PhoneWindow to a new PhoneFallbackEventHandler class that is used for all windows, not just ones with decors. Bug: 3155146 Change-Id: Ib070fa3e523e3564b225bca576c08012fef4f416
1615 lines
59 KiB
Java
1615 lines
59 KiB
Java
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.media;
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import android.annotation.SdkConstant;
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import android.annotation.SdkConstant.SdkConstantType;
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import android.content.ComponentName;
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import android.content.Context;
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import android.database.ContentObserver;
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import android.os.Binder;
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import android.os.Handler;
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import android.os.IBinder;
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import android.os.Looper;
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import android.os.Message;
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import android.os.RemoteException;
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import android.os.SystemClock;
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import android.os.ServiceManager;
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import android.provider.Settings;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.VolumePanel;
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import java.util.Iterator;
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import java.util.HashMap;
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/**
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* AudioManager provides access to volume and ringer mode control.
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* <p>
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* Use <code>Context.getSystemService(Context.AUDIO_SERVICE)</code> to get
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* an instance of this class.
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*/
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public class AudioManager {
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private final Context mContext;
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private final Handler mHandler;
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private long mVolumeKeyUpTime;
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private static String TAG = "AudioManager";
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private static boolean DEBUG = false;
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private static boolean localLOGV = DEBUG || android.util.Config.LOGV;
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/**
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* Broadcast intent, a hint for applications that audio is about to become
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* 'noisy' due to a change in audio outputs. For example, this intent may
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* be sent when a wired headset is unplugged, or when an A2DP audio
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* sink is disconnected, and the audio system is about to automatically
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* switch audio route to the speaker. Applications that are controlling
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* audio streams may consider pausing, reducing volume or some other action
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* on receipt of this intent so as not to surprise the user with audio
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* from the speaker.
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*/
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@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
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public static final String ACTION_AUDIO_BECOMING_NOISY = "android.media.AUDIO_BECOMING_NOISY";
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/**
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* Sticky broadcast intent action indicating that the ringer mode has
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* changed. Includes the new ringer mode.
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*
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* @see #EXTRA_RINGER_MODE
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*/
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@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
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public static final String RINGER_MODE_CHANGED_ACTION = "android.media.RINGER_MODE_CHANGED";
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/**
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* The new ringer mode.
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*
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* @see #RINGER_MODE_CHANGED_ACTION
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* @see #RINGER_MODE_NORMAL
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* @see #RINGER_MODE_SILENT
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* @see #RINGER_MODE_VIBRATE
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*/
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public static final String EXTRA_RINGER_MODE = "android.media.EXTRA_RINGER_MODE";
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/**
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* Broadcast intent action indicating that the vibrate setting has
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* changed. Includes the vibrate type and its new setting.
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*
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* @see #EXTRA_VIBRATE_TYPE
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* @see #EXTRA_VIBRATE_SETTING
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*/
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@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
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public static final String VIBRATE_SETTING_CHANGED_ACTION = "android.media.VIBRATE_SETTING_CHANGED";
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/**
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* @hide Broadcast intent when the volume for a particular stream type changes.
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* Includes the stream, the new volume and previous volumes
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*
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* @see #EXTRA_VOLUME_STREAM_TYPE
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* @see #EXTRA_VOLUME_STREAM_VALUE
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* @see #EXTRA_PREV_VOLUME_STREAM_VALUE
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*/
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@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
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public static final String VOLUME_CHANGED_ACTION = "android.media.VOLUME_CHANGED_ACTION";
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/**
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* The new vibrate setting for a particular type.
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*
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* @see #VIBRATE_SETTING_CHANGED_ACTION
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* @see #EXTRA_VIBRATE_TYPE
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* @see #VIBRATE_SETTING_ON
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* @see #VIBRATE_SETTING_OFF
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* @see #VIBRATE_SETTING_ONLY_SILENT
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*/
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public static final String EXTRA_VIBRATE_SETTING = "android.media.EXTRA_VIBRATE_SETTING";
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/**
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* The vibrate type whose setting has changed.
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*
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* @see #VIBRATE_SETTING_CHANGED_ACTION
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* @see #VIBRATE_TYPE_NOTIFICATION
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* @see #VIBRATE_TYPE_RINGER
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*/
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public static final String EXTRA_VIBRATE_TYPE = "android.media.EXTRA_VIBRATE_TYPE";
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/**
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* @hide The stream type for the volume changed intent.
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*/
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public static final String EXTRA_VOLUME_STREAM_TYPE = "android.media.EXTRA_VOLUME_STREAM_TYPE";
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/**
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* @hide The volume associated with the stream for the volume changed intent.
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*/
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public static final String EXTRA_VOLUME_STREAM_VALUE =
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"android.media.EXTRA_VOLUME_STREAM_VALUE";
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/**
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* @hide The previous volume associated with the stream for the volume changed intent.
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*/
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public static final String EXTRA_PREV_VOLUME_STREAM_VALUE =
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"android.media.EXTRA_PREV_VOLUME_STREAM_VALUE";
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/** The audio stream for phone calls */
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public static final int STREAM_VOICE_CALL = AudioSystem.STREAM_VOICE_CALL;
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/** The audio stream for system sounds */
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public static final int STREAM_SYSTEM = AudioSystem.STREAM_SYSTEM;
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/** The audio stream for the phone ring */
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public static final int STREAM_RING = AudioSystem.STREAM_RING;
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/** The audio stream for music playback */
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public static final int STREAM_MUSIC = AudioSystem.STREAM_MUSIC;
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/** The audio stream for alarms */
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public static final int STREAM_ALARM = AudioSystem.STREAM_ALARM;
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/** The audio stream for notifications */
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public static final int STREAM_NOTIFICATION = AudioSystem.STREAM_NOTIFICATION;
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/** @hide The audio stream for phone calls when connected to bluetooth */
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public static final int STREAM_BLUETOOTH_SCO = AudioSystem.STREAM_BLUETOOTH_SCO;
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/** @hide The audio stream for enforced system sounds in certain countries (e.g camera in Japan) */
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public static final int STREAM_SYSTEM_ENFORCED = AudioSystem.STREAM_SYSTEM_ENFORCED;
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/** The audio stream for DTMF Tones */
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public static final int STREAM_DTMF = AudioSystem.STREAM_DTMF;
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/** @hide The audio stream for text to speech (TTS) */
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public static final int STREAM_TTS = AudioSystem.STREAM_TTS;
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/** Number of audio streams */
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/**
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* @deprecated Use AudioSystem.getNumStreamTypes() instead
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*/
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@Deprecated public static final int NUM_STREAMS = AudioSystem.NUM_STREAMS;
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/** @hide Default volume index values for audio streams */
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public static final int[] DEFAULT_STREAM_VOLUME = new int[] {
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4, // STREAM_VOICE_CALL
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7, // STREAM_SYSTEM
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5, // STREAM_RING
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11, // STREAM_MUSIC
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6, // STREAM_ALARM
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5, // STREAM_NOTIFICATION
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7, // STREAM_BLUETOOTH_SCO
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7, // STREAM_SYSTEM_ENFORCED
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11, // STREAM_DTMF
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11 // STREAM_TTS
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};
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/**
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* Increase the ringer volume.
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*
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* @see #adjustVolume(int, int)
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* @see #adjustStreamVolume(int, int, int)
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*/
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public static final int ADJUST_RAISE = 1;
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/**
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* Decrease the ringer volume.
