Files
frameworks_base/cmds/bootanimation/BootAnimation.cpp
Damien Bargiacchi 9748086fe2 Check clock accuracy before attempting to display clock
The RTC may not be set yet, may have been reset, or may have drifted
significantly if the device time hasn't been updated in a long time.

Using the the last_time_change file to determine if the time is known to
be accurate and only display the clock when that is the case.

Bug: 27802041
Change-Id: I845cf9c74fcb4009504f1bab853e04146fa19e1d
2016-05-12 17:01:59 -07:00

987 lines
32 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_NDEBUG 0
#define LOG_TAG "BootAnimation"
#include <stdint.h>
#include <sys/inotify.h>
#include <sys/poll.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <math.h>
#include <fcntl.h>
#include <utils/misc.h>
#include <signal.h>
#include <time.h>
#include <cutils/properties.h>
#include <androidfw/AssetManager.h>
#include <binder/IPCThreadState.h>
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <ui/DisplayInfo.h>
#include <gui/ISurfaceComposer.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
// TODO: Fix Skia.
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-parameter"
#include <SkBitmap.h>
#include <SkStream.h>
#include <SkImageDecoder.h>
#pragma GCC diagnostic pop
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/eglext.h>
#include "BootAnimation.h"
#include "AudioPlayer.h"
namespace android {
static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip";
static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip";
static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip";
static const char SYSTEM_DATA_DIR_PATH[] = "/data/system";
static const char SYSTEM_TIME_DIR_NAME[] = "time";
static const char SYSTEM_TIME_DIR_PATH[] = "/data/system/time";
static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change";
static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/system/time/last_time_change";
static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate";
static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/system/time/time_is_accurate";
static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
static const int ANIM_ENTRY_NAME_MAX = 256;
// ---------------------------------------------------------------------------
BootAnimation::BootAnimation() : Thread(false), mClockEnabled(true), mTimeIsAccurate(false),
mTimeCheckThread(NULL) {
mSession = new SurfaceComposerClient();
}
BootAnimation::~BootAnimation() {}
void BootAnimation::onFirstRef() {
status_t err = mSession->linkToComposerDeath(this);
ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
if (err == NO_ERROR) {
run("BootAnimation", PRIORITY_DISPLAY);
}
}
sp<SurfaceComposerClient> BootAnimation::session() const {
return mSession;
}
void BootAnimation::binderDied(const wp<IBinder>&)
{
// woah, surfaceflinger died!
ALOGD("SurfaceFlinger died, exiting...");
// calling requestExit() is not enough here because the Surface code
// might be blocked on a condition variable that will never be updated.
kill( getpid(), SIGKILL );
requestExit();
if (mAudioPlayer != NULL) {
mAudioPlayer->requestExit();
}
}
status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
const char* name) {
Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
if (asset == NULL)
return NO_INIT;
SkBitmap bitmap;
SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
&bitmap, kUnknown_SkColorType, SkImageDecoder::kDecodePixels_Mode);
asset->close();
delete asset;
// ensure we can call getPixels(). No need to call unlock, since the
// bitmap will go out of scope when we return from this method.
bitmap.lockPixels();
const int w = bitmap.width();
const int h = bitmap.height();
const void* p = bitmap.getPixels();
GLint crop[4] = { 0, h, w, -h };
texture->w = w;
texture->h = h;
glGenTextures(1, &texture->name);
glBindTexture(GL_TEXTURE_2D, texture->name);
switch (bitmap.colorType()) {
case kAlpha_8_SkColorType:
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
GL_UNSIGNED_BYTE, p);
break;
case kARGB_4444_SkColorType:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
GL_UNSIGNED_SHORT_4_4_4_4, p);
break;
case kN32_SkColorType:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
GL_UNSIGNED_BYTE, p);
break;
case kRGB_565_SkColorType:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, p);
break;
default:
break;
}
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
return NO_ERROR;
}
status_t BootAnimation::initTexture(const Animation::Frame& frame)
{
//StopWatch watch("blah");
SkBitmap bitmap;
SkMemoryStream stream(frame.map->getDataPtr(), frame.map->getDataLength());
SkImageDecoder* codec = SkImageDecoder::Factory(&stream);
if (codec != NULL) {
codec->setDitherImage(false);
codec->decode(&stream, &bitmap,
kN32_SkColorType,
SkImageDecoder::kDecodePixels_Mode);
delete codec;
}
// FileMap memory is never released until application exit.
