There is only one caller each for the static functions here so this CL moves the logic to the caller. Also by moving some of the code into the pipeline it makes it easier for future changes to configure how a pipeline handles a layer. Change-Id: Ib735b5154325cbb658fd151f7a19dbf434ab44b7
55 lines
2.2 KiB
C++
55 lines
2.2 KiB
C++
/*
|
|
* Copyright (C) 2016 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "DeferredLayerUpdater.h"
|
|
|
|
#include "renderthread/OpenGLPipeline.h"
|
|
#include "tests/common/TestUtils.h"
|
|
|
|
#include <gtest/gtest.h>
|
|
|
|
using namespace android;
|
|
using namespace android::uirenderer;
|
|
|
|
RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
|
|
renderthread::OpenGLPipeline pipeline(renderThread);
|
|
sp<DeferredLayerUpdater> layerUpdater = pipeline.createTextureLayer();
|
|
layerUpdater->setSize(100, 100);
|
|
layerUpdater->setBlend(true);
|
|
|
|
|
|
// updates are deferred so the backing layer should still be in its default state
|
|
EXPECT_EQ((uint32_t)GL_NONE, layerUpdater->backingLayer()->getRenderTarget());
|
|
EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth());
|
|
EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight());
|
|
EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter());
|
|
EXPECT_FALSE(layerUpdater->backingLayer()->isBlend());
|
|
EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform());
|
|
|
|
// push the deferred updates to the layer
|
|
Matrix4 scaledMatrix;
|
|
scaledMatrix.loadScale(0.5, 0.5, 0.0);
|
|
layerUpdater->updateLayer(true, GL_TEXTURE_EXTERNAL_OES, scaledMatrix.data);
|
|
|
|
// the backing layer should now have all the properties applied.
|
|
EXPECT_EQ((uint32_t)GL_TEXTURE_EXTERNAL_OES, layerUpdater->backingLayer()->getRenderTarget());
|
|
EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth());
|
|
EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight());
|
|
EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter());
|
|
EXPECT_TRUE(layerUpdater->backingLayer()->isBlend());
|
|
EXPECT_EQ(scaledMatrix, layerUpdater->backingLayer()->getTexTransform());
|
|
}
|