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*
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* @see #adjustVolume(int, int)
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* @see #adjustStreamVolume(int, int, int)
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*/
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public static final int ADJUST_LOWER = -1;
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/**
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* Maintain the previous ringer volume. This may be useful when needing to
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* show the volume toast without actually modifying the volume.
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*
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* @see #adjustVolume(int, int)
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* @see #adjustStreamVolume(int, int, int)
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*/
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public static final int ADJUST_SAME = 0;
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// Flags should be powers of 2!
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/**
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* Show a toast containing the current volume.
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*
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* @see #adjustStreamVolume(int, int, int)
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* @see #adjustVolume(int, int)
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* @see #setStreamVolume(int, int, int)
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* @see #setRingerMode(int)
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*/
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public static final int FLAG_SHOW_UI = 1 << 0;
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/**
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* Whether to include ringer modes as possible options when changing volume.
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* For example, if true and volume level is 0 and the volume is adjusted
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* with {@link #ADJUST_LOWER}, then the ringer mode may switch the silent or
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* vibrate mode.
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* <p>
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* By default this is on for the ring stream. If this flag is included,
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* this behavior will be present regardless of the stream type being
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* affected by the ringer mode.
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*
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* @see #adjustVolume(int, int)
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* @see #adjustStreamVolume(int, int, int)
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*/
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public static final int FLAG_ALLOW_RINGER_MODES = 1 << 1;
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/**
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* Whether to play a sound when changing the volume.
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* <p>
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* If this is given to {@link #adjustVolume(int, int)} or
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* {@link #adjustSuggestedStreamVolume(int, int, int)}, it may be ignored
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* in some cases (for example, the decided stream type is not
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* {@link AudioManager#STREAM_RING}, or the volume is being adjusted
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* downward).
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*
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* @see #adjustStreamVolume(int, int, int)
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* @see #adjustVolume(int, int)
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* @see #setStreamVolume(int, int, int)
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*/
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public static final int FLAG_PLAY_SOUND = 1 << 2;
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/**
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* Removes any sounds/vibrate that may be in the queue, or are playing (related to
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* changing volume).
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*/
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public static final int FLAG_REMOVE_SOUND_AND_VIBRATE = 1 << 3;
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/**
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* Whether to vibrate if going into the vibrate ringer mode.
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*/
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public static final int FLAG_VIBRATE = 1 << 4;
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/**
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* Ringer mode that will be silent and will not vibrate. (This overrides the
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* vibrate setting.)
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*
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* @see #setRingerMode(int)
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* @see #getRingerMode()
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*/
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public static final int RINGER_MODE_SILENT = 0;
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/**
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* Ringer mode that will be silent and will vibrate. (This will cause the
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* phone ringer to always vibrate, but the notification vibrate to only
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* vibrate if set.)
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*
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* @see #setRingerMode(int)
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* @see #getRingerMode()
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*/
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public static final int RINGER_MODE_VIBRATE = 1;
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/**
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* Ringer mode that may be audible and may vibrate. It will be audible if
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* the volume before changing out of this mode was audible. It will vibrate
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* if the vibrate setting is on.
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*
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* @see #setRingerMode(int)
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* @see #getRingerMode()
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*/
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public static final int RINGER_MODE_NORMAL = 2;
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/**
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* Vibrate type that corresponds to the ringer.
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*
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* @see #setVibrateSetting(int, int)
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* @see #getVibrateSetting(int)
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* @see #shouldVibrate(int)
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*/
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public static final int VIBRATE_TYPE_RINGER = 0;
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/**
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* Vibrate type that corresponds to notifications.
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*
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* @see #setVibrateSetting(int, int)
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* @see #getVibrateSetting(int)
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* @see #shouldVibrate(int)
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*/
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public static final int VIBRATE_TYPE_NOTIFICATION = 1;
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/**
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* Vibrate setting that suggests to never vibrate.
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*
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* @see #setVibrateSetting(int, int)
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* @see #getVibrateSetting(int)
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*/
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public static final int VIBRATE_SETTING_OFF = 0;
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/**
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* Vibrate setting that suggests to vibrate when possible.
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*
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* @see #setVibrateSetting(int, int)
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* @see #getVibrateSetting(int)
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*/
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public static final int VIBRATE_SETTING_ON = 1;
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/**
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* Vibrate setting that suggests to only vibrate when in the vibrate ringer
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* mode.
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*
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* @see #setVibrateSetting(int, int)
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* @see #getVibrateSetting(int)
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*/
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public static final int VIBRATE_SETTING_ONLY_SILENT = 2;
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/**
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* Suggests using the default stream type. This may not be used in all
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* places a stream type is needed.
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*/
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public static final int USE_DEFAULT_STREAM_TYPE = Integer.MIN_VALUE;
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private static IAudioService sService;
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/**
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* @hide
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*/
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public AudioManager(Context context) {
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mContext = context;
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mHandler = new Handler(context.getMainLooper());
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}
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private static IAudioService getService()
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{
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if (sService != null) {
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return sService;
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}
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IBinder b = ServiceManager.getService(Context.AUDIO_SERVICE);
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sService = IAudioService.Stub.asInterface(b);
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return sService;
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}
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/**
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* @hide
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*/
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public void preDispatchKeyEvent(int keyCode, int stream) {
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/*
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* If the user hits another key within the play sound delay, then
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* cancel the sound
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*/
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if (keyCode != KeyEvent.KEYCODE_VOLUME_DOWN && keyCode != KeyEvent.KEYCODE_VOLUME_UP
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&& keyCode != KeyEvent.KEYCODE_VOLUME_MUTE
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&& mVolumeKeyUpTime + VolumePanel.PLAY_SOUND_DELAY
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> SystemClock.uptimeMillis()) {
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/*
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* The user has hit another key during the delay (e.g., 300ms)
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* since the last volume key up, so cancel any sounds.
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*/
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adjustSuggestedStreamVolume(AudioManager.ADJUST_SAME,
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stream, AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
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}
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}
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/**
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* @hide
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*/
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public void handleKeyDown(int keyCode, int stream) {
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switch (keyCode) {
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case KeyEvent.KEYCODE_VOLUME_UP:
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case KeyEvent.KEYCODE_VOLUME_DOWN:
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/*
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* Adjust the volume in on key down since it is more
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* responsive to the user.
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*/
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adjustSuggestedStreamVolume(
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keyCode == KeyEvent.KEYCODE_VOLUME_UP
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? AudioManager.ADJUST_RAISE
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: AudioManager.ADJUST_LOWER,
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stream,
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AudioManager.FLAG_SHOW_UI | AudioManager.FLAG_VIBRATE);
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break;
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case KeyEvent.KEYCODE_VOLUME_MUTE:
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// TODO: Actually handle MUTE.
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break;
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}
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}
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/**
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* @hide
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*/
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public void handleKeyUp(int keyCode, int stream) {
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switch (keyCode) {
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case KeyEvent.KEYCODE_VOLUME_UP:
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case KeyEvent.KEYCODE_VOLUME_DOWN:
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/*
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* Play a sound. This is done on key up since we don't want the
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* sound to play when a user holds down volume down to mute.
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*/
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adjustSuggestedStreamVolume(ADJUST_SAME, stream, FLAG_PLAY_SOUND);
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mVolumeKeyUpTime = SystemClock.uptimeMillis();
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break;
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case KeyEvent.KEYCODE_VOLUME_MUTE:
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// TODO: Actually handle MUTE.
