Disable backlight before turning off the screen. Enable backlight after turning on the screen. Bug: 7016215 Change-Id: Idb763f85f7a40e852483c57e0a0d1b27eb943f08
277 lines
8.9 KiB
Java
277 lines
8.9 KiB
Java
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.server.power;
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import android.os.Looper;
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import android.os.PowerManager;
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import android.util.FloatProperty;
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import android.util.IntProperty;
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import android.util.Slog;
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import android.view.Choreographer;
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import java.io.PrintWriter;
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/**
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* Represents the current display power state and realizes it.
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*
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* This component is similar in nature to a {@link View} except that it describes
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* the properties of a display. When properties are changed, the component
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* invalidates itself and posts a callback to the {@link Choreographer} to
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* apply the changes. This mechanism enables the display power state to be
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* animated smoothly by the animation framework.
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*
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* This component must only be created or accessed by the {@link Looper} thread
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* that belongs to the {@link DisplayPowerController}.
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*
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* We don't need to worry about holding a suspend blocker here because the
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* {@link DisplayPowerController} does that for us whenever there is a pending invalidate.
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*/
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final class DisplayPowerState {
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private static final String TAG = "DisplayPowerState";
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private static boolean DEBUG = false;
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private static final int DIRTY_SCREEN_ON = 1 << 0;
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private static final int DIRTY_ELECTRON_BEAM = 1 << 1;
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private static final int DIRTY_BRIGHTNESS = 1 << 2;
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private final Choreographer mChoreographer;
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private final ElectronBeam mElectronBeam;
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private final PhotonicModulator mScreenBrightnessModulator;
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private int mDirty;
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private boolean mScreenOn;
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private float mElectronBeamLevel;
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private int mScreenBrightness;
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private Runnable mCleanListener;
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public DisplayPowerState(ElectronBeam electronBean,
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PhotonicModulator screenBrightnessModulator) {
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mChoreographer = Choreographer.getInstance();
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mElectronBeam = electronBean;
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mScreenBrightnessModulator = screenBrightnessModulator;
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// At boot time, we know that the screen is on and the electron beam
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// animation is not playing. We don't know the screen's brightness though,
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// so prepare to set it to a known state when the state is next applied.
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// Although we set the brightness to full on here, the display power controller
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// will reset the brightness to a new level immediately before the changes
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// actually have a chance to be applied.
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mScreenOn = true;
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mElectronBeamLevel = 1.0f;
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mScreenBrightness = PowerManager.BRIGHTNESS_ON;
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invalidate(DIRTY_BRIGHTNESS);
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}
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public static final FloatProperty<DisplayPowerState> ELECTRON_BEAM_LEVEL =
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new FloatProperty<DisplayPowerState>("electronBeamLevel") {
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@Override
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public void setValue(DisplayPowerState object, float value) {
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object.setElectronBeamLevel(value);
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}
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@Override
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public Float get(DisplayPowerState object) {
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return object.getElectronBeamLevel();
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}
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};
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public static final IntProperty<DisplayPowerState> SCREEN_BRIGHTNESS =
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new IntProperty<DisplayPowerState>("screenBrightness") {
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@Override
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public void setValue(DisplayPowerState object, int value) {
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object.setScreenBrightness(value);
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}
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@Override
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public Integer get(DisplayPowerState object) {
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return object.getScreenBrightness();
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}
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};
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/**
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* Sets whether the screen is on or off.
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*/
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public void setScreenOn(boolean on) {
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if (mScreenOn != on) {
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if (DEBUG) {
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Slog.d(TAG, "setScreenOn: on=" + on);
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}
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mScreenOn = on;
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invalidate(DIRTY_SCREEN_ON);
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}
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}
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/**
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* Returns true if the screen is on.
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*/
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public boolean isScreenOn() {
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return mScreenOn;
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}
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/**
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* Prepares the electron beam to turn on or off.
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* This method should be called before starting an animation because it
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* can take a fair amount of time to prepare the electron beam surface.
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*
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* @param warmUp True if the electron beam should start warming up.
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* @return True if the electron beam was prepared.
