We don't need the bitmap after we uploads it to texture so we nullify the reference to get it can be gced. We also need to release the graphic memory when user changes the wallpaper or the graphic memory will increase dramatically. Bug: 128897294 Test: Change wallpaper, observes android profiler Change-Id: I207d67741e6a7643a13ba97fccdab355dd09e30c
142 lines
4.6 KiB
Java
142 lines
4.6 KiB
Java
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.systemui;
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import android.content.Context;
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import android.graphics.Rect;
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import android.opengl.GLSurfaceView;
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import android.service.wallpaper.WallpaperService;
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import android.view.SurfaceHolder;
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import com.android.systemui.glwallpaper.ImageWallpaperRenderer;
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/**
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* Default built-in wallpaper that simply shows a static image.
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*/
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@SuppressWarnings({"UnusedDeclaration"})
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public class ImageWallpaper extends WallpaperService {
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private static final String TAG = ImageWallpaper.class.getSimpleName();
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@Override
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public Engine onCreateEngine() {
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return new GLEngine(this);
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}
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class GLEngine extends Engine {
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private GLWallpaperSurfaceView mWallpaperSurfaceView;
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GLEngine(Context context) {
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mWallpaperSurfaceView = new GLWallpaperSurfaceView(context);
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mWallpaperSurfaceView.setRenderer(
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new ImageWallpaperRenderer(context, mWallpaperSurfaceView));
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mWallpaperSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
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setOffsetNotificationsEnabled(true);
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}
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@Override
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public void onAmbientModeChanged(boolean inAmbientMode, long animationDuration) {
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if (mWallpaperSurfaceView != null) {
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mWallpaperSurfaceView.notifyAmbientModeChanged(inAmbientMode, animationDuration);
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}
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}
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@Override
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public void onOffsetsChanged(float xOffset, float yOffset, float xOffsetStep,
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float yOffsetStep, int xPixelOffset, int yPixelOffset) {
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if (mWallpaperSurfaceView != null) {
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mWallpaperSurfaceView.notifyOffsetsChanged(xOffset, yOffset);
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}
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}
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@Override
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public void onDestroy() {
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if (mWallpaperSurfaceView != null) {
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mWallpaperSurfaceView.onPause();
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}
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}
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private class GLWallpaperSurfaceView extends GLSurfaceView implements ImageGLView {
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private WallpaperStatusListener mWallpaperStatusListener;
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GLWallpaperSurfaceView(Context context) {
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super(context);
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setEGLContextClientVersion(2);
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}
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@Override
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public SurfaceHolder getHolder() {
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return getSurfaceHolder();
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}
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@Override
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public void setRenderer(Renderer renderer) {
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super.setRenderer(renderer);
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mWallpaperStatusListener = (WallpaperStatusListener) renderer;
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}
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private void notifyAmbientModeChanged(boolean inAmbient, long duration) {
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if (mWallpaperStatusListener != null) {
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mWallpaperStatusListener.onAmbientModeChanged(inAmbient, duration);
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}
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}
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private void notifyOffsetsChanged(float xOffset, float yOffset) {
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if (mWallpaperStatusListener != null) {
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mWallpaperStatusListener.onOffsetsChanged(
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xOffset, yOffset, getHolder().getSurfaceFrame());
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}
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}
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@Override
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public void render() {
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requestRender();
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}
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}
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}
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/**
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* A listener to trace status of image wallpaper.
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*/
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public interface WallpaperStatusListener {
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/**
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* Called back while ambient mode changes.
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* @param inAmbientMode true if is in ambient mode, false otherwise.
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* @param duration the duration of animation.
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*/
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void onAmbientModeChanged(boolean inAmbientMode, long duration);
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/**
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* Called back while wallpaper offsets.
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* @param xOffset The offset portion along x.
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* @param yOffset The offset portion along y.
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*/
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void onOffsetsChanged(float xOffset, float yOffset, Rect frame);
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}
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/**
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* An abstraction for view of GLRenderer.
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*/
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public interface ImageGLView {
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/**
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* Ask the view to render.
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*/
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void render();
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}
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}
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