Files
frameworks_base/libs/hwui/tests/unit/CacheManagerTests.cpp
Adlai Holler f8c434eb7a Migrate from GrContext to GrDirectContext
This is part of an effort to distinguish between different types of
contexts in GPU Skia. When using a DeferredDisplayList (DDL)
recorder, the context you get is not a direct context and cannot
be used for operations like uploading or reading textures.

Since Android does not use DDLs, it is not directly affected by this
change but other APIs, such as SkImage::MakeFromTexture are
being migrated to require a GrDirectContext to increase sanity.

Change-Id: I9afbdf3c026a9f9cb6ad2aad904915e189e584d6
2020-07-28 09:18:33 -04:00

86 lines
3.3 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "renderthread/CacheManager.h"
#include "renderthread/EglManager.h"
#include "tests/common/TestUtils.h"
#include <SkImagePriv.h>
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
static size_t getCacheUsage(GrDirectContext* grContext) {
size_t cacheUsage;
grContext->getResourceCacheUsage(nullptr, &cacheUsage);
return cacheUsage;
}
RENDERTHREAD_SKIA_PIPELINE_TEST(CacheManager, trimMemory) {
int32_t width = DeviceInfo::get()->getWidth();
int32_t height = DeviceInfo::get()->getHeight();
GrDirectContext* grContext = renderThread.getGrContext();
ASSERT_TRUE(grContext != nullptr);
// create pairs of offscreen render targets and images until we exceed the
// backgroundCacheSizeLimit
std::vector<sk_sp<SkSurface>> surfaces;
while (getCacheUsage(grContext) <= renderThread.cacheManager().getBackgroundCacheSize()) {
SkImageInfo info = SkImageInfo::MakeA8(width, height);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(grContext, SkBudgeted::kYes, info);
surface->getCanvas()->drawColor(SK_AlphaTRANSPARENT);
grContext->flushAndSubmit();
surfaces.push_back(surface);
}
// create an image and pin it so that we have something with a unique key in the cache
sk_sp<Bitmap> bitmap = Bitmap::allocateHeapBitmap(SkImageInfo::MakeA8(width, height));
sk_sp<SkImage> image = bitmap->makeImage();
ASSERT_TRUE(SkImage_pinAsTexture(image.get(), grContext));
// attempt to trim all memory while we still hold strong refs
renderThread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
ASSERT_TRUE(0 == grContext->getResourceCachePurgeableBytes());
// free the surfaces
for (size_t i = 0; i < surfaces.size(); i++) {
ASSERT_TRUE(surfaces[i]->unique());
surfaces[i].reset();
}
// unpin the image which should add a unique purgeable key to the cache
SkImage_unpinAsTexture(image.get(), grContext);
// verify that we have enough purgeable bytes
const size_t purgeableBytes = grContext->getResourceCachePurgeableBytes();
ASSERT_TRUE(renderThread.cacheManager().getBackgroundCacheSize() < purgeableBytes);
// UI hidden and make sure only some got purged (unique should remain)
renderThread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::UiHidden);
ASSERT_TRUE(0 < grContext->getResourceCachePurgeableBytes());
ASSERT_TRUE(renderThread.cacheManager().getBackgroundCacheSize() > getCacheUsage(grContext));
// complete and make sure all get purged
renderThread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
ASSERT_TRUE(0 == grContext->getResourceCachePurgeableBytes());
}