Files
frameworks_base/cmds/bootanimation/Android.mk
Ed Coyne 2c9e94aa3e Refactor bootanimation into a shared lib.
We would like to reuse the animation parts of it in Android things.
This refactors the audio part into the _main and gets callbacks from
the BootAnimation class at interesting times. This will be the same
approach we take to integrate with it.

BUG: 37992717
Test: Built locally and pushed to a bullhead, works with sound.
Change-Id: I5eaca07c25eeb5edeab07d7ae7a29945e0e2cd37
2017-05-31 10:24:52 -07:00

71 lines
1.3 KiB
Makefile

bootanimation_CommonCFlags = -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
bootanimation_CommonCFlags += -Wall -Werror -Wunused -Wunreachable-code
# bootanimation executable
# =========================================================
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
bootanimation_main.cpp \
audioplay.cpp \
LOCAL_CFLAGS += ${bootanimation_CommonCFlags}
LOCAL_SHARED_LIBRARIES := \
libOpenSLES \
libandroidfw \
libbase \
libbinder \
libbootanimation \
libcutils \
liblog \
libutils \
LOCAL_MODULE:= bootanimation
LOCAL_INIT_RC := bootanim.rc
ifdef TARGET_32_BIT_SURFACEFLINGER
LOCAL_32_BIT_ONLY := true
endif
include $(BUILD_EXECUTABLE)
# libbootanimation
# ===========================================================
include $(CLEAR_VARS)
LOCAL_MODULE := libbootanimation
LOCAL_CFLAGS += ${bootanimation_CommonCFlags}
LOCAL_SRC_FILES:= \
BootAnimation.cpp
LOCAL_C_INCLUDES += \
external/tinyalsa/include \
frameworks/wilhelm/include
LOCAL_SHARED_LIBRARIES := \
libcutils \
liblog \
libandroidfw \
libutils \
libbinder \
libui \
libskia \
libEGL \
libGLESv1_CM \
libgui \
libtinyalsa \
libbase
ifdef TARGET_32_BIT_SURFACEFLINGER
LOCAL_32_BIT_ONLY := true
endif
include ${BUILD_SHARED_LIBRARY}