Files
frameworks_base/libs/input/PointerController.h
Liam Harrington c782be6e6f Refactor of PointerController
Abstracted logic that applies to all pointer types into general
PointerController class and moved implementation of logic specific
to the mouse cursor and touch spots to MouseCursorController and
TouchSpotController, respectively.
Test: Pixel 3XL device, atest PointerController_test, compile

Change-Id: Ia5825c37ca75951cc8bcd7d5102c986bd957e69f
2020-08-06 20:22:26 +00:00

101 lines
3.3 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_POINTER_CONTROLLER_H
#define _UI_POINTER_CONTROLLER_H
#include <PointerControllerInterface.h>
#include <gui/DisplayEventReceiver.h>
#include <input/DisplayViewport.h>
#include <input/Input.h>
#include <ui/DisplayInfo.h>
#include <utils/BitSet.h>
#include <utils/Looper.h>
#include <utils/RefBase.h>
#include <map>
#include <memory>
#include <vector>
#include "MouseCursorController.h"
#include "PointerControllerContext.h"
#include "SpriteController.h"
#include "TouchSpotController.h"
namespace android {
/*
* Tracks pointer movements and draws the pointer sprite to a surface.
*
* Handles pointer acceleration and animation.
*/
class PointerController : public PointerControllerInterface {
public:
static std::shared_ptr<PointerController> create(
const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
const sp<SpriteController>& spriteController);
virtual ~PointerController() = default;
virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
virtual void move(float deltaX, float deltaY);
virtual void setButtonState(int32_t buttonState);
virtual int32_t getButtonState() const;
virtual void setPosition(float x, float y);
virtual void getPosition(float* outX, float* outY) const;
virtual int32_t getDisplayId() const;
virtual void fade(Transition transition);
virtual void unfade(Transition transition);
virtual void setDisplayViewport(const DisplayViewport& viewport);
virtual void setPresentation(Presentation presentation);
virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
BitSet32 spotIdBits, int32_t displayId);
virtual void clearSpots();
void updatePointerIcon(int32_t iconId);
void setCustomPointerIcon(const SpriteIcon& icon);
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
void doInactivityTimeout();
void doAnimate(nsecs_t timestamp);
void reloadPointerResources();
void onDisplayViewportsUpdated(std::vector<DisplayViewport>& viewports);
private:
friend PointerControllerContext::LooperCallback;
friend PointerControllerContext::MessageHandler;
mutable std::mutex mLock;
PointerControllerContext mContext;
MouseCursorController mCursorController;
struct Locked {
Presentation presentation;
std::unordered_map<int32_t /* displayId */, TouchSpotController> spotControllers;
} mLocked GUARDED_BY(mLock);
PointerController(const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
const sp<SpriteController>& spriteController);
void clearSpotsLocked();
};
} // namespace android
#endif // _UI_POINTER_CONTROLLER_H