The basic idea is to create a child surface control from the root surface control passed from ViewRootImpl to the render thread. Transactions are sent back to the java layer to get merged. In case of offscreen layers, SurfaceControl must be disabled. This new feature is disabled for Vulkan at the moment, a new CL will be used to enable the support. Bug: 173671170 Test: manual, webview apks Change-Id: I119405d13eca3c59fd3ec78e50dc7739f78411d4
294 lines
9.8 KiB
C++
294 lines
9.8 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "WebViewFunctorManager.h"
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#include <private/hwui/WebViewFunctor.h>
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#include "Properties.h"
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#include "renderthread/CanvasContext.h"
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#include "renderthread/RenderThread.h"
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#include <log/log.h>
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#include <utils/Trace.h>
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#include <atomic>
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namespace android::uirenderer {
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namespace {
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class ScopedCurrentFunctor {
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public:
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ScopedCurrentFunctor(WebViewFunctor* functor) {
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ALOG_ASSERT(!sCurrentFunctor);
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ALOG_ASSERT(functor);
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sCurrentFunctor = functor;
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}
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~ScopedCurrentFunctor() {
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ALOG_ASSERT(sCurrentFunctor);
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sCurrentFunctor = nullptr;
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}
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static ASurfaceControl* getSurfaceControl() {
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ALOG_ASSERT(sCurrentFunctor);
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return sCurrentFunctor->getSurfaceControl();
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}
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static void mergeTransaction(ASurfaceTransaction* transaction) {
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ALOG_ASSERT(sCurrentFunctor);
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sCurrentFunctor->mergeTransaction(transaction);
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}
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private:
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static WebViewFunctor* sCurrentFunctor;
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};
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WebViewFunctor* ScopedCurrentFunctor::sCurrentFunctor = nullptr;
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} // namespace
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RenderMode WebViewFunctor_queryPlatformRenderMode() {
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auto pipelineType = Properties::getRenderPipelineType();
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switch (pipelineType) {
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case RenderPipelineType::SkiaGL:
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return RenderMode::OpenGL_ES;
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case RenderPipelineType::SkiaVulkan:
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return RenderMode::Vulkan;
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default:
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LOG_ALWAYS_FATAL("Unknown render pipeline type: %d", (int)pipelineType);
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}
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}
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int WebViewFunctor_create(void* data, const WebViewFunctorCallbacks& prototype,
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RenderMode functorMode) {
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if (functorMode != RenderMode::OpenGL_ES && functorMode != RenderMode::Vulkan) {
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ALOGW("Unknown rendermode %d", (int)functorMode);
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return -1;
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}
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if (functorMode == RenderMode::Vulkan &&
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WebViewFunctor_queryPlatformRenderMode() != RenderMode::Vulkan) {
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ALOGW("Unable to map from GLES platform to a vulkan functor");
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return -1;
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}
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return WebViewFunctorManager::instance().createFunctor(data, prototype, functorMode);
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}
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void WebViewFunctor_release(int functor) {
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WebViewFunctorManager::instance().releaseFunctor(functor);
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}
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static std::atomic_int sNextId{1};
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WebViewFunctor::WebViewFunctor(void* data, const WebViewFunctorCallbacks& callbacks,
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RenderMode functorMode)
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: mData(data) {
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mFunctor = sNextId++;
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mCallbacks = callbacks;
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mMode = functorMode;
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}
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WebViewFunctor::~WebViewFunctor() {
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destroyContext();
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ATRACE_NAME("WebViewFunctor::onDestroy");
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mCallbacks.onDestroyed(mFunctor, mData);
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}
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void WebViewFunctor::sync(const WebViewSyncData& syncData) const {
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ATRACE_NAME("WebViewFunctor::sync");
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mCallbacks.onSync(mFunctor, mData, syncData);
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}
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void WebViewFunctor::drawGl(const DrawGlInfo& drawInfo) {
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ATRACE_NAME("WebViewFunctor::drawGl");
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if (!mHasContext) {
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mHasContext = true;
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}
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ScopedCurrentFunctor currentFunctor(this);
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WebViewOverlayData overlayParams = {
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.overlaysMode = OverlaysMode::Disabled,
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.getSurfaceControl = currentFunctor.getSurfaceControl,
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.mergeTransaction = currentFunctor.mergeTransaction,
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};
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if (!drawInfo.isLayer) {
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renderthread::CanvasContext* activeContext =
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renderthread::CanvasContext::getActiveContext();
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if (activeContext != nullptr) {
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ASurfaceControl* rootSurfaceControl = activeContext->getSurfaceControl();
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if (rootSurfaceControl) overlayParams.overlaysMode = OverlaysMode::Enabled;
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}
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}
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mCallbacks.gles.draw(mFunctor, mData, drawInfo, overlayParams);
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}
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void WebViewFunctor::initVk(const VkFunctorInitParams& params) {
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ATRACE_NAME("WebViewFunctor::initVk");
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if (!mHasContext) {
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mHasContext = true;
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} else {
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return;
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}
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mCallbacks.vk.initialize(mFunctor, mData, params);
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}
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void WebViewFunctor::drawVk(const VkFunctorDrawParams& params) {
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ATRACE_NAME("WebViewFunctor::drawVk");
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ScopedCurrentFunctor currentFunctor(this);
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WebViewOverlayData overlayParams = {
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.overlaysMode = OverlaysMode::Disabled,
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.getSurfaceControl = currentFunctor.getSurfaceControl,
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.mergeTransaction = currentFunctor.mergeTransaction,
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};
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// TODO, enable surface control once offscreen mode figured out
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mCallbacks.vk.draw(mFunctor, mData, params, overlayParams);
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}
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void WebViewFunctor::postDrawVk() {
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ATRACE_NAME("WebViewFunctor::postDrawVk");
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mCallbacks.vk.postDraw(mFunctor, mData);
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}
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void WebViewFunctor::destroyContext() {
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if (mHasContext) {
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mHasContext = false;
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ATRACE_NAME("WebViewFunctor::onContextDestroyed");
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mCallbacks.onContextDestroyed(mFunctor, mData);
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// grContext may be null in unit tests.
