
/** Output channel mask for 7.1.4
* Same as 7.1 with the addition of four top channels */
public static final int CHANNEL_OUT_7POINT1POINT4 = (CHANNEL_OUT_7POINT1_SURROUND |
CHANNEL_OUT_TOP_FRONT_LEFT | CHANNEL_OUT_TOP_FRONT_RIGHT |
CHANNEL_OUT_TOP_BACK_LEFT | CHANNEL_OUT_TOP_BACK_RIGHT);
/** Output channel mask for 9.1.4
* Same as 7.1.4 with the addition of left and right front wide channels */
public static final int CHANNEL_OUT_9POINT1POINT4 = (CHANNEL_OUT_7POINT1POINT4
| CHANNEL_OUT_FRONT_WIDE_LEFT | CHANNEL_OUT_FRONT_WIDE_RIGHT);
/** Output channel mask for 9.1.6
* Same as 9.1.4 with the addition of left and right top side channels */
public static final int CHANNEL_OUT_9POINT1POINT6 = (CHANNEL_OUT_9POINT1POINT4
| CHANNEL_OUT_TOP_SIDE_LEFT | CHANNEL_OUT_TOP_SIDE_RIGHT);
/** @hide */
public static final int CHANNEL_OUT_13POINT_360RA = (
CHANNEL_OUT_FRONT_LEFT | CHANNEL_OUT_FRONT_CENTER | CHANNEL_OUT_FRONT_RIGHT |
CHANNEL_OUT_SIDE_LEFT | CHANNEL_OUT_SIDE_RIGHT |
CHANNEL_OUT_TOP_FRONT_LEFT | CHANNEL_OUT_TOP_FRONT_CENTER |
CHANNEL_OUT_TOP_FRONT_RIGHT |
CHANNEL_OUT_TOP_BACK_LEFT | CHANNEL_OUT_TOP_BACK_RIGHT |
CHANNEL_OUT_BOTTOM_FRONT_LEFT | CHANNEL_OUT_BOTTOM_FRONT_CENTER |
CHANNEL_OUT_BOTTOM_FRONT_RIGHT);
/** @hide */
public static final int CHANNEL_OUT_22POINT2 = (CHANNEL_OUT_7POINT1POINT4 |
CHANNEL_OUT_FRONT_LEFT_OF_CENTER | CHANNEL_OUT_FRONT_RIGHT_OF_CENTER |
CHANNEL_OUT_BACK_CENTER | CHANNEL_OUT_TOP_CENTER |
CHANNEL_OUT_TOP_FRONT_CENTER | CHANNEL_OUT_TOP_BACK_CENTER |
CHANNEL_OUT_TOP_SIDE_LEFT | CHANNEL_OUT_TOP_SIDE_RIGHT |
CHANNEL_OUT_BOTTOM_FRONT_LEFT | CHANNEL_OUT_BOTTOM_FRONT_RIGHT |
CHANNEL_OUT_BOTTOM_FRONT_CENTER |
CHANNEL_OUT_LOW_FREQUENCY_2);
// CHANNEL_OUT_ALL is not yet defined; if added then it should match AUDIO_CHANNEL_OUT_ALL
/** Minimum value for sample rate,
* assuming AudioTrack and AudioRecord share the same limitations.
* @hide
*/
// never unhide
public static final int SAMPLE_RATE_HZ_MIN = AudioSystem.SAMPLE_RATE_HZ_MIN;
/** Maximum value for sample rate,
* assuming AudioTrack and AudioRecord share the same limitations.
* @hide
*/
// never unhide
public static final int SAMPLE_RATE_HZ_MAX = AudioSystem.SAMPLE_RATE_HZ_MAX;
/** Sample rate will be a route-dependent value.
* For AudioTrack, it is usually the sink sample rate,
* and for AudioRecord it is usually the source sample rate.
*/
public static final int SAMPLE_RATE_UNSPECIFIED = 0;
/**
* @hide
* Return the input channel mask corresponding to an output channel mask.
* This can be used for submix rerouting for the mask of the recorder to map to that of the mix.