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break;
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}
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}
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/**
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* Adjusts the volume of a particular stream by one step in a direction.
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* <p>
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* This method should only be used by applications that replace the platform-wide
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* management of audio settings or the main telephony application.
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*
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* @param streamType The stream type to adjust. One of {@link #STREAM_VOICE_CALL},
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* {@link #STREAM_SYSTEM}, {@link #STREAM_RING}, {@link #STREAM_MUSIC} or
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* {@link #STREAM_ALARM}
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* @param direction The direction to adjust the volume. One of
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* {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or
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* {@link #ADJUST_SAME}.
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* @param flags One or more flags.
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* @see #adjustVolume(int, int)
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* @see #setStreamVolume(int, int, int)
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*/
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public void adjustStreamVolume(int streamType, int direction, int flags) {
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IAudioService service = getService();
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try {
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service.adjustStreamVolume(streamType, direction, flags);
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} catch (RemoteException e) {
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Log.e(TAG, "Dead object in adjustStreamVolume", e);
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}
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}
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/**
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* Adjusts the volume of the most relevant stream. For example, if a call is
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* active, it will have the highest priority regardless of if the in-call
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* screen is showing. Another example, if music is playing in the background
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* and a call is not active, the music stream will be adjusted.
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* <p>
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* This method should only be used by applications that replace the platform-wide
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* management of audio settings or the main telephony application.
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*
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* @param direction The direction to adjust the volume. One of
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* {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or
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* {@link #ADJUST_SAME}.
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* @param flags One or more flags.
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* @see #adjustSuggestedStreamVolume(int, int, int)
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* @see #adjustStreamVolume(int, int, int)
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* @see #setStreamVolume(int, int, int)
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*/
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public void adjustVolume(int direction, int flags) {
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IAudioService service = getService();
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try {
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service.adjustVolume(direction, flags);
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} catch (RemoteException e) {
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Log.e(TAG, "Dead object in adjustVolume", e);
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}
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}
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|
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/**
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* Adjusts the volume of the most relevant stream, or the given fallback
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* stream.
|
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* <p>
|
|
* This method should only be used by applications that replace the platform-wide
|
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* management of audio settings or the main telephony application.
|
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*
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* @param direction The direction to adjust the volume. One of
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* {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or
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* {@link #ADJUST_SAME}.
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* @param suggestedStreamType The stream type that will be used if there
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* isn't a relevant stream. {@link #USE_DEFAULT_STREAM_TYPE} is valid here.
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* @param flags One or more flags.
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* @see #adjustVolume(int, int)
|
|
* @see #adjustStreamVolume(int, int, int)
|
|
* @see #setStreamVolume(int, int, int)
|
|
*/
|
|
public void adjustSuggestedStreamVolume(int direction, int suggestedStreamType, int flags) {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.adjustSuggestedStreamVolume(direction, suggestedStreamType, flags);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in adjustVolume", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the current ringtone mode.
|
|
*
|
|
* @return The current ringtone mode, one of {@link #RINGER_MODE_NORMAL},
|
|
* {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}.
|
|
* @see #setRingerMode(int)
|
|
*/
|
|
public int getRingerMode() {
|
|
IAudioService service = getService();
|
|
try {
|
|
return service.getRingerMode();
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in getRingerMode", e);
|
|
return RINGER_MODE_NORMAL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the maximum volume index for a particular stream.
|
|
*
|
|
* @param streamType The stream type whose maximum volume index is returned.
|
|
* @return The maximum valid volume index for the stream.
|
|
* @see #getStreamVolume(int)
|
|
*/
|
|
public int getStreamMaxVolume(int streamType) {
|
|
IAudioService service = getService();
|
|
try {
|
|
return service.getStreamMaxVolume(streamType);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in getStreamMaxVolume", e);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the current volume index for a particular stream.
|
|
*
|
|
* @param streamType The stream type whose volume index is returned.
|
|
* @return The current volume index for the stream.
|
|
* @see #getStreamMaxVolume(int)
|
|
* @see #setStreamVolume(int, int, int)
|
|
*/
|
|
public int getStreamVolume(int streamType) {
|
|
IAudioService service = getService();
|
|
try {
|
|
return service.getStreamVolume(streamType);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in getStreamVolume", e);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets the ringer mode.
|
|
* <p>
|
|
* Silent mode will mute the volume and will not vibrate. Vibrate mode will
|
|
* mute the volume and vibrate. Normal mode will be audible and may vibrate
|
|
* according to user settings.
|
|
*
|
|
* @param ringerMode The ringer mode, one of {@link #RINGER_MODE_NORMAL},
|
|
* {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}.
|
|
* @see #getRingerMode()
|
|
*/
|
|
public void setRingerMode(int ringerMode) {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.setRingerMode(ringerMode);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in setRingerMode", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets the volume index for a particular stream.
|
|
*
|
|
* @param streamType The stream whose volume index should be set.
|
|
* @param index The volume index to set. See
|
|
* {@link #getStreamMaxVolume(int)} for the largest valid value.
|
|
* @param flags One or more flags.
|
|
* @see #getStreamMaxVolume(int)
|
|
* @see #getStreamVolume(int)
|
|
*/
|
|
public void setStreamVolume(int streamType, int index, int flags) {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.setStreamVolume(streamType, index, flags);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in setStreamVolume", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Solo or unsolo a particular stream. All other streams are muted.
|
|
* <p>
|
|
* The solo command is protected against client process death: if a process
|
|
* with an active solo request on a stream dies, all streams that were muted
|
|
* because of this request will be unmuted automatically.
|
|
* <p>
|
|
* The solo requests for a given stream are cumulative: the AudioManager
|
|
* can receive several solo requests from one or more clients and the stream
|
|
* will be unsoloed only when the same number of unsolo requests are received.
|
|
* <p>
|
|
* For a better user experience, applications MUST unsolo a soloed stream
|
|
* in onPause() and solo is again in onResume() if appropriate.
|
|
*
|
|
* @param streamType The stream to be soloed/unsoloed.
|
|
* @param state The required solo state: true for solo ON, false for solo OFF
|
|
*/
|
|
public void setStreamSolo(int streamType, boolean state) {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.setStreamSolo(streamType, state, mICallBack);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in setStreamSolo", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Mute or unmute an audio stream.
|
|
* <p>
|
|
* The mute command is protected against client process death: if a process
|
|
* with an active mute request on a stream dies, this stream will be unmuted
|
|
* automatically.
|
|
* <p>
|
|
* The mute requests for a given stream are cumulative: the AudioManager
|
|
* can receive several mute requests from one or more clients and the stream
|
|
* will be unmuted only when the same number of unmute requests are received.
|
|
* <p>
|
|
* For a better user experience, applications MUST unmute a muted stream
|
|
* in onPause() and mute is again in onResume() if appropriate.
|
|
* <p>
|
|
* This method should only be used by applications that replace the platform-wide
|
|
* management of audio settings or the main telephony application.
|
|
*
|
|
* @param streamType The stream to be muted/unmuted.
|
|
* @param state The required mute state: true for mute ON, false for mute OFF
|
|
*/
|
|
public void setStreamMute(int streamType, boolean state) {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.setStreamMute(streamType, state, mICallBack);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in setStreamMute", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns whether a particular type should vibrate according to user
|
|
* settings and the current ringer mode.