// Release it now as the texture is already loaded and the memory used for
// the packed resource can be released.
delete frame.map;
// ensure we can call getPixels(). No need to call unlock, since the
// bitmap will go out of scope when we return from this method.
bitmap.lockPixels();
const int w = bitmap.width();
const int h = bitmap.height();
const void* p = bitmap.getPixels();
GLint crop[4] = { 0, h, w, -h };
int tw = 1 << (31 - __builtin_clz(w));
int th = 1 << (31 - __builtin_clz(h));
if (tw < w) tw <<= 1;
if (th < h) th <<= 1;
switch (bitmap.colorType()) {
case kN32_SkColorType:
if (tw != w || th != h) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0,
0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
GL_UNSIGNED_BYTE, p);
}
break;
case kRGB_565_SkColorType:
if (tw != w || th != h) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0,
0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p);
} else {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, p);
}
break;
default:
break;
}
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
return NO_ERROR;
}
status_t BootAnimation::readyToRun() {
mAssets.addDefaultAssets();
sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
ISurfaceComposer::eDisplayIdMain));
DisplayInfo dinfo;
status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
if (status)
return -1;
// create the native surface
sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
SurfaceComposerClient::openGlobalTransaction();
control->setLayer(0x40000000);
SurfaceComposerClient::closeGlobalTransaction();
sp<Surface> s = control->getSurface();
// initialize opengl and egl
const EGLint attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_DEPTH_SIZE, 0,
EGL_NONE
};
EGLint w, h;
EGLint numConfigs;
EGLConfig config;
EGLSurface surface;
EGLContext context;
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, 0, 0);
eglChooseConfig(display, attribs, &config, 1, &numConfigs);
surface = eglCreateWindowSurface(display, config, s.get(), NULL);
context = eglCreateContext(display, config, NULL, NULL);
eglQuerySurface(display, surface, EGL_WIDTH, &w);
eglQuerySurface(display, surface, EGL_HEIGHT, &h);
if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
return NO_INIT;
mDisplay = display;
mContext = context;
mSurface = surface;
mWidth = w;
mHeight = h;
mFlingerSurfaceControl = control;
mFlingerSurface = s;
// If the device has encryption turned on or is in process
// of being encrypted we show the encrypted boot animation.
char decrypt[PROPERTY_VALUE_MAX];
property_get("vold.decrypt", decrypt, "");
bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt);
if (encryptedAnimation && (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0)) {
mZipFileName = SYSTEM_ENCRYPTED_BOOTANIMATION_FILE;
}
else if (access(OEM_BOOTANIMATION_FILE, R_OK) == 0) {
mZipFileName = OEM_BOOTANIMATION_FILE;
}
else if (access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) {
mZipFileName = SYSTEM_BOOTANIMATION_FILE;
}
return NO_ERROR;
}
bool BootAnimation::threadLoop()
{
bool r;
// We have no bootanimation file, so we use the stock android logo
// animation.
if (mZipFileName.isEmpty()) {
r = android();
} else {
r = movie();
}
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(mDisplay, mContext);
eglDestroySurface(mDisplay, mSurface);
mFlingerSurface.clear();
mFlingerSurfaceControl.clear();
eglTerminate(mDisplay);
IPCThreadState::self()->stopProcess();
return r;
}
bool BootAnimation::android()
{
initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
// clear screen
glShadeModel(GL_FLAT);
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(mDisplay, mSurface);
glEnable(GL_TEXTURE_2D);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
const GLint xc = (mWidth - mAndroid[0].w) / 2;
const GLint yc = (mHeight - mAndroid[0].h) / 2;
const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
updateRect.height());
// Blend state
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
const nsecs_t startTime = systemTime();
do {
nsecs_t now = systemTime();
double time = now - startTime;
float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
GLint x = xc - offset;
glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h);
glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
glEnable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
if (res == EGL_FALSE)
break;
// 12fps: don't animate too fast to preserve CPU
const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
if (sleepTime > 0)
usleep(sleepTime);
checkExit();
} while (!exitPending());
glDeleteTextures(1, &mAndroid[0].name);
glDeleteTextures(1, &mAndroid[1].name);
return false;
}
void BootAnimation::checkExit() {
// Allow surface flinger to gracefully request shutdown
char value[PROPERTY_VALUE_MAX];
property_get(EXIT_PROP_NAME, value, "0");
int exitnow = atoi(value);
if (exitnow) {
requestExit();
if (mAudioPlayer != NULL) {
mAudioPlayer->requestExit();
}
}
}
// Parse a color represented as an HTML-style 'RRGGBB' string: each pair of
// characters in str is a hex number in [0, 255], which are converted to
// floating point values in the range [0.0, 1.0] and placed in the
// corresponding elements of color.