* @param outMask a combination of the CHANNEL_OUT_* definitions, but not CHANNEL_OUT_DEFAULT
* @return a combination of CHANNEL_IN_* definitions matching an output channel mask
* @throws IllegalArgumentException
*/
public static int inChannelMaskFromOutChannelMask(int outMask) throws IllegalArgumentException {
if (outMask == CHANNEL_OUT_DEFAULT) {
throw new IllegalArgumentException(
"Illegal CHANNEL_OUT_DEFAULT channel mask for input.");
}
switch (channelCountFromOutChannelMask(outMask)) {
case 1:
return CHANNEL_IN_MONO;
case 2:
return CHANNEL_IN_STEREO;
default:
throw new IllegalArgumentException("Unsupported channel configuration for input.");
}
}
/**
* @hide
* Return the number of channels from an input channel mask
* @param mask a combination of the CHANNEL_IN_* definitions, even CHANNEL_IN_DEFAULT
* @return number of channels for the mask
*/
@TestApi
public static int channelCountFromInChannelMask(int mask) {
return Integer.bitCount(mask);
}
/**
* @hide
* Return the number of channels from an output channel mask
* @param mask a combination of the CHANNEL_OUT_* definitions, but not CHANNEL_OUT_DEFAULT
* @return number of channels for the mask
*/
@TestApi
public static int channelCountFromOutChannelMask(int mask) {
return Integer.bitCount(mask);
}
/**
* @hide
* Return a channel mask ready to be used by native code
* @param mask a combination of the CHANNEL_OUT_* definitions, but not CHANNEL_OUT_DEFAULT
* @return a native channel mask
*/
public static int convertChannelOutMaskToNativeMask(int javaMask) {
return (javaMask >> 2);
}
/**
* @hide
* Return a java output channel mask
* @param mask a native channel mask
* @return a combination of the CHANNEL_OUT_* definitions
*/
public static int convertNativeChannelMaskToOutMask(int nativeMask) {
return (nativeMask << 2);
}
public static final int CHANNEL_IN_DEFAULT = 1;
// These directly match native
public static final int CHANNEL_IN_LEFT = 0x4;
public static final int CHANNEL_IN_RIGHT = 0x8;
public static final int CHANNEL_IN_FRONT = 0x10;
public static final int CHANNEL_IN_BACK = 0x20;
public static final int CHANNEL_IN_LEFT_PROCESSED = 0x40;
public static final int CHANNEL_IN_RIGHT_PROCESSED = 0x80;
public static final int CHANNEL_IN_FRONT_PROCESSED = 0x100;
public static final int CHANNEL_IN_BACK_PROCESSED = 0x200;
public static final int CHANNEL_IN_PRESSURE = 0x400;
public static final int CHANNEL_IN_X_AXIS = 0x800;
public static final int CHANNEL_IN_Y_AXIS = 0x1000;
public static final int CHANNEL_IN_Z_AXIS = 0x2000;
public static final int CHANNEL_IN_VOICE_UPLINK = 0x4000;
public static final int CHANNEL_IN_VOICE_DNLINK = 0x8000;
// CHANNEL_IN_BACK_LEFT to TOP_RIGHT are not microphone positions
// but surround channels which are used when dealing with multi-channel inputs,
// e.g. via HDMI input on TV.
/** @hide */
public static final int CHANNEL_IN_BACK_LEFT = 0x10000;
/** @hide */
public static final int CHANNEL_IN_BACK_RIGHT = 0x20000;
/** @hide */
public static final int CHANNEL_IN_CENTER = 0x40000;
/** @hide */
public static final int CHANNEL_IN_LOW_FREQUENCY = 0x100000;
/** @hide */
public static final int CHANNEL_IN_TOP_LEFT = 0x200000;
/** @hide */
public static final int CHANNEL_IN_TOP_RIGHT = 0x400000;
public static final int CHANNEL_IN_MONO = CHANNEL_IN_FRONT;
public static final int CHANNEL_IN_STEREO = (CHANNEL_IN_LEFT | CHANNEL_IN_RIGHT);
// Surround channel masks corresponding to output masks, used for
// surround sound inputs.
/** @hide */
public static final int CHANNEL_IN_2POINT0POINT2 = (
CHANNEL_IN_LEFT | CHANNEL_IN_RIGHT | CHANNEL_IN_TOP_LEFT | CHANNEL_IN_TOP_RIGHT);
/** @hide */
public static final int CHANNEL_IN_2POINT1POINT2 = (
CHANNEL_IN_LEFT | CHANNEL_IN_RIGHT | CHANNEL_IN_TOP_LEFT | CHANNEL_IN_TOP_RIGHT
| CHANNEL_IN_LOW_FREQUENCY);
/** @hide */
