Files
frameworks_base/libs/hwui/HardwareBitmapUploader.cpp
Derek Sollenberger e216948d63 Cleanup of Bitmap.h entry points.
All Bitmap constructors have been made private and the only way to
create one is through the allocate or createFrom factories.

SkColorSpace is now explicitly passed in to all the factories and is
no longer assumed to be sRGB.

Test: atest CtsGraphicsTestCases
Change-Id: I92c1c5c59df6de7fdd90e9504a2c2717cb854588
2018-12-18 14:20:24 -05:00

261 lines
9.1 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "HardwareBitmapUploader.h"
#include "hwui/Bitmap.h"
#include "renderthread/EglManager.h"
#include "thread/ThreadBase.h"
#include "utils/TimeUtils.h"
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
#include <SkCanvas.h>
#include <utils/GLUtils.h>
#include <utils/Trace.h>
#include <utils/TraceUtils.h>
#include <thread>
namespace android::uirenderer {
static std::mutex sLock{};
static ThreadBase* sUploadThread = nullptr;
static renderthread::EglManager sEglManager;
static int sPendingUploads = 0;
static nsecs_t sLastUpload = 0;
static bool shouldTimeOutLocked() {
nsecs_t durationSince = systemTime() - sLastUpload;
return durationSince > 2000_ms;
}
static void checkIdleTimeout() {
std::lock_guard _lock{sLock};
if (sPendingUploads == 0 && shouldTimeOutLocked()) {
sEglManager.destroy();
} else {
sUploadThread->queue().postDelayed(5000_ms, checkIdleTimeout);
}
}
static void beginUpload() {
std::lock_guard _lock{sLock};
sPendingUploads++;
if (!sUploadThread) {
sUploadThread = new ThreadBase{};
}
if (!sUploadThread->isRunning()) {
sUploadThread->start("GrallocUploadThread");
}
if (!sEglManager.hasEglContext()) {
sUploadThread->queue().runSync([]() {
sEglManager.initialize();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
});
sUploadThread->queue().postDelayed(5000_ms, checkIdleTimeout);
}
}
static void endUpload() {
std::lock_guard _lock{sLock};
sPendingUploads--;
sLastUpload = systemTime();
}
static EGLDisplay getUploadEglDisplay() {
std::lock_guard _lock{sLock};
LOG_ALWAYS_FATAL_IF(!sEglManager.hasEglContext(), "Forgot to begin an upload?");
return sEglManager.eglDisplay();
}
static bool hasFP16Support() {
static std::once_flag sOnce;
static bool hasFP16Support = false;
// Gralloc shouldn't let us create a USAGE_HW_TEXTURE if GLES is unable to consume it, so
// we don't need to double-check the GLES version/extension.
std::call_once(sOnce, []() {
sp<GraphicBuffer> buffer = new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_FP16,
GraphicBuffer::USAGE_HW_TEXTURE |
GraphicBuffer::USAGE_SW_WRITE_NEVER |
GraphicBuffer::USAGE_SW_READ_NEVER,
"tempFp16Buffer");
status_t error = buffer->initCheck();
hasFP16Support = !error;
});
return hasFP16Support;
}
#define FENCE_TIMEOUT 2000000000
struct FormatInfo {
PixelFormat pixelFormat;
GLint format, type;
bool isSupported = false;
bool valid = true;
};
static FormatInfo determineFormat(const SkBitmap& skBitmap) {
FormatInfo formatInfo;
// TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
switch (skBitmap.info().colorType()) {
case kRGBA_8888_SkColorType:
formatInfo.isSupported = true;
// ARGB_4444 is upconverted to RGBA_8888
case kARGB_4444_SkColorType:
formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
formatInfo.format = GL_RGBA;
formatInfo.type = GL_UNSIGNED_BYTE;
break;
case kRGBA_F16_SkColorType:
formatInfo.isSupported = hasFP16Support();
if (formatInfo.isSupported) {
formatInfo.type = GL_HALF_FLOAT;
formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_FP16;
} else {
formatInfo.type = GL_UNSIGNED_BYTE;
formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
}
formatInfo.format = GL_RGBA;
break;
case kRGB_565_SkColorType:
