Files
frameworks_base/graphics/java/android/graphics/BitmapShader.java
Romain Guy 06f96e2652 Refactor Skia shaders handling.
With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.

Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
2010-07-30 19:18:16 -07:00

42 lines
1.6 KiB
Java

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
/**
* Shader used to draw a bitmap as a texture. The bitmap can be repeated or
* mirrored by setting the tiling mode.
*/
public class BitmapShader extends Shader {
/**
* Call this to create a new shader that will draw with a bitmap.
*
* @param bitmap The bitmap to use inside the shader
* @param tileX The tiling mode for x to draw the bitmap in.
* @param tileY The tiling mode for y to draw the bitmap in.
*/
public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
final int b = bitmap.ni();
native_instance = nativeCreate(b, tileX.nativeInt, tileY.nativeInt);
native_shader = nativePostCreate(native_instance, b, tileX.nativeInt, tileY.nativeInt);
}
private static native int nativeCreate(int native_bitmap, int shaderTileModeX,
int shaderTileModeY);
private static native int nativePostCreate(int native_shader, int native_bitmap,
int shaderTileModeX, int shaderTileModeY);
}