public static final int CHANNEL_IN_3POINT0POINT2 = (
CHANNEL_IN_LEFT | CHANNEL_IN_CENTER | CHANNEL_IN_RIGHT | CHANNEL_IN_TOP_LEFT
| CHANNEL_IN_TOP_RIGHT);
/** @hide */
public static final int CHANNEL_IN_3POINT1POINT2 = (
CHANNEL_IN_LEFT | CHANNEL_IN_CENTER | CHANNEL_IN_RIGHT | CHANNEL_IN_TOP_LEFT
| CHANNEL_IN_TOP_RIGHT | CHANNEL_IN_LOW_FREQUENCY);
/** @hide */
public static final int CHANNEL_IN_5POINT1 = (
CHANNEL_IN_LEFT | CHANNEL_IN_CENTER | CHANNEL_IN_RIGHT | CHANNEL_IN_BACK_LEFT
| CHANNEL_IN_BACK_RIGHT | CHANNEL_IN_LOW_FREQUENCY);
/** @hide */
public static final int CHANNEL_IN_FRONT_BACK = CHANNEL_IN_FRONT | CHANNEL_IN_BACK;
// CHANNEL_IN_ALL is not yet defined; if added then it should match AUDIO_CHANNEL_IN_ALL
/** @hide */
@TestApi
public static int getBytesPerSample(int audioFormat)
{
switch (audioFormat) {
case ENCODING_PCM_8BIT:
return 1;
case ENCODING_PCM_16BIT:
case ENCODING_IEC61937:
case ENCODING_DEFAULT:
return 2;
case ENCODING_PCM_24BIT_PACKED:
return 3;
case ENCODING_PCM_FLOAT:
case ENCODING_PCM_32BIT:
return 4;
case ENCODING_INVALID:
default:
throw new IllegalArgumentException("Bad audio format " + audioFormat);
}
}
/** @hide */
public static boolean isValidEncoding(int audioFormat)
{
switch (audioFormat) {
case ENCODING_PCM_16BIT:
case ENCODING_PCM_8BIT:
case ENCODING_PCM_FLOAT:
case ENCODING_AC3:
case ENCODING_E_AC3:
case ENCODING_DTS:
case ENCODING_DTS_HD:
case ENCODING_MP3:
case ENCODING_AAC_LC:
case ENCODING_AAC_HE_V1:
case ENCODING_AAC_HE_V2:
case ENCODING_IEC61937:
case ENCODING_DOLBY_TRUEHD:
case ENCODING_AAC_ELD:
case ENCODING_AAC_XHE:
case ENCODING_AC4:
case ENCODING_E_AC3_JOC:
case ENCODING_DOLBY_MAT:
case ENCODING_OPUS:
case ENCODING_PCM_24BIT_PACKED:
case ENCODING_PCM_32BIT:
case ENCODING_MPEGH_BL_L3:
case ENCODING_MPEGH_BL_L4:
case ENCODING_MPEGH_LC_L3:
case ENCODING_MPEGH_LC_L4:
case ENCODING_DTS_UHD:
case ENCODING_DRA:
return true;
default:
return false;
}
}
/** @hide */
public static boolean isPublicEncoding(int audioFormat)
{
switch (audioFormat) {
case ENCODING_PCM_16BIT:
case ENCODING_PCM_8BIT:
case ENCODING_PCM_FLOAT:
case ENCODING_AC3:
case ENCODING_E_AC3:
case ENCODING_DTS:
case ENCODING_DTS_HD:
case ENCODING_MP3:
case ENCODING_AAC_LC:
case ENCODING_AAC_HE_V1:
case ENCODING_AAC_HE_V2:
case ENCODING_IEC61937:
case ENCODING_DOLBY_TRUEHD:
case ENCODING_AAC_ELD:
case ENCODING_AAC_XHE:
case ENCODING_AC4:
case ENCODING_E_AC3_JOC:
case ENCODING_DOLBY_MAT:
case ENCODING_OPUS:
case ENCODING_PCM_24BIT_PACKED:
case ENCODING_PCM_32BIT:
case ENCODING_MPEGH_BL_L3:
case ENCODING_MPEGH_BL_L4:
case ENCODING_MPEGH_LC_L3:
case ENCODING_MPEGH_LC_L4:
case ENCODING_DTS_UHD:
case ENCODING_DRA:
return true;
default:
return false;
}
}
/** @hide */
@TestApi
public static boolean isEncodingLinearPcm(int audioFormat)
{
switch (audioFormat) {
case ENCODING_PCM_16BIT:
case ENCODING_PCM_8BIT:
case ENCODING_PCM_FLOAT:
case ENCODING_PCM_24BIT_PACKED:
case ENCODING_PCM_32BIT:
case ENCODING_DEFAULT:
return true;
case ENCODING_AC3:
case ENCODING_E_AC3:
case ENCODING_DTS:
case ENCODING_DTS_HD:
case ENCODING_MP3:
case ENCODING_AAC_LC:
case ENCODING_AAC_HE_V1:
case ENCODING_AAC_HE_V2:
case ENCODING_IEC61937: // wrapped in PCM but compressed
case ENCODING_DOLBY_TRUEHD:
case ENCODING_AAC_ELD:
case ENCODING_AAC_XHE:
case ENCODING_AC4:
case ENCODING_E_AC3_JOC:
case ENCODING_DOLBY_MAT:
case ENCODING_OPUS:
case ENCODING_MPEGH_BL_L3:
case ENCODING_MPEGH_BL_L4:
case ENCODING_MPEGH_LC_L3:
case ENCODING_MPEGH_LC_L4:
case ENCODING_DTS_UHD:
case ENCODING_DRA:
return false;
case ENCODING_INVALID:
default:
throw new IllegalArgumentException("Bad audio format " + audioFormat);
}
}
/** @hide */
public static boolean isEncodingLinearFrames(int audioFormat)
{
switch (audioFormat) {
case ENCODING_PCM_16BIT:
case ENCODING_PCM_8BIT:
case ENCODING_PCM_FLOAT:
