With this change, Skia shaders can easily be applied to any mesh. This change also supports ComposeShader. For instance, this can be used to blend a gradient and a bitmap togehter and paint a string of text with the result. Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
32 lines
689 B
Makefile
32 lines
689 B
Makefile
LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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FontRenderer.cpp \
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GradientCache.cpp \
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LayerCache.cpp \
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Matrix.cpp \
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OpenGLRenderer.cpp \
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Patch.cpp \
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PatchCache.cpp \
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Program.cpp \
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ProgramCache.cpp \
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SkiaShader.cpp \
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TextureCache.cpp
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LOCAL_C_INCLUDES += \
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$(JNI_H_INCLUDE) \
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$(LOCAL_PATH)/../../include/utils \
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external/skia/include/core \
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external/skia/include/effects \
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external/skia/include/images \
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external/skia/src/ports \
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external/skia/include/utils
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LOCAL_MODULE_CLASS := SHARED_LIBRARIES
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LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia
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LOCAL_MODULE := libhwui
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LOCAL_PRELINK_MODULE := false
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include $(BUILD_SHARED_LIBRARY)
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