Files
frameworks_base/libs/hwui/tests/common/TestListViewSceneBase.cpp
Stan Iliev 4f901c8cec Invoke create_recording_canvas correctly in macro bench tests
create_recording_canvas expects as a last parameter a render node,
which is used to reuse deallocated display lists. Passing the
render node improved performance in several tests and it is
matching how HWUI is using that API too.

bug: 69131471
Test: tvappGlTex DrawFrame is 1ms faster
Change-Id: I93d8da694c178d3fb8d1aa52afa76dd8271e93cb
2018-04-30 20:22:19 +00:00

79 lines
3.1 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "TestListViewSceneBase.h"
#include "TestContext.h"
#include "TestUtils.h"
#include <utils/Color.h>
namespace android {
namespace uirenderer {
namespace test {
void TestListViewSceneBase::createContent(int width, int height, Canvas& canvas) {
srand(0);
mItemHeight = dp(60);
mItemSpacing = dp(16);
mItemWidth = std::min((height - mItemSpacing * 2), (int)dp(300));
mItemLeft = (width - mItemWidth) / 2;
int heightWithSpacing = mItemHeight + mItemSpacing;
for (int y = 0; y < height + (heightWithSpacing - 1); y += heightWithSpacing) {
int id = mListItems.size();
auto setup = std::bind(&TestListViewSceneBase::createListItem, this, std::placeholders::_1,
std::placeholders::_2, id, mItemWidth, mItemHeight);
auto node =
TestUtils::createNode(mItemLeft, y, mItemLeft + mItemWidth, y + mItemHeight, setup);
mListItems.push_back(node);
}
mListView = TestUtils::createNode(0, 0, width, height,
[this](RenderProperties& props, Canvas& canvas) {
for (size_t ci = 0; ci < mListItems.size(); ci++) {
canvas.drawRenderNode(mListItems[ci].get());
}
});
canvas.drawColor(Color::Grey_500, SkBlendMode::kSrcOver);
canvas.drawRenderNode(mListView.get());
}
void TestListViewSceneBase::doFrame(int frameNr) {
int scrollPx = dp(frameNr) * 3;
int itemIndexOffset = scrollPx / (mItemSpacing + mItemHeight);
int pxOffset = -(scrollPx % (mItemSpacing + mItemHeight));
std::unique_ptr<Canvas> canvas(Canvas::create_recording_canvas(
mListView->stagingProperties().getWidth(), mListView->stagingProperties().getHeight(),
mListView.get()));
for (size_t ci = 0; ci < mListItems.size(); ci++) {
// update item position
auto listItem = mListItems[(ci + itemIndexOffset) % mListItems.size()];
int top = ((int)ci) * (mItemSpacing + mItemHeight) + pxOffset;
listItem->mutateStagingProperties().setLeftTopRightBottom(
mItemLeft, top, mItemLeft + mItemWidth, top + mItemHeight);
listItem->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
// draw it to parent DisplayList
canvas->drawRenderNode(mListItems[ci].get());
}
mListView->setStagingDisplayList(canvas->finishRecording());
}
} // namespace test
} // namespace uirenderer
} // namespace android