case ENCODING_IEC61937: // same size as stereo PCM
case ENCODING_PCM_24BIT_PACKED:
case ENCODING_PCM_32BIT:
case ENCODING_DEFAULT:
return true;
case ENCODING_AC3:
case ENCODING_E_AC3:
case ENCODING_DTS:
case ENCODING_DTS_HD:
case ENCODING_MP3:
case ENCODING_AAC_LC:
case ENCODING_AAC_HE_V1:
case ENCODING_AAC_HE_V2:
case ENCODING_DOLBY_TRUEHD:
case ENCODING_AAC_ELD:
case ENCODING_AAC_XHE:
case ENCODING_AC4:
case ENCODING_E_AC3_JOC:
case ENCODING_DOLBY_MAT:
case ENCODING_OPUS:
case ENCODING_MPEGH_BL_L3:
case ENCODING_MPEGH_BL_L4:
case ENCODING_MPEGH_LC_L3:
case ENCODING_MPEGH_LC_L4:
case ENCODING_DTS_UHD:
case ENCODING_DRA:
return false;
case ENCODING_INVALID:
default:
throw new IllegalArgumentException("Bad audio format " + audioFormat);
}
}
/**
* Returns an array of public encoding values extracted from an array of
* encoding values.
* @hide
*/
public static int[] filterPublicFormats(int[] formats) {
if (formats == null) {
return null;
}
int[] myCopy = Arrays.copyOf(formats, formats.length);
int size = 0;
for (int i = 0; i < myCopy.length; i++) {
if (isPublicEncoding(myCopy[i])) {
if (size != i) {
myCopy[size] = myCopy[i];
}
size++;
}
}
return Arrays.copyOf(myCopy, size);
}
/** @removed */
public AudioFormat()
{
throw new UnsupportedOperationException("There is no valid usage of this constructor");
}
/**
* Constructor used by the JNI. Parameters are not checked for validity.
*/
// Update sound trigger JNI in core/jni/android_hardware_SoundTrigger.cpp when modifying this
// constructor
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
private AudioFormat(int encoding, int sampleRate, int channelMask, int channelIndexMask) {
this(
AUDIO_FORMAT_HAS_PROPERTY_ENCODING
| AUDIO_FORMAT_HAS_PROPERTY_SAMPLE_RATE
| AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_MASK
| AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_INDEX_MASK,
encoding, sampleRate, channelMask, channelIndexMask
);
}
private AudioFormat(int propertySetMask,
int encoding, int sampleRate, int channelMask, int channelIndexMask) {
mPropertySetMask = propertySetMask;
mEncoding = (propertySetMask & AUDIO_FORMAT_HAS_PROPERTY_ENCODING) != 0
? encoding : ENCODING_INVALID;
mSampleRate = (propertySetMask & AUDIO_FORMAT_HAS_PROPERTY_SAMPLE_RATE) != 0
? sampleRate : SAMPLE_RATE_UNSPECIFIED;
mChannelMask = (propertySetMask & AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_MASK) != 0
? channelMask : CHANNEL_INVALID;
mChannelIndexMask = (propertySetMask & AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_INDEX_MASK) != 0
? channelIndexMask : CHANNEL_INVALID;
// Compute derived values.
final int channelIndexCount = Integer.bitCount(getChannelIndexMask());
int channelCount = channelCountFromOutChannelMask(getChannelMask());
if (channelCount == 0) {
channelCount = channelIndexCount;
} else if (channelCount != channelIndexCount && channelIndexCount != 0) {
channelCount = 0; // position and index channel count mismatch
}
mChannelCount = channelCount;
int frameSizeInBytes = 1;
try {
frameSizeInBytes = getBytesPerSample(mEncoding) * channelCount;
} catch (IllegalArgumentException iae) {
// ignored
}
// it is possible that channel count is 0, so ensure we return 1 for
// mFrameSizeInBytes for consistency.
mFrameSizeInBytes = frameSizeInBytes != 0 ? frameSizeInBytes : 1;
}
/** @hide */
public final static int AUDIO_FORMAT_HAS_PROPERTY_NONE = 0x0;
/** @hide */
public final static int AUDIO_FORMAT_HAS_PROPERTY_ENCODING = 0x1 << 0;
/** @hide */
public final static int AUDIO_FORMAT_HAS_PROPERTY_SAMPLE_RATE = 0x1 << 1;
/** @hide */
public final static int AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_MASK = 0x1 << 2;
/** @hide */
public final static int AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_INDEX_MASK = 0x1 << 3;
// This is an immutable class, all member variables are final.
