This CL enables the framework to manage an arbitrary number of physical displays. It also surfaces physical display IDs, which are stable across reboots and encode (model, port) information that will be propagated further up in a follow-up CL. Bug: 116025192 Test: Boot with more than two displays Test: Hotplug works with any number of displays Test: Verify stable display IDs with "dumpsys display" Change-Id: Idb2eaff66b2e0873be6ad27d337ff18b730d1331
134 lines
3.9 KiB
C++
134 lines
3.9 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "tests/common/TestContext.h"
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#include <cutils/trace.h>
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namespace android {
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namespace uirenderer {
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namespace test {
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static const int IDENT_DISPLAYEVENT = 1;
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static android::DisplayInfo DUMMY_DISPLAY{
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1080, // w
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1920, // h
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320.0, // xdpi
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320.0, // ydpi
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60.0, // fps
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2.0, // density
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0, // orientation
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false, // secure?
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0, // appVsyncOffset
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0, // presentationDeadline
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};
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DisplayInfo getInternalDisplay() {
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#if !HWUI_NULL_GPU
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DisplayInfo display;
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const sp<IBinder> token = SurfaceComposerClient::getInternalDisplayToken();
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LOG_ALWAYS_FATAL_IF(token == nullptr,
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"Failed to get display info because internal display is disconnected\n");
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status_t status = SurfaceComposerClient::getDisplayInfo(token, &display);
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LOG_ALWAYS_FATAL_IF(status, "Failed to get display info\n");
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return display;
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#else
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return DUMMY_DISPLAY;
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#endif
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}
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// Initialize to a dummy default
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android::DisplayInfo gDisplay = DUMMY_DISPLAY;
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TestContext::TestContext() {
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mLooper = new Looper(true);
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mSurfaceComposerClient = new SurfaceComposerClient();
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mLooper->addFd(mDisplayEventReceiver.getFd(), IDENT_DISPLAYEVENT, Looper::EVENT_INPUT, nullptr,
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nullptr);
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}
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TestContext::~TestContext() {}
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sp<Surface> TestContext::surface() {
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if (!mSurface.get()) {
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createSurface();
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}
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return mSurface;
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}
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void TestContext::createSurface() {
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if (mRenderOffscreen) {
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createOffscreenSurface();
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} else {
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createWindowSurface();
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}
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}
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void TestContext::createWindowSurface() {
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mSurfaceControl = mSurfaceComposerClient->createSurface(String8("HwuiTest"), gDisplay.w,
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gDisplay.h, PIXEL_FORMAT_RGBX_8888);
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SurfaceComposerClient::Transaction t;
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t.setLayer(mSurfaceControl, 0x7FFFFFF).show(mSurfaceControl).apply();
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mSurface = mSurfaceControl->getSurface();
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}
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void TestContext::createOffscreenSurface() {
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sp<IGraphicBufferProducer> producer;
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sp<IGraphicBufferConsumer> consumer;
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BufferQueue::createBufferQueue(&producer, &consumer);
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producer->setMaxDequeuedBufferCount(3);
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producer->setAsyncMode(true);
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mConsumer = new BufferItemConsumer(consumer, GRALLOC_USAGE_HW_COMPOSER, 4);
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mConsumer->setDefaultBufferSize(gDisplay.w, gDisplay.h);
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mSurface = new Surface(producer);
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}
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void TestContext::waitForVsync() {
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// Hacky fix for not getting sysprop change callbacks
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// We just poll the sysprop in vsync since it's when the UI thread is
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// "idle" and shouldn't burn too much time
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atrace_update_tags();
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if (mConsumer.get()) {
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BufferItem buffer;
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if (mConsumer->acquireBuffer(&buffer, 0, false) == OK) {
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// We assume the producer is internally ordered enough such that
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// it is unneccessary to set a release fence
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mConsumer->releaseBuffer(buffer);
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}
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// We running free, go go go!
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return;
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}
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#if !HWUI_NULL_GPU
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// Request vsync
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mDisplayEventReceiver.requestNextVsync();
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// Wait
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mLooper->pollOnce(-1);
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// Drain it
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DisplayEventReceiver::Event buf[100];
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while (mDisplayEventReceiver.getEvents(buf, 100) > 0) {
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}
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#endif
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}
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} // namespace test
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} // namespace uirenderer
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} // namespace android
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