This factors out the boiler-plate code from the sample app to a common glue code that can be used for everyone writing this style of app: a dedicated app thread that takes care of waiting for events and processing them. As part of doing this, ALooper has a new facility to allow registration of fds that cause ALooper_pollOnce() to return the fd that has data, allowing the app to drive the loop without callbacks. Hopefully this makes some people feel better. :) Also do some other cleanup of the ALooper API, plus some actual documentation. Change-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8
169 lines
4.7 KiB
C
169 lines
4.7 KiB
C
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <poll.h>
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#include <pthread.h>
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#include <sched.h>
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#include <android/native_activity.h>
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#include <android/looper.h>
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/**
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* This is the interface for the standard glue code of a threaded
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* application. In this model, the application's code is running
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* in its own thread separate from the main thread of the process.
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* It is not required that this thread be associated with the Java
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* VM, although it will need to be in order to make JNI calls any
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* Java objects.
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*/
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struct android_app {
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// The application can place a pointer to its own state object
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// here if it likes.
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void* userData;
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// The ANativeActivity object instance that this app is running in.
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ANativeActivity* activity;
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// The ALooper associated with the app's thread.
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ALooper* looper;
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// When non-NULL, this is the input queue from which the app will
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// receive user input events.
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AInputQueue* inputQueue;
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// When non-NULL, this is the window surface that the app can draw in.
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ANativeWindow* window;
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// Current state of the app's activity. May be either APP_CMD_START,
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// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
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int activityState;
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// This is non-zero when the application's NativeActivity is being
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// destroyed and waiting for the app thread to complete.
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int destroyRequested;
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// -------------------------------------------------
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// Below are "private" implementation of the glue code.
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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int msgread;
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int msgwrite;
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pthread_t thread;
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int running;
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int destroyed;
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AInputQueue* pendingInputQueue;
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ANativeWindow* pendingWindow;
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};
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enum {
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/**
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* Looper data ID of commands coming from the app's main thread.
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* These can be retrieved and processed with android_app_read_cmd()
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* and android_app_exec_cmd().
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*/
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LOOPER_ID_MAIN = 1,
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/**
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* Looper data ID of events coming from the AInputQueue of the
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* application's window. These can be read via the inputQueue
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* object of android_app.
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*/
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LOOPER_ID_EVENT = 2
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};
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enum {
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/**
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* Command from main thread: the AInputQueue has changed. Upon processing
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* this command, android_app->inputQueue will be updated to the new queue
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* (or NULL).
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*/
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APP_CMD_INPUT_CHANGED,
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/**
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* Command from main thread: the ANativeWindow has changed. Upon processing
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* this command, android_app->window will be updated to the new window surface
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* (or NULL).
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*/
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APP_CMD_WINDOW_CHANGED,
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/**
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* Command from main thread: the app's activity window has gained
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* input focus.
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*/
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APP_CMD_GAINED_FOCUS,
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/**
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* Command from main thread: the app's activity window has lost
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* input focus.
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*/
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APP_CMD_LOST_FOCUS,
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/**
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* Command from main thread: the app's activity has been started.
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*/
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APP_CMD_START,
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/**
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* Command from main thread: the app's activity has been resumed.
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*/
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APP_CMD_RESUME,
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/**
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* Command from main thread: the app's activity has been paused.
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*/
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APP_CMD_PAUSE,
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/**
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* Command from main thread: the app's activity has been stopped.
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*/
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APP_CMD_STOP,
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/**
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* Command from main thread: the app's activity is being destroyed,
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* and waiting for the app thread to clean up and exit before proceeding.
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*/
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APP_CMD_DESTROY,
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};
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/**
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* Call if android_app->destroyRequested is non-zero. Upon return, the
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* android_app structure is no longer valid and must not be touched.
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*/
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void android_app_destroy(struct android_app* android_app);
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/**
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* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
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* app command message.
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*/
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int8_t android_app_read_cmd(struct android_app* android_app);
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/**
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* Call with the command returned by android_app_read_cmd() to do the
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* default processing of the given command.
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*/
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void android_app_exec_cmd(struct android_app* android_app, int8_t cmd);
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/**
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* This is the function that application code must implement, representing
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* the main entry to the app.
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*/
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extern void android_main(struct android_app* app);
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