// Essential values.
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
private final int mEncoding;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
private final int mSampleRate;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
private final int mChannelMask;
private final int mChannelIndexMask;
private final int mPropertySetMask;
// Derived values computed in the constructor, cached here.
private final int mChannelCount;
private final int mFrameSizeInBytes;
/**
* Return the encoding.
* See the section on <a href="#encoding">encodings</a> for more information about the different
* types of supported audio encoding.
* @return one of the values that can be set in {@link Builder#setEncoding(int)} or
* {@link AudioFormat#ENCODING_INVALID} if not set.
*/
public int getEncoding() {
return mEncoding;
}
/**
* Return the sample rate.
* @return one of the values that can be set in {@link Builder#setSampleRate(int)} or
* {@link #SAMPLE_RATE_UNSPECIFIED} if not set.
*/
public int getSampleRate() {
return mSampleRate;
}
/**
* Return the channel mask.
* See the section on <a href="#channelMask">channel masks</a> for more information about
* the difference between index-based masks(as returned by {@link #getChannelIndexMask()}) and
* the position-based mask returned by this function.
* @return one of the values that can be set in {@link Builder#setChannelMask(int)} or
* {@link AudioFormat#CHANNEL_INVALID} if not set.
*/
public int getChannelMask() {
return mChannelMask;
}
/**
* Return the channel index mask.
* See the section on <a href="#channelMask">channel masks</a> for more information about
* the difference between index-based masks, and position-based masks (as returned
* by {@link #getChannelMask()}).
* @return one of the values that can be set in {@link Builder#setChannelIndexMask(int)} or
* {@link AudioFormat#CHANNEL_INVALID} if not set or an invalid mask was used.
*/
public int getChannelIndexMask() {
return mChannelIndexMask;
}
/**
* Return the channel count.
* @return the channel count derived from the channel position mask or the channel index mask.
* Zero is returned if both the channel position mask and the channel index mask are not set.
*/
public int getChannelCount() {
return mChannelCount;
}
/**
* Return the frame size in bytes.
*
* For PCM or PCM packed compressed data this is the size of a sample multiplied
* by the channel count. For all other cases, including invalid/unset channel masks,
* this will return 1 byte.
* As an example, a stereo 16-bit PCM format would have a frame size of 4 bytes,
* an 8 channel float PCM format would have a frame size of 32 bytes,
* and a compressed data format (not packed in PCM) would have a frame size of 1 byte.
*
* Both {@link AudioRecord} or {@link AudioTrack} process data in multiples of
* this frame size.
*
* @return The audio frame size in bytes corresponding to the encoding and the channel mask.
*/
public @IntRange(from = 1) int getFrameSizeInBytes() {
return mFrameSizeInBytes;
}
/** @hide */
public int getPropertySetMask() {
return mPropertySetMask;
}
/** @hide */
public String toLogFriendlyString() {
return String.format("%dch %dHz %s",
mChannelCount, mSampleRate, toLogFriendlyEncoding(mEncoding));
}
/**
* Builder class for {@link AudioFormat} objects.
* Use this class to configure and create an AudioFormat instance. By setting format
* characteristics such as audio encoding, channel mask or sample rate, you indicate which
* of those are to vary from the default behavior on this device wherever this audio format
* is used. See {@link AudioFormat} for a complete description of the different parameters that
* can be used to configure an <code>AudioFormat</code> instance.
* <p>{@link AudioFormat} is for instance used in
* {@link AudioTrack#AudioTrack(AudioAttributes, AudioFormat, int, int, int)}. In this
* constructor, every format characteristic set on the <code>Builder</code> (e.g. with
* {@link #setSampleRate(int)}) will alter the default values used by an
* <code>AudioTrack</code>. In this case for audio playback with <code>AudioTrack</code>, the
* sample rate set in the <code>Builder</code> would override the platform output sample rate
* which would otherwise be selected by default.
*/
public static class Builder {
private int mEncoding = ENCODING_INVALID;
private int mSampleRate = SAMPLE_RATE_UNSPECIFIED;
private int mChannelMask = CHANNEL_INVALID;
private int mChannelIndexMask = 0;
private int mPropertySetMask = AUDIO_FORMAT_HAS_PROPERTY_NONE;
/**
* Constructs a new Builder with none of the format characteristics set.
*/
public Builder() {
}
/**
* Constructs a new Builder from a given {@link AudioFormat}.
* @param af the {@link AudioFormat} object whose data will be reused in the new Builder.
*/
public Builder(AudioFormat af) {
mEncoding = af.mEncoding;
mSampleRate = af.mSampleRate;
mChannelMask = af.mChannelMask;
mChannelIndexMask = af.mChannelIndexMask;
mPropertySetMask = af.mPropertySetMask;
}
/**
* Combines all of the format characteristics that have been set and return a new
* {@link AudioFormat} object.
