Fixes: 27825042 TextureView's matrix may not be set at record time - delay using it until on RenderThread, when deferring the op. Change-Id: Icf8b55d656e304ec049ca803b042dc2359482db2
129 lines
4.6 KiB
C++
129 lines
4.6 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "TestUtils.h"
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#include "hwui/Paint.h"
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#include "DeferredLayerUpdater.h"
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#include "LayerRenderer.h"
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namespace android {
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namespace uirenderer {
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SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end) {
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int startA = (start >> 24) & 0xff;
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int startR = (start >> 16) & 0xff;
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int startG = (start >> 8) & 0xff;
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int startB = start & 0xff;
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int endA = (end >> 24) & 0xff;
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int endR = (end >> 16) & 0xff;
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int endG = (end >> 8) & 0xff;
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int endB = end & 0xff;
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return (int)((startA + (int)(fraction * (endA - startA))) << 24)
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| (int)((startR + (int)(fraction * (endR - startR))) << 16)
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| (int)((startG + (int)(fraction * (endG - startG))) << 8)
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| (int)((startB + (int)(fraction * (endB - startB))));
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}
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sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
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renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
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const SkMatrix& transform) {
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Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
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layer->getTransform().load(transform);
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sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer);
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layerUpdater->setSize(width, height);
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layerUpdater->setTransform(&transform);
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// updateLayer so it's ready to draw
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bool isOpaque = true;
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bool forceFilter = true;
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GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES;
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LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter,
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renderTarget, Matrix4::identity().data);
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return layerUpdater;
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}
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void TestUtils::layoutTextUnscaled(const SkPaint& paint, const char* text,
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std::vector<glyph_t>* outGlyphs, std::vector<float>* outPositions,
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float* outTotalAdvance, Rect* outBounds) {
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Rect bounds;
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float totalAdvance = 0;
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SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry);
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SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I());
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while (*text != '\0') {
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SkUnichar unichar = SkUTF8_NextUnichar(&text);
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glyph_t glyph = autoCache.getCache()->unicharToGlyph(unichar);
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autoCache.getCache()->unicharToGlyph(unichar);
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// push glyph and its relative position
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outGlyphs->push_back(glyph);
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outPositions->push_back(totalAdvance);
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outPositions->push_back(0);
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// compute bounds
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SkGlyph skGlyph = autoCache.getCache()->getUnicharMetrics(unichar);
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Rect glyphBounds(skGlyph.fWidth, skGlyph.fHeight);
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glyphBounds.translate(totalAdvance + skGlyph.fLeft, skGlyph.fTop);
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bounds.unionWith(glyphBounds);
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// advance next character
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SkScalar skWidth;
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paint.getTextWidths(&glyph, sizeof(glyph), &skWidth, NULL);
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totalAdvance += skWidth;
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}
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*outBounds = bounds;
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*outTotalAdvance = totalAdvance;
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}
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void TestUtils::drawUtf8ToCanvas(Canvas* canvas, const char* text,
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const SkPaint& paint, float x, float y) {
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auto utf16 = asciiToUtf16(text);
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canvas->drawText(utf16.get(), 0, strlen(text), strlen(text), x, y, 0, paint, nullptr);
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}
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void TestUtils::drawUtf8ToCanvas(Canvas* canvas, const char* text,
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const SkPaint& paint, const SkPath& path) {
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auto utf16 = asciiToUtf16(text);
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canvas->drawTextOnPath(utf16.get(), strlen(text), 0, path, 0, 0, paint, nullptr);
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}
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void TestUtils::TestTask::run() {
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// RenderState only valid once RenderThread is running, so queried here
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RenderState& renderState = renderthread::RenderThread::getInstance().renderState();
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renderState.onGLContextCreated();
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rtCallback(renderthread::RenderThread::getInstance());
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renderState.flush(Caches::FlushMode::Full);
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renderState.onGLContextDestroyed();
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}
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std::unique_ptr<uint16_t[]> TestUtils::asciiToUtf16(const char* str) {
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const int length = strlen(str);
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std::unique_ptr<uint16_t[]> utf16(new uint16_t[length]);
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for (int i = 0; i < length; i++) {
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utf16.get()[i] = str[i];
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}
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return utf16;
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}
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} /* namespace uirenderer */
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} /* namespace android */
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