//
// If the input string isn't valid, parseColor returns false and color is
// left unchanged.
static bool parseColor(const char str[7], float color[3]) {
float tmpColor[3];
for (int i = 0; i < 3; i++) {
int val = 0;
for (int j = 0; j < 2; j++) {
val *= 16;
char c = str[2*i + j];
if (c >= '0' && c <= '9') val += c - '0';
else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10;
else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10;
else return false;
}
tmpColor[i] = static_cast<float>(val) / 255.0f;
}
memcpy(color, tmpColor, sizeof(tmpColor));
return true;
}
static bool readFile(ZipFileRO* zip, const char* name, String8& outString)
{
ZipEntryRO entry = zip->findEntryByName(name);
ALOGE_IF(!entry, "couldn't find %s", name);
if (!entry) {
return false;
}
FileMap* entryMap = zip->createEntryFileMap(entry);
zip->releaseEntry(entry);
ALOGE_IF(!entryMap, "entryMap is null");
if (!entryMap) {
return false;
}
outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength());
delete entryMap;
return true;
}
// The time glyphs are stored in a single image of height 64 pixels. Each digit is 40 pixels wide,
// and the colon character is half that at 20 pixels. The glyph order is '0123456789:'.
// We render 24 hour time.
void BootAnimation::drawTime(const Texture& clockTex, const int yPos) {
static constexpr char TIME_FORMAT[] = "%H:%M";
static constexpr int TIME_LENGTH = sizeof(TIME_FORMAT);
static constexpr int DIGIT_HEIGHT = 64;
static constexpr int DIGIT_WIDTH = 40;
static constexpr int COLON_WIDTH = DIGIT_WIDTH / 2;
static constexpr int TIME_WIDTH = (DIGIT_WIDTH * 4) + COLON_WIDTH;
if (clockTex.h < DIGIT_HEIGHT || clockTex.w < (10 * DIGIT_WIDTH + COLON_WIDTH)) {
ALOGE("Clock texture is too small; abandoning boot animation clock");
mClockEnabled = false;
return;
}
time_t rawtime;
time(&rawtime);
struct tm* timeInfo = localtime(&rawtime);
char timeBuff[TIME_LENGTH];
size_t length = strftime(timeBuff, TIME_LENGTH, TIME_FORMAT, timeInfo);
if (length != TIME_LENGTH - 1) {
ALOGE("Couldn't format time; abandoning boot animation clock");
mClockEnabled = false;
return;
}
glEnable(GL_BLEND); // Allow us to draw on top of the animation
glBindTexture(GL_TEXTURE_2D, clockTex.name);
int xPos = (mWidth - TIME_WIDTH) / 2;
int cropRect[4] = { 0, DIGIT_HEIGHT, DIGIT_WIDTH, -DIGIT_HEIGHT };
for (int i = 0; i < TIME_LENGTH - 1; i++) {
char c = timeBuff[i];
int width = DIGIT_WIDTH;
int pos = c - '0'; // Position in the character list
if (pos < 0 || pos > 10) {
continue;
}
if (c == ':') {
width = COLON_WIDTH;
}
// Crop the texture to only the pixels in the current glyph
int left = pos * DIGIT_WIDTH;
cropRect[0] = left;
cropRect[2] = width;
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
glDrawTexiOES(xPos, yPos, 0, width, DIGIT_HEIGHT);
xPos += width;
}
glDisable(GL_BLEND); // Return to the animation's default behaviour
glBindTexture(GL_TEXTURE_2D, 0);
}
bool BootAnimation::parseAnimationDesc(Animation& animation)
{
String8 desString;
if (!readFile(animation.zip, "desc.txt", desString)) {
return false;
}
char const* s = desString.string();
// Create and initialize an AudioPlayer if we have an audio_conf.txt file
String8 audioConf;
if (readFile(animation.zip, "audio_conf.txt", audioConf)) {
mAudioPlayer = new AudioPlayer;
