Files
frameworks_base/libs/hwui/Texture.cpp
Romain Guy 9fe7e16399 Gradients are now an absurd Chimera
As of O, gradients are interpolated in linear space. This unfortunately
affects applications that were expecting a certain behavior for the
alpha ramp. This change attempts to get the best of both world: better
color interpolation (in linear space) and the old alpha interpolation
(in gamma space). This is achieved by applying the electro-optical
transfer function to the alpha channel; an idea so wrong it would
make any graphics programmer worth his salt weep in disgust.

As abhorrent this idea might be to me, it also acts as a faint
beacon of hope admist the unfathomable darkness that is Android's
color management.

And if you allow me another misguided metaphor, this change
represents the flotsam I can cling onto in the hope to one day
reach the bountiful shores of linear blending and accurate color
management. Would this change not fix the distress caused by its
predecessors, I will have no choice but bow my head in shame until
the day I can finally devise an infallible plan.

Bug: 33010587
Test: CtsUiRenderingTestCases
Change-Id: I5397fefd7944413f2c820e613a5cba50579d4dd5
2017-02-03 16:56:46 -08:00

336 lines
11 KiB
C++

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Caches.h"
#include "Texture.h"
#include "utils/GLUtils.h"
#include "utils/TraceUtils.h"
#include <utils/Log.h>
#include <SkCanvas.h>
namespace android {
namespace uirenderer {
// Number of bytes used by a texture in the given format
static int bytesPerPixel(GLint glFormat) {
switch (glFormat) {
// The wrapped-texture case, usually means a SurfaceTexture
case 0:
return 0;
case GL_LUMINANCE:
case GL_ALPHA:
return 1;
case GL_SRGB8:
case GL_RGB:
return 3;
case GL_SRGB8_ALPHA8:
case GL_RGBA:
return 4;
case GL_RGBA16F:
return 8;
default:
LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat);
}
}
void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) {
if (force || wrapS != mWrapS || wrapT != mWrapT) {
mWrapS = wrapS;
mWrapT = wrapT;
if (bindTexture) {
mCaches.textureState().bindTexture(mTarget, mId);
}
glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS);
glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT);
}
}
void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) {
if (force || min != mMinFilter || mag != mMagFilter) {
mMinFilter = min;
mMagFilter = mag;
if (bindTexture) {
mCaches.textureState().bindTexture(mTarget, mId);
}
if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min);
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag);
}
}
void Texture::deleteTexture() {
mCaches.textureState().deleteTexture(mId);
mId = 0;
mTarget = GL_NONE;
if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
mEglImageHandle = EGL_NO_IMAGE_KHR;
}
}
bool Texture::updateSize(uint32_t width, uint32_t height, GLint internalFormat,
GLint format, GLenum target) {
if (mWidth == width
&& mHeight == height
&& mFormat == format
&& mInternalFormat == internalFormat
&& mTarget == target) {
return false;
}
mWidth = width;
mHeight = height;
mFormat = format;
mInternalFormat = internalFormat;
mTarget = target;
notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat));
return true;
}
void Texture::resetCachedParams() {
mWrapS = GL_REPEAT;
mWrapT = GL_REPEAT;
mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
mMagFilter = GL_LINEAR;
}
void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height,
GLenum format, GLenum type, const void* pixels) {
GL_CHECKPOINT(MODERATE);
bool needsAlloc = updateSize(width, height, internalFormat, format, GL_TEXTURE_2D);
if (!mId) {
glGenTextures(1, &mId);
needsAlloc = true;
resetCachedParams();
}
mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
if (needsAlloc) {
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0,
format, type, pixels);
} else if (pixels) {
glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0,
format, type, pixels);
}
GL_CHECKPOINT(MODERATE);
}
void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) {
EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
mEglImageHandle = EGL_NO_IMAGE_KHR;
}
mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
buffer->getNativeBuffer(), 0);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle);
}
static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type,
GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, const GLvoid * data) {
const bool useStride = stride != width
&& Caches::getInstance().extensions().hasUnpackRowLength();
if ((stride == width) || useStride) {
if (useStride) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
}
if (resize) {
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
}