* @return a new {@link AudioFormat} object
*/
public AudioFormat build() {
AudioFormat af = new AudioFormat(
mPropertySetMask,
mEncoding,
mSampleRate,
mChannelMask,
mChannelIndexMask
);
return af;
}
/**
* Sets the data encoding format.
* @param encoding the specified encoding or default.
* @return the same Builder instance.
* @throws java.lang.IllegalArgumentException
*/
public Builder setEncoding(@Encoding int encoding) throws IllegalArgumentException {
switch (encoding) {
case ENCODING_DEFAULT:
mEncoding = ENCODING_PCM_16BIT;
break;
case ENCODING_PCM_16BIT:
case ENCODING_PCM_8BIT:
case ENCODING_PCM_FLOAT:
case ENCODING_AC3:
case ENCODING_E_AC3:
case ENCODING_DTS:
case ENCODING_DTS_HD:
case ENCODING_MP3:
case ENCODING_AAC_LC:
case ENCODING_AAC_HE_V1:
case ENCODING_AAC_HE_V2:
case ENCODING_IEC61937:
case ENCODING_DOLBY_TRUEHD:
case ENCODING_AAC_ELD:
case ENCODING_AAC_XHE:
case ENCODING_AC4:
case ENCODING_E_AC3_JOC:
case ENCODING_DOLBY_MAT:
case ENCODING_OPUS:
case ENCODING_PCM_24BIT_PACKED:
case ENCODING_PCM_32BIT:
case ENCODING_MPEGH_BL_L3:
case ENCODING_MPEGH_BL_L4:
case ENCODING_MPEGH_LC_L3:
case ENCODING_MPEGH_LC_L4:
case ENCODING_DTS_UHD:
case ENCODING_DRA:
mEncoding = encoding;
break;
case ENCODING_INVALID:
default:
throw new IllegalArgumentException("Invalid encoding " + encoding);
}
mPropertySetMask |= AUDIO_FORMAT_HAS_PROPERTY_ENCODING;
return this;
}
/**
* Sets the channel position mask.
* The channel position mask specifies the association between audio samples in a frame
* with named endpoint channels. The samples in the frame correspond to the
* named set bits in the channel position mask, in ascending bit order.
* See {@link #setChannelIndexMask(int)} to specify channels
* based on endpoint numbered channels. This <a href="#channelPositionMask">description of
* channel position masks</a> covers the concept in more details.
* @param channelMask describes the configuration of the audio channels.
* <p> For output, the channelMask can be an OR-ed combination of
* channel position masks, e.g.
* {@link AudioFormat#CHANNEL_OUT_FRONT_LEFT},
* {@link AudioFormat#CHANNEL_OUT_FRONT_RIGHT},
* {@link AudioFormat#CHANNEL_OUT_FRONT_CENTER},
* {@link AudioFormat#CHANNEL_OUT_LOW_FREQUENCY}
* {@link AudioFormat#CHANNEL_OUT_BACK_LEFT},
* {@link AudioFormat#CHANNEL_OUT_BACK_RIGHT},
* {@link AudioFormat#CHANNEL_OUT_BACK_CENTER},
* {@link AudioFormat#CHANNEL_OUT_SIDE_LEFT},
* {@link AudioFormat#CHANNEL_OUT_SIDE_RIGHT}.
* <p> For a valid {@link AudioTrack} channel position mask,
* the following conditions apply:
* <br> (1) at most eight channel positions may be used;
* <br> (2) right/left pairs should be matched.
* <p> For input or {@link AudioRecord}, the mask should be
* {@link AudioFormat#CHANNEL_IN_MONO} or
* {@link AudioFormat#CHANNEL_IN_STEREO}. {@link AudioFormat#CHANNEL_IN_MONO} is
* guaranteed to work on all devices.
* @return the same <code>Builder</code> instance.
* @throws IllegalArgumentException if the channel mask is invalid or
* if both channel index mask and channel position mask
* are specified but do not have the same channel count.
*/
public @NonNull Builder setChannelMask(int channelMask) {
if (channelMask == CHANNEL_INVALID) {
throw new IllegalArgumentException("Invalid zero channel mask");
} else if (/* channelMask != 0 && */ mChannelIndexMask != 0 &&
Integer.bitCount(channelMask) != Integer.bitCount(mChannelIndexMask)) {
throw new IllegalArgumentException("Mismatched channel count for mask " +
Integer.toHexString(channelMask).toUpperCase());
}
mChannelMask = channelMask;
mPropertySetMask |= AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_MASK;
return this;
}
/**
* Sets the channel index mask.
* A channel index mask specifies the association of audio samples in the frame
* with numbered endpoint channels. The i-th bit in the channel index
* mask corresponds to the i-th endpoint channel.