|
|
* <p>
|
|
* This shouldn't be needed by most clients that use notifications to
|
|
* vibrate. The notification manager will not vibrate if the policy doesn't
|
|
* allow it, so the client should always set a vibrate pattern and let the
|
|
* notification manager control whether or not to actually vibrate.
|
|
*
|
|
* @param vibrateType The type of vibrate. One of
|
|
* {@link #VIBRATE_TYPE_NOTIFICATION} or
|
|
* {@link #VIBRATE_TYPE_RINGER}.
|
|
* @return Whether the type should vibrate at the instant this method is
|
|
* called.
|
|
* @see #setVibrateSetting(int, int)
|
|
* @see #getVibrateSetting(int)
|
|
*/
|
|
public boolean shouldVibrate(int vibrateType) {
|
|
IAudioService service = getService();
|
|
try {
|
|
return service.shouldVibrate(vibrateType);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in shouldVibrate", e);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns whether the user's vibrate setting for a vibrate type.
|
|
* <p>
|
|
* This shouldn't be needed by most clients that want to vibrate, instead
|
|
* see {@link #shouldVibrate(int)}.
|
|
*
|
|
* @param vibrateType The type of vibrate. One of
|
|
* {@link #VIBRATE_TYPE_NOTIFICATION} or
|
|
* {@link #VIBRATE_TYPE_RINGER}.
|
|
* @return The vibrate setting, one of {@link #VIBRATE_SETTING_ON},
|
|
* {@link #VIBRATE_SETTING_OFF}, or
|
|
* {@link #VIBRATE_SETTING_ONLY_SILENT}.
|
|
* @see #setVibrateSetting(int, int)
|
|
* @see #shouldVibrate(int)
|
|
*/
|
|
public int getVibrateSetting(int vibrateType) {
|
|
IAudioService service = getService();
|
|
try {
|
|
return service.getVibrateSetting(vibrateType);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in getVibrateSetting", e);
|
|
return VIBRATE_SETTING_OFF;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets the setting for when the vibrate type should vibrate.
|
|
* <p>
|
|
* This method should only be used by applications that replace the platform-wide
|
|
* management of audio settings or the main telephony application.
|
|
*
|
|
* @param vibrateType The type of vibrate. One of
|
|
* {@link #VIBRATE_TYPE_NOTIFICATION} or
|
|
* {@link #VIBRATE_TYPE_RINGER}.
|
|
* @param vibrateSetting The vibrate setting, one of
|
|
* {@link #VIBRATE_SETTING_ON},
|
|
* {@link #VIBRATE_SETTING_OFF}, or
|
|
* {@link #VIBRATE_SETTING_ONLY_SILENT}.
|
|
* @see #getVibrateSetting(int)
|
|
* @see #shouldVibrate(int)
|
|
*/
|
|
public void setVibrateSetting(int vibrateType, int vibrateSetting) {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.setVibrateSetting(vibrateType, vibrateSetting);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in setVibrateSetting", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets the speakerphone on or off.
|
|
* <p>
|
|
* This method should only be used by applications that replace the platform-wide
|
|
* management of audio settings or the main telephony application.
|
|
*
|
|
* @param on set <var>true</var> to turn on speakerphone;
|
|
* <var>false</var> to turn it off
|
|
*/
|
|
public void setSpeakerphoneOn(boolean on){
|
|
IAudioService service = getService();
|
|
try {
|
|
service.setSpeakerphoneOn(on);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in setSpeakerphoneOn", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks whether the speakerphone is on or off.
|
|
*
|
|
* @return true if speakerphone is on, false if it's off
|
|
*/
|
|
public boolean isSpeakerphoneOn() {
|
|
IAudioService service = getService();
|
|
try {
|
|
return service.isSpeakerphoneOn();
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in isSpeakerphoneOn", e);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//====================================================================
|
|
// Bluetooth SCO control
|
|
/**
|
|
* Sticky broadcast intent action indicating that the bluetoooth SCO audio
|
|
* connection state has changed. The intent contains on extra {@link #EXTRA_SCO_AUDIO_STATE}
|
|
* indicating the new state which is either {@link #SCO_AUDIO_STATE_DISCONNECTED}
|
|
* or {@link #SCO_AUDIO_STATE_CONNECTED}
|
|
*
|
|
* @see #startBluetoothSco()
|
|
*/
|
|
@SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
|
|
public static final String ACTION_SCO_AUDIO_STATE_CHANGED =
|
|
"android.media.SCO_AUDIO_STATE_CHANGED";
|
|
/**
|
|
* Extra for intent {@link #ACTION_SCO_AUDIO_STATE_CHANGED} containing the new
|
|
* bluetooth SCO connection state.
|
|
*/
|
|
public static final String EXTRA_SCO_AUDIO_STATE =
|
|
"android.media.extra.SCO_AUDIO_STATE";
|
|
|
|
/**
|
|
* Value for extra {@link #EXTRA_SCO_AUDIO_STATE} indicating that the
|
|
* SCO audio channel is not established
|
|
*/
|
|
public static final int SCO_AUDIO_STATE_DISCONNECTED = 0;
|
|
/**
|
|
* Value for extra {@link #EXTRA_SCO_AUDIO_STATE} indicating that the
|
|
* SCO audio channel is established
|
|
*/
|
|
public static final int SCO_AUDIO_STATE_CONNECTED = 1;
|
|
/**
|
|
* Value for extra {@link #EXTRA_SCO_AUDIO_STATE} indicating that
|
|
* there was an error trying to obtain the state
|
|
*/
|
|
public static final int SCO_AUDIO_STATE_ERROR = -1;
|
|
|
|
|
|
/**
|
|
* Indicates if current platform supports use of SCO for off call use cases.
|
|
* Application wanted to use bluetooth SCO audio when the phone is not in call
|
|
* must first call thsi method to make sure that the platform supports this
|
|
* feature.
|
|
* @return true if bluetooth SCO can be used for audio when not in call
|
|
* false otherwise
|
|
* @see #startBluetoothSco()
|
|
*/
|
|
public boolean isBluetoothScoAvailableOffCall() {
|
|
return mContext.getResources().getBoolean(
|
|
com.android.internal.R.bool.config_bluetooth_sco_off_call);
|
|
}
|
|
|
|
/**
|
|
* Start bluetooth SCO audio connection.
|
|
* <p>Requires Permission:
|
|
* {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}.
|
|
* <p>This method can be used by applications wanting to send and received audio
|
|
* to/from a bluetooth SCO headset while the phone is not in call.
|
|
* <p>As the SCO connection establishment can take several seconds,
|
|
* applications should not rely on the connection to be available when the method
|
|
* returns but instead register to receive the intent {@link #ACTION_SCO_AUDIO_STATE_CHANGED}
|
|
* and wait for the state to be {@link #SCO_AUDIO_STATE_CONNECTED}.
|
|
* <p>As the connection is not guaranteed to succeed, applications must wait for this intent with
|
|
* a timeout.
|
|
* <p>When finished with the SCO connection or if the establishment times out,
|
|
* the application must call {@link #stopBluetoothSco()} to clear the request and turn
|
|
* down the bluetooth connection.
