Files
frameworks_base/libs/hwui/renderthread/RenderProxy.h
Stan Iliev 1a025a7163 Refactor HWUI readback code to be backend independent
Implement readback from Surface, TextureView and HW Bitmap
for Vulkan pipeline by wrapping the graphics buffer in an SkImage.
Refactor both Vulkan and GL readback to use common code.
TextureView readback is moved from IRenderPipeline interface to
Readback class. Refactor all 3 readback flows to use common
implementation.

Test: Passed all view, uirendering and graphics CTS tests with GL
Test: Passed many CTS test with Vulkan, that require readback
Bug: 113673613
Change-Id: Ifbfd8170a5401f87a709b4b1b9fa058e8e11768d
2018-09-10 13:18:04 -04:00

154 lines
5.3 KiB
C++

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDERPROXY_H_
#define RENDERPROXY_H_
#include <SkBitmap.h>
#include <cutils/compiler.h>
#include <gui/Surface.h>
#include <utils/Functor.h>
#include "../FrameMetricsObserver.h"
#include "../IContextFactory.h"
#include "DrawFrameTask.h"
#include "SwapBehavior.h"
#include "hwui/Bitmap.h"
namespace android {
class GraphicBuffer;
namespace uirenderer {
class DeferredLayerUpdater;
class RenderNode;
class Rect;
namespace renderthread {
class CanvasContext;
class RenderThread;
class RenderProxyBridge;
namespace DumpFlags {
enum {
FrameStats = 1 << 0,
Reset = 1 << 1,
JankStats = 1 << 2,
};
};
/*
* RenderProxy is strictly single threaded. All methods must be invoked on the owning
* thread. It is important to note that RenderProxy may be deleted while it has
* tasks post()'d as a result. Therefore any RenderTask that is post()'d must not
* reference RenderProxy or any of its fields. The exception here is that postAndWait()
* references RenderProxy fields. This is safe as RenderProxy cannot
* be deleted if it is blocked inside a call.
*/
class ANDROID_API RenderProxy {
public:
ANDROID_API RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory);
ANDROID_API virtual ~RenderProxy();
// Won't take effect until next EGLSurface creation
ANDROID_API void setSwapBehavior(SwapBehavior swapBehavior);
ANDROID_API bool loadSystemProperties();
ANDROID_API void setName(const char* name);
ANDROID_API void initialize(const sp<Surface>& surface);
ANDROID_API void allocateBuffers(const sp<Surface>& surface);
ANDROID_API void updateSurface(const sp<Surface>& surface);
ANDROID_API bool pauseSurface(const sp<Surface>& surface);
ANDROID_API void setStopped(bool stopped);
ANDROID_API void setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
ANDROID_API void setLightCenter(const Vector3& lightCenter);
ANDROID_API void setOpaque(bool opaque);
ANDROID_API void setWideGamut(bool wideGamut);
ANDROID_API int64_t* frameInfo();
ANDROID_API int syncAndDrawFrame();
ANDROID_API void destroy();
ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion);
ANDROID_API DeferredLayerUpdater* createTextureLayer();
ANDROID_API void buildLayer(RenderNode* node);
ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap);
ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer);
ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer);
ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer);
ANDROID_API void destroyHardwareResources();
ANDROID_API static void trimMemory(int level);
ANDROID_API static void overrideProperty(const char* name, const char* value);
ANDROID_API void fence();
ANDROID_API static int maxTextureSize();
ANDROID_API void stopDrawing();
ANDROID_API void notifyFramePending();
ANDROID_API void dumpProfileInfo(int fd, int dumpFlags);
// Not exported, only used for testing
void resetProfileInfo();
uint32_t frameTimePercentile(int p);
ANDROID_API static void dumpGraphicsMemory(int fd);
ANDROID_API static void rotateProcessStatsBuffer();
ANDROID_API static void setProcessStatsBuffer(int fd);
ANDROID_API int getRenderThreadTid();
ANDROID_API void addRenderNode(RenderNode* node, bool placeFront);
ANDROID_API void removeRenderNode(RenderNode* node);
ANDROID_API void drawRenderNode(RenderNode* node);
ANDROID_API void setContentDrawBounds(int left, int top, int right, int bottom);
ANDROID_API void setFrameCallback(std::function<void(int64_t)>&& callback);
ANDROID_API void setFrameCompleteCallback(std::function<void(int64_t)>&& callback);
ANDROID_API void addFrameMetricsObserver(FrameMetricsObserver* observer);
ANDROID_API void removeFrameMetricsObserver(FrameMetricsObserver* observer);
ANDROID_API long getDroppedFrameReportCount();
ANDROID_API static int copySurfaceInto(sp<Surface>& surface, int left, int top, int right,
int bottom, SkBitmap* bitmap);
ANDROID_API static void prepareToDraw(Bitmap& bitmap);
static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
static void onBitmapDestroyed(uint32_t pixelRefId);
ANDROID_API static void disableVsync();
static void repackVectorDrawableAtlas();
static void releaseVDAtlasEntries();
private:
RenderThread& mRenderThread;
CanvasContext* mContext;
DrawFrameTask mDrawFrameTask;
void destroyContext();
// Friend class to help with bridging
friend class RenderProxyBridge;
};
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */
#endif /* RENDERPROXY_H_ */