These native APIs give access to most SurfaceTexture java APIs from native code. In addition to java APIs it also gives access to the current buffer using AHardwareBuffer. The main goal of this is to allow game engines (mostly) to access things like camera or video without having to call back into java from their GL thread. Test: Manual with filament. Created a SurfaceTexture from java pointed to a camera stream. Visualized the camera stream on a 3D mesh. Change-Id: I0aa104c38553b00f9dadbbaecca06be5dd2868ea
98 lines
2.3 KiB
Plaintext
98 lines
2.3 KiB
Plaintext
// Copyright (C) 2016 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// The headers module is in frameworks/native/Android.bp.
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ndk_library {
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name: "libandroid",
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symbol_file: "libandroid.map.txt",
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first_version: "9",
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unversioned_until: "current",
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}
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cc_defaults {
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name: "libandroid_defaults",
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cflags: [
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"-Wall",
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"-Werror",
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"-Wunused",
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"-Wunreachable-code",
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],
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}
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cc_library_shared {
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name: "libandroid",
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defaults: ["libandroid_defaults"],
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srcs: [
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"asset_manager.cpp",
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"choreographer.cpp",
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"configuration.cpp",
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"hardware_buffer_jni.cpp",
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"input.cpp",
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"looper.cpp",
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"native_activity.cpp",
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"native_window_jni.cpp",
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"net.c",
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"obb.cpp",
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"sensor.cpp",
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"sharedmem.cpp",
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"storage_manager.cpp",
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"surface_texture.cpp",
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"trace.cpp",
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],
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shared_libs: [
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"liblog",
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"libcutils",
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"libandroidfw",
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"libinput",
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"libutils",
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"libbinder",
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"libui",
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"libgui",
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"libsensor",
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"libandroid_runtime",
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"libnetd_client",
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],
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static_libs: [
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"libstorage",
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"libarect",
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],
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whole_static_libs: ["libnativewindow"],
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export_static_lib_headers: ["libarect"],
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include_dirs: ["bionic/libc/dns/include"],
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}
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// Network library.
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cc_library_shared {
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name: "libandroid_net",
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defaults: ["libandroid_defaults"],
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srcs: ["net.c"],
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shared_libs: ["libnetd_client"],
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include_dirs: ["bionic/libc/dns/include"],
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}
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llndk_library {
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name: "libandroid_net",
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export_include_dirs: ["include"],
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symbol_file: "libandroid_net.map.txt",
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unversioned: true,
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}
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