Files
frameworks_base/cmds/bootanimation/iot/BootAction.h
David Pursell 54a8fe4bbe iot: extract boot parameter logic.
Currently the boot parameters are tied pretty tightly to the bootaction
functionality, but volume and brightness need to be set on the
bootanimation regardless of whether there's a bootaction or not.

Extract boot parameters into a separate class to make it easier to apply
volume/brightness in a future CL.

Bug: 65462981
Test: Manual test, can succesfully read params on boot.
Change-Id: I32daad64cb8aab39fcd0ca17503218e0605ccd27
(cherry picked from commit f78561e7bbe580d0f0dbca7a615c575973ef6ce4)
2017-10-02 17:52:24 -07:00

64 lines
2.0 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _BOOTANIMATION_BOOTACTION_H
#define _BOOTANIMATION_BOOTACTION_H
#include <string>
#include <vector>
#include <boot_action/boot_action.h> // libandroidthings native API.
#include <utils/RefBase.h>
namespace android {
class BootAction : public RefBase {
public:
~BootAction();
// libraryPath is a fully qualified path to the target .so library.
bool init(const std::string& libraryPath,
const std::vector<ABootActionParameter>& parameters);
// The animation is going to start playing partNumber for the playCount'th
// time, update the action as needed.
// This is run in the same thread as the boot animation,
// you must not block here.
void startPart(int partNumber, int playCount);
// Shutdown the boot action, this will be called shortly before the
// process is shut down to allow time for cleanup.
void shutdown();
private:
typedef bool (*libInit)(const ABootActionParameter* parameters,
size_t num_parameters);
typedef void (*libStartPart)(int partNumber, int playNumber);
typedef void (*libShutdown)();
bool loadSymbol(const char* symbol, void** loaded);
void* mLibHandle = nullptr;
libInit mLibInit = nullptr;
libStartPart mLibStartPart = nullptr;
libShutdown mLibShutdown = nullptr;
};
} // namespace android
#endif // _BOOTANIMATION_BOOTACTION_H