Files
frameworks_base/graphics/java/android/graphics/SurfaceTexture.java
Jamie Gennis 376590d668 Implement SurfaceTexture frame-available callback.
This change implements the onFrameAvailable callback for the
SurfaceTexture java class.  It includes the C++ SurfaceTexture code as
well as the JNI and Java code to enable the callback.

Change-Id: Ifd8b8e7ad46ee70cba6da1c2e96dab8045d1ea30
2011-01-16 17:28:39 -08:00

169 lines
6.0 KiB
Java

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
import java.lang.ref.WeakReference;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
/**
* Captures frames from an image stream as an OpenGL ES texture.
*
* <p>The image stream may come from either video playback or camera preview. A SurfaceTexture may
* be used in place of a SurfaceHolder when specifying the output destination of a MediaPlayer or
* Camera object. This will cause all the frames from that image stream to be sent to the
* SurfaceTexture object rather than to the device's display. When {@link #updateTexImage} is
* called, the contents of the texture object specified when the SurfaceTexture was created is
* updated to contain the most recent image from the image stream. This may cause some frames of
* the stream to be skipped.
*
* <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
* OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used.
*/
public class SurfaceTexture {
private EventHandler mEventHandler;
private OnFrameAvailableListener mOnFrameAvailableListener;
@SuppressWarnings("unused")
private int mSurfaceTexture;
/**
* Callback interface for being notified that a new stream frame is available.
*/
public interface OnFrameAvailableListener {
void onFrameAvailable(SurfaceTexture surfaceTexture);
}
/**
* Exception thrown when a surface couldn't be created or resized
*/
public static class OutOfResourcesException extends Exception {
public OutOfResourcesException() {
}
public OutOfResourcesException(String name) {
super(name);
}
}
/**
* Construct a new SurfaceTexture to stream images to a given OpenGL texture.
*
* @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
*/
public SurfaceTexture(int texName) {
Looper looper;
if ((looper = Looper.myLooper()) != null) {
mEventHandler = new EventHandler(looper);
} else if ((looper = Looper.getMainLooper()) != null) {
mEventHandler = new EventHandler(looper);
} else {
mEventHandler = null;
}
nativeInit(texName, new WeakReference<SurfaceTexture>(this));
}
/**
* Register a callback to be invoked when a new image frame becomes available to the
* SurfaceTexture. Note that this callback may be called on an arbitrary thread, so it is not
* safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
* thread invoking the callback.
*/
public void setOnFrameAvailableListener(OnFrameAvailableListener l) {
mOnFrameAvailableListener = l;
}
/**
* Update the texture image to the most recent frame from the image stream. This may only be
* called while the OpenGL ES context that owns the texture is bound to the thread. It will
* implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
*/
public void updateTexImage() {
nativeUpdateTexImage();
}
/**
* Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
* the most recent call to updateTexImage.
*
* This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
* and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
* that location from the texture. Sampling the texture outside of the range of this transform
* is undefined.
*
* The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
* the glLoadMatrixf or glUniformMatrix4fv functions.
*
* @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly
* 16 elements.
*/
public void getTransformMatrix(float[] mtx) {
if (mtx.length != 16) {
throw new IllegalArgumentException();
}
nativeGetTransformMatrix(mtx);
}
protected void finalize() throws Throwable {
try {
nativeFinalize();
} finally {
super.finalize();
}
}
private class EventHandler extends Handler {
public EventHandler(Looper looper) {
super(looper);
}
@Override
public void handleMessage(Message msg) {
if (mOnFrameAvailableListener != null) {
mOnFrameAvailableListener.onFrameAvailable(SurfaceTexture.this);
}
return;
}
}
private static void postEventFromNative(Object selfRef) {
WeakReference weakSelf = (WeakReference)selfRef;
SurfaceTexture st = (SurfaceTexture)weakSelf.get();
if (st == null) {
return;
}
if (st.mEventHandler != null) {
Message m = st.mEventHandler.obtainMessage();
st.mEventHandler.sendMessage(m);
}
}
private native void nativeInit(int texName, Object weakSelf);
private native void nativeFinalize();
private native void nativeGetTransformMatrix(float[] mtx);
private native void nativeUpdateTexImage();
/*
* We use a class initializer to allow the native code to cache some
* field offsets.
*/
private static native void nativeClassInit();
static { nativeClassInit(); }
}