Currently the boot parameters are tied pretty tightly to the bootaction functionality, but volume and brightness need to be set on the bootanimation regardless of whether there's a bootaction or not. Extract boot parameters into a separate class to make it easier to apply volume/brightness in a future CL. Bug: 65462981 Test: Manual test, can succesfully read params on boot. Change-Id: I32daad64cb8aab39fcd0ca17503218e0605ccd27 (cherry picked from commit f78561e7bbe580d0f0dbca7a615c575973ef6ce4)
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _BOOTANIMATION_BOOTACTION_H
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#define _BOOTANIMATION_BOOTACTION_H
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#include <string>
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#include <vector>
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#include <boot_action/boot_action.h> // libandroidthings native API.
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#include <utils/RefBase.h>
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namespace android {
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class BootAction : public RefBase {
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public:
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~BootAction();
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// libraryPath is a fully qualified path to the target .so library.
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bool init(const std::string& libraryPath,
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const std::vector<ABootActionParameter>& parameters);
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// The animation is going to start playing partNumber for the playCount'th
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// time, update the action as needed.
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// This is run in the same thread as the boot animation,
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// you must not block here.
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void startPart(int partNumber, int playCount);
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// Shutdown the boot action, this will be called shortly before the
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// process is shut down to allow time for cleanup.
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void shutdown();
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private:
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typedef bool (*libInit)(const ABootActionParameter* parameters,
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size_t num_parameters);
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typedef void (*libStartPart)(int partNumber, int playNumber);
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typedef void (*libShutdown)();
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bool loadSymbol(const char* symbol, void** loaded);
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void* mLibHandle = nullptr;
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libInit mLibInit = nullptr;
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libStartPart mLibStartPart = nullptr;
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libShutdown mLibShutdown = nullptr;
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};
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} // namespace android
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#endif // _BOOTANIMATION_BOOTACTION_H
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