* For example, an endpoint with four channels is represented
* as index mask bits 0 through 3. This <a href="#channelIndexMask>description of channel
* index masks</a> covers the concept in more details.
* See {@link #setChannelMask(int)} for a positional mask interpretation.
* <p> Both {@link AudioTrack} and {@link AudioRecord} support
* a channel index mask.
* If a channel index mask is specified it is used,
* otherwise the channel position mask specified
* by <code>setChannelMask</code> is used.
* For <code>AudioTrack</code> and <code>AudioRecord</code>,
* a channel position mask is not required if a channel index mask is specified.
*
* @param channelIndexMask describes the configuration of the audio channels.
* <p> For output, the <code>channelIndexMask</code> is an OR-ed combination of
* bits representing the mapping of <code>AudioTrack</code> write samples
* to output sink channels.
* For example, a mask of <code>0xa</code>, or binary <code>1010</code>,
* means the <code>AudioTrack</code> write frame consists of two samples,
* which are routed to the second and the fourth channels of the output sink.
* Unmatched output sink channels are zero filled and unmatched
* <code>AudioTrack</code> write samples are dropped.
* <p> For input, the <code>channelIndexMask</code> is an OR-ed combination of
* bits representing the mapping of input source channels to
* <code>AudioRecord</code> read samples.
* For example, a mask of <code>0x5</code>, or binary
* <code>101</code>, will read from the first and third channel of the input
* source device and store them in the first and second sample of the
* <code>AudioRecord</code> read frame.
* Unmatched input source channels are dropped and
* unmatched <code>AudioRecord</code> read samples are zero filled.
* @return the same <code>Builder</code> instance.
* @throws IllegalArgumentException if the channel index mask is invalid or
* if both channel index mask and channel position mask
* are specified but do not have the same channel count.
*/
public @NonNull Builder setChannelIndexMask(int channelIndexMask) {
if (channelIndexMask == 0) {
throw new IllegalArgumentException("Invalid zero channel index mask");
} else if (/* channelIndexMask != 0 && */ mChannelMask != 0 &&
Integer.bitCount(channelIndexMask) != Integer.bitCount(mChannelMask)) {
throw new IllegalArgumentException("Mismatched channel count for index mask " +
Integer.toHexString(channelIndexMask).toUpperCase());
}
mChannelIndexMask = channelIndexMask;
mPropertySetMask |= AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_INDEX_MASK;
return this;
}
/**
* Sets the sample rate.
* @param sampleRate the sample rate expressed in Hz
* @return the same Builder instance.
* @throws java.lang.IllegalArgumentException
*/
public Builder setSampleRate(int sampleRate) throws IllegalArgumentException {
// TODO Consider whether to keep the MIN and MAX range checks here.
// It is not necessary and poses the problem of defining the limits independently from
// native implementation or platform capabilities.
if (((sampleRate < SAMPLE_RATE_HZ_MIN) || (sampleRate > SAMPLE_RATE_HZ_MAX)) &&
sampleRate != SAMPLE_RATE_UNSPECIFIED) {
throw new IllegalArgumentException("Invalid sample rate " + sampleRate);
}
mSampleRate = sampleRate;
mPropertySetMask |= AUDIO_FORMAT_HAS_PROPERTY_SAMPLE_RATE;
return this;
}
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
AudioFormat that = (AudioFormat) o;
if (mPropertySetMask != that.mPropertySetMask) return false;
// return false if any of the properties is set and the values differ
return !((((mPropertySetMask & AUDIO_FORMAT_HAS_PROPERTY_ENCODING) != 0)
&& (mEncoding != that.mEncoding))
|| (((mPropertySetMask & AUDIO_FORMAT_HAS_PROPERTY_SAMPLE_RATE) != 0)
&& (mSampleRate != that.mSampleRate))
|| (((mPropertySetMask & AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_MASK) != 0)
&& (mChannelMask != that.mChannelMask))