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*/
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public boolean prepareElectronBeam(boolean warmUp) {
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boolean success = mElectronBeam.prepare(warmUp);
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invalidate(DIRTY_ELECTRON_BEAM);
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return success;
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}
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/**
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* Dismisses the electron beam surface.
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*/
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public void dismissElectronBeam() {
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mElectronBeam.dismiss();
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}
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/**
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* Sets the level of the electron beam steering current.
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*
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* The display is blanked when the level is 0.0. In normal use, the electron
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* beam should have a value of 1.0. The electron beam is unstable in between
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* these states and the picture quality may be compromised. For best effect,
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* the electron beam should be warmed up or cooled off slowly.
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*
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* Warning: Electron beam emits harmful radiation. Avoid direct exposure to
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* skin or eyes.
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*
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* @param level The level, ranges from 0.0 (full off) to 1.0 (full on).
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*/
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public void setElectronBeamLevel(float level) {
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if (mElectronBeamLevel != level) {
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if (DEBUG) {
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Slog.d(TAG, "setElectronBeamLevel: level=" + level);
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}
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mElectronBeamLevel = level;
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invalidate(DIRTY_ELECTRON_BEAM);
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}
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}
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/**
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* Gets the level of the electron beam steering current.
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*/
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public float getElectronBeamLevel() {
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return mElectronBeamLevel;
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}
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/**
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* Sets the display brightness.
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*
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* @param brightness The brightness, ranges from 0 (minimum / off) to 255 (brightest).
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*/
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public void setScreenBrightness(int brightness) {
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if (mScreenBrightness != brightness) {
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if (DEBUG) {
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Slog.d(TAG, "setScreenBrightness: brightness=" + brightness);
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}
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mScreenBrightness = brightness;
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invalidate(DIRTY_BRIGHTNESS);
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}
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}
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/**
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* Gets the screen brightness.
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*/
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public int getScreenBrightness() {
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return mScreenBrightness;
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}
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/**
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* Returns true if no properties have been invalidated.
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* Otherwise, returns false and promises to invoke the specified listener
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* when the properties have all been applied.
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* The listener always overrides any previously set listener.
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*/
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public boolean waitUntilClean(Runnable listener) {
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if (mDirty != 0) {
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mCleanListener = listener;
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return false;
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} else {
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mCleanListener = null;
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return true;
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}
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}
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public void dump(PrintWriter pw) {
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pw.println();
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pw.println("Display Power State:");
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pw.println(" mDirty=" + Integer.toHexString(mDirty));
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pw.println(" mScreenOn=" + mScreenOn);
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pw.println(" mScreenBrightness=" + mScreenBrightness);
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pw.println(" mElectronBeamLevel=" + mElectronBeamLevel);
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mElectronBeam.dump(pw);
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}
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private void invalidate(int dirty) {
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if (mDirty == 0) {
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mChoreographer.postCallback(Choreographer.CALLBACK_TRAVERSAL,
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mTraversalRunnable, null);
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}
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mDirty |= dirty;
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}
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private void apply() {
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if (mDirty != 0) {
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if ((mDirty & DIRTY_SCREEN_ON) != 0 && !mScreenOn) {
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mScreenBrightnessModulator.setBrightness(0, true /*sync*/);
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PowerManagerService.nativeSetScreenState(false);
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}
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if ((mDirty & DIRTY_ELECTRON_BEAM) != 0) {
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mElectronBeam.draw(mElectronBeamLevel);
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}
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if ((mDirty & DIRTY_SCREEN_ON) != 0 && mScreenOn) {
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PowerManagerService.nativeSetScreenState(true);
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}
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if ((mDirty & (DIRTY_BRIGHTNESS | DIRTY_SCREEN_ON | DIRTY_ELECTRON_BEAM)) != 0
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&& mScreenOn) {
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mScreenBrightnessModulator.setBrightness(
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(int)(mScreenBrightness * mElectronBeamLevel), false /*sync*/);
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}
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mDirty = 0;
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if (mCleanListener != null) {
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mCleanListener.run();
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}
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}
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}
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private final Runnable mTraversalRunnable = new Runnable() {
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@Override
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public void run() {
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if (mDirty != 0) {
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apply();
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}
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}
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};
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}
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