Split out the View/ViewRootImpl bits from the hardware rendering bits. Create a potential public API surface for hardware rendering Bug: 112709971 Test: builds & boots Change-Id: I9e6f44b07a170574a905f42338282c4bb7e95f56
129 lines
4.2 KiB
Java
129 lines
4.2 KiB
Java
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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import android.annotation.LongDef;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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/**
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* Class that contains all the timing information for the current frame. This
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* is used in conjunction with the hardware renderer to provide
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* continous-monitoring jank events
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*
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* All times in nanoseconds from CLOCK_MONOTONIC/System.nanoTime()
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*
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* To minimize overhead from System.nanoTime() calls we infer durations of
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* things by knowing the ordering of the events. For example, to know how
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* long layout & measure took it's displayListRecordStart - performTraversalsStart.
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*
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* These constants must be kept in sync with FrameInfo.h in libhwui and are
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* used for indexing into AttachInfo's frameInfo long[], which is intended
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* to be quick to pass down to native via JNI, hence a pre-packed format
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*
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* @hide
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*/
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public final class FrameInfo {
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public long[] frameInfo = new long[9];
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// Various flags set to provide extra metadata about the current frame
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private static final int FLAGS = 0;
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// Is this the first-draw following a window layout?
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public static final long FLAG_WINDOW_LAYOUT_CHANGED = 1;
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// A renderer associated with just a Surface, not with a ViewRootImpl instance.
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public static final long FLAG_SURFACE_CANVAS = 1 << 2;
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@LongDef(flag = true, value = {
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FLAG_WINDOW_LAYOUT_CHANGED, FLAG_SURFACE_CANVAS })
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@Retention(RetentionPolicy.SOURCE)
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public @interface FrameInfoFlags {}
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// The intended vsync time, unadjusted by jitter
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private static final int INTENDED_VSYNC = 1;
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// Jitter-adjusted vsync time, this is what was used as input into the
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// animation & drawing system
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private static final int VSYNC = 2;
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// The time of the oldest input event
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private static final int OLDEST_INPUT_EVENT = 3;
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// The time of the newest input event
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private static final int NEWEST_INPUT_EVENT = 4;
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// When input event handling started
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private static final int HANDLE_INPUT_START = 5;
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// When animation evaluations started
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private static final int ANIMATION_START = 6;
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// When ViewRootImpl#performTraversals() started
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private static final int PERFORM_TRAVERSALS_START = 7;
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// When View:draw() started
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private static final int DRAW_START = 8;
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/** checkstyle */
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public void setVsync(long intendedVsync, long usedVsync) {
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frameInfo[INTENDED_VSYNC] = intendedVsync;
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frameInfo[VSYNC] = usedVsync;
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frameInfo[OLDEST_INPUT_EVENT] = Long.MAX_VALUE;
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frameInfo[NEWEST_INPUT_EVENT] = 0;
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frameInfo[FLAGS] = 0;
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}
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/** checkstyle */
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public void updateInputEventTime(long inputEventTime, long inputEventOldestTime) {
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if (inputEventOldestTime < frameInfo[OLDEST_INPUT_EVENT]) {
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frameInfo[OLDEST_INPUT_EVENT] = inputEventOldestTime;
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}
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if (inputEventTime > frameInfo[NEWEST_INPUT_EVENT]) {
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frameInfo[NEWEST_INPUT_EVENT] = inputEventTime;
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}
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}
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/** checkstyle */
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public void markInputHandlingStart() {
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frameInfo[HANDLE_INPUT_START] = System.nanoTime();
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}
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/** checkstyle */
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public void markAnimationsStart() {
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frameInfo[ANIMATION_START] = System.nanoTime();
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}
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/** checkstyle */
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public void markPerformTraversalsStart() {
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frameInfo[PERFORM_TRAVERSALS_START] = System.nanoTime();
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}
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/** checkstyle */
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public void markDrawStart() {
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frameInfo[DRAW_START] = System.nanoTime();
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}
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/** checkstyle */
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public void addFlags(@FrameInfoFlags long flags) {
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frameInfo[FLAGS] |= flags;
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}
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}
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