Files
frameworks_base/libs/rs/java/ModelViewer/res/raw/modelviewer.rs
Alex Sakhartchouk aae74ad614 Creating the jni and java layer to integrate a3d
Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
2010-06-04 10:06:50 -07:00

60 lines
1.6 KiB
Rust

// Copyright (C) 2009 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma version(1)
#include "../../../../scriptc/rs_types.rsh"
#include "../../../../scriptc/rs_math.rsh"
#include "../../../../scriptc/rs_graphics.rsh"
rs_program_vertex gPVBackground;
rs_program_fragment gPFBackground;
rs_allocation gTGrid;
rs_mesh gTestMesh;
rs_program_store gPFSBackground;
float gRotate;
#pragma rs export_var(gPVBackground, gPFBackground, gTGrid, gTestMesh, gPFSBackground, gRotate)
void init() {
gRotate = 0.0f;
}
int root(int launchID) {
rsgClearColor(1.0f, 1.0f, 1.0f, 1.0f);
rsgClearDepth(1.0f);
rsgBindProgramVertex(gPVBackground);
rsgBindProgramFragment(gPFBackground);
rsgBindProgramStore(gPFSBackground);
rsgBindTexture(gPFBackground, 0, gTGrid);
rs_matrix4x4 matrix;
rsMatrixLoadIdentity(&matrix);
// Position our model on the screen
rsMatrixTranslate(&matrix, 0.0f, -0.3f, 1.2f);
rsMatrixScale(&matrix, 0.2f, 0.2f, 0.2f);
rsMatrixRotate(&matrix, gRotate, 0.0f, 1.0f, 0.0f);
rsgProgramVertexLoadModelMatrix(&matrix);
rsgDrawSimpleMesh(gTestMesh);
return 10;
}