Files
frameworks_base/services/java/com/android/server/VibratorService.java
Dianne Hackborn 7e9f4eb260 Track client requests through location manager.
This fixes a problem where applications could ask the location
manager to do very heavy-weight things (like...  say... update
location every minute), which would get accounted against the
system instead of the application because ultimately it is the
system making the heavy calls (wake locks, etc).

To solve this, we introduce a new class WorkSource representing
the source of some work.  Wake locks and Wifi locks allow you
to set the source to use (but only if you are system code and thus
can get the permission to do so), which is what will be reported
to the battery stats until the actual caller.

For the initial implementation, the location manager keeps track
of all clients requesting periodic updates, and tells its providers
about them as a WorkSource param when setting their min update time.
The network location provider uses this to set the source on the
wake and wifi locks it acquires, when doing work because of the
update period.

This should also be used elsewhere, such as in the GPS provider,
but this is a good start.

Change-Id: I2b6ffafad9e90ecf15d7c502e2db675fd52ae3cf
2010-09-13 14:20:48 -07:00

386 lines
13 KiB
Java
Executable File

/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.pm.PackageManager;
import android.os.Handler;
import android.os.IVibratorService;
import android.os.PowerManager;
import android.os.Process;
import android.os.RemoteException;
import android.os.IBinder;
import android.os.Binder;
import android.os.SystemClock;
import android.os.WorkSource;
import android.util.Slog;
import java.util.LinkedList;
import java.util.ListIterator;
public class VibratorService extends IVibratorService.Stub {
private static final String TAG = "VibratorService";
private final LinkedList<Vibration> mVibrations;
private Vibration mCurrentVibration;
private final WorkSource mTmpWorkSource = new WorkSource();
private class Vibration implements IBinder.DeathRecipient {
private final IBinder mToken;
private final long mTimeout;
private final long mStartTime;
private final long[] mPattern;
private final int mRepeat;
private final int mUid;
Vibration(IBinder token, long millis, int uid) {
this(token, millis, null, 0, uid);
}
Vibration(IBinder token, long[] pattern, int repeat, int uid) {
this(token, 0, pattern, repeat, uid);
}
private Vibration(IBinder token, long millis, long[] pattern,
int repeat, int uid) {
mToken = token;
mTimeout = millis;
mStartTime = SystemClock.uptimeMillis();
mPattern = pattern;
mRepeat = repeat;
mUid = uid;
}
public void binderDied() {
synchronized (mVibrations) {
mVibrations.remove(this);
if (this == mCurrentVibration) {
doCancelVibrateLocked();
startNextVibrationLocked();
}
}
}
public boolean hasLongerTimeout(long millis) {
if (mTimeout == 0) {
// This is a pattern, return false to play the simple
// vibration.
return false;
}
if ((mStartTime + mTimeout)
< (SystemClock.uptimeMillis() + millis)) {
// If this vibration will end before the time passed in, let
// the new vibration play.
return false;
}
return true;
}
}
VibratorService(Context context) {
// Reset the hardware to a default state, in case this is a runtime
// restart instead of a fresh boot.
vibratorOff();
mContext = context;
PowerManager pm = (PowerManager)context.getSystemService(
Context.POWER_SERVICE);
mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "*vibrator*");
mWakeLock.setReferenceCounted(true);
mVibrations = new LinkedList<Vibration>();
IntentFilter filter = new IntentFilter();
filter.addAction(Intent.ACTION_SCREEN_OFF);
context.registerReceiver(mIntentReceiver, filter);
}
public void vibrate(long milliseconds, IBinder token) {
if (mContext.checkCallingOrSelfPermission(android.Manifest.permission.VIBRATE)
!= PackageManager.PERMISSION_GRANTED) {
throw new SecurityException("Requires VIBRATE permission");
}
int uid = Binder.getCallingUid();
// We're running in the system server so we cannot crash. Check for a
// timeout of 0 or negative. This will ensure that a vibration has
// either a timeout of > 0 or a non-null pattern.
if (milliseconds <= 0 || (mCurrentVibration != null
&& mCurrentVibration.hasLongerTimeout(milliseconds))) {
// Ignore this vibration since the current vibration will play for
// longer than milliseconds.
return;
}
Vibration vib = new Vibration(token, milliseconds, uid);
synchronized (mVibrations) {
removeVibrationLocked(token);
doCancelVibrateLocked();
mCurrentVibration = vib;
startVibrationLocked(vib);
}
}
private boolean isAll0(long[] pattern) {
int N = pattern.length;
for (int i = 0; i < N; i++) {
if (pattern[i] != 0) {
return false;
}
}
return true;
}
public void vibratePattern(long[] pattern, int repeat, IBinder token) {
if (mContext.checkCallingOrSelfPermission(android.Manifest.permission.VIBRATE)
!= PackageManager.PERMISSION_GRANTED) {