if (useStride) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
} else {
// With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
// if the stride doesn't match the width
GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
if (!temp) return;
uint8_t * pDst = (uint8_t *)temp;
uint8_t * pSrc = (uint8_t *)data;
for (GLsizei i = 0; i < height; i++) {
memcpy(pDst, pSrc, width * bpp);
pDst += width * bpp;
pSrc += stride * bpp;
}
if (resize) {
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
}
free(temp);
}
}
void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType) {
switch (colorType) {
case kAlpha_8_SkColorType:
*outFormat = GL_ALPHA;
*outInternalFormat = GL_ALPHA;
*outType = GL_UNSIGNED_BYTE;
break;
case kRGB_565_SkColorType:
if (needSRGB) {
// We would ideally use a GL_RGB/GL_SRGB8 texture but the
// intermediate Skia bitmap needs to be ARGB_8888
*outFormat = GL_RGBA;
*outInternalFormat = caches.rgbaInternalFormat();
*outType = GL_UNSIGNED_BYTE;
} else {
*outFormat = GL_RGB;
*outInternalFormat = GL_RGB;
*outType = GL_UNSIGNED_SHORT_5_6_5;
}
break;
// ARGB_4444 and Index_8 are both upconverted to RGBA_8888
case kARGB_4444_SkColorType:
case kIndex_8_SkColorType:
case kN32_SkColorType:
*outFormat = GL_RGBA;
*outInternalFormat = caches.rgbaInternalFormat(needSRGB);
*outType = GL_UNSIGNED_BYTE;
break;
case kGray_8_SkColorType:
// TODO: Handle sRGB
*outFormat = GL_LUMINANCE;
*outInternalFormat = GL_LUMINANCE;
*outType = GL_UNSIGNED_BYTE;
break;
case kRGBA_F16_SkColorType:
// This format is always linear
*outFormat = GL_RGBA;
*outInternalFormat = GL_RGBA16F;
*outType = GL_HALF_FLOAT;
break;
default:
LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType);
break;
}
}
SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasSRGB, sk_sp<SkColorSpace> sRGB) {
SkBitmap rgbaBitmap;
rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(),
bitmap.info().alphaType(), hasSRGB ? sRGB : nullptr));
rgbaBitmap.eraseColor(0);
SkCanvas canvas(rgbaBitmap);
canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
return rgbaBitmap;
}
bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasSRGB, SkColorSpace* sRGB) {
bool needSRGB = info.colorSpace() == sRGB;
return info.colorType() == kARGB_4444_SkColorType
|| info.colorType() == kIndex_8_SkColorType
|| (info.colorType() == kRGB_565_SkColorType && hasSRGB && needSRGB);
}
void Texture::upload(Bitmap& bitmap) {
if (!bitmap.readyToDraw()) {
ALOGE("Cannot generate texture from bitmap");
return;
}
ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height());
// We could also enable mipmapping if both bitmap dimensions are powers
// of 2 but we'd have to deal with size changes. Let's keep this simple
const bool canMipMap = mCaches.extensions().hasNPot();
// If the texture had mipmap enabled but not anymore,
// force a glTexImage2D to discard the mipmap levels
bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap();
bool setDefaultParams = false;
if (!mId) {
glGenTextures(1, &mId);
needsAlloc = true;
setDefaultParams = true;
}
sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeNamed(SkColorSpace::kSRGB_Named);
bool needSRGB = bitmap.info().colorSpace() == sRGB.get();
GLint internalFormat, format, type;
colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB, &internalFormat, &format, &type);
GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
needsAlloc |= updateSize(bitmap.width(), bitmap.height(), internalFormat, format, target);
blend = !bitmap.isOpaque();
mCaches.textureState().bindTexture(mTarget, mId);
// TODO: Handle sRGB gray bitmaps
bool hasSRGB = mCaches.extensions().hasSRGB();
if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasSRGB, sRGB.get()))) {
SkBitmap skBitmap;
bitmap.getSkBitmap(&skBitmap);
SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasSRGB, std::move(sRGB));
uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(),
rgbaBitmap.height(), rgbaBitmap.getPixels());
} else if (bitmap.isHardware()) {
uploadHardwareBitmapToTexture(bitmap.graphicBuffer());
} else {
uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),
bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(), bitmap.pixels());
}
if (canMipMap) {
mipMap = bitmap.hasHardwareMipMap();
if (mipMap) {
glGenerateMipmap(GL_TEXTURE_2D);
}
}
if (setDefaultParams) {
setFilter(GL_NEAREST);
setWrap(GL_CLAMP_TO_EDGE);
}
}
void Texture::wrap(GLuint id, uint32_t width, uint32_t height,
GLint internalFormat, GLint format, GLenum target) {
mId = id;
mWidth = width;
mHeight = height;
mFormat = format;
mInternalFormat = internalFormat;
mTarget = target;
// We're wrapping an existing texture, so don't double count this memory
notifySizeChanged(0);
}
}; // namespace uirenderer
}; // namespace android