if (!mAudioPlayer->init(audioConf.string())) {
ALOGE("mAudioPlayer.init failed");
mAudioPlayer = NULL;
}
}
// Parse the description file
for (;;) {
const char* endl = strstr(s, "\n");
if (endl == NULL) break;
String8 line(s, endl - s);
const char* l = line.string();
int fps = 0;
int width = 0;
int height = 0;
int count = 0;
int pause = 0;
int clockPosY = -1;
char path[ANIM_ENTRY_NAME_MAX];
char color[7] = "000000"; // default to black if unspecified
char pathType;
if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
// ALOGD("> w=%d, h=%d, fps=%d", width, height, fps);
animation.width = width;
animation.height = height;
animation.fps = fps;
} else if (sscanf(l, " %c %d %d %s #%6s %d",
&pathType, &count, &pause, path, color, &clockPosY) >= 4) {
// ALOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s, clockPosY=%d", pathType, count, pause, path, color, clockPosY);
Animation::Part part;
part.playUntilComplete = pathType == 'c';
part.count = count;
part.pause = pause;
part.path = path;
part.clockPosY = clockPosY;
part.audioFile = NULL;
part.animation = NULL;
if (!parseColor(color, part.backgroundColor)) {
ALOGE("> invalid color '#%s'", color);
part.backgroundColor[0] = 0.0f;
part.backgroundColor[1] = 0.0f;
part.backgroundColor[2] = 0.0f;
}
animation.parts.add(part);
}
else if (strcmp(l, "$SYSTEM") == 0) {
// ALOGD("> SYSTEM");
Animation::Part part;
part.playUntilComplete = false;
part.count = 1;
part.pause = 0;
part.audioFile = NULL;
part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE));
if (part.animation != NULL)
animation.parts.add(part);
}
s = ++endl;
}
return true;
}
bool BootAnimation::preloadZip(Animation& animation)
{
// read all the data structures
const size_t pcount = animation.parts.size();
void *cookie = NULL;
ZipFileRO* mZip = animation.zip;
if (!mZip->startIteration(&cookie)) {
return false;
}
ZipEntryRO entry;
char name[ANIM_ENTRY_NAME_MAX];
while ((entry = mZip->nextEntry(cookie)) != NULL) {
const int foundEntryName = mZip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX);
if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) {
ALOGE("Error fetching entry file name");
continue;
}
const String8 entryName(name);
const String8 path(entryName.getPathDir());
const String8 leaf(entryName.getPathLeaf());
if (leaf.size() > 0) {
for (size_t j=0 ; j<pcount ; j++) {
if (path == animation.parts[j].path) {
uint16_t method;
// supports only stored png files
if (mZip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) {
if (method == ZipFileRO::kCompressStored) {
FileMap* map = mZip->createEntryFileMap(entry);
if (map) {
Animation::Part& part(animation.parts.editItemAt(j));
if (leaf == "audio.wav") {
// a part may have at most one audio file
part.audioFile = map;
} else {
Animation::Frame frame;
frame.name = leaf;
frame.map = map;
part.frames.add(frame);
}
}
}
}
}
}
}
}
mZip->endIteration(cookie);
return true;
}
bool BootAnimation::movie()
{
Animation* animation = loadAnimation(mZipFileName);
if (animation == NULL)
return false;
bool anyPartHasClock = false;
for (size_t i=0; i < animation->parts.size(); i++) {
if(animation->parts[i].clockPosY >= 0) {
anyPartHasClock = true;
break;
}
}
if (!anyPartHasClock) {
mClockEnabled = false;
}
// Blend required to draw time on top of animation frames.
