104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Caches.h"
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#include "GlLayer.h"
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#include "Properties.h"
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#include "renderstate/RenderState.h"
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#include "utils/GLUtils.h"
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#include <cutils/properties.h>
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#include <utils/Log.h>
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#include <utils/String8.h>
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namespace android {
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namespace uirenderer {
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Caches* Caches::sInstance = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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// Macros
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///////////////////////////////////////////////////////////////////////////////
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#if DEBUG_CACHE_FLUSH
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#define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
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#else
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#define FLUSH_LOGD(...)
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#endif
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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Caches::Caches(RenderState& renderState) : mInitialized(false) {
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INIT_LOGD("Creating OpenGL renderer caches");
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init();
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initStaticProperties();
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}
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bool Caches::init() {
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if (mInitialized) return false;
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ATRACE_NAME("Caches::init");
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mRegionMesh = nullptr;
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mInitialized = true;
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mPixelBufferState = new PixelBufferState();
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mTextureState = new TextureState();
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mTextureState->constructTexture(*this);
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return true;
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}
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void Caches::initStaticProperties() {
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// OpenGL ES 3.0+ specific features
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gpuPixelBuffersEnabled = extensions().hasPixelBufferObjects() &&
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property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true);
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}
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void Caches::terminate() {
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if (!mInitialized) return;
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mRegionMesh.reset(nullptr);
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clearGarbage();
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delete mPixelBufferState;
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mPixelBufferState = nullptr;
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delete mTextureState;
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mTextureState = nullptr;
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mInitialized = false;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Memory management
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///////////////////////////////////////////////////////////////////////////////
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void Caches::clearGarbage() {}
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void Caches::flush(FlushMode mode) {
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clearGarbage();
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glFinish();
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// Errors during cleanup should be considered non-fatal, dump them and
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// and move on. TODO: All errors or just errors like bad surface?
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GLUtils::dumpGLErrors();
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}
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}; // namespace uirenderer
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}; // namespace android
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