Files
frameworks_base/services/input/tests/InputDispatcher_test.cpp
Jeff Brown fe9f8ab03a Add initial API for stylus and mouse buttons.
Added the concept of pointer properties in a MotionEvent.
This is currently used to track the pointer tool type to enable
applications to distinguish finger touches from a stylus.

Button states are also reported to application as part of touch events.

There are no new actions for detecting changes in button states.
The application should instead query the button state from the
MotionEvent and take appropriate action as needed.

A good time to check the button state is on ACTION_DOWN.

As a side-effect, applications that do not support multiple buttons
will treat primary, secondary and tertiary buttons identically
for all touch events.

The back button on the mouse is mapped to KEYCODE_BACK
and the forward button is mapped to KEYCODE_FORWARD.

Added basic plumbing for the secondary mouse button to invoke
the context menu, particularly in lists.

Added clamp and split methods on MotionEvent to take care of
common filtering operations so we don't have them scattered
in multiple places across the framework.

Bug: 4260011
Change-Id: Ie992b4d4e00c8f2e76b961da0a902145b27f6d83
2011-05-13 12:11:17 -07:00

249 lines
10 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "../InputDispatcher.h"
#include <gtest/gtest.h>
#include <linux/input.h>
namespace android {
// An arbitrary time value.
static const nsecs_t ARBITRARY_TIME = 1234;
// An arbitrary device id.
static const int32_t DEVICE_ID = 1;
// An arbitrary injector pid / uid pair that has permission to inject events.
static const int32_t INJECTOR_PID = 999;
static const int32_t INJECTOR_UID = 1001;
// --- FakeInputDispatcherPolicy ---
class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
protected:
virtual ~FakeInputDispatcherPolicy() {
}
public:
FakeInputDispatcherPolicy() {
}
private:
virtual void notifyConfigurationChanged(nsecs_t when) {
}
virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
const sp<InputWindowHandle>& inputWindowHandle) {
return 0;
}
virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) {
}
virtual nsecs_t getKeyRepeatTimeout() {
return 500 * 1000000LL;
}
virtual nsecs_t getKeyRepeatDelay() {
return 50 * 1000000LL;
}
virtual int32_t getMaxEventsPerSecond() {
return 60;
}
virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) {
return true;
}
virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) {
}
virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) {
}
virtual bool interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
const KeyEvent* keyEvent, uint32_t policyFlags) {
return false;
}
virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) {
return false;
}
virtual void notifySwitch(nsecs_t when,
int32_t switchCode, int32_t switchValue, uint32_t policyFlags) {
}
virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) {
}
virtual bool checkInjectEventsPermissionNonReentrant(
int32_t injectorPid, int32_t injectorUid) {
return false;
}
};
// --- InputDispatcherTest ---
class InputDispatcherTest : public testing::Test {
protected:
sp<FakeInputDispatcherPolicy> mFakePolicy;
sp<InputDispatcher> mDispatcher;
virtual void SetUp() {
mFakePolicy = new FakeInputDispatcherPolicy();
mDispatcher = new InputDispatcher(mFakePolicy);
}
virtual void TearDown() {
mFakePolicy.clear();
mDispatcher.clear();
}
};
TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) {
KeyEvent event;
// Rejects undefined key actions.
event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
/*action*/ -1, 0,
AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject key events with undefined action.";
// Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API.
event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
AKEY_EVENT_ACTION_MULTIPLE, 0,
AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject key events with ACTION_MULTIPLE.";
}
TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
MotionEvent event;
PointerProperties pointerProperties[MAX_POINTERS + 1];
PointerCoords pointerCoords[MAX_POINTERS + 1];
for (int i = 0; i <= MAX_POINTERS; i++) {
pointerProperties[i].clear();
pointerProperties[i].id = i;
pointerCoords[i].clear();
}
// Rejects undefined motion actions.
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
/*action*/ -1, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with undefined action.";
// Rejects pointer down with invalid index.
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer down index too large.";
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
AMOTION_EVENT_ACTION_POINTER_DOWN | (-1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer down index too small.";
// Rejects pointer up with invalid index.
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer up index too large.";
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
AMOTION_EVENT_ACTION_POINTER_UP | (-1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer up index too small.";
// Rejects motion events with invalid number of pointers.
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 0, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with 0 pointers.";
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with more than MAX_POINTERS pointers.";
// Rejects motion events with invalid pointer ids.
pointerProperties[0].id = -1;
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer ids less than 0.";
pointerProperties[0].id = MAX_POINTER_ID + 1;
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer ids greater than MAX_POINTER_ID.";
// Rejects motion events with duplicate pointer ids.
pointerProperties[0].id = 1;
pointerProperties[1].id = 1;
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 2, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with duplicate pointer ids.";
}
} // namespace android