Files
frameworks_base/libs/hwui/LayerUpdateQueue.h
Peiyong Lin 1f6aa122a5 [HWUI] Implement legacy color mode.
Previously, HWUI always produces SRGB buffers. We introduced new APIs for
SurfaceFlinger, a.k.a. the composer service to return to composition preference
for data space, and pixel format. This patch makes HWUI query composition
preference from composer service, and creates the corresponding EGL surface
with the correct attributes.

In legacy mode, HWUI will take the pixel value from source color space, and
interpret it as pixel value in destination color space.

BUG: 111436479
BUG: 113530681
Test: Build, flash, boot and check dumpsys SurfaceFlinger
Change-Id: I64562d5ea6f653076c8b448feb56b5e0624bc81c
2018-09-13 13:50:27 -07:00

57 lines
1.5 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
#define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H
#include <utils/StrongPointer.h>
#include "Rect.h"
#include "RenderNode.h"
#include "utils/Macros.h"
#include <unordered_map>
#include <vector>
namespace android {
namespace uirenderer {
class RenderNode;
class LayerUpdateQueue {
PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue);
public:
struct Entry {
Entry(RenderNode* renderNode, const Rect& damage)
: renderNode(renderNode), damage(damage) {}
sp<RenderNode> renderNode;
Rect damage;
};
LayerUpdateQueue() {}
void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty);
void clear();
const std::vector<Entry>& entries() const { return mEntries; }
private:
std::vector<Entry> mEntries;
};
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H