|
|
* <p>Even if a SCO connection is established, the following restrictions apply on audio
|
|
* output streams so that they can be routed to SCO headset:
|
|
* - the stream type must be {@link #STREAM_VOICE_CALL}
|
|
* - the format must be mono
|
|
* - the sampling must be 16kHz or 8kHz
|
|
* <p>The following restrictions apply on input streams:
|
|
* - the format must be mono
|
|
* - the sampling must be 8kHz
|
|
*
|
|
* <p>Note that the phone application always has the priority on the usage of the SCO
|
|
* connection for telephony. If this method is called while the phone is in call
|
|
* it will be ignored. Similarly, if a call is received or sent while an application
|
|
* is using the SCO connection, the connection will be lost for the application and NOT
|
|
* returned automatically when the call ends.
|
|
* @see #stopBluetoothSco()
|
|
* @see #ACTION_SCO_AUDIO_STATE_CHANGED
|
|
*/
|
|
public void startBluetoothSco(){
|
|
IAudioService service = getService();
|
|
try {
|
|
service.startBluetoothSco(mICallBack);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in startBluetoothSco", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Stop bluetooth SCO audio connection.
|
|
* <p>Requires Permission:
|
|
* {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}.
|
|
* <p>This method must be called by applications having requested the use of
|
|
* bluetooth SCO audio with {@link #startBluetoothSco()}
|
|
* when finished with the SCO connection or if the establishment times out.
|
|
* @see #startBluetoothSco()
|
|
*/
|
|
public void stopBluetoothSco(){
|
|
IAudioService service = getService();
|
|
try {
|
|
service.stopBluetoothSco(mICallBack);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in stopBluetoothSco", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Request use of Bluetooth SCO headset for communications.
|
|
* <p>
|
|
* This method should only be used by applications that replace the platform-wide
|
|
* management of audio settings or the main telephony application.
|
|
*
|
|
* @param on set <var>true</var> to use bluetooth SCO for communications;
|
|
* <var>false</var> to not use bluetooth SCO for communications
|
|
*/
|
|
public void setBluetoothScoOn(boolean on){
|
|
IAudioService service = getService();
|
|
try {
|
|
service.setBluetoothScoOn(on);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in setBluetoothScoOn", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Checks whether communications use Bluetooth SCO.
|
|
*
|
|
* @return true if SCO is used for communications;
|
|
* false if otherwise
|
|
*/
|
|
public boolean isBluetoothScoOn() {
|
|
IAudioService service = getService();
|
|
try {
|
|
return service.isBluetoothScoOn();
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in isBluetoothScoOn", e);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param on set <var>true</var> to route A2DP audio to/from Bluetooth
|
|
* headset; <var>false</var> disable A2DP audio
|
|
* @deprecated Do not use.
|
|
*/
|
|
@Deprecated public void setBluetoothA2dpOn(boolean on){
|
|
}
|
|
|
|
/**
|
|
* Checks whether A2DP audio routing to the Bluetooth headset is on or off.
|
|
*
|
|
* @return true if A2DP audio is being routed to/from Bluetooth headset;
|
|
* false if otherwise
|
|
*/
|
|
public boolean isBluetoothA2dpOn() {
|
|
if (AudioSystem.getDeviceConnectionState(AudioSystem.DEVICE_OUT_BLUETOOTH_A2DP,"")
|
|
== AudioSystem.DEVICE_STATE_UNAVAILABLE) {
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets audio routing to the wired headset on or off.
|
|
*
|
|
* @param on set <var>true</var> to route audio to/from wired
|
|
* headset; <var>false</var> disable wired headset audio
|
|
* @deprecated Do not use.
|
|
*/
|
|
@Deprecated public void setWiredHeadsetOn(boolean on){
|
|
}
|
|
|
|
/**
|
|
* Checks whether audio routing to the wired headset is on or off.
|
|
*
|
|
* @return true if audio is being routed to/from wired headset;
|
|
* false if otherwise
|
|
*/
|
|
public boolean isWiredHeadsetOn() {
|
|
if (AudioSystem.getDeviceConnectionState(AudioSystem.DEVICE_OUT_WIRED_HEADSET,"")
|
|
== AudioSystem.DEVICE_STATE_UNAVAILABLE &&
|
|
AudioSystem.getDeviceConnectionState(AudioSystem.DEVICE_OUT_WIRED_HEADPHONE,"")
|
|
== AudioSystem.DEVICE_STATE_UNAVAILABLE) {
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets the microphone mute on or off.
|
|
* <p>
|
|
* This method should only be used by applications that replace the platform-wide
|
|
* management of audio settings or the main telephony application.
|
|
*
|
|
* @param on set <var>true</var> to mute the microphone;
|
|
* <var>false</var> to turn mute off
|
|
*/
|
|
public void setMicrophoneMute(boolean on){
|
|
AudioSystem.muteMicrophone(on);
|
|
}
|
|
|
|
/**
|
|
* Checks whether the microphone mute is on or off.
|
|
*
|
|
* @return true if microphone is muted, false if it's not
|
|
*/
|
|
public boolean isMicrophoneMute() {
|
|
return AudioSystem.isMicrophoneMuted();
|
|
}
|
|
|
|
/**
|
|
* Sets the audio mode.
|
|
* <p>
|
|
* The audio mode encompasses audio routing AND the behavior of
|
|
* the telephony layer. Therefore this method should only be used by applications that
|
|
* replace the platform-wide management of audio settings or the main telephony application.
|
|
* In particular, the {@link #MODE_IN_CALL} mode should only be used by the telephony
|
|
* application when it places a phone call, as it will cause signals from the radio layer
|
|
* to feed the platform mixer.
|
|
*
|
|
* @param mode the requested audio mode (NORMAL, RINGTONE, or IN_CALL).
|
|
* Informs the HAL about the current audio state so that
|
|
* it can route the audio appropriately.
|
|
*/
|
|
public void setMode(int mode) {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.setMode(mode, mICallBack);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in setMode", e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the current audio mode.
|
|
*
|
|
* @return the current audio mode (NORMAL, RINGTONE, or IN_CALL).
|
|
* Returns the current current audio state from the HAL.
|
|
*/
|
|
public int getMode() {
|
|
IAudioService service = getService();
|
|
try {
|
|
return service.getMode();
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in getMode", e);
|
|
return MODE_INVALID;
|
|
}
|
|
}
|
|
|
|
/* modes for setMode/getMode/setRoute/getRoute */
|
|
/**
|
|
* Audio harware modes.
|
|
*/
|
|
/**
|
|
* Invalid audio mode.
|
|
*/
|
|
public static final int MODE_INVALID = AudioSystem.MODE_INVALID;
|
|
/**
|
|
* Current audio mode. Used to apply audio routing to current mode.
|
|
*/
|
|
public static final int MODE_CURRENT = AudioSystem.MODE_CURRENT;
|
|
/**
|
|
* Normal audio mode: not ringing and no call established.
|
|
*/
|
|
public static final int MODE_NORMAL = AudioSystem.MODE_NORMAL;
|
|
/**
|
|
* Ringing audio mode. An incoming is being signaled.
|
|
*/
|
|
public static final int MODE_RINGTONE = AudioSystem.MODE_RINGTONE;
|
|
/**
|
|
* In call audio mode. A call is established.
|
|
*/
|
|
public static final int MODE_IN_CALL = AudioSystem.MODE_IN_CALL;
|
|
|
|
/* Routing bits for setRouting/getRouting API */
|
|
/**
|
|
* Routing audio output to earpiece
|
|
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
|
|
* setBluetoothScoOn() methods instead.