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_FLAT);
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, 0);
glEnable(GL_TEXTURE_2D);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
bool clockTextureInitialized = false;
if (mClockEnabled) {
clockTextureInitialized = (initTexture(&mClock, mAssets, "images/clock64.png") == NO_ERROR);
mClockEnabled = clockTextureInitialized;
}
if (mClockEnabled && !updateIsTimeAccurate()) {
mTimeCheckThread = new TimeCheckThread(this);
mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL);
}
playAnimation(*animation);
if (mTimeCheckThread != NULL) {
mTimeCheckThread->requestExit();
mTimeCheckThread = NULL;
}
releaseAnimation(animation);
if (clockTextureInitialized) {
glDeleteTextures(1, &mClock.name);
}
return false;
}
bool BootAnimation::playAnimation(const Animation& animation)
{
const size_t pcount = animation.parts.size();
const int xc = (mWidth - animation.width) / 2;
const int yc = ((mHeight - animation.height) / 2);
nsecs_t frameDuration = s2ns(1) / animation.fps;
Region clearReg(Rect(mWidth, mHeight));
clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height));
for (size_t i=0 ; i<pcount ; i++) {
const Animation::Part& part(animation.parts[i]);
const size_t fcount = part.frames.size();
glBindTexture(GL_TEXTURE_2D, 0);
// Handle animation package
if (part.animation != NULL) {
playAnimation(*part.animation);
if (exitPending())
break;
continue; //to next part
}
for (int r=0 ; !part.count || r<part.count ; r++) {
// Exit any non playuntil complete parts immediately
if(exitPending() && !part.playUntilComplete)
break;
// only play audio file the first time we animate the part
if (r == 0 && mAudioPlayer != NULL && part.audioFile) {
mAudioPlayer->playFile(part.audioFile);
}
glClearColor(
part.backgroundColor[0],
part.backgroundColor[1],
part.backgroundColor[2],
1.0f);
for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) {
const Animation::Frame& frame(part.frames[j]);
nsecs_t lastFrame = systemTime();
if (r > 0) {
glBindTexture(GL_TEXTURE_2D, frame.tid);
} else {
if (part.count != 1) {
glGenTextures(1, &frame.tid);
glBindTexture(GL_TEXTURE_2D, frame.tid);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
initTexture(frame);
}
if (!clearReg.isEmpty()) {
Region::const_iterator head(clearReg.begin());
Region::const_iterator tail(clearReg.end());
glEnable(GL_SCISSOR_TEST);
while (head != tail) {
const Rect& r2(*head++);
glScissor(r2.left, mHeight - r2.bottom,
r2.width(), r2.height());
glClear(GL_COLOR_BUFFER_BIT);
}
glDisable(GL_SCISSOR_TEST);
}
// specify the y center as ceiling((mHeight - animation.height) / 2)
// which is equivalent to mHeight - (yc + animation.height)
glDrawTexiOES(xc, mHeight - (yc + animation.height),
0, animation.width, animation.height);
if (mClockEnabled && mTimeIsAccurate && part.clockPosY >= 0) {
drawTime(mClock, part.clockPosY);
}
eglSwapBuffers(mDisplay, mSurface);
nsecs_t now = systemTime();
nsecs_t delay = frameDuration - (now - lastFrame);
//ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
lastFrame = now;
if (delay > 0) {
struct timespec spec;
spec.tv_sec = (now + delay) / 1000000000;
spec.tv_nsec = (now + delay) % 1000000000;
int err;
do {
err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
} while (err<0 && errno == EINTR);
}
checkExit();
}
usleep(part.pause * ns2us(frameDuration));
// For infinite parts, we've now played them at least once, so perhaps exit
if(exitPending() && !part.count)
break;
}
// free the textures for this part
if (part.count != 1) {
for (size_t j=0 ; j<fcount ; j++) {
const Animation::Frame& frame(part.frames[j]);
glDeleteTextures(1, &frame.tid);
}
}
}
return true;
}
void BootAnimation::releaseAnimation(Animation* animation) const
{
for (Vector<Animation::Part>::iterator it = animation->parts.begin(),
e = animation->parts.end(); it != e; ++it) {
if (it->animation)
releaseAnimation(it->animation);
}
if (animation->zip)
delete animation->zip;
delete animation;