formatInfo.isSupported = true;
formatInfo.pixelFormat = PIXEL_FORMAT_RGB_565;
formatInfo.format = GL_RGB;
formatInfo.type = GL_UNSIGNED_SHORT_5_6_5;
break;
case kGray_8_SkColorType:
formatInfo.isSupported = true;
formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
formatInfo.format = GL_LUMINANCE;
formatInfo.type = GL_UNSIGNED_BYTE;
break;
default:
ALOGW("unable to create hardware bitmap of colortype: %d", skBitmap.info().colorType());
formatInfo.valid = false;
}
return formatInfo;
}
static SkBitmap makeHwCompatible(const FormatInfo& format, const SkBitmap& source) {
if (format.isSupported) {
return source;
} else {
SkBitmap bitmap;
const SkImageInfo& info = source.info();
bitmap.allocPixels(
SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(), nullptr));
bitmap.eraseColor(0);
if (info.colorType() == kRGBA_F16_SkColorType) {
// Drawing RGBA_F16 onto ARGB_8888 is not supported
source.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
} else {
SkCanvas canvas(bitmap);
canvas.drawBitmap(source, 0.0f, 0.0f, nullptr);
}
return bitmap;
}
}
class ScopedUploadRequest {
public:
ScopedUploadRequest() { beginUpload(); }
~ScopedUploadRequest() { endUpload(); }
};
sk_sp<Bitmap> HardwareBitmapUploader::allocateHardwareBitmap(const SkBitmap& sourceBitmap) {
ATRACE_CALL();
FormatInfo format = determineFormat(sourceBitmap);
if (!format.valid) {
return nullptr;
}
ScopedUploadRequest _uploadRequest{};
SkBitmap bitmap = makeHwCompatible(format, sourceBitmap);
sp<GraphicBuffer> buffer = new GraphicBuffer(
static_cast<uint32_t>(bitmap.width()), static_cast<uint32_t>(bitmap.height()),
format.pixelFormat,
GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
GraphicBuffer::USAGE_SW_READ_NEVER,
std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) +
"]");
status_t error = buffer->initCheck();
if (error < 0) {
ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
return nullptr;
}
EGLDisplay display = getUploadEglDisplay();
LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
uirenderer::renderthread::EglManager::eglErrorString());
// We use an EGLImage to access the content of the GraphicBuffer
// The EGL image is later bound to a 2D texture
EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer->getNativeBuffer();
AutoEglImage autoImage(display, clientBuffer);
if (autoImage.image == EGL_NO_IMAGE_KHR) {
ALOGW("Could not create EGL image, err =%s",
uirenderer::renderthread::EglManager::eglErrorString());
return nullptr;
}
{
ATRACE_FORMAT("CPU -> gralloc transfer (%dx%d)", bitmap.width(), bitmap.height());
EGLSyncKHR fence = sUploadThread->queue().runSync([&]() -> EGLSyncKHR {
AutoSkiaGlTexture glTexture;
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
GL_CHECKPOINT(MODERATE);
// glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we
// provide.
// But asynchronous in sense that driver may upload texture onto hardware buffer when we
// first
// use it in drawing
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), format.format,
format.type, bitmap.getPixels());
GL_CHECKPOINT(MODERATE);
EGLSyncKHR uploadFence =
eglCreateSyncKHR(eglGetCurrentDisplay(), EGL_SYNC_FENCE_KHR, NULL);
LOG_ALWAYS_FATAL_IF(uploadFence == EGL_NO_SYNC_KHR, "Could not create sync fence %#x",
eglGetError());
glFlush();
return uploadFence;
});
EGLint waitStatus = eglClientWaitSyncKHR(display, fence, 0, FENCE_TIMEOUT);
LOG_ALWAYS_FATAL_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR,
"Failed to wait for the fence %#x", eglGetError());
eglDestroySyncKHR(display, fence);
}
return Bitmap::createFrom(buffer.get(), bitmap.refColorSpace(), bitmap.alphaType(),
Bitmap::computePalette(bitmap));
}
} // namespace android::uirenderer