The texture cache was previously checking the number of stored textures. This was not very useful as this could easily lead to an abuse of memory. The new cache instead tracks the total size occupied in RAM by the cached textures. When a new texture is generated, older textures are kicked out as needed. Change-Id: Ib27142f4a018d5bf84774c1fb6f45a67a85f20bc
155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <GLES2/gl2.h>
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#include "TextureCache.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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TextureCache::TextureCache(unsigned int maxByteSize):
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mCache(GenerationCache<SkBitmap, Texture>::kUnlimitedCapacity),
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mSize(0), mMaxSize(maxByteSize) {
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mCache.setOnEntryRemovedListener(this);
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}
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TextureCache::~TextureCache() {
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mCache.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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// Size management
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///////////////////////////////////////////////////////////////////////////////
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unsigned int TextureCache::getSize() {
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return mSize;
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}
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unsigned int TextureCache::getMaxSize() {
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return mMaxSize;
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}
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void TextureCache::setMaxSize(unsigned int maxSize) {
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mMaxSize = maxSize;
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while (mSize > mMaxSize) {
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mCache.removeOldest();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Callbacks
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///////////////////////////////////////////////////////////////////////////////
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void TextureCache::operator()(SkBitmap* bitmap, Texture* texture) {
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if (bitmap) {
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const unsigned int size = bitmap->rowBytes() * bitmap->height();
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mSize -= size;
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}
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if (texture) {
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glDeleteTextures(1, &texture->id);
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delete texture;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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Texture* TextureCache::get(SkBitmap* bitmap) {
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Texture* texture = mCache.get(bitmap);
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if (!texture) {
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const unsigned int size = bitmap->rowBytes() * bitmap->height();
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// Don't even try to cache a bitmap that's bigger than the cache
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if (size < mMaxSize) {
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while (mSize + size > mMaxSize) {
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mCache.removeOldest();
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}
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}
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texture = new Texture;
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generateTexture(bitmap, texture, false);
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if (size < mMaxSize) {
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mSize += size;
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mCache.put(bitmap, texture);
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}
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} else if (bitmap->getGenerationID() != texture->generation) {
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generateTexture(bitmap, texture, true);
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}
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return texture;
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}
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void TextureCache::remove(SkBitmap* bitmap) {
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mCache.remove(bitmap);
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}
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void TextureCache::clear() {
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mCache.clear();
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}
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void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
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SkAutoLockPixels alp(*bitmap);
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if (!bitmap->readyToDraw()) {
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LOGE("Cannot generate texture from bitmap");
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return;
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}
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if (!regenerate) {
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texture->generation = bitmap->getGenerationID();
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texture->width = bitmap->width();
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texture->height = bitmap->height();
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glGenTextures(1, &texture->id);
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}
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glBindTexture(GL_TEXTURE_2D, texture->id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
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switch (bitmap->getConfig()) {
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case SkBitmap::kRGB_565_Config:
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texture->blend = false;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0,
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GL_RGB, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
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break;
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case SkBitmap::kARGB_8888_Config:
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texture->blend = true;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
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break;
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default:
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break;
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}; // namespace uirenderer
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}; // namespace android
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