throw new SecurityException("Requires VIBRATE permission");
}
int uid = Binder.getCallingUid();
// so wakelock calls will succeed
long identity = Binder.clearCallingIdentity();
try {
if (false) {
String s = "";
int N = pattern.length;
for (int i=0; i<N; i++) {
s += " " + pattern[i];
}
Slog.i(TAG, "vibrating with pattern: " + s);
}
// we're running in the server so we can't fail
if (pattern == null || pattern.length == 0
|| isAll0(pattern)
|| repeat >= pattern.length || token == null) {
return;
}
Vibration vib = new Vibration(token, pattern, repeat, uid);
try {
token.linkToDeath(vib, 0);
} catch (RemoteException e) {
return;
}
synchronized (mVibrations) {
removeVibrationLocked(token);
doCancelVibrateLocked();
if (repeat >= 0) {
mVibrations.addFirst(vib);
startNextVibrationLocked();
} else {
// A negative repeat means that this pattern is not meant
// to repeat. Treat it like a simple vibration.
mCurrentVibration = vib;
startVibrationLocked(vib);
}
}
}
finally {
Binder.restoreCallingIdentity(identity);
}
}
public void cancelVibrate(IBinder token) {
mContext.enforceCallingOrSelfPermission(
android.Manifest.permission.VIBRATE,
"cancelVibrate");
// so wakelock calls will succeed
long identity = Binder.clearCallingIdentity();
try {
synchronized (mVibrations) {
final Vibration vib = removeVibrationLocked(token);
if (vib == mCurrentVibration) {
doCancelVibrateLocked();
startNextVibrationLocked();
}
}
}
finally {
Binder.restoreCallingIdentity(identity);
}
}
private final Runnable mVibrationRunnable = new Runnable() {
public void run() {
synchronized (mVibrations) {
doCancelVibrateLocked();
startNextVibrationLocked();
}
}
};
// Lock held on mVibrations
private void doCancelVibrateLocked() {
if (mThread != null) {
synchronized (mThread) {
mThread.mDone = true;
mThread.notify();
}
mThread = null;
}
vibratorOff();
mH.removeCallbacks(mVibrationRunnable);
}
// Lock held on mVibrations
private void startNextVibrationLocked() {
if (mVibrations.size() <= 0) {
return;
}
mCurrentVibration = mVibrations.getFirst();
startVibrationLocked(mCurrentVibration);
}
// Lock held on mVibrations
private void startVibrationLocked(final Vibration vib) {
if (vib.mTimeout != 0) {
vibratorOn(vib.mTimeout);
mH.postDelayed(mVibrationRunnable, vib.mTimeout);
} else {
// mThread better be null here. doCancelVibrate should always be
// called before startNextVibrationLocked or startVibrationLocked.
mThread = new VibrateThread(vib);
mThread.start();
}
}
// Lock held on mVibrations
private Vibration removeVibrationLocked(IBinder token) {
ListIterator<Vibration> iter = mVibrations.listIterator(0);
while (iter.hasNext()) {
Vibration vib = iter.next();
if (vib.mToken == token) {
iter.remove();
return vib;
}
}
// We might be looking for a simple vibration which is only stored in
// mCurrentVibration.
if (mCurrentVibration != null && mCurrentVibration.mToken == token) {
return mCurrentVibration;
}
return null;
}
private class VibrateThread extends Thread {
final Vibration mVibration;
boolean mDone;
VibrateThread(Vibration vib) {
mVibration = vib;
mTmpWorkSource.set(vib.mUid);
mWakeLock.setWorkSource(mTmpWorkSource);
mWakeLock.acquire();
}
private void delay(long duration) {
if (duration > 0) {
long bedtime = SystemClock.uptimeMillis();
do {
try {
this.wait(duration);
}
catch (InterruptedException e) {
}
if (mDone) {
break;
}
duration = duration
- SystemClock.uptimeMillis() - bedtime;
} while (duration > 0);
}
}
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_URGENT_DISPLAY);
synchronized (this) {
int index = 0;
long[] pattern = mVibration.mPattern;
int len = pattern.length;
int repeat = mVibration.mRepeat;
long duration = 0;
while (!mDone) {
// add off-time duration to any accumulated on-time duration
if (index < len) {
duration += pattern[index++];
}
// sleep until it is time to start the vibrator
delay(duration);
if (mDone) {
break;
}
if (index < len) {
// read on-time duration and start the vibrator
// duration is saved for delay() at top of loop
duration = pattern[index++];
if (duration > 0) {
VibratorService.this.vibratorOn(duration);
}
} else {
if (repeat < 0) {
break;
} else {
index = repeat;
duration = 0;
}
}
}
mWakeLock.release();
}
synchronized (mVibrations) {
if (mThread == this) {
mThread = null;
}
if (!mDone) {
// If this vibration finished naturally, start the next
// vibration.
mVibrations.remove(mVibration);
startNextVibrationLocked();
}
}
}
};
BroadcastReceiver mIntentReceiver = new BroadcastReceiver() {
public void onReceive(Context context, Intent intent) {
if (intent.getAction().equals(Intent.ACTION_SCREEN_OFF)) {
synchronized (mVibrations) {
doCancelVibrateLocked();
mVibrations.clear();
}
}
}
};
private Handler mH = new Handler();
private final Context mContext;
private final PowerManager.WakeLock mWakeLock;
volatile VibrateThread mThread;
native static void vibratorOn(long milliseconds);
native static void vibratorOff();
}