|
|
*/
|
|
@Deprecated public static final int ROUTE_EARPIECE = AudioSystem.ROUTE_EARPIECE;
|
|
/**
|
|
* Routing audio output to speaker
|
|
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
|
|
* setBluetoothScoOn() methods instead.
|
|
*/
|
|
@Deprecated public static final int ROUTE_SPEAKER = AudioSystem.ROUTE_SPEAKER;
|
|
/**
|
|
* @deprecated use {@link #ROUTE_BLUETOOTH_SCO}
|
|
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
|
|
* setBluetoothScoOn() methods instead.
|
|
*/
|
|
@Deprecated public static final int ROUTE_BLUETOOTH = AudioSystem.ROUTE_BLUETOOTH_SCO;
|
|
/**
|
|
* Routing audio output to bluetooth SCO
|
|
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
|
|
* setBluetoothScoOn() methods instead.
|
|
*/
|
|
@Deprecated public static final int ROUTE_BLUETOOTH_SCO = AudioSystem.ROUTE_BLUETOOTH_SCO;
|
|
/**
|
|
* Routing audio output to headset
|
|
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
|
|
* setBluetoothScoOn() methods instead.
|
|
*/
|
|
@Deprecated public static final int ROUTE_HEADSET = AudioSystem.ROUTE_HEADSET;
|
|
/**
|
|
* Routing audio output to bluetooth A2DP
|
|
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
|
|
* setBluetoothScoOn() methods instead.
|
|
*/
|
|
@Deprecated public static final int ROUTE_BLUETOOTH_A2DP = AudioSystem.ROUTE_BLUETOOTH_A2DP;
|
|
/**
|
|
* Used for mask parameter of {@link #setRouting(int,int,int)}.
|
|
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
|
|
* setBluetoothScoOn() methods instead.
|
|
*/
|
|
@Deprecated public static final int ROUTE_ALL = AudioSystem.ROUTE_ALL;
|
|
|
|
/**
|
|
* Sets the audio routing for a specified mode
|
|
*
|
|
* @param mode audio mode to change route. E.g., MODE_RINGTONE.
|
|
* @param routes bit vector of routes requested, created from one or
|
|
* more of ROUTE_xxx types. Set bits indicate that route should be on
|
|
* @param mask bit vector of routes to change, created from one or more of
|
|
* ROUTE_xxx types. Unset bits indicate the route should be left unchanged
|
|
*
|
|
* @deprecated Do not set audio routing directly, use setSpeakerphoneOn(),
|
|
* setBluetoothScoOn() methods instead.
|
|
*/
|
|
@Deprecated
|
|
public void setRouting(int mode, int routes, int mask) {
|
|
}
|
|
|
|
/**
|
|
* Returns the current audio routing bit vector for a specified mode.
|
|
*
|
|
* @param mode audio mode to get route (e.g., MODE_RINGTONE)
|
|
* @return an audio route bit vector that can be compared with ROUTE_xxx
|
|
* bits
|
|
* @deprecated Do not query audio routing directly, use isSpeakerphoneOn(),
|
|
* isBluetoothScoOn(), isBluetoothA2dpOn() and isWiredHeadsetOn() methods instead.
|
|
*/
|
|
@Deprecated
|
|
public int getRouting(int mode) {
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* Checks whether any music is active.
|
|
*
|
|
* @return true if any music tracks are active.
|
|
*/
|
|
public boolean isMusicActive() {
|
|
return AudioSystem.isStreamActive(STREAM_MUSIC);
|
|
}
|
|
|
|
/*
|
|
* Sets a generic audio configuration parameter. The use of these parameters
|
|
* are platform dependant, see libaudio
|
|
*
|
|
* ** Temporary interface - DO NOT USE
|
|
*
|
|
* TODO: Replace with a more generic key:value get/set mechanism
|
|
*
|
|
* param key name of parameter to set. Must not be null.
|
|
* param value value of parameter. Must not be null.
|
|
*/
|
|
/**
|
|
* @hide
|
|
* @deprecated Use {@link #setPrameters(String)} instead
|
|
*/
|
|
@Deprecated public void setParameter(String key, String value) {
|
|
setParameters(key+"="+value);
|
|
}
|
|
|
|
/**
|
|
* Sets a variable number of parameter values to audio hardware.
|
|
*
|
|
* @param keyValuePairs list of parameters key value pairs in the form:
|
|
* key1=value1;key2=value2;...
|
|
*
|
|
*/
|
|
public void setParameters(String keyValuePairs) {
|
|
AudioSystem.setParameters(keyValuePairs);
|
|
}
|
|
|
|
/**
|
|
* Sets a varaible number of parameter values to audio hardware.
|
|
*
|
|
* @param keys list of parameters
|
|
* @return list of parameters key value pairs in the form:
|
|
* key1=value1;key2=value2;...
|
|
*/
|
|
public String getParameters(String keys) {
|
|
return AudioSystem.getParameters(keys);
|
|
}
|
|
|
|
/* Sound effect identifiers */
|
|
/**
|
|
* Keyboard and direction pad click sound
|
|
* @see #playSoundEffect(int)
|
|
*/
|
|
public static final int FX_KEY_CLICK = 0;
|
|
/**
|
|
* Focus has moved up
|
|
* @see #playSoundEffect(int)
|
|
*/
|
|
public static final int FX_FOCUS_NAVIGATION_UP = 1;
|
|
/**
|
|
* Focus has moved down
|
|
* @see #playSoundEffect(int)
|
|
*/
|
|
public static final int FX_FOCUS_NAVIGATION_DOWN = 2;
|
|
/**
|
|
* Focus has moved left
|
|
* @see #playSoundEffect(int)
|
|
*/
|
|
public static final int FX_FOCUS_NAVIGATION_LEFT = 3;
|
|
/**
|
|
* Focus has moved right
|
|
* @see #playSoundEffect(int)
|
|
*/
|
|
public static final int FX_FOCUS_NAVIGATION_RIGHT = 4;
|
|
/**
|
|
* IME standard keypress sound
|
|
* @see #playSoundEffect(int)
|
|
*/
|
|
public static final int FX_KEYPRESS_STANDARD = 5;
|
|
/**
|
|
* IME spacebar keypress sound
|
|
* @see #playSoundEffect(int)
|
|
*/
|
|
public static final int FX_KEYPRESS_SPACEBAR = 6;
|
|
/**
|
|
* IME delete keypress sound
|
|
* @see #playSoundEffect(int)
|
|
*/
|
|
public static final int FX_KEYPRESS_DELETE = 7;
|
|
/**
|
|
* IME return_keypress sound
|
|
* @see #playSoundEffect(int)
|
|
*/
|
|
public static final int FX_KEYPRESS_RETURN = 8;
|
|
/**
|
|
* @hide Number of sound effects
|
|
*/
|
|
public static final int NUM_SOUND_EFFECTS = 9;
|
|
|
|
/**
|
|
* Plays a sound effect (Key clicks, lid open/close...)
|
|
* @param effectType The type of sound effect. One of
|
|
* {@link #FX_KEY_CLICK},
|
|
* {@link #FX_FOCUS_NAVIGATION_UP},
|
|
* {@link #FX_FOCUS_NAVIGATION_DOWN},
|
|
* {@link #FX_FOCUS_NAVIGATION_LEFT},
|
|
* {@link #FX_FOCUS_NAVIGATION_RIGHT},
|
|
* {@link #FX_KEYPRESS_STANDARD},
|
|
* {@link #FX_KEYPRESS_SPACEBAR},
|
|
* {@link #FX_KEYPRESS_DELETE},
|
|
* {@link #FX_KEYPRESS_RETURN},
|
|
* NOTE: This version uses the UI settings to determine
|
|
* whether sounds are heard or not.