|| (((mPropertySetMask & AUDIO_FORMAT_HAS_PROPERTY_CHANNEL_INDEX_MASK) != 0)
&& (mChannelIndexMask != that.mChannelIndexMask)));
}
@Override
public int hashCode() {
return Objects.hash(mPropertySetMask, mSampleRate, mEncoding, mChannelMask,
mChannelIndexMask);
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(Parcel dest, int flags) {
dest.writeInt(mPropertySetMask);
dest.writeInt(mEncoding);
dest.writeInt(mSampleRate);
dest.writeInt(mChannelMask);
dest.writeInt(mChannelIndexMask);
}
private AudioFormat(Parcel in) {
this(
in.readInt(), // propertySetMask
in.readInt(), // encoding
in.readInt(), // sampleRate
in.readInt(), // channelMask
in.readInt() // channelIndexMask
);
}
public static final @android.annotation.NonNull Parcelable.Creator<AudioFormat> CREATOR =
new Parcelable.Creator<AudioFormat>() {
public AudioFormat createFromParcel(Parcel p) {
return new AudioFormat(p);
}
public AudioFormat[] newArray(int size) {
return new AudioFormat[size];
}
};
@Override
public String toString () {
return new String("AudioFormat:"
+ " props=" + mPropertySetMask
+ " enc=" + mEncoding
+ " chan=0x" + Integer.toHexString(mChannelMask).toUpperCase()
+ " chan_index=0x" + Integer.toHexString(mChannelIndexMask).toUpperCase()
+ " rate=" + mSampleRate);
}
/** @hide */
@IntDef(flag = false, prefix = "ENCODING", value = {
ENCODING_DEFAULT,
ENCODING_PCM_16BIT,
ENCODING_PCM_8BIT,
ENCODING_PCM_FLOAT,
ENCODING_AC3,
ENCODING_E_AC3,
ENCODING_DTS,
ENCODING_DTS_HD,
ENCODING_MP3,
ENCODING_AAC_LC,
ENCODING_AAC_HE_V1,
ENCODING_AAC_HE_V2,
ENCODING_IEC61937,
ENCODING_DOLBY_TRUEHD,
ENCODING_AAC_ELD,
ENCODING_AAC_XHE,
ENCODING_AC4,
ENCODING_E_AC3_JOC,
ENCODING_DOLBY_MAT,
ENCODING_OPUS,
ENCODING_PCM_24BIT_PACKED,
ENCODING_PCM_32BIT,
ENCODING_MPEGH_BL_L3,
ENCODING_MPEGH_BL_L4,
ENCODING_MPEGH_LC_L3,
ENCODING_MPEGH_LC_L4,
ENCODING_DTS_UHD,
ENCODING_DRA }
)
@Retention(RetentionPolicy.SOURCE)
public @interface Encoding {}
/** @hide */
public static final int[] SURROUND_SOUND_ENCODING = {
ENCODING_AC3,
ENCODING_E_AC3,
ENCODING_DTS,
ENCODING_DTS_HD,
ENCODING_AAC_LC,
ENCODING_DOLBY_TRUEHD,
ENCODING_AC4,
ENCODING_E_AC3_JOC,
ENCODING_DOLBY_MAT,
ENCODING_MPEGH_BL_L3,
ENCODING_MPEGH_BL_L4,
ENCODING_MPEGH_LC_L3,
ENCODING_MPEGH_LC_L4,
ENCODING_DTS_UHD,
ENCODING_DRA
};
/** @hide */
@IntDef(flag = false, prefix = "ENCODING", value = {
ENCODING_AC3,
ENCODING_E_AC3,
ENCODING_DTS,
ENCODING_DTS_HD,
ENCODING_AAC_LC,
ENCODING_DOLBY_TRUEHD,
ENCODING_AC4,
ENCODING_E_AC3_JOC,
ENCODING_DOLBY_MAT,
ENCODING_MPEGH_BL_L3,
ENCODING_MPEGH_BL_L4,
ENCODING_MPEGH_LC_L3,
ENCODING_MPEGH_LC_L4,
ENCODING_DTS_UHD,
ENCODING_DRA }
)
@Retention(RetentionPolicy.SOURCE)
public @interface SurroundSoundEncoding {}
/**
* @hide
*
* Return default name for a surround format. This is not an International name.
* It is just a default to use if an international name is not available.
*
* @param audioFormat a surround format
* @return short default name for the format.
*/
public static String toDisplayName(@SurroundSoundEncoding int audioFormat) {
switch (audioFormat) {
case ENCODING_AC3:
return "Dolby Digital";
case ENCODING_E_AC3:
return "Dolby Digital Plus";
case ENCODING_DTS:
return "DTS";
case ENCODING_DTS_HD:
return "DTS HD";
case ENCODING_AAC_LC:
return "AAC";
case ENCODING_DOLBY_TRUEHD:
return "Dolby TrueHD";
case ENCODING_AC4:
return "Dolby AC-4";
case ENCODING_E_AC3_JOC:
return "Dolby Atmos in Dolby Digital Plus";
case ENCODING_DOLBY_MAT:
return "Dolby MAT";
case ENCODING_MPEGH_BL_L3:
return "MPEG-H 3D Audio baseline profile level 3";
case ENCODING_MPEGH_BL_L4:
return "MPEG-H 3D Audio baseline profile level 4";
case ENCODING_MPEGH_LC_L3:
return "MPEG-H 3D Audio low complexity profile level 3";
case ENCODING_MPEGH_LC_L4:
return "MPEG-H 3D Audio low complexity profile level 4";
case ENCODING_DTS_UHD:
return "DTS UHD";
case ENCODING_DRA:
return "DRA";
default:
return "Unknown surround sound format";
}
}
}