Files
frameworks_base/libs/hwui/Android.mk
Romain Guy 06f96e2652 Refactor Skia shaders handling.
With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.

Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
2010-07-30 19:18:16 -07:00

32 lines
689 B
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
FontRenderer.cpp \
GradientCache.cpp \
LayerCache.cpp \
Matrix.cpp \
OpenGLRenderer.cpp \
Patch.cpp \
PatchCache.cpp \
Program.cpp \
ProgramCache.cpp \
SkiaShader.cpp \
TextureCache.cpp
LOCAL_C_INCLUDES += \
$(JNI_H_INCLUDE) \
$(LOCAL_PATH)/../../include/utils \
external/skia/include/core \
external/skia/include/effects \
external/skia/include/images \
external/skia/src/ports \
external/skia/include/utils
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia
LOCAL_MODULE := libhwui
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)