|
|
*/
|
|
public void playSoundEffect(int effectType) {
|
|
if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
|
|
return;
|
|
}
|
|
|
|
if (!querySoundEffectsEnabled()) {
|
|
return;
|
|
}
|
|
|
|
IAudioService service = getService();
|
|
try {
|
|
service.playSoundEffect(effectType);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in playSoundEffect"+e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Plays a sound effect (Key clicks, lid open/close...)
|
|
* @param effectType The type of sound effect. One of
|
|
* {@link #FX_KEY_CLICK},
|
|
* {@link #FX_FOCUS_NAVIGATION_UP},
|
|
* {@link #FX_FOCUS_NAVIGATION_DOWN},
|
|
* {@link #FX_FOCUS_NAVIGATION_LEFT},
|
|
* {@link #FX_FOCUS_NAVIGATION_RIGHT},
|
|
* {@link #FX_KEYPRESS_STANDARD},
|
|
* {@link #FX_KEYPRESS_SPACEBAR},
|
|
* {@link #FX_KEYPRESS_DELETE},
|
|
* {@link #FX_KEYPRESS_RETURN},
|
|
* @param volume Sound effect volume.
|
|
* The volume value is a raw scalar so UI controls should be scaled logarithmically.
|
|
* If a volume of -1 is specified, the AudioManager.STREAM_MUSIC stream volume minus 3dB will be used.
|
|
* NOTE: This version is for applications that have their own
|
|
* settings panel for enabling and controlling volume.
|
|
*/
|
|
public void playSoundEffect(int effectType, float volume) {
|
|
if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) {
|
|
return;
|
|
}
|
|
|
|
IAudioService service = getService();
|
|
try {
|
|
service.playSoundEffectVolume(effectType, volume);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in playSoundEffect"+e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Settings has an in memory cache, so this is fast.
|
|
*/
|
|
private boolean querySoundEffectsEnabled() {
|
|
return Settings.System.getInt(mContext.getContentResolver(), Settings.System.SOUND_EFFECTS_ENABLED, 0) != 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Load Sound effects.
|
|
* This method must be called when sound effects are enabled.
|
|
*/
|
|
public void loadSoundEffects() {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.loadSoundEffects();
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in loadSoundEffects"+e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Unload Sound effects.
|
|
* This method can be called to free some memory when
|
|
* sound effects are disabled.
|
|
*/
|
|
public void unloadSoundEffects() {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.unloadSoundEffects();
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in unloadSoundEffects"+e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Used to indicate a gain of audio focus, or a request of audio focus, of unknown duration.
|
|
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
|
|
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
|
|
*/
|
|
public static final int AUDIOFOCUS_GAIN = 1;
|
|
/**
|
|
* Used to indicate a temporary gain or request of audio focus, anticipated to last a short
|
|
* amount of time. Examples of temporary changes are the playback of driving directions, or an
|
|
* event notification.
|
|
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
|
|
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
|
|
*/
|
|
public static final int AUDIOFOCUS_GAIN_TRANSIENT = 2;
|
|
/**
|
|
* Used to indicate a temporary request of audio focus, anticipated to last a short
|
|
* amount of time, and where it is acceptable for other audio applications to keep playing
|
|
* after having lowered their output level (also referred to as "ducking").
|
|
* Examples of temporary changes are the playback of driving directions where playback of music
|
|
* in the background is acceptable.
|
|
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
|
|
* @see #requestAudioFocus(OnAudioFocusChangeListener, int, int)
|
|
*/
|
|
public static final int AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK = 3;
|
|
/**
|
|
* Used to indicate a loss of audio focus of unknown duration.
|
|
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
|
|
*/
|
|
public static final int AUDIOFOCUS_LOSS = -1 * AUDIOFOCUS_GAIN;
|
|
/**
|
|
* Used to indicate a transient loss of audio focus.
|
|
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
|
|
*/
|
|
public static final int AUDIOFOCUS_LOSS_TRANSIENT = -1 * AUDIOFOCUS_GAIN_TRANSIENT;
|
|
/**
|
|
* Used to indicate a transient loss of audio focus where the loser of the audio focus can
|
|
* lower its output volume if it wants to continue playing (also referred to as "ducking"), as
|
|
* the new focus owner doesn't require others to be silent.
|
|
* @see OnAudioFocusChangeListener#onAudioFocusChange(int)
|
|
*/
|
|
public static final int AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK =
|
|
-1 * AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK;
|
|
|
|
/**
|
|
* Interface definition for a callback to be invoked when the audio focus of the system is
|
|
* updated.
|
|
*/
|
|
public interface OnAudioFocusChangeListener {
|
|
/**
|
|
* Called on the listener to notify it the audio focus for this listener has been changed.
|
|
* The focusChange value indicates whether the focus was gained,
|
|
* whether the focus was lost, and whether that loss is transient, or whether the new focus
|
|
* holder will hold it for an unknown amount of time.
|
|
* When losing focus, listeners can use the focus change information to decide what
|
|
* behavior to adopt when losing focus. A music player could for instance elect to lower
|
|
* the volume of its music stream (duck) for transient focus losses, and pause otherwise.
|
|
* @param focusChange the type of focus change, one of {@link AudioManager#AUDIOFOCUS_GAIN},
|
|
* {@link AudioManager#AUDIOFOCUS_LOSS}, {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}
|
|
* and {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}.
|
|
*/
|
|
public void onAudioFocusChange(int focusChange);
|
|
}
|
|
|
|
/**
|
|
* Map to convert focus event listener IDs, as used in the AudioService audio focus stack,
|
|
* to actual listener objects.
|
|
*/
|
|
private HashMap<String, OnAudioFocusChangeListener> mAudioFocusIdListenerMap =
|
|
new HashMap<String, OnAudioFocusChangeListener>();
|
|
/**
|
|
* Lock to prevent concurrent changes to the list of focus listeners for this AudioManager
|
|
* instance.
|
|
*/
|
|
private final Object mFocusListenerLock = new Object();
|
|
|
|
private OnAudioFocusChangeListener findFocusListener(String id) {
|
|
return mAudioFocusIdListenerMap.get(id);
|
|
}
|
|
|
|
/**
|
|
* Handler for audio focus events coming from the audio service.
