Files
frameworks_base/graphics/java/android/graphics/drawable
Romain Guy 098ffcd521 Don't call saveLayer() when it's not required
Bug #5435653

saveLayer() can be extremely expensive on some GPU architectures. Avoiding
this call greatly improve the rendering performance of drawables with
strok + fill.

Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e
2011-10-10 15:23:32 -07:00
..
2010-08-06 14:27:30 -07:00
2011-09-07 16:06:49 -07:00
2010-12-03 16:32:50 -08:00