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auto* grContext = renderthread::RenderThread::getInstance().getGrContext();
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if (grContext) grContext->resetContext();
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}
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}
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void WebViewFunctor::removeOverlays() {
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ScopedCurrentFunctor currentFunctor(this);
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mCallbacks.removeOverlays(mFunctor, mData, currentFunctor.mergeTransaction);
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if (mSurfaceControl) {
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auto funcs = renderthread::RenderThread::getInstance().getASurfaceControlFunctions();
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funcs.releaseFunc(mSurfaceControl);
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mSurfaceControl = nullptr;
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}
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}
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ASurfaceControl* WebViewFunctor::getSurfaceControl() {
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ATRACE_NAME("WebViewFunctor::getSurfaceControl");
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if (mSurfaceControl != nullptr) return mSurfaceControl;
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renderthread::CanvasContext* activeContext = renderthread::CanvasContext::getActiveContext();
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LOG_ALWAYS_FATAL_IF(activeContext == nullptr, "Null active canvas context!");
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ASurfaceControl* rootSurfaceControl = activeContext->getSurfaceControl();
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LOG_ALWAYS_FATAL_IF(rootSurfaceControl == nullptr, "Null root surface control!");
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auto funcs = renderthread::RenderThread::getInstance().getASurfaceControlFunctions();
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mSurfaceControl = funcs.createFunc(rootSurfaceControl, "Webview Overlay SurfaceControl");
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ASurfaceTransaction* transaction = funcs.transactionCreateFunc();
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funcs.transactionSetVisibilityFunc(transaction, mSurfaceControl,
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ASURFACE_TRANSACTION_VISIBILITY_SHOW);
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funcs.transactionApplyFunc(transaction);
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funcs.transactionDeleteFunc(transaction);
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return mSurfaceControl;
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}
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void WebViewFunctor::mergeTransaction(ASurfaceTransaction* transaction) {
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ATRACE_NAME("WebViewFunctor::mergeTransaction");
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if (transaction == nullptr) return;
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renderthread::CanvasContext* activeContext = renderthread::CanvasContext::getActiveContext();
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LOG_ALWAYS_FATAL_IF(activeContext == nullptr, "Null active canvas context!");
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bool done = activeContext->mergeTransaction(transaction, mSurfaceControl);
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if (!done) {
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auto funcs = renderthread::RenderThread::getInstance().getASurfaceControlFunctions();
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funcs.transactionApplyFunc(transaction);
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}
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}
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WebViewFunctorManager& WebViewFunctorManager::instance() {
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static WebViewFunctorManager sInstance;
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return sInstance;
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}
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int WebViewFunctorManager::createFunctor(void* data, const WebViewFunctorCallbacks& callbacks,
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RenderMode functorMode) {
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auto object = std::make_unique<WebViewFunctor>(data, callbacks, functorMode);
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int id = object->id();
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auto handle = object->createHandle();
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{
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std::lock_guard _lock{mLock};
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mActiveFunctors.push_back(std::move(handle));
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mFunctors.push_back(std::move(object));
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}
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return id;
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}
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void WebViewFunctorManager::releaseFunctor(int functor) {
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sp<WebViewFunctor::Handle> toRelease;
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{
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std::lock_guard _lock{mLock};
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for (auto iter = mActiveFunctors.begin(); iter != mActiveFunctors.end(); iter++) {
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if ((*iter)->id() == functor) {
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toRelease = std::move(*iter);
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mActiveFunctors.erase(iter);
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break;
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}
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}
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}
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}
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void WebViewFunctorManager::onContextDestroyed() {
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// WARNING: SKETCHY
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// Because we know that we always remove from mFunctors on RenderThread, the same
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// thread that always invokes onContextDestroyed, we know that the functor pointers
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// will remain valid without the lock held.
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// However, we won't block new functors from being added in the meantime.
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mLock.lock();
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const size_t size = mFunctors.size();
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WebViewFunctor* toDestroyContext[size];
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for (size_t i = 0; i < size; i++) {
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toDestroyContext[i] = mFunctors[i].get();
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}
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mLock.unlock();
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for (size_t i = 0; i < size; i++) {
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toDestroyContext[i]->destroyContext();
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}
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}
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void WebViewFunctorManager::destroyFunctor(int functor) {
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std::unique_ptr<WebViewFunctor> toRelease;
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{
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std::lock_guard _lock{mLock};
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for (auto iter = mFunctors.begin(); iter != mFunctors.end(); iter++) {
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if ((*iter)->id() == functor) {
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toRelease = std::move(*iter);
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mFunctors.erase(iter);
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break;
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}
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}
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}
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}
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sp<WebViewFunctor::Handle> WebViewFunctorManager::handleFor(int functor) {
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std::lock_guard _lock{mLock};
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for (auto& iter : mActiveFunctors) {
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if (iter->id() == functor) {
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return iter;
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}
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}
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return nullptr;
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}
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} // namespace android::uirenderer
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