|
|
*/
|
|
private FocusEventHandlerDelegate mAudioFocusEventHandlerDelegate =
|
|
new FocusEventHandlerDelegate();
|
|
|
|
/**
|
|
* Helper class to handle the forwarding of audio focus events to the appropriate listener
|
|
*/
|
|
private class FocusEventHandlerDelegate {
|
|
private final Handler mHandler;
|
|
|
|
FocusEventHandlerDelegate() {
|
|
Looper looper;
|
|
if ((looper = Looper.myLooper()) == null) {
|
|
looper = Looper.getMainLooper();
|
|
}
|
|
|
|
if (looper != null) {
|
|
// implement the event handler delegate to receive audio focus events
|
|
mHandler = new Handler(looper) {
|
|
@Override
|
|
public void handleMessage(Message msg) {
|
|
OnAudioFocusChangeListener listener = null;
|
|
synchronized(mFocusListenerLock) {
|
|
listener = findFocusListener((String)msg.obj);
|
|
}
|
|
if (listener != null) {
|
|
listener.onAudioFocusChange(msg.what);
|
|
}
|
|
}
|
|
};
|
|
} else {
|
|
mHandler = null;
|
|
}
|
|
}
|
|
|
|
Handler getHandler() {
|
|
return mHandler;
|
|
}
|
|
}
|
|
|
|
private IAudioFocusDispatcher mAudioFocusDispatcher = new IAudioFocusDispatcher.Stub() {
|
|
|
|
public void dispatchAudioFocusChange(int focusChange, String id) {
|
|
Message m = mAudioFocusEventHandlerDelegate.getHandler().obtainMessage(focusChange, id);
|
|
mAudioFocusEventHandlerDelegate.getHandler().sendMessage(m);
|
|
}
|
|
|
|
};
|
|
|
|
private String getIdForAudioFocusListener(OnAudioFocusChangeListener l) {
|
|
if (l == null) {
|
|
return new String(this.toString());
|
|
} else {
|
|
return new String(this.toString() + l.toString());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @hide
|
|
* Registers a listener to be called when audio focus changes. Calling this method is optional
|
|
* before calling {@link #requestAudioFocus(OnAudioFocusChangeListener, int, int)}, as it
|
|
* will register the listener as well if it wasn't registered already.
|
|
* @param l the listener to be notified of audio focus changes.
|
|
*/
|
|
public void registerAudioFocusListener(OnAudioFocusChangeListener l) {
|
|
synchronized(mFocusListenerLock) {
|
|
if (mAudioFocusIdListenerMap.containsKey(getIdForAudioFocusListener(l))) {
|
|
return;
|
|
}
|
|
mAudioFocusIdListenerMap.put(getIdForAudioFocusListener(l), l);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @hide
|
|
* Causes the specified listener to not be called anymore when focus is gained or lost.
|
|
* @param l the listener to unregister.
|
|
*/
|
|
public void unregisterAudioFocusListener(OnAudioFocusChangeListener l) {
|
|
|
|
// remove locally
|
|
synchronized(mFocusListenerLock) {
|
|
mAudioFocusIdListenerMap.remove(getIdForAudioFocusListener(l));
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* A failed focus change request.
|
|
*/
|
|
public static final int AUDIOFOCUS_REQUEST_FAILED = 0;
|
|
/**
|
|
* A successful focus change request.
|
|
*/
|
|
public static final int AUDIOFOCUS_REQUEST_GRANTED = 1;
|
|
|
|
|
|
/**
|
|
* Request audio focus.
|
|
* Send a request to obtain the audio focus
|
|
* @param l the listener to be notified of audio focus changes
|
|
* @param streamType the main audio stream type affected by the focus request
|
|
* @param durationHint use {@link #AUDIOFOCUS_GAIN_TRANSIENT} to indicate this focus request
|
|
* is temporary, and focus will be abandonned shortly. Examples of transient requests are
|
|
* for the playback of driving directions, or notifications sounds.
|
|
* Use {@link #AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK} to indicate also that it's ok for
|
|
* the previous focus owner to keep playing if it ducks its audio output.
|
|
* Use {@link #AUDIOFOCUS_GAIN} for a focus request of unknown duration such
|
|
* as the playback of a song or a video.
|
|
* @return {@link #AUDIOFOCUS_REQUEST_FAILED} or {@link #AUDIOFOCUS_REQUEST_GRANTED}
|
|
*/
|
|
public int requestAudioFocus(OnAudioFocusChangeListener l, int streamType, int durationHint) {
|
|
int status = AUDIOFOCUS_REQUEST_FAILED;
|
|
if ((durationHint < AUDIOFOCUS_GAIN) || (durationHint > AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK))
|
|
{
|
|
Log.e(TAG, "Invalid duration hint, audio focus request denied");
|
|
return status;
|
|
}
|
|
registerAudioFocusListener(l);
|
|
//TODO protect request by permission check?
|
|
IAudioService service = getService();
|
|
try {
|
|
status = service.requestAudioFocus(streamType, durationHint, mICallBack,
|
|
mAudioFocusDispatcher, getIdForAudioFocusListener(l));
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Can't call requestAudioFocus() from AudioService due to "+e);
|
|
}
|
|
return status;
|
|
}
|
|
|
|
|
|
/**
|
|
* Abandon audio focus. Causes the previous focus owner, if any, to receive focus.
|
|
* @param l the listener with which focus was requested.
|
|
* @return {@link #AUDIOFOCUS_REQUEST_FAILED} or {@link #AUDIOFOCUS_REQUEST_GRANTED}
|
|
*/
|
|
public int abandonAudioFocus(OnAudioFocusChangeListener l) {
|
|
int status = AUDIOFOCUS_REQUEST_FAILED;
|
|
unregisterAudioFocusListener(l);
|
|
IAudioService service = getService();
|
|
try {
|
|
status = service.abandonAudioFocus(mAudioFocusDispatcher,
|
|
getIdForAudioFocusListener(l));
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Can't call abandonAudioFocus() from AudioService due to "+e);
|
|
}
|
|
return status;
|
|
}
|
|
|
|
|
|
//====================================================================
|
|
// Remote Control
|
|
/**
|
|
* Register a component to be the sole receiver of MEDIA_BUTTON intents.
|
|
* @param eventReceiver identifier of a {@link android.content.BroadcastReceiver}
|
|
* that will receive the media button intent. This broadcast receiver must be declared
|
|
* in the application manifest.
|
|
*/
|
|
public void registerMediaButtonEventReceiver(ComponentName eventReceiver) {
|
|
//TODO enforce the rule about the receiver being declared in the manifest
|
|
IAudioService service = getService();
|
|
try {
|
|
service.registerMediaButtonEventReceiver(eventReceiver);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in registerMediaButtonEventReceiver"+e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Unregister the receiver of MEDIA_BUTTON intents.
|
|
* @param eventReceiver identifier of a {@link android.content.BroadcastReceiver}
|
|
* that was registered with {@link #registerMediaButtonEventReceiver(ComponentName)}.
|
|
*/
|
|
public void unregisterMediaButtonEventReceiver(ComponentName eventReceiver) {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.unregisterMediaButtonEventReceiver(eventReceiver);
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in unregisterMediaButtonEventReceiver"+e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @hide
|
|
* Reload audio settings. This method is called by Settings backup
|
|
* agent when audio settings are restored and causes the AudioService
|
|
* to read and apply restored settings.
|
|
*/
|
|
public void reloadAudioSettings() {
|
|
IAudioService service = getService();
|
|
try {
|
|
service.reloadAudioSettings();
|
|
} catch (RemoteException e) {
|
|
Log.e(TAG, "Dead object in reloadAudioSettings"+e);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* {@hide}
|
|
*/
|
|
private IBinder mICallBack = new Binder();
|
|
|
|
/**
|
|
* Checks whether the phone is in silent mode, with or without vibrate.
|
|
*
|
|
* @return true if phone is in silent mode, with or without vibrate.
|
|
*
|
|
* @see #getRingerMode()
|
|
*
|
|
* @hide pending API Council approval
|
|
*/
|
|
public boolean isSilentMode() {
|
|
int ringerMode = getRingerMode();
|
|
boolean silentMode =
|
|
(ringerMode == RINGER_MODE_SILENT) ||
|
|
(ringerMode == RINGER_MODE_VIBRATE);
|
|
return silentMode;
|
|
}
|
|
|
|
}
|