}
BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn)
{
if (mLoadedFiles.indexOf(fn) >= 0) {
ALOGE("File \"%s\" is already loaded. Cyclic ref is not allowed",
fn.string());
return NULL;
}
ZipFileRO *zip = ZipFileRO::open(fn);
if (zip == NULL) {
ALOGE("Failed to open animation zip \"%s\": %s",
fn.string(), strerror(errno));
return NULL;
}
Animation *animation = new Animation;
animation->fileName = fn;
animation->zip = zip;
mLoadedFiles.add(animation->fileName);
parseAnimationDesc(*animation);
preloadZip(*animation);
mLoadedFiles.remove(fn);
return animation;
}
bool BootAnimation::updateIsTimeAccurate() {
static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days
static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes
if (mTimeIsAccurate) {
return true;
}
struct stat statResult;
if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) {
mTimeIsAccurate = true;
return true;
}
FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r");
if (file != NULL) {
long long lastChangedTime = 0;
fscanf(file, "%lld", &lastChangedTime);
fclose(file);
if (lastChangedTime > 0) {
struct timespec now;
clock_gettime(CLOCK_REALTIME, &now);
// Match the Java timestamp format
long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL);
if (lastChangedTime > rtcNow - MAX_TIME_IN_PAST
&& lastChangedTime < rtcNow + MAX_TIME_IN_FUTURE) {
mTimeIsAccurate = true;
}
}
}
return mTimeIsAccurate;
}
BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false),
mInotifyFd(-1), mSystemWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {}
BootAnimation::TimeCheckThread::~TimeCheckThread() {
// mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD.
close(mInotifyFd);
}
bool BootAnimation::TimeCheckThread::threadLoop() {
bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate
&& mBootAnimation->mClockEnabled;
if (!shouldLoop) {
close(mInotifyFd);
mInotifyFd = -1;
}
return shouldLoop;
}
bool BootAnimation::TimeCheckThread::doThreadLoop() {
static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1));
// Poll instead of doing a blocking read so the Thread can exit if requested.
struct pollfd pfd = { mInotifyFd, POLLIN, 0 };
ssize_t pollResult = poll(&pfd, 1, 1000);
if (pollResult == 0) {
return true;
} else if (pollResult < 0) {
ALOGE("Could not poll inotify events");
return false;
}
char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));;
ssize_t length = read(mInotifyFd, buff, BUFF_LEN);
if (length == 0) {
return true;
} else if (length < 0) {
ALOGE("Could not read inotify events");
return false;
}
const struct inotify_event *event;
for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) {
event = (const struct inotify_event *) ptr;
if (event->wd == mSystemWd && strcmp(SYSTEM_TIME_DIR_NAME, event->name) == 0) {
addTimeDirWatch();
} else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0
|| strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) {
return !mBootAnimation->updateIsTimeAccurate();
}
}
return true;
}
void BootAnimation::TimeCheckThread::addTimeDirWatch() {
mTimeWd = inotify_add_watch(mInotifyFd, SYSTEM_TIME_DIR_PATH,
IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB);
if (mTimeWd > 0) {
// No need to watch for the time directory to be created if it already exists
inotify_rm_watch(mInotifyFd, mSystemWd);
mSystemWd = -1;
}
}
status_t BootAnimation::TimeCheckThread::readyToRun() {
mInotifyFd = inotify_init();
if (mInotifyFd < 0) {
ALOGE("Could not initialize inotify fd");
return NO_INIT;
}
mSystemWd = inotify_add_watch(mInotifyFd, SYSTEM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB);
if (mSystemWd < 0) {
close(mInotifyFd);
mInotifyFd = -1;
ALOGE("Could not add watch for %s", SYSTEM_DATA_DIR_PATH);
return NO_INIT;
}
addTimeDirWatch();
if (mBootAnimation->updateIsTimeAccurate()) {
close(mInotifyFd);
mInotifyFd = -1;
return ALREADY_EXISTS;
}
return NO_ERROR;
}
// ---------------------------------------------